gdc2017 - epic and interactive music in 'final fantasy xv

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Epic AND Interactive Music in FINAL FANTASY XV Sho Iwamoto Audio Programmer / Square Enix

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Page 1: GDC2017 - Epic AND Interactive Music in 'Final Fantasy XV

Epic AND Interactive Music in

FINAL FANTASY XV

Sho IwamotoAudio Programmer / Square Enix

Page 2: GDC2017 - Epic AND Interactive Music in 'Final Fantasy XV

Interactive musics in FFXV

Tools and techniques

Synchronization issues

What I will talk today

How to compose epic musics

What I will NOT talk today

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Page 3: GDC2017 - Epic AND Interactive Music in 'Final Fantasy XV

Sho Iwamoto Audio Programmer at Square Enix since 2014

MAGI system developer

Designing and implementing interactive music system for Final Fantasy XV

Who am I

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Page 4: GDC2017 - Epic AND Interactive Music in 'Final Fantasy XV

EPIC VS

INTERACTIVE

Challenge

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Page 5: GDC2017 - Epic AND Interactive Music in 'Final Fantasy XV

Epic

Memorable

lots of Concerts

has Strong melody line

one of the Sales points

FINAL FANTASY MUSIC

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Page 6: GDC2017 - Epic AND Interactive Music in 'Final Fantasy XV

MUSIC IN FINAL FANTASY XVfor wide & seamless gameplay

Goal

EPICAND

INTERACTIVE

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Page 7: GDC2017 - Epic AND Interactive Music in 'Final Fantasy XV

Not to reduce repetition

but to enhance the emotional experience

Make transitions musical as much as possible

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Concept Design Features

Page 8: GDC2017 - Epic AND Interactive Music in 'Final Fantasy XV

Bidirectional change

use Vertical remixing

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Unidirectional progress

use Horizontal resequencing

Concept Design Features

Page 9: GDC2017 - Epic AND Interactive Music in 'Final Fantasy XV

Vertical Remixing Chocobo Riding

Fishing

Outposts (Hammerhead, Gardin Quay, Lestallum, Cape Caem, etc...)

Horizontal Resequencing Astral Summons

Boss Battles (VS Loqi, Titan, Leviathan, Ifrit, etc...)

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Concept Design Features

Page 10: GDC2017 - Epic AND Interactive Music in 'Final Fantasy XV

Intro

MAGIVertical remixing

Horizontal resequencing

Synchronization

Conclusions & Future

Music API for Gaming Interaction1, Features

2, Authoring Tool

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Page 11: GDC2017 - Epic AND Interactive Music in 'Final Fantasy XV

Enables vertical/horizontal transition

Allows any tempo, time signature and their changes MIDI import (auto set up tempo/meter)

Easy to use

Features of MAGI

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Page 12: GDC2017 - Epic AND Interactive Music in 'Final Fantasy XV

AuthoringToolfor

MAGI

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Page 13: GDC2017 - Epic AND Interactive Music in 'Final Fantasy XV

Intro

MAGI

Vertical remixingHorizontal resequencing

Synchronization

Conclusions & Future

“Mode” Transition1, Chocobo

2, Gardin Quay

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Page 14: GDC2017 - Epic AND Interactive Music in 'Final Fantasy XV

Each mode has layer volumes

volume, pitch, LPF

transition parameters fade time, fade offset, fade curve type, sync type

“Mode” is

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Page 15: GDC2017 - Epic AND Interactive Music in 'Final Fantasy XV

Speed based mode transition

1, Chocobo

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Page 16: GDC2017 - Epic AND Interactive Music in 'Final Fantasy XV

Different transition time for each mode from Run to Walk(may be not intentional) : long transition

4 bars

from Walk to Run(mostly intentional) : short transition 6 units = 1.5 beat

1, Chocobo - implementation

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Page 17: GDC2017 - Epic AND Interactive Music in 'Final Fantasy XV

Pros not being messy

quick feedback when start running

Cons few chance to hear slow version

(except for swimming)

1, Chocobo - Pros and Cons

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Page 18: GDC2017 - Epic AND Interactive Music in 'Final Fantasy XV

Position based mode transition

2, Gardin Quay

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Page 19: GDC2017 - Epic AND Interactive Music in 'Final Fantasy XV

Transition on musical timing

wait for next 2 bar (no problem)

2, Gardin Quay - implementation

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Page 20: GDC2017 - Epic AND Interactive Music in 'Final Fantasy XV

Transition techniques

Different transition time for each mode (Chocobo)

Transition on musical timing (Gardin Quay)

Wrap up - “Mode” transition

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Page 21: GDC2017 - Epic AND Interactive Music in 'Final Fantasy XV

