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Georgia High School
Association
Competition
Cheerleading Guide
2016 – 2017
A guide for Competition Coaches, Tournament
Host, and Officials

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General Dates and Region Information – 2016
Georgia High School Association Cheerleading
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The National Federation Spirit Rules Book will be used for all Georgia High School
Association sanctioned events and may be purchased through the GHSA. The GHSA Spirit
Manual and Competition Manuals may be found on line.
May 1 Deadline to request a regular season sanctioned event/tournament
June 1 Deadline to declare COED (Declaration forms can be found on line)
August 1 First Date for Practice NOTE: Cheerleading teams are allowed to attend camp after the last day
Of school up until August 1. No camps or clinics are allowed after August 1.
August 5 Deadline to register for regular season competitions (Contracts on line)
August 10 Cancellation forms should be submitted to the GHSA office and all
Entering schools notified
August 15 Confirmation of tournaments should be submitted to the GHSA office.
First date allowed for regular season competitions.
September 15 Last day to seek approval to withdraw from Coed
October 1 Deadline for electronic notifications and submission of Post Season
Rosters. All teams should register electronically on the ghsa.net website.
October 29 Last date allowed for regular season competitions
November 5 Region winners determined; Coed and Single A Private/Public sectional
Winners determined.
November 11/12 State Competition
Friday (11): Sectionals for Non‐Coed; State finals for Coed and Single A
Saturday (12): State finals for non‐coed

Reminders for all coaches:
Numbers of regular season contest allowed:
o 6 Varsity
o 4 Junior Varsity
o This does not include region and state for Varsity
Competition Cheer season ends when a school is eliminated from the regional/sectional
or state championship.
Cheerleading season ends the last day of school.
There are specific rules that govern try‐outs and practice.
o Try‐outs must occur in the same ten consecutives days as the other cheer teams
in the school. (Spirit and Competitive must participate in try‐outs in the same
consecutive days.)
o Try‐outs may occur after February 1.
o Practices may occur only during the tryouts. This would be in preparation for the
actual try‐out.
o Teams may cheer for the Spring Football game, however, they cannot practice
for this game.
o Once the try‐outs are completed then the team should not practice until school
is out for summer.
The new GHSA rules will prohibit stomping in the stands.
All coaches are reminded that when selecting uniforms to please check with the GHSA
coordinator if in doubt. Also, remember uniforms should be appropriate and follow
rules. Traditional cheerleading uniforms should be selected and appropriate to both the
sport and for the athletes.

COMPETITION CHEERLEADING
PART ONE – CONDUCTING A COMPETITION
Competition Rules and Guidelines:
1. Coaches are responsible for sharing rules and guidelines with the participants and the parents as they feel necessary.
2. Coaches will follow the instructions on the GHSA website for registering for sanctioned events/tournaments/competitions.
3. Teams may be charged an entry fee as determined by the host school.
4. MANDATORY: All sanctioned events must have a minimum of 12 high
school teams to enter the event in order to host the event. Officials will be
paid for a minimum of 12 high school teams.
5. It is suggested: The total number of teams should be limited to 40 to
provide adequate warm‐up and performance time. If more than 40 teams
are in attendance then the tournament host should work closely with the
booking agent to determine the number of panels of officials needed.
6. Middle Schools may not compete at GHSA sanctioned events. If a middle
school tournament is hosted it should be held prior to or after the GHSA
sanctioned event and a separate awards ceremony be held.
a. Middle Schools who are judged by GHSA officials will follow GHSA
and NFHS rules. They will need to be judged by the current rubric
and Scoresheet.
b. Middle School tournaments do not have to be judged by GHSA
officials, however, if they are the officials will use GHSA rules to judge
the teams.
c. Middle Schools should be made aware of the competition
procedures and rules. They should be informed of GHSA guidelines
and scoresheets that are being used in the middle school division.

GHSA officials may not adjust the rubric for middle school
competitions of more than 16 competitors.
d. Middle School and high school events will be considered two
separate events. Either the arena must be cleared of all spectators
during the event of the host school must determine how to account
for attendance. All sales may have to be considered when
determining the percentage that will be paid to the GHSA for the
gate.
7. ALL COACHES, TEAM MEMBERS AND PARENTS SHOULD CONDUCT
THEMSELVES PROFESSIONALLY AT ALL TIMES. All are subject to removal
should an incident occur. Sportsmanship is of utmost importance to the
safety of our athletes.
8. Flash PHOTOGRAPHY is prohibited while teams performing. Anyone using
flash photography whether on a phone, camera or Ipad may be removed
from the competition. No flash lights of any kind may be used.
9. If allowed by the host teams must provide their own sound equipment in
the warm‐up area.
a. Guidelines for sound equipment are determined by the host.
b. Music in warm‐ups cannot interfere with floor performances.
c. No sound equipment may be used at state and all music must be
appropriate and ready to use. There will be no sound checks at
region, sectionals, or state competitions.
10. Once the doors have been opened to spectators no team should be
warming up on the competition mat except for regularly scheduled warm‐
up rotation.
11. Specific competition times SHOULD NOT BE ASSIGNED. Teams should
know the order of rotation and be given an arrival time to check into the
competition. All teams should be present and ready to perform on the
floor. Schedules if made are for staff use only.
12. Regions will determine if events can be televised.
13. The coaches, teams, and/or parents should have no contact with officials
prior to, during or after the competition. Any concerns or issues should be
addressed by the school coach, AD, or principal in writing to the GHSA or to
the GHSA State Director or Coordinator.

