geog 463: gis workshop may 22, 2006 virtual reality and gis

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Geog 463: GIS Workshop May 22, 2006 Virtual Reality and GIS

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Page 1: Geog 463: GIS Workshop May 22, 2006 Virtual Reality and GIS

Geog 463: GIS Workshop

May 22, 2006

Virtual Reality and GIS

Page 2: Geog 463: GIS Workshop May 22, 2006 Virtual Reality and GIS

Outlines

1. Defining virtual reality (VR)

2. Technologies for VR

3. VR, Geography, and GIS

4. Applications of VR in GIS

Page 3: Geog 463: GIS Workshop May 22, 2006 Virtual Reality and GIS

1. Defining virtual reality

Page 4: Geog 463: GIS Workshop May 22, 2006 Virtual Reality and GIS

Virtual Reality for Entertainment

Page 5: Geog 463: GIS Workshop May 22, 2006 Virtual Reality and GIS

Virtual Reality based Training for driver, pilot, and astronauts

Page 6: Geog 463: GIS Workshop May 22, 2006 Virtual Reality and GIS

The Matrix is the Movie about VR

Page 7: Geog 463: GIS Workshop May 22, 2006 Virtual Reality and GIS

• Have you ever thought about ...?– ‘I wish I could experience the environment as

if I were there without having to be there’– Conventional 2D map does not offer a ‘real’

sense of being there

Page 8: Geog 463: GIS Workshop May 22, 2006 Virtual Reality and GIS

Learning Geography using VR

• Virtual terrain– http://www.truflite.com/images/MonumentValley.mpg

• Virtual cities– http://www.ust.ucla.edu/ustweb/Projects/PROJECTS/videos/FirstStreetW_exist.wmv

Page 9: Geog 463: GIS Workshop May 22, 2006 Virtual Reality and GIS

Google Earth

Page 10: Geog 463: GIS Workshop May 22, 2006 Virtual Reality and GIS

Google moves into virtual worlds

• … “Consumers could fly into the virtual New York, go shopping in a virtual Times Square, get past the velvet rope at a virtual Studio 54 and chat with an avatar dressed as Andy Warhol. They could plan their next trip to the real New York in meticulous detail, become a detective in a Gotham noir, browse an apartment for sale, or jump into a taxi and play a driving game” … - Chris Taylor

From CNNMoney May 12, 2006

Page 11: Geog 463: GIS Workshop May 22, 2006 Virtual Reality and GIS

• If you are engaged with a representation to the point where your body is responding voluntarily to it as though it were the real world, then you are probably dealing with virtual reality

• Degree of engagement (or immersion)

Page 12: Geog 463: GIS Workshop May 22, 2006 Virtual Reality and GIS

• Any given set of data can be converted to many possible pictures. Each such transformation may be said to represent some facet of the data, which one really wants to examine as if it were a geological specimen, turning it over in the hand, looking from many points of view, touching and scratching - Tobler, 1979: 105

Page 13: Geog 463: GIS Workshop May 22, 2006 Virtual Reality and GIS

Compare how much these are worth, respectively

• It is said that a picture is worth a thousand word; how about these?

• Digital picture

• 3D digital picture

• Interactive 3D digital picture

Page 14: Geog 463: GIS Workshop May 22, 2006 Virtual Reality and GIS

Let us consider different ways to represent the Earth’s topography

• Remotely sensed image

• 2D contour map (e.g. topographic map)

• 3D perspective map (e.g. block diagram)

• Fly-through 3D perspective map

Page 15: Geog 463: GIS Workshop May 22, 2006 Virtual Reality and GIS

Representing urban environment…

• Remotely sensed image

• 2D map

• 3D built form

• Walk-through the urban environment

Page 16: Geog 463: GIS Workshop May 22, 2006 Virtual Reality and GIS

• VR can be seen as the uppermost level in a hierarchy that starts with the traditional two-dimensional map

Static 2D

Static 2.5D

Dynamic/Dynamic/interactive interactive 2.5D/3D 2.5D/3D

Page 17: Geog 463: GIS Workshop May 22, 2006 Virtual Reality and GIS

Presenting known fact …

• The process of glacier movement in geological time

Dynamic/interactive 3D of this map

Page 18: Geog 463: GIS Workshop May 22, 2006 Virtual Reality and GIS

Simulating unknown event …

• Effects of sea level rising

Page 19: Geog 463: GIS Workshop May 22, 2006 Virtual Reality and GIS

• VR constructs the artificial environment, whether it’s past, present, or future in a way that it feels like real

• What would be advantage of constructing the artificial environment?

