gaming to learn

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Dr. Leigh Zeitz University of Northern Iowa

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Gaming to learn is the next important change that we must see in our schools. Such student-centered learning opportunities can make learning more student-centered and interactive.

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Page 1: Gaming to Learn

Dr. Leigh ZeitzUniversity of Northern Iowa

Page 2: Gaming to Learn

Dr. Leigh ZeitzUniversity of Northern Iowa

Tinyurl.com/intotogames

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Mihaly Csikszentmihalyi

Page 8: Gaming to Learn

Clear Goals Immediate Feedback Challenges >< Skills Merge Action &

Awareness Distractions excluded No worry of failure No Self-Consciousness Distorted Sense of Time Activity is Autotelic

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An organized system using positive and negative feedback to direct a player towards a desired goal.

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Xperience Points Leveling Up

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ChoiceLong and Short AimsProgress IndicatorsPrompt/Meaningful FeedbackReward ALL Successful

EffortsFailure is RealElements of

Uncertainty/AwardsSocialization

Page 15: Gaming to Learn

Clear Goals Immediate Feedback Challenges >< Skills Merge Action &

Awareness Distractions excluded No worry of failure No Self-Consciousness Distorted Sense of

Time Activity is Autotelic

Long and Short Aims Prompt/Meaningful

Feedback Choice Progress Indicators Reward ALL

Successful Efforts Failure is Real Elements of

Uncertainty Socialization

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P

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ComplexAdaptiveSocialSearches for MeaningMeaning through PatterningEmotional PatterningDevelopmentalCraves Challenge Inhibited by ThreatEach Brain is Unique (Caine, 1994)

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Orchestrated Immersion Complex, interactive

experiences

Relaxed Alertness Safe and highly-

challenging environment

Active Processing internalize info by

actively processing it

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Critical Thinking Complex Communication Creativity Collaboration Flexibility and Adaptability Productivity and

Accountability Iowa Core

Curriculum, 2010

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Construction of Learning Metacognition Educator/Student

Partnership Collaborative Learning Meaningful Assessment in

a Real World ContextIowa

Core Curriculum, 2010

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World Without Oil Demand > Supply

(5%) 32 daysof crisis Players live

solutions Collective

Intelligence Problem Solving

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We must teach our

students

for their tomorrows,

NOT our yesterdays.

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We must teach our

students

for their tomorrows,

NOT our yesterdays.