14. Upon official request, officials will assigned by the GHSA Booking Agent and the Head Judge will be determined by the Booking Agent.
15. Order of Appearance: a. Order of appearance may be assigned by the host school.
b. The Region host shall determine the order of appearance prior to the
competition. An independent drawing should be held. In some cases
the Region Secretary will provide an order for competition rotations
for that specific region.
c. Sectional and State order of appearance is determined by the GHSA.
16. Coaching: PLEASE READ THIS ENTIRE SECTION. a. Only certified school coaches and GSHA certified community coaches
are eligible to assist teams in any part of the competitive area
including warm‐ups.
b. A list of all coaches including certified community coaches is available
through the GHSA. All coaches can be asked to submit credentials
and identification. Coaches should be warned to have all credentials
with them including the GHSA pass.
c. The competition area includes the warm‐up area as well as the
performance floor.
d. Only TWO (2) coaches and the athletes should be in the warm‐up
area. The music person may go through warm‐ups but tournaments
should ensure the music person remains the same person
throughout and has credentials to identify who they are. All
alternates and additional coaches, as well as parents, should remain
outside of the warm‐up area.
e. Gym staff cannot go into the warm‐up area to spot tumbling and
stunts unless they are one of the two identified coaches and hold
community coach credentials.
17. All decisions of the officials are final. THE GHSA does not allow appeals. 18. No reviews will occur of scores or videos from the competition of stunts or
skills.
19. A video filmed at practice may be reviewed for legality as executed in the
video.

Competition Teams:
1. Team eligibility:
a. Each school may enter one Varsity Competition Team.
b. A team may consist of a maximum of 16 performers.
i. If a mascot performs with the team they will count as one of
the 16 performers.
ii. The mascot will be subject o NFHS and GHSA rules.
iii. The use of outside spotters is prohibited. Any spotters must be
included in the 16 performers. The GHSA does not allow for
additional spotters in the performance area including warm‐
ups.)
c. The athletes participating in the performance must have been
declared eligible and cleared by the GHSA office.
d. The athletes must currently be enrolled in the school they are
representing. (Note any exceptions in the Constitution and By‐Laws)
e. A team may have a roster of more than 16 performers and may use
any combination of eligible cheerleaders to make the team of 16.
f. Rosters for post season competition will be submitted electronically
on the ghsa.net website by October 1.
i. Substitutions may be made at any time after the submission.
However, notify the GHSA State Coordinator so that
adjustments can be made for state as needed.
ii. Inform the host of any changes in team status or members
prior to region/sectional competitions.
2. Team Scheduling:
a. Each school will select the tournaments they wish to enter prior to
the August 1 deadline.
b. Varsity teams may be scheduled for up to six (6) invitational
tournaments.
c. Junior Varsity teams may be scheduled for up to four (4) invitational
tournaments.
d. No team member may compete in more than a total of six (6)
tournaments. (Example: A Junior Varsity team member competes
with the Junior Varsity Team in three events and she is pulled up to
Varsity. The Varsity team has four more events left for the season,

then the Junior Varsity team member cannot go over the allotted six.
She would only be able to complete in three of the remaining
competitions with the Varsity team and she would be unable to
compete with the Junior Varsity for any additional competitions.)
e. No team may be involved in an exhibition during the season.
f. If a team performs, but selects not to be judged at their home
tournament, then it will count as one of the allowed competitions.
This is not considered an exhibitions and has to count as a
competition.
Competition Personnel:
1. Tournament Host:
a. Is appointed by the school and is a member of the host school’s
personnel. This should not be a parent or parent involved with/in
the booster club.
b. Is familiar with cheerleading procedures, tournament procedures,
has read and reviewed the GHSA Competition Guide Manual, and all
GHSA rules governing competition.
c. Is to seek sanctioning from the GHSA by the designated deadline to
host the tournament. Request to sanction forms are located on line
at www.ghsa.net. They must be submitted to the GHSA office.
Contracts should be submitted at the same time.
https://app.ghsa.net/cheer‐contracts
d. Should arrange all tournament staff to include scorekeepers, timers,
sound person, gate and ticket personnel, announcer, security, clean‐
up, concessions, etc. and in general organize the staff to assist with
team rotation and running the tournament.
e. Should arrange for medical personnel to be on site to assist with
emergencies. Medical personnel should be present for all sanctioned
events. This can be a school trainer. An emergency plan should be in
place. (Reminder: Any school wishing to have taping done by the
trainer should provide their own tape.
f. Should contact the Booking Agent as early as possible to request
officials and determine the Head Judge.
i. Should obtain contact information for all officials.

