gdc14 gda follow up seminar 20140518 fabio

26
Localization Summit 2014: An overview Advisory Board: - Miguel Bernal-Merino (University of Roehampton, UK) - Fabio Minazzi (Binari Sonori, Italy) Support by - IGDA Localization SIG community - IGDA SIG-Glocalization About 100 partecipants 22 speakers, 9 sessions Quality Score: 4,34 over 5 = Good EA, Microsoft, R2Games SCEE, The Fullbright Company…

Upload: igda-japan

Post on 29-May-2015

192 views

Category:

Technology


0 download

DESCRIPTION

2014年5月18日に開催されたGDC2014ローカリゼーションサミット報告会のファビオ氏講演分スライドです。

TRANSCRIPT

Page 1: Gdc14 gda follow up seminar 20140518 fabio

Localization Summit 2014: An overview Advisory Board: - Miguel Bernal-Merino (University of Roehampton, UK) - Fabio Minazzi (Binari Sonori, Italy)

Support by - IGDA Localization SIG community - IGDA SIG-Glocalization • About 100 partecipants • 22 speakers, 9 sessions • Quality Score: 4,34 over 5 = Good • EA, Microsoft, R2Games SCEE, The Fullbright Company…

Page 2: Gdc14 gda follow up seminar 20140518 fabio

Report

Why a Localization Summit

● Create awareness ● Producers, Developers, Marketing, Journalists and…

Localizers

● Exchange opinions

● Network

● Started in 2010: 0ver 600 attendees in 5 years

Page 3: Gdc14 gda follow up seminar 20140518 fabio

Report

Key themes for 2014 • Indie games localization

• New tools/methods

• Emerging markets: South

America

Page 4: Gdc14 gda follow up seminar 20140518 fabio

Journey to the West: A Chinese Game Localization Primer

Shaun Newcomer Reality Squared Games

Page 5: Gdc14 gda follow up seminar 20140518 fabio

Report

• State of the art for development in China

• Chinese developers still have to fully understand the needs and practice of localization

• How to do a good job in localizing a Chinese game for

the West • Holistic localization: how to translate into Western

languages the characters and the feel of a Chinese game

• Be ready for fast turnaround of releases, specific monetization schemes are to be adapted

Page 6: Gdc14 gda follow up seminar 20140518 fabio

Report

Localization Microtalks: Globetrotting in the Fast Lane 1. Localization 101 (Christopher Nastuume)

2. FireTongue (Lars Doucet)

3. Localizing your Global User Acquisition (Crid Yu)

4. Exploiting Voice and Facial Video Recording Techniques for

International Audio Production (Bill Black)

5. Apps description localization as a water testing tool (Rebecca Lever)

Page 7: Gdc14 gda follow up seminar 20140518 fabio

Localization 101 for Indie Developers: 15% extra revenue with 1% effort Building automated localization systems for fun and profit

Christopher Natsuume Creative Director, Boomzap Entertainment

Page 8: Gdc14 gda follow up seminar 20140518 fabio

Report

YTD Royalties: All Boomzap Games

Page 9: Gdc14 gda follow up seminar 20140518 fabio

FireTongue An Open-Source Localization Framework

Lars A. Doucet Co-Founder, Level Up Labs

Page 10: Gdc14 gda follow up seminar 20140518 fabio

Report

FireTongue is a:

● Simple

● Open Source

● Cross-Platform

…Localization Framework (written in HAXE) github.com/larsiusprime/firetongue

Page 11: Gdc14 gda follow up seminar 20140518 fabio

Report

Pipeline:

Translator

Original Text (CSV or TSV)

Translator

Translator

CSV/TSV

CSV/TSV

CSV/TSV

cs-CZ

de-DE

Ja-JP

en-US

Page 12: Gdc14 gda follow up seminar 20140518 fabio

Localizing Your Global UA Strategy Crid Yu VP & MD of North America, InMobi

Page 13: Gdc14 gda follow up seminar 20140518 fabio

Report

Important Tips to Go Global

● Other markets ≠ the US

● Localize ≠ Translate

● App ecosystems have “local habitats”

● Counter-intuitive audience behavior

● Leverage all marketing channels

Page 14: Gdc14 gda follow up seminar 20140518 fabio

Report

App ecosystems have “local habitats”

Page 15: Gdc14 gda follow up seminar 20140518 fabio

Exploiting Voice and Facial Video Recording Techniques for International Audio Production Bill Black Audio Manager, Binari Sonori America

Page 16: Gdc14 gda follow up seminar 20140518 fabio

Report

Facial motion capture: basics

● Actors wear helmets with camera & lighting (no markers)

● The session generates audio and video tracks simultaneously, in the same software application

Page 17: Gdc14 gda follow up seminar 20140518 fabio

Report

Audio & Video assets sent to both Dev & Loc teams

US recording studio

Dev team 3D artists

Int’l recording studios

Page 18: Gdc14 gda follow up seminar 20140518 fabio

Apps description localisation as a water testing tool Rebecca J Lever BDE, Universally Speaking

Page 19: Gdc14 gda follow up seminar 20140518 fabio

Report

Test the waters

“Sales increase by

128% following

app store

localisation.”

Common Sense Advisory

Page 20: Gdc14 gda follow up seminar 20140518 fabio

What is the place of

Machine Translation in today's gaming industry? Moderator: Mike Dillinger President, Association for Machine Translation in the Americas Organizer: Michel Buch-Andersen Director, Business Development, Pole To Win International Michaela Bartelt Senior Director, Worldwide Localization, EA Beatrice Compagnon CEO, Vienna Group International Declan Groves Linguistic Engineer, Microsoft Kirti Vashee VP of Enterprise Translation Sales, Asia Online

Page 21: Gdc14 gda follow up seminar 20140518 fabio

Questions for Discussion

Translation Engine

Input Sentence

User

Translated Sentence

Human Review

Proposed Translation or No Match

TM MT +

Preparation: “Train” MT engines with relevant, matching sentences

Usefulness: Better match between MT data and input = more useful

Final Quality: Machine + Human

1: How useful is MT right now?

2: Which MT system should I use?

3: Which content is best for MT?

4: What’s the best process for using MT?

Page 22: Gdc14 gda follow up seminar 20140518 fabio

Report

Takeaway from the MT panel

• MT is currently used for non-gaming contents (automotive, IT)

• Currently no game Devs/Pubs succeeded in using MT successfully

• Publishers who tried MT reported poor performance + high costs of

operation

• In theory games contents are made of creative texts + noncreative

texts

• MT could be used with nonncreative portion of texts

• Effectiveness is under investigation at Microsoft

Page 23: Gdc14 gda follow up seminar 20140518 fabio

Report

Next sessions reported by…

• Kenji Ono

• Ryuta Yazawa

Page 24: Gdc14 gda follow up seminar 20140518 fabio

Report

For more information

• Slides and videos on:

http://www.gdcvault.com/demo

(videos accessible with subscription)

Page 25: Gdc14 gda follow up seminar 20140518 fabio

Report

Localization Summit 2015?...

• Submissions would open late August/early September

• GDC is evaluating based on attendance and community

support

• Quality is good, need more people to attend

• How to involve more developers?

• Feel free to send ideas and topic proposals for next year

Page 26: Gdc14 gda follow up seminar 20140518 fabio

Report

Thank You!

Fabio Minazzi

Localization Summit Advisory Board Member

Account Manager, Binari Sonori

[email protected]