gamification in elt: magic bullet or broken sword?
Post on 16-Sep-2014
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IATEFL LTSIG & TESOL CALL IS 2nd Web Conference - June 14th 2014 Can gamification be used effectively in language teaching? Or is it just another passing fad? Although at first glance, the 'adding of game elements to non-game contexts' using points, badges, and leader-boards, etc. seems to be an attractive proposition for teachers, there is more to gamification than first meets the eye. In this session we'll look at the meaning of fun and games, examine play and players and explore how different game elements might be used in the classroom and for what purpose.TRANSCRIPT
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Gamification in ELT
Magic Bulletor
Broken Sword?
IATEFL LT SIG & TESOL CALL IS2nd Web Conference - 14th June 2014
Graham Stanley - [email protected]
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https://www.flickr.com/photos/michaelhall
Run for points, measure your progress...
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https://www.zombiesrungame.com/
...or run for your life
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http://www.rexbox.co.uk/epicwin/
You cangamify
any part of your life
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You can even gamify your sleep & dreams
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Can Can gamificationgamification
be used be used effectively effectively
in the Englishin the EnglishLanguage Language
TeachingTeachingclassroom?classroom?
https://www.flickr.com/photos/ana_cotta/2763575483/
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Gamification in language teaching
is not new
So, what
is new?
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This is new
http://www.theoryoffun.com/
http://artofgamedesign.com/
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But...What is Fun?
http://www.theoryoffun.com/
It can be argued that we now know more about
games...and more about play and fun than ever
before.
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Nicole Lazzarohttps://twitter.com/NicoleLazzar
o
4 Types of Fun
People Fun (Friendship)
Easy Fun (Novelty)
Hard Fun - (Challenge)
Serious Fun (Meaning)
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What is the difference?
Games
Play
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Bruno Bettelheim
http://www.theoryoffun.com/
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What is Gamification?
Gamification is the application of typical elements of game playing (e.g., point scoring, competition
with others, rules of play) to other areas of activity.
Gamification encourages behaviour with instant, positive feedback.
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Gamification of behavior management in language
teaching is not new...
https://www.flickr.com/photos/46097950@N02/7687402370
https://www.flickr.com/photos/benchun/
But...
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Behaviour Management is...
[please complete][please complete]
https://www.flickr.com/photos/cgc/4280454/
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https://www.flickr.com/photos/audiolucistore/14159712031
...not an issue in some educationalcontexts... *
* i.e. with motivated (adult)* i.e. with motivated (adult)students who want to learnstudents who want to learn
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...but it is vital in others**
** i.e. with young learners & teenagers ** i.e. with young learners & teenagers who don't want to be in your classroomwho don't want to be in your classroom
https://www.flickr.com/photos/light_seeker/6601077523/
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Fundamentals of Behaviour Management
You need to be in charge of the room Talk like you expect to be heard Be prepared to act tough Think about how you move Keep your cool, don't raise your voice Punish behaviour you disapprove Reward behaviour you like Be consistent, fair and proportional
With kids, behaviour management is fundamental to good teaching If you can't control them, you can't teach them and they won't learn.
http://behaviourguru.blogspot.com/
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Behaviour management
http://www.tes.co.uk/behaviour-classroom-management-whole-school-teaching-resources/
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Rewards and Motivation
http://www.tes.co.uk/behaviour-classroom-management-whole-school-teaching-resources/
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http://www.digitalplay.info/blog/2011/11/04/reward-or-punishment-gamification-with-class-dojo/
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Virtual Currency
Does not interrupt the flow of an activity / class
There needs to be something to buy at some point
Care needs to be taken not to make currency acquisition the main motivator in class
Worked wonders to create an 'English only' environment
Reward behaviour learners aren't doing that they should
Don't over-use
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Player Types
http://www.fanminds.com/nw/theorie/bartle-player-types/
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Construction / world buildingConstruction / world building
Resource collectionResource collection
http://www.supercell.net/games/view/clash-of-clans
Defence of the villageDefence of the village
Learning from GamesLearning from Games
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Attacking other villagesAttacking other villages
TrophiesTrophies earnedearned
Stars earnedStars earned
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Experience points & LevelExperience points & Level
Trophies earned & League Trophies earned & League (Leader Board)(Leader Board)
Treasure / Resources Treasure / Resources earnedearned
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Unlocked achievementsUnlocked achievements
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Community (clan)Community (clan)leader boardleader board
Variation in measurementVariation in measurementdepends on how you playdepends on how you playand your goalsand your goals
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Community (clan) chatCommunity (clan) chat
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http://gamingtheclassroom.wordpress.com/
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Unlocked Achievements
http://www.digitalplay.info/blog/2012/04/20/unlocked-achievements/
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Class Survey & Results
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Leaderboards
It's common for participants at lower levels in a leaderboard to become demotivated – this happened and can be seen left.
5 out of the 13 learners started to feel that writing a lot didn't really matter and that they could not catch up to the others.
I tried to help counter this by making more than one way of 'winning' the game. To some extent, adding 'Achievement' badges helped do this and those learners who had lost interest started to participate with enthusiasm again.
Towards the end of term though, the same learners, and one more (Marina) has started to lose interest again, so I did not continue the speed-writing in the second term.
