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What Motivates Gamers? Jon Radoff Gamification Summit, New York City September 16, 2011

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Page 1: Gamification summit nyc_2011

What Motivates Gamers?

Jon RadoffGamification Summit, New York City

September 16, 2011

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Behaviorism posited that learning is the key instinct animals have—and that all behaviors result from reward reinforcements.

B. F. Skinner

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Many game designers think of humans as rats in a cage.

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Leaf van Boven and Thomas Gilovich. “To Do or to Have? That is the Question.” American Psychological Association. 85.6 (2003): 1198. Reprinted with permission.

The cognitive niche: stories, language, symbols, ideas, theories, thought experiments, simulations…

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The social niche: humans spread across the globe due to our social cooperation, and our social interconnectedness continues to grow.

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Flickr Image CreditL Hijod Huskona

Digital connections yield social and neural connections.

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Distribution of Smiling Faces on FacebookHappy people cluster.

Unhappy people cluster.

SOCIAL NETWORKS AND HAPPINESSBy Nicholas A. Christakis & James H. Fowler

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Experiences = More Happiness than Things

Leaf van Boven and Thomas Gilovich. “To Do or to Have? That is the Question.” American Psychological Association. 85.6 (2003): 1198. Reprinted with permission.

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Distribution of Smiling Faces on FacebookHappy people cluster.

Unhappy people cluster.

SOCIAL NETWORKS AND HAPPINESSBy Nicholas A. Christakis & James H. Fowler

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Marn Grook ball

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Backgammon Board from Ancient RomePhoto Credit: Ian W Scott

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Medieval backgammon players from the Codex Manesse (14th Century Zurich)

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Mathiak & Weber (2006),“Toward brain correlates of natural behavior: fMRI during violent video games.” Human Brain Mapping.

Research showed that violent as well as prosocial behaviors in video games approximate exposure to natural experiences;Games activate a lot of brain regions!

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Bartle’s Player Motivations

Richard Bartle (1996), "Hearts, Clubs, Diamonds, Spades: Players Who suit MUDs,"

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SecondsDaysYearsEons

Evolution Development Hormones Neurons

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Evolutionary Gameplay Motivations

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Immersion: storytelling, practicing theory of mind, adopting new viewpoints, imagining cause and effect, recognizing patterns, appreciating beauty.

Flickr Image by Express Monorail

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Achievement: mastering skills.

Csikszentmihalyi has created the theory of Flow to explain why people are happy when they’re applying skills that they’re good at. Evolutionary explanations for positive psychology are emerging.

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Cooperation: altruism, coordination, coalition-building, grouping.

Flickr image by Haags Uitburo.

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Competition: for attention, for resources, for recognition, for physical domination, mates, etc.

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Thank you!

Jon RadoffCEO, Disruptor BeamEmail: jradoff AT disruptorbeam.comTwitter: @jradoff