gaslight playsheet v90

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  • 8/20/2019 Gaslight Playsheet v90

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      GASLIGHT PLAYSHEET  V .90 (BETA)

    Turn Sequence and ActionsEach character/unit/vehicle, etc has one or more cards placed in a

    sequence deck.

    . !ra" an action card #rom the deck.

    $. That unit makes an% morale checks required.

    &. '# the unit passes morale or did not have to make a moralecheck, the #iures in the unit per#orm actions.

    . *lose com+ats "hich developed are no" #ouht.

      Actions

    • -ove/chare

    • hoot/thro"

    • eload

     o model ma% per#orm more than a sinle action. ot all models in

    a unit need take the same action.

    A model "ith a 12ree3e4 morale result ma% take no action on itsne5t card dra". -odels 6out o# command7 ma% take no actions, +ut

    "ill de#end themselves in close com+at.

    8ne turn is completed "hen the action deck is empt%. eshu##le thedeck and start a ne" turn.

    Movement: -odels have the #ollo"in move rates per turn.

    • Infantry move up to 4 in an% direction: cavalry moves

    up to $4. '# charin, infantry adds ;!4: cavalry ad

    ;$!4.

    • Veicles #irst make a Sustain roll. '# the% pass this roll,

    vehicles ma% pivot up to their Spin num+er (in derees)

    then move in a straiht line up to their Speed .

    Modifiers (all are cumulative)

    • -ovin throuh rouh terrain ("oods, "ater, rouh/+roken

    round, mud/deep sno", etc

  • 8/20/2019 Gaslight Playsheet v90

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    Sootin# at Veicles: As normal e5cept the vehicle ets a save

    thro". '# the save thro" is less than the vehicles Save attri+utethe shot +ounces o##: i# the save roll is equal to the Save, a non=

     penetratin hit has +een scored on the vehicle: i# the save roll is

     greater  than the Save the shot is a penetratin hit: i# the save

    roll is a $0 or more, the hit is a catastrophic hit. A vehicle that#ails its save thro" rolls on the Veicle Hit !art (see rules).

    !asualties from Small Arms: 8nce a unit /cre" receives casualties,

    roll a !$0 and divide the result +% $ (rounded up). *ount to that num+on the #iures in the taret unit/cre", #rom #ront to +ack and #rom le#t t

    riht, takin o## as a casualt% ever% #iure that hits that num+er.

    *ontinue to count throuh the sequence until all casualties on the

    unit/cre" are allocated. Attached -ain *haracter *A +e hit in this"a%.

    Sootin# at Heavy &ea'ons*Artillery*Equi'ment: mall

    arms (or similar) onl% hit cre". Jeav% "eapons and artiller%ma% also hit the taret un/equipment as #ollo"s roll an% die

    #or each hit su##ered. 8n an even result, the taret un is hit inaddition to the cre": on an odd result, onl% the cre" is hit.

    !istri+ute cre" hits in the same #ashion as "ith small arms #ire.

    Sot#uns*Gra'esot: The% #ire in a &0C arc to their #ront out to their

    ma5 rane. 't automaticall% hits !/$ #iures (round up) "ithin this a8nce casualties are in#licted, roll a !. *ount to that num+er on the

    #iures in the taret unit, startin "ith the closest taret #iure "ithin aand rane, takin o## as a casualt% ever% #iure that hits that num+er.

    *ontinue to count throuh the sequence until all casualties on the unitare allocated. -ain *haracter *A +e hit in this "a%.

    !annons*Lar#e ,rdnance: The Shoot  num+er #or the cannon is equal to the +est Shoot  attri+ute amonst the cre". -easure rane and

    #ire arc #rom the +arrel o# the cannon. '# a hit is scored there is a chance more than one #iure is actuall% hit. oll a !$0 and divide (rounup) the result +% the 1!ivide +%4 #or the t%pe o# cannon #irin on the Artillery Effects !art. The result is the ma5 num+er o# models hi

     +% the shot. e5t determine the #irst #iure hit +% rollin a !$0/$ (round up). *ount to that num+er on the #iures in the taret unit/cre",

    #rom #ront to +ack and #rom le#t to riht. That model is the #irst hit +% the shot. All #urther casualt% allocation is determined +% the

    #ollo"in priorit% list. *%cle throuh this list until all casualties have +een allocated, or there are no other models le#t "ithin the shootincannons radius in inches. -ain *haracter *A +e hit in this "a%.

    . e5t closet model to #ront o# the #irst casualt%, "ithin cannons radius.

    $. e5t closet model to rear o# #irst casualt%, "ithin cannons radius.&. e5t closet to le#t o# #irst casualt%, "ithin cannons radius.

    . e5t closet to riht o# #irst casualt%, "ithin cannons radius.

    Artillery Effects !art

    Ty'e (adius -ivide .y (an#e S(M)

    Grenades $4 K 4 =0 / ====

    mall &4 $4 =$ / ;0

    -edium 4 & 4 =0 / ;$

    ?are K4 $ 04 ;$ / ;

    H- mooth+ore / i#led

    !lose !om/at: The units leader must +e a+le to see the taret (i.e., "ithin 0Co# his #ront #acin) in order to declare a chare on it. A unit must pass a morale check

    in order to declare a chare on a taret unit. '# passed, the taret unit must then

    immediatel% make a morale check to hold their round. 8nce +oth units have madetheir morale checks, the charin unit moves all its models into contact usin the

    #ollo"in taret priorities.

    A#ter charin is completed, all models #iht +% rollin a !$0 #or each com+atant.

    Each #ihtin model scores a hit i# it rolls less tan its Scuffle attri+ute. An% non=character model is immediatel% killed i# it receives an% hits. -odels "ith a Save attri+ute (-ain *haracters, animals, etc) are allo"ed a Save roll #or each hit the%

    receive to avoid +ein hit.

    !ar#e Allocation Priorities

    • >nless the charer is outnum+ered +% the taret

    unit, all taret models that remained stationar%

    a#ter their 6receive chare7 morale check must +contacted.

    •  o model can +e contacted +% t"o charers unt

    all chared models that can +e reached have a

    charin model in contact "ith them.•  o more than three models ma% attack an% one

    model.

    Morale: To test morale, a unit rolls !$0, divides the result +% $ (#or units) or K (#or cre"s), roundin do"n, and then modi#ies the roll as indicated +elo". '# the modi#ied roll is less than the num+er o# #iures remainin in the unit, the unit passes morale and can act normall% that turn. '# itrolls equal or more than the num+er o# #iures in the unit, it #ails the check: roll #or each model in the unit on the -orale 2ailure esults *har

    >nless other"ise stated, all morale checks are made +% a unit "hen its card is dra"n, before it takes an% actions #or that turn. 

    Morale is cec0ed $en1

    • The unit loses a #iure.

    • The unit "ants to chare (take immediatel% a#ter a chare is declared).

    • The unit is oin to receive a chare (take immediatel% a#ter the charin unit

     passes its morale check to chare).• @hen the arm% commander dies.

    • A vehicle must make a check "henever it su##ers an% kind o# hit.

    • G- calls #or a check.

    Morale Modifiers

    '# arm% commander is "ithin &4