gaze interaction in the near -field: accommodating vergence at arm‘s length

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Gaze Interaction in the Near- Field: Accommodating Vergence at Arm‘s Length S. V. Babu, A. T. Duchowski , A. K., Gramopadhye, D. H. House, R. Wang Gaze Interaction in the Post-WIMP World CHI 2013 Paris, France

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Gaze Interaction in the Near -Field: Accommodating Vergence at Arm‘s Length. S. V. Babu , A. T. Duchowski , A. K., Gramopadhye , D. H. House, R. Wang. Gaze Interaction in the Post-WIMP World CHI 2013 Paris, France. Motivation: interaction in the near-field ( arm‘s length ). - PowerPoint PPT Presentation

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Page 1: Gaze Interaction in  the Near -Field: Accommodating Vergence at Arm‘s Length

Gaze Interaction in the Near-Field:Accommodating Vergence at Arm‘s Length

S. V. Babu, A. T. Duchowski, A. K., Gramopadhye, D. H. House, R. Wang

Gaze Interaction in the Post-WIMP WorldCHI 2013Paris, France

Page 2: Gaze Interaction in  the Near -Field: Accommodating Vergence at Arm‘s Length

2CHI 2013 Workshop on “Gaze Interaction in the Post-WIMP World”, April 27, 2013, Paris, France.

Motivation: interaction in the near-field (arm‘s length)

Interaction at arm’s length;with 3D displays

Page 3: Gaze Interaction in  the Near -Field: Accommodating Vergence at Arm‘s Length

3CHI 2013 Workshop on “Gaze Interaction in the Post-WIMP World”, April 27, 2013, Paris, France.

Known problems: underestimation in VR, discomfort

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Actual Distance (% Arm's Reach)

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Page 4: Gaze Interaction in  the Near -Field: Accommodating Vergence at Arm‘s Length

4CHI 2013 Workshop on “Gaze Interaction in the Post-WIMP World”, April 27, 2013, Paris, France.

What about gaze (and vergence)?

Vergence underestimates target beyond z=0 depth plane

Problem is worse at close distances

Page 5: Gaze Interaction in  the Near -Field: Accommodating Vergence at Arm‘s Length

5CHI 2013 Workshop on “Gaze Interaction in the Post-WIMP World”, April 27, 2013, Paris, France.

How do we measure vergence?

Page 6: Gaze Interaction in  the Near -Field: Accommodating Vergence at Arm‘s Length

6CHI 2013 Workshop on “Gaze Interaction in the Post-WIMP World”, April 27, 2013, Paris, France.

Vergence signal is noisy!

Filtering is needed to smooth signal

3D calibration is also necessary

Page 7: Gaze Interaction in  the Near -Field: Accommodating Vergence at Arm‘s Length

7CHI 2013 Workshop on “Gaze Interaction in the Post-WIMP World”, April 27, 2013, Paris, France.

Calibration needed for both vergence and reaching

3D calibration adjusts gaze depth estimate

Calibration in VR may help reaching as well

Page 8: Gaze Interaction in  the Near -Field: Accommodating Vergence at Arm‘s Length

8CHI 2013 Workshop on “Gaze Interaction in the Post-WIMP World”, April 27, 2013, Paris, France.

How to test? Calibration for reaching...

Page 9: Gaze Interaction in  the Near -Field: Accommodating Vergence at Arm‘s Length

9CHI 2013 Workshop on “Gaze Interaction in the Post-WIMP World”, April 27, 2013, Paris, France.

How to test? Easing comfort via depth-of-field rendering

Page 10: Gaze Interaction in  the Near -Field: Accommodating Vergence at Arm‘s Length

10CHI 2013 Workshop on “Gaze Interaction in the Post-WIMP World”, April 27, 2013, Paris, France.

Evaluation via comparison with physical vergence