ii. Remain in contact with the booking agent and all officials
providing details and time lines as well as names of teams
competing.
iii. Complete updates as needed
iv. Provide a meeting place for officials to remain in when they
arrive. It will serve as a meeting room for before and after
they are judging and should be away from all coaches,
athletes, and spectators.
v. Obtain information concerning pay directly from the Booking
Agent and determine how and when officials will be paid.
1. Officials are paid for a minimum of 12 High School
Teams. They are paid $8 per team (always check the
GHSA for changes that may occur prior to the season)
for all Varsity and Junior Varsity teams. Transportation is
paid the GHSA set fee. Book Agents will negotiate fees
to judge middle schools and they may negotiate
transportation based upon the association rules.
2. Inform officials as to when they will be paid and serve as
a liaison between the officials and the school and/or
school system.
g. Should assist or arrange the rotational schedule of teams indicating
order of appearance. (Follow rules for creating order of
performance)
h. Should provide adequate and up‐to‐date score sheets, master tally
sheets, penalty sheets for the officials.
i. Coordinate the running of the material and should any issues arise
remain accessible to the staff and officials.
j. Coordinate the rotation schedule and should any emergencies occur
consult the head judge and make adjustments as needed.
k. Address any issues that may occur with spectators and involve
security as needed.
l. Ensure that the Head Judge has reviewed and signed the Master Tally
Score Sheet. All final tally sheets must be signed by the Head Judge
and copies provided to the Head Judge as well as the competing
teams.

m. Complete the awards ceremony. Prior to presentation of the awards
remember that awards should be displayed for view.
n. Distribute the original copy of the scoresheet and copies of the Master Score Sheet to each competing team/coach.
i. Prior to handing our copies of all may be made by the Host to
maintain at the school.
ii. Copies of the Master Sheet only are to be made for the Head
Judge. Copies of all scoresheets do not have to be made for
the Head Judge.
iii. Any major issues should be reported in writing to the state
coordinator.
iv. Distribute to the teams after the awards presentation.
MATS:
(The tournament director is responsible for placing the mats according to the
GHSA directions. The Head Judge will check placement when they arrive and can
ask that mats be changed to meet requirements. Competition will be halted until
such time as the mats are correctly placed.)
a. Mats should be 42’ X 42’
b. Mats must be a minimum of 1 and 3/8 inches thickness
c. Mats cannot be spring floors
d. Mats must be Blue at all GHSA sanctioned events. Strips to mark
floor in sections should be blue.
e. The competition mat is the competition floor. White tape may be
used to mark the center of the mat and around the outside of the
mat. (This would be a safety precaution for the cheerleader to help
them to determine where they are on the mat when tumbling.)
f. The entire mat is considered the competition floor.
g. Out‐of‐bounds will be considered stepping off, tumbling off,
stunting off, dancing off, jumping off of the mat (performing off the
mat).
h. In the case of an injury or accident, mats must be appropriately
cleaned of any bodily fluids before the competition can proceed.

i. Mats must be placed according to the GHSA rules and failure to do so
can result in a penalty for the host school. Please read carefully and
see drawing.
1. Locate the center by measuring front‐to‐back and side‐to‐side
2. Mark the center with white tape forming an “X”.
3. Measure three feet either side of it and this is where the first blue strips will
be placed from the back to the front, perpendicular to the judges’ table.
4. From there measure 6’ on either side of that line and continue to do so.
There will be six lines of blue tape from back to front.
5. White tape may then be placed around the border of the mat to define the
ends/edges of the mat. This does not define the boundary and is a safety
precaution only.
6. When completed the length of the mats run parallel to the judges’ table.
7. Mat placement: 7 mats wide, 7 mats long.
Example:
Back of mat (Team entry should occur at back of the mat if possible.)
‐‐‐‐Mats parallel to judges table
Center marker ‘X’
Center front ‘X’
^ blue strips
Center Front of mat – Judges’ Table