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'Using the IWB to support
gamification in order to
enhance writing fluency in
the second language
classroom'
Bloomsbury Academic, 2014
Gamifying Gamifying WritingWriting
http://www.bloomsbury.com/uk/teaching-languages-with-technology-9781441170569/
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Gamifying WritingOnce upon a time, in a land full of mountains, next to a river, there lived a group of pirates who wore helmets with horns on them.
One day, the king of the pirates set a quest for the others: to find the mythical gigantic tree octopus.
The prize, he told them, would be a golden cup, and the pirates would also hold a party and cook the tree octopus in the special silver cooking pot…
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Gamifying SpeakingGamifying Speaking
http://pencilkids.com/droppygame.html
http://demandhighelt.wordpress.com/
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http://www.slideshare.net/bcgstanley/droppy-promoting-speaking-with-an-online-game
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Gamification can help...
...to encourage students to do something they don't want to do...
...or to do somethingthey think theydon't want to do
https://www.flickr.com/photos/42348786@N08/4131635529
In summary
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Thank you!Any questions?
http://www.deltapublishing.co.uk
http://www.digitalplay.info/blog
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Further Reading: Gamification & ELT
Gamifying ELT http://gamifyingelt.wordpress.com/
Digital Play blog (Gamification) http://www.digitalplay.info/blog/?s=gamification
Gamification in TESOL (Facebook group) https://www.facebook.com/groups/Gamification.in.TESOL/
'Gamification and language learning', ELTJam: http://www.eltjam.com/its-in-the-game-gamification-and-language-learning-pt-1-of-2
Driver (2012) 'The Irony of Gamification' http://digitaldebris.info/2011/12/31/the-irony-of-gamification-written-for-ied-magazine.html
Stanley (Bloomsbury Academic, 2014) 'Using the IWB to support gamification in order to enhance writing in the secondary language class ' in Cutrim Schmidt & Whyte Teaching Languages with Technology: Communicative Approaches to Interactive Whiteboard Use
York (2012) 'English Quest' Modern English Teacher, Vol.21 No.4
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Further Reading: Gamification & ELT
Gamifying ELT http://gamifyingelt.wordpress.com/
Digital Play blog (Gamification) http://www.digitalplay.info/blog/?s=gamification
Gamification in TESOL (Facebook group) https://www.facebook.com/groups/Gamification.in.TESOL/
'Gamification and language learning', ELTJam: http://www.eltjam.com/its-in-the-game-gamification-and-language-learning-pt-1-of-2
Driver (2012) 'The Irony of Gamification' http://digitaldebris.info/2011/12/31/the-irony-of-gamification-written-for-ied-magazine.html
Mozuku (blog) Gamification & ELT http://mozuku.edublogs.org/category/gamification/
Stanley (Bloomsbury Academic, 2014) 'Using the IWB to support gamification in order to enhance writing in the secondary language class ' in Cutrim Schmidt & Whyte Teaching Languages with Technology: Communicative Approaches to Interactive Whiteboard Use
York (2012) 'English Quest' Modern English Teacher, Vol.21 No.4
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Further Reading: Gamification
Kapp (2012) The Gamification of Learning and Instruction: Game-based methods and strategies for training and education
Marczewski (2012) Gamification: A Simple Introduction & A Bit More
Sheldon (Cengage, 2012) The Multiplayer Classroom: Designing coursework as a Game Werbach & Hunter (Wharton Digital Press, 2012) For the win Zichermann & Cunningham (O'Reilly, 2011) Gamification by Design
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Further Reading: Game-Based Language Learning
Mawer & Stanley (2011) Digital Play http://www.deltapublishing.co.uk/titles/methodology/digital-play
Reinders (ed.) (Palgrave, 2012) Digital Games in Language Learning and Teaching Sykes & Reinhardt (Pearson, 2013) Language at Play: Digital Games in Second and Foreign
Language Teaching and Learning
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Further Reading: Game-Based Learning
Bartle (New Riders, 2004) Designing Virtual Worlds Gee (Palgrave, 2003) What Digital Games Have to Teach Us About Learning and Literacy Gee (Routledge, 2004) Situated Language and Learning: A critique of traditional
schooling Gee (Peter Lang, 2007) Good Video Games + Good Learning: Collected Essays Gee (Common Ground, 2005) Why video games are good for your soul Prensky (Paragon House, 2001) Digital game-based learning Prensky (Paragon House, 2006) Don't Bother Me Mom – I'm Learning!
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Further Reading: Game-Based Learning
Bartle (New Riders, 2004) Designing Virtual Worlds Gee (Palgrave, 2003) What Digital Games Have to Teach Us About Learning and Literacy Gee (Routledge, 2004) Situated Language and Learning: A critique of traditional
schooling Gee (Peter Lang, 2007) Good Video Games + Good Learning: Collected Essays Gee (Common Ground, 2005) Why video games are good for your soul Prensky (Paragon House, 2001) Digital game-based learning Prensky (Paragon House, 2006) Don't Bother Me Mom – I'm Learning!
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Further Reading: Motivation
Deci & Ryan (Plenum, 1985) Intrinsic motivation and self determination in human behavior
Dörnyei, Z. (CUP, 2001) Motivational Strategies in the Language Classroom Dörnyei, Z. (Longman, 2001) Teaching and Researching Motivation Rigby & Ryan (Praeger, 2011) Glued to games: how video games draw us in and hold us
spellbound Ryan, Rigby & Przybylski (2006) 'The motivational pull of video games: A self-
determination theory approach' Motivation and Emotion, 30, 347-364