Geoff Cook

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<ul><li> 1. Confidential Not For Distribution</li></ul> <p> 2. Cautionary Note Regarding Forward Looking StatementsCertain statements in this presentation and responses to various questions include forward-looking statements within the meaning ofthe Private Securities Litigation Reform Act of 1995. All statements other than statements of historical facts contained herein areforward-looking statements, including statements regarding mobile growth, revenue and monetization, opportunities for traditionaldisplay advertising, and potential growth in incentivized video advertising. The words believe, may, estimate, continue,anticipate, intend, should, plan, could, target, potential, is likely, will, expect and similar expressions, as they relate tous, are intended to identify forward-looking statements. We have based these forward-looking statements largely on our currentexpectations and projections about future events and financial trends that we believe may affect our financial condition, results ofoperations, business strategy and financial needs. Important factors that could cause actual results to differ from those in the forward-looking statements include users will be willingness to purchase virtual currency for our various offerings, the effectiveness of the mobilesoftware on smartphones and tablets, and the risk that we are unable to monetize our mobile users. Further information on our riskfactors is contained in our filings with the SEC, including the Form 10-K for the year ended December 31, 2011. Any forward-lookingstatement made by us herein speaks only as of the date on which it is made. Factors or events that could cause our actual results todiffer may emerge from time to time, and it is not possible for us to predict all of them. We undertake no obligation to publicly updateany forward-looking statement, whether as a result of new information, future developments or otherwise, except as may be requiredby law. 3. Overview Public market leader for social discovery #1 most visited social network for meeting new people in the US.1 3.1+ billion page views per month.2 Comparable web page views toTwitter in the US. Fast-growing mobile applications now 60% of daily logins. #1 Top-Grossing Social App on Android.3 Robust product pipeline focused on continued growth in mobile, virtualcurrency, and international1comscore US, Feb. 2012: myYearbook vs. Tagged and Badoo.2Google Analytics, combined myYearbook + Quepasa Q1 2012 web and mobile page views.3Google Play Top Grossing Social Apps on 5/18/12. Confidential Not For Distribution 3 4. MeetMe Reimagines the Bar Its a place where members cango meet new people, play games,or just hang outSource: MeetMe Survey. June 2012. 6,754 responses. Confidential Not For Distribution 4 5. Four Categories of Social NetworkingConfidential Not For Distribution 5 6. Mobile is the Bridge to the Offline WorldMobile now accounts for over 60% of all logins, up from virtually 0 in the first half of 2010.1Rankings based on Google Play (formerly Android Market) rankings of Apps-&gt;Social-&gt;Top-Grossing on 3/26/2012.Confidential Not For Distribution6 7. Mobile Revenue Growing Strong Off Small Base1Mobile revenue refers to mobile advertising and mobile virtual currency revenueConfidential Not For Distribution 7 8. The MeetMe User is Addicted to Mobile Confidential Not For Distribution 8 9. Mobile Users Are Even More Engaged Android and iPhone users visit for shorter periods of time, but much more often, resulting in more daily time spent per user than on the web over 20 years worth of minutes on Android alone, every day!Source: Flurry/Google AnalyticsConfidential Not For Distribution 9 10. Mobile as a New User Acquisition Stream 1 out of every 4 MeetMe registrations comes via mobile apps And mobile signups are significantly less likely to churn! In the end, about 1 out of every 3 newly engaged users found us via theApp Store or Google Play We expect this proportion to continue growing as smartphone andtablet penetration increases in our target demographic Confidential Not For Distribution10 11. Mobile Display Ad Market Isnt There Yet Advertisers Are Spending Like Its 1997Source: eMarketerConfidential Not For Distribution 11 12. Plenty of Smart People Trying to Crack the NutMobile described as a revenue challenge, a conundrum, even agaping hole in the IPO buildupConfidential Not For Distribution12 13. So How Are Mobile Publishers Making Money?In-App Purchases, Paid Apps, Advertising Up to $17.8 million $10.1 million last quarter last quarter $70 million last quarter$12.8 million$25.5 million last quarter last quarterSource: http://www.insidemobileapps.com/2012/02/22/a-review-of-annual-quarterly-earnings-for-android-ios-gaming-companies// Confidential Not For Distribution 13 14. Mobile App Revenue ExplodingSourcehttp://allthingsd.com/20120530/mary-meekers-internet-trends-live-at-d10-slides/ Confidential Not For Distribution 14 15. In-App Purchases Increasingly Outperforming Paid AppsMore than 65% of iOS app revenue attributed to Freemium gamesConfidential Not For Distribution 15 16. The Formula: One-Tap PurchaseVirtually every iPhone user has a credit card on file with iTunes,enabling a frictionless one-tap purchase flowConfidential Not For Distribution16 17. Android In-App Billing Getting EasierExpect Google to encourage users to create a billing profile on activation of a new phone or download of the first app Confidential Not For Distribution17 18. Both Platforms Must Improve InternationallyBoth iOS and Android are overly reliant on a faulty expectation that everyonehas a credit card need to support popular local payment methods,especially in countries with much smaller advertising markets KonbiniConfidential Not For Distribution 18 19. New Players Emerge But Will They Matter? Flurry: Amazon Appstore monetizing 90% as well as iTunes, per user The original innovator in frictionless payments Ability to strike large deals with handset makers and market their owntabletsConfidential Not For Distribution19 20. Mobile Offer Walls Help Drive MonetizationConfidential Not For Distribution 20 21. Incentivized Mobile Video Ads Poised for Growth Premium placements commandpremium CPMs Avoids screen size constraints Guaranteed eyeballs Plugs into social app ecosystem: Facebook Twitter SMS Available on all platforms Confidential Not For Distribution 21 22. MeetMes Social Theater Is Mobile in 2012 Confidential Not For Distribution 22 23. Still a Huge Opportunity for Traditional Display Ads Only 3% of consumers are spending their money on in-app purchases Advertising can monetize the other 97%-- at a lower rate, but one thatwill improve with time Confidential Not For Distribution 23 24. Mobile Potential % of Time Spent in Media vs. % of Advertising Spending, USA 2011Source: http://allthingsd.com/20120530/mary-meekers-internet-trends-live-at-d10-slides/ Confidential Not For Distribution 24 25. Translation: Be Mobile or Be IrrelevantConfidential Not For Distribution 25 26. Advertisers Should Be Excited About Mobile More Reach Users are always on, always plugged in now advertisers can reach them moreoften than they ever could before More Context Mobile is a higher-quality touch point Target based on interests, social graph, location Point-of-sale capabilities developing More Expectations Increasingly, users expect their web experience to transition seamlessly onto theirmobile phones No patience for apps and brands that arent available everywhereConfidential Not For Distribution 26 27. Smartphone Penetration to IncreaseSource: MeetMe Survey. June 2012. 6,754 responses. Confidential Not For Distribution 27 28. Further Innovation Around Ad UnitsIn-Game Branding Premium ExpandableAd Units Confidential Not For Distribution28 29. The Nut Will Be Cracked Smart phone proliferation continues Mobile advertising growth explodes Mobile payments become frictionless on all leading platforms Location promise is realized Marketers key in on social and location context to drive people topoint of sale Confidential Not For Distribution 29 30. Follow: @geoffcook and @meetmeBlog: valleyoutsider.comConfidential Not For Distribution</p>