• Advantage of creating the artificial world would be that you can manipulate the world unlike the real world– Assessing the visual impact of different planning

schemes and on enabling a group of planners to communicate through the number of applications

Page 20: Geog 463: GIS Workshop May 22, 2006 Virtual Reality and GIS

Characterizing VR

• Immersion– Offers realistic view of the phenomenon

• High dimensionality– 3D, and time

• Dynamics– Movement of objects, temporal elements

• High interactivity– User can control and manipulate objects

• Feeding sensory input to the user– Utilize multiple human sensory perceptions

Page 21: Geog 463: GIS Workshop May 22, 2006 Virtual Reality and GIS

Motivations for VR

• “The non-scientific audience … wants abstraction minimized, information content maximized… with the whole package digestible and non-threatening. This suggests the use of a visual realism approach that shows information…” – Ian Bishop (1994)

• VR can be seen as an effort to visualize and interact with the data through a very intuitive interface

Page 22: Geog 463: GIS Workshop May 22, 2006 Virtual Reality and GIS

Potentials for VR

• Advances in data capture technologies– Satellite image draped over DEM– DEM is collected directly from LiDAR– GPS allows us to collect in ubiquitous manner

• Increasing computing power and data storage– 3D graphic is widespread– Large data set can be processed quickly– Price of data storage is rapidly decreasing

Page 23: Geog 463: GIS Workshop May 22, 2006 Virtual Reality and GIS

What is virtual reality?

• An artificial environment created with computer hardware and software and presented to the user in such a way that it appears and feels like a real environment

• 3-D computer-based simulation of a real or imagined environment that users are able to navigate through and interact with

Page 24: Geog 463: GIS Workshop May 22, 2006 Virtual Reality and GIS

What is cyberspace?

• A metaphor for describing the non-physical terrain created computer systems. Online systems create a cyberspace within which people can communicate one another via e-mail, do research, or simply window shop

• In its extreme form, called virtual reality, users are presented with visual, auditory, and even tactile feedback that makes cyberspace feel real

Page 25: Geog 463: GIS Workshop May 22, 2006 Virtual Reality and GIS

Discussion questions

• How is VR related to cyberspace?

• How is VR related to 3D representation?

• How is VR different from animated map?

• How is VR different from multimedia?

Page 26: Geog 463: GIS Workshop May 22, 2006 Virtual Reality and GIS

• VR is a specialized (more immersive) form of cyberspace– Construction of artificial world

• VR utilizes 3D representation to offer high degree of realism– Multidimensionality

• VR is different from animated map in that it offers high level of user interaction– Interactivity

• Multimedia is not necessarily based on multidimensionality (3D or 4D)

Page 27: Geog 463: GIS Workshop May 22, 2006 Virtual Reality and GIS

2. Technologies for VR

Page 28: Geog 463: GIS Workshop May 22, 2006 Virtual Reality and GIS

Technologies for creating VR

• The technology for creating VR can be broken down into three parts:

• Display– CRT display

• Hardware controls– mouse and keyboard as controls

• GUI– Microsoft Windows as the interface

Page 29: Geog 463: GIS Workshop May 22, 2006 Virtual Reality and GIS

Five basic forms of display technologies

• Viewed without special devices (e.g. eyeglasses)– Desktop display– Wall-size display

• Viewed with special devices– Head-mounted display (HMD)– Room-format (e.g. CAVE)– Table-format display (e.g. immersaDesk)

Page 30: Geog 463: GIS Workshop May 22, 2006 Virtual Reality and GIS

Viewed without special display

• Desktop display: the most common approach for depicting VR

• Wall-size display: Covers a large portion of a wall by tiling images created by multiple projectors

Page 31: Geog 463: GIS Workshop May 22, 2006 Virtual Reality and GIS

Head-mounted display (HMD)

• Helmet-like device placed on the user’s head that shields the real world view and provides images of the VR to each eye