Intro

MAGI

Vertical remixing

Horizontal resequencingSynchronization

Conclusions & Future

“Section” Transition1, Tempo & Time signature changes

2, Custom Sync Points

3, Pre-end section

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Page 22: GDC2017 - Epic AND Interactive Music in 'Final Fantasy XV

“Section”

makes Musical progression has Transition parameters

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Page 23: GDC2017 - Epic AND Interactive Music in 'Final Fantasy XV

Situation based transition (linear)

End music in sync with the game

Boss Battle

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Page 24: GDC2017 - Epic AND Interactive Music in 'Final Fantasy XV

Section transition - challenges

Time signature &

Tempo changesCustom Sync Points Pre-end section

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Page 25: GDC2017 - Epic AND Interactive Music in 'Final Fantasy XV

Case : Invidia (vs Loqi) Mix of 3/4 and 4/4

Case : Omnis Lacrima (vs Boss Monster) Many ritardandos

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Time signature &

Tempo changesCustom Sync Points Pre-end section

Page 26: GDC2017 - Epic AND Interactive Music in 'Final Fantasy XV

Every beat/bar/grid couldn’t work

Customize sync point for each songenables musical transition

may have to wait 16 bars (about 14sec)

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Time signature &

Tempo changesCustom Sync Points Pre-end section

Page 27: GDC2017 - Epic AND Interactive Music in 'Final Fantasy XV

“Main Loop” “Pre-end” “End” structure

“Main loop” to “Pre-end” : Music first

“Pre-end” to “End” : Synchronization first

Main Loop section

Pre-end section

End section

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Time signature &

Tempo changesCustom Sync Points Pre-end section

Page 28: GDC2017 - Epic AND Interactive Music in 'Final Fantasy XV

Epic music that has strong melody line needs1. Tempo & Time signature changes support

2. Custom Sync Points

3. Pre-end section

Wrap up - “Section” transition

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Page 29: GDC2017 - Epic AND Interactive Music in 'Final Fantasy XV

Intro

MAGI

Vertical remixing

Horizontal resequencing

SynchronizationConclusions & Future

1, VS Leviathan

2, VS Ifrit

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Page 30: GDC2017 - Epic AND Interactive Music in 'Final Fantasy XV

Spoiler Alert!

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Page 31: GDC2017 - Epic AND Interactive Music in 'Final Fantasy XV

Tornado happens : transition to Pre-end

Ending scene starts : transition to End

VS Leviathan - Overview

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Page 32: GDC2017 - Epic AND Interactive Music in 'Final Fantasy XV

VS Leviathan - Synchronization

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Page 33: GDC2017 - Epic AND Interactive Music in 'Final Fantasy XV

Long version

VS Leviathan - Comparison

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Short version

Page 34: GDC2017 - Epic AND Interactive Music in 'Final Fantasy XV

Ifrit gets “serious” mode : transition to Pre-end

Ending scene starts : transition to End

VS Ifrit - Overview

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Page 35: GDC2017 - Epic AND Interactive Music in 'Final Fantasy XV

VS Ifrit - Synchronization

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Page 36: GDC2017 - Epic AND Interactive Music in 'Final Fantasy XV

VS Ifrit - “Hellfire”

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Page 37: GDC2017 - Epic AND Interactive Music in 'Final Fantasy XV

Be considerate of Durations Duration of transition

Duration of loop

Duration of cutscene

Duration of gameplay

Duration of player’s emotional change

Wrap up - Synchronization

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Page 38: GDC2017 - Epic AND Interactive Music in 'Final Fantasy XV

Intro

MAGI

Vertical remixing

Horizontal resequencing

Synchronization

Conclusions & Future

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Page 39: GDC2017 - Epic AND Interactive Music in 'Final Fantasy XV

Epic music that has strong melody line Needs any tempo/time signature support

Needs Custom Sync Points

Use pre-end section to synchronize with game

Be considerate of durations of transition, gameplay, emotion, etc...

Conclusions

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Page 40: GDC2017 - Epic AND Interactive Music in 'Final Fantasy XV

Custom transition “destination”

“Interactive VS short loop” problem

More interactive music features :)

Future

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Page 41: GDC2017 - Epic AND Interactive Music in 'Final Fantasy XV

Sho IwamotoEmail: [email protected]/Facebook: @geekdrums

Q&A

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Page 42: GDC2017 - Epic AND Interactive Music in 'Final Fantasy XV

Special ThanksYoko Shimomura Main ComposerTetsuya Shibata ComposerYoshino Aoki ComposerYoshitaka Suzuki Additional ComposerShota Nakama Additional ComposerMitsuhiro Ohta ArrangerKeiji Kawamori Music SupervisorToru Osanai Music Planner

and All Staff of FINAL FANTASY XV

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