gamifying and going oer, a design study josh yavelberg

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Gamifying and going OER, A Design Study Josh Yavelberg

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Page 1: Gamifying and going OER, A Design Study Josh Yavelberg

Gamifying and going OER,

A Design StudyJosh Yavelberg

Page 2: Gamifying and going OER, A Design Study Josh Yavelberg

StatusQuo

Page 3: Gamifying and going OER, A Design Study Josh Yavelberg

TheDesign Issue:• Student Demographics and Background• No Textbook• Learning Management Systems

Page 4: Gamifying and going OER, A Design Study Josh Yavelberg

Course SyllabusSpring 2015

Textbook: The textbook Required for this course is: Gardner, Helen, and Fred S Kleiner. Gardner’s Art through the Ages: The Western Perspective. Boston, MA: Wadsworth/Cengage Learning, 2014. Print.

Textbook: The textbook Required for this course is: Gardner, Helen, and Fred S Kleiner. Gardner’s Art through the Ages: The Western Perspective. Boston, MA: Wadsworth/Cengage Learning, 2014. Print.

Open Educational Resource Modules

Page 5: Gamifying and going OER, A Design Study Josh Yavelberg

Course SyllabusSpring 2015

Learning Outcomes: After completing this course, you should be able to• apply principles of visual literacy in order to develop an awareness of the visual components of the world• describe, analyze, and contextualize content and formal elements of art in order to communicate ideas about the world• differentiate the various historic periods and styles of art (from prehistory through the Middle Ages) in order to recognize the complexity and diversity of the human experience• develop aesthetic appreciation of diverse expressions of art in order to define one's sense of self within the continuum of human creative endeavor

Page 6: Gamifying and going OER, A Design Study Josh Yavelberg

Course SyllabusSpring 2015

Page 7: Gamifying and going OER, A Design Study Josh Yavelberg

Course SyllabusSpring 2015

Team-Based Learning (TBL)

• Conrad & Donaldson (2012), Donalson (2014), Harrell (2013), Ko & Rossen (2010), Malopinsky & Osman (2014), Oh, Ying, & Reeves (2014), and Simpson (2012) are just a few scholars describing the benefits of TBL.

• Partnership for 21st Century Skills (2009)

Page 8: Gamifying and going OER, A Design Study Josh Yavelberg

Course SyllabusSpring 2015

Gamification

• Extra Credits (2012) Gamifying Education• Sheldon (2012) The Multiplayer Classroom, Designing

Coursework as a Game.• Upward Grading Model, Leveling System, Rewards,

Leaderboards• Guilds, Avatars, Non-Player Characters• Narrative Structure, Authentic Assessments, “Farming”

Course SyllabusSpring 2015

Rule Book or User Guide

Page 9: Gamifying and going OER, A Design Study Josh Yavelberg

Course SyllabusSpring 2015

Narrative• In this course, you are interns at a failing museum. Your task will be to learn about the

history of art in order to curate a museum exhibition and save the museum. To do this, Yavelberg, the museum director, will be providing some thematic insight into various cultures and time periods and you, as researchers will be sent back in time to discuss these themes with a character from each time period. Following this “trip,” you will be required to work with your intern group to discuss the aspects of that time period and choose works that you would like to integrate into your museum exhibition and respond to any prompts or challenges that the museum director may throw into your group’s path. To pass this course, you will need to level-up by completing the tasks provided and side tasks such as providing definitions, weblinks, asking questions, among other means.

Course SyllabusSpring 2015

Rule Book or User Guide

Page 10: Gamifying and going OER, A Design Study Josh Yavelberg

Course SyllabusSpring 2015

Game Components:• Non Player Characters• Badges and Leaderboard• Upward Grading Model and Levels• Museum Exhibition Project• Farming exercises: Term Definitions,

Resource Library, Q&A, Create a Character

Course SyllabusSpring 2015

Rule Book or User Guide

*Whomp Whomp

Page 11: Gamifying and going OER, A Design Study Josh Yavelberg

DESIGNIM

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ITERATIVEDESIGNPROCESS

NOTES &REFLECTIONS

Page 12: Gamifying and going OER, A Design Study Josh Yavelberg