• Sophisticated HMD enables a stereoscopic view

Page 32: Geog 463: GIS Workshop May 22, 2006 Virtual Reality and GIS

Room-format displays

• Provides a room size view of VR by projecting images onto three walls and the floor (e.g. CAVE)

Page 33: Geog 463: GIS Workshop May 22, 2006 Virtual Reality and GIS

Table-format display

• VR is projected onto a single screen that is tilted at a 45 degree angle (e.g. ImmersaDesk)

Page 34: Geog 463: GIS Workshop May 22, 2006 Virtual Reality and GIS

3. VR, Geography, and GIS

Page 35: Geog 463: GIS Workshop May 22, 2006 Virtual Reality and GIS

Geographer’s knowledge- Forms of representations -

• Geographers should have understanding of the diversity of forms of representations of the human and physical worlds

From Kraak 2002

Page 36: Geog 463: GIS Workshop May 22, 2006 Virtual Reality and GIS

Plan-view

• The plan view is the conventional two-dimensional map interface

• The user can manipulate objects as symbols through GUI

Page 37: Geog 463: GIS Workshop May 22, 2006 Virtual Reality and GIS

Model-view

• In the model view, the data are presented as a simple and symbolic perspective in 2.5 dimensions with a bird’s eye view

• Navigation is by ‘fly-through’

Page 38: Geog 463: GIS Workshop May 22, 2006 Virtual Reality and GIS

World-view

• Immersive view of a virtual world• The user within the model• Realistic impression of the environment • Navigation is by “walk-through”

Page 39: Geog 463: GIS Workshop May 22, 2006 Virtual Reality and GIS

Two kinds of mappable data in VR

• Tangible data– The built environment– Topography

• Non-tangible data– Physical

• rainfall

– Socioeconomic• Population density

Page 40: Geog 463: GIS Workshop May 22, 2006 Virtual Reality and GIS

• Tangible data

• Non-tangible data

Well-developed

Rarely developed

Page 41: Geog 463: GIS Workshop May 22, 2006 Virtual Reality and GIS

Two kinds of functionalities in VR

• Constructing “No longer” environment– Virtual archeology– Presenting glacier movement

• Constructing “Not yet” environment– Simulation of future events (e.g. rise of sea

level)– Urban development project

Page 42: Geog 463: GIS Workshop May 22, 2006 Virtual Reality and GIS

Discussion questions

• What do you think VR can offer GIS or cartography?

• How is VR distinct from traditional cartography?

Page 43: Geog 463: GIS Workshop May 22, 2006 Virtual Reality and GIS

VR for GIS (subject view)

• VR and geographic data– VR relates to the multidimensional nature of

geographic data such as the urban environment, geological structures and geomorphological process

• VR for data representation– VR offers multiple representation in GIS (scale,

purpose)

• VR for user interface– VR offers intuitive user interface (query, viewpoint)

Page 44: Geog 463: GIS Workshop May 22, 2006 Virtual Reality and GIS

VR for GIS (functional view)

• High level of spatial cognition– VR offers the viewer a set of stimuli of the ‘real three-

dimensional world’ –

• High level of interactivity – User can navigate and manipulate the virtual world

• High level of engagement– The interactive and dynamic nature of VR can

stimulate the user’s engagement and understanding of the real world.

– Implication for public participation GIS (PPGIS)

Page 45: Geog 463: GIS Workshop May 22, 2006 Virtual Reality and GIS

VR in cartography view

Page 46: Geog 463: GIS Workshop May 22, 2006 Virtual Reality and GIS

VR for cartography

• 3D shapes and volumes• Other dimensions – time• Description of simulations of motion and

behavior – dynamics• User interaction• Multi-user worlds• Other environmental variable: lighting, fog• Alternative viewpoints – both user controlled and

predefined• The cartographer therefore have a whole

language to use in modeling spatial data…”

Page 47: Geog 463: GIS Workshop May 22, 2006 Virtual Reality and GIS

VR for cartography

• Making data representation close to reality

Advances in data capture technology

Real world

Close to reality

Conventional 2D map

Image map

Virtual world

3D graphics

High computing

User interface design

Page 48: Geog 463: GIS Workshop May 22, 2006 Virtual Reality and GIS

How is VR distinct from traditional cartography?

• The difference between VR and traditional cartography lies in the relationship between representation and user

• VR facilitates the transformation between map and user

map

user

map

user

Map

user

Traditional cartography Virtual Reality

Page 49: Geog 463: GIS Workshop May 22, 2006 Virtual Reality and GIS

Geographical Environment

RecognizedGeographicInformation

Representation

User

Geographical Environment

RecognizedGeographicInformation

Representation

User

Geographical Environment

RecognizedGeographicInformation

Representation

User

Geographical Environment

RecognizedGeographicInformation

Representation

User

a) b) c) d)

Virtual Reality?

From Bodile et al 2002

Page 50: Geog 463: GIS Workshop May 22, 2006 Virtual Reality and GIS

4. Applications of VR in GIS

Page 51: Geog 463: GIS Workshop May 22, 2006 Virtual Reality and GIS

Virtual Cities: demo

Page 52: Geog 463: GIS Workshop May 22, 2006 Virtual Reality and GIS

Virtual Cities• Forms

– Takes the form of highly detailed visual representation of buildings (and related structures) within the city

• Functions (in the order of degree of development)

– Property development project – most common– Assist citizens being involved in planning process– Assist researchers or citizens enhancing their understanding urban

process (simulation) – future development

• Barriers – Lack of focus on urban process– Lack of available data

• Listing of virtual cities– http://www.casa.ucl.ac.uk/3dcities/table_all.htm

Page 53: Geog 463: GIS Workshop May 22, 2006 Virtual Reality and GIS

Virtual Field Course: demo

• http://www.geog.le.ac.uk/vfc/education/vipsSoftware.html

• Users to explore the 3-D character of the natural landscape where fieldwork is going to be undertaken or has already been done (e.g. traVelleR)

• Users can plan routes for use with GPS receivers and plot them on returning from the field (e.g. panoraMap)

Page 54: Geog 463: GIS Workshop May 22, 2006 Virtual Reality and GIS

VR for education

• VR help students understand phenomena that cannot be directly experienced

• VR increase students’ engagement in learning tasks

• VR enable rescaling objects and process in time and space (e.g. a daily tidal cycle can be compressed to five seconds)

• VR allows students to make errors that might be disastrous in the real world (e.g. experiments in fighting forest fires)

Page 55: Geog 463: GIS Workshop May 22, 2006 Virtual Reality and GIS

Digital Earth: quote from Al Gore (1998)- Your children’s magic carpet ride -

• Imagine… a young children going to a Digital Earth exhibit at a local museum. After donning a HMD, she sees Earth as it appears from space. Using a data glove, she zooms in, using higher and higher levels of resolution, to see continents, then regions, countries, cities, and finally individual houses, trees, and other natural and man-made objects. Having found an area of the planet she is interested in exploring, she takes the equivalent of a “magic carpet ride” through a 3-D visualization of the terrain… Using the systems’ voice recognition capabilities, she is able to request information on land cover, distribution of plant and animal species, and so on… she is not limited to moving through space, but can also travel through time. After taking a virtual field-trip to Paris to visit the Louvre, she moves backward in time to learn about French history…

From http://www.digitalearth.gov

Page 56: Geog 463: GIS Workshop May 22, 2006 Virtual Reality and GIS

Digital Earth

• Vision of full-fledged digital representation of multiresolution space, time, and attribute (i.e. 4D)

Realizing the vision of Digital Earth is underway

Google Earth is one realized form of Digital Earth

Page 57: Geog 463: GIS Workshop May 22, 2006 Virtual Reality and GIS

References

• Bishop, 1994, The role of visual realism in communcating and understanding spatial change an dprocess, in Visualization in Geographical Information Systems, edited by Hearnshaw and Unwin

• Taylor, 1996, GISCC Unit 131, NCGIA• Kraak, 2002, chapter in Virtual Reality in Geography

edited by Fisher and Unwin• Brodile et al, 2002, chapter in Virtual Reality in

Geography edited by Fisher and Unwin• Slocum et al, 2005, Thematic Cartography and

Geographic Visualization• Tobler WR, 1979, A transformational view of

cartography. The American Cartographer, 62:101-6