Tournament Officials (All tournament officials of GHSA sanctioned competitions must be booked through an
official’s association. Members of Officials’ Associations may not book themselves as
individuals. All officials must be booked through the Booking Agent representing the
association.)
1. The Judging Panel a. Shall consist of the Head Judge, four routine judges, and two safety
judges. This would be a total of 7 judges.
b. The panel will be assigned by the Booking Agent representing the association.
c. The Head Judge will be assigned by the Booking Agent. They will be knowledgeable of the score sheet, the guide/rubric, as well as safety
rules and all GHSA procedures. The Head Judge will also be familiar
with the NFHS Safety Rules.
d. The routine Judges will be assigned by the booking agent. They will be familiar with the score sheet, rubric, and guide. They will
understand all aspects of the routine.
e. The Safety Judges will be knowledgeable of the NFHS safety rules and the GHSA guidelines and rules.
f. Both Safety Judges will assist in the counting of team members who
are participating and in the number of skills executed by the team.
g. REMINDER: Will maintain confidentiality, remain off of social media,
make no comments to the press unless prior approval is issued and/or
reframe from commenting on team performances, judges’ scores,
and/or tournaments/tournament host.
h. Will not discuss or rule on any call or score made in competition
where they were on the panel, observing as a spectator or in
training, or view video tapes and make suggestions to
choreography or changes to a routine.

2. The Head Judge a. Will be assigned by the Booking Agent.
b. Will coordinate the panel and provide work directly with the booking
agents to determine the area of expertise and judging assignments
for each routine judge.
c. Will remain in communication with the host school and tournament
director and communicate information to the panel and the booking
agent as needed.
d. Will obtain all contact information and provide information to the
tournament host. Will make sure there is an understanding of how
the pay will be handled.
e. Will have all needed competition items (provide to host as
requested) including GHSA Competition Manual and Guide, NFHS
Safety Rules Book, clean copies of Master Tally/Score Sheet, copies of
Safety Infraction Sheet, sticky notes, copies of the guide and any
other necessary items. (In an emergency these forms may have to be
used or copied for use.)
f. Attend pre‐competition meeting with host as needed. Meet the
score keepers, the timers, and the announcer/music person. Make
sure they understand their responsibilities and the GHSA guidelines.
Discuss confidentiality with each group.
g. Review braces, cast, or uniforms as necessary but do not review rules
at this time.
h. Check all materials to make‐sure they are available and everything is
in order.
i. Check competition order for any changes that may have occurred.
j. Once competition begins:
i. Sit near the timer and signal when to start and stop the clock.
ii. Signal the announcer/music person when to begin the routine.
iii. Remind the announcer/music person to follow the GHSA
prescribed script – “In the hole ______, on deck ________, and
performing now_________”. Then “You may take the floor” at
your signal.
k. Using the NFHS Spirit Rules book and the GHSA guidelines (Manual)
determine with the cooperation of the Safety Judges what infractions

may have occurred and sign off on the Safety Infraction sheet.
Record the rule number, page, or reference upon which the violation
was based upon.
l. Weekly – review the www.ghsacheerleading.com website to
understand new interpretations and updated material. Share with
the panel.
m. Will send all scores and safety infraction sheets to the scorer’s table
after they have been checked and signed. Validate all rules violations
immediately following the team‘s performance.
n. Will determine if a routine needs to be stopped due to an injury,
sound problems or other reason. After conferring with the
Tournament Host who will address the options with the school
coach, trainer/medical technicians, and/or sound technicians, and/or
other necessary personnel, the Tournament Host and Head Judge will
determine the best way to proceed. They will consider if the order of
appearance needs to be altered. They must also consider the time
element and how long teams have waited. Time should be allowed
for all teams in rotation to participate in their allotted rotational and
warm‐up activities. If too much time passes between the time of the
injury and the next team in rotation, then all remaining teams should
return to the warm‐up area and rotate back through. This is for
safety reasons.
o. Will review and ensure that the tally sheets are complete and sign
them before they are copied for the coaches.
p. Make sure the host returns all original score sheets to the coaches
along with a copy of the tally sheet prior to the coaches leaving the
tournament.
q. Always conduct his or herself in an appropriate professional manner.
r. Will not communicate and respond to coaches’ questions after the
tournament. All coaches will be advised to contact the GHSA State
Coordinator or the Booking Agent should questions arise. Parents
should not approach any tournament personnel.
s. Will refer all concerns and issues to the Booking Agent and/or State
Coordinator immediately following any tournament.

t. Complete all tournament report forms requested by the Booking
Agent or the State Coordinator.
3. Routine Judges a. Provide all contact information and background information to the
Booking Agent and notify the agent of any changes in this
information. Work with the Booking Agent by providing key data
which will enable the booking agent to coordinate the assignments
for all judges. Provide information concerning school contacts, site
of employment, contact with gyms and schools, contact with teams,
and other items which could affect the placement of an official.
b. Withdraw from judging when conflicts of interest exist of the
possibility exist that an official may not be able to judge a team fairly.
This would include, but not limited to, affiliation with any competing
team or gym where the judge works, relatives competing any team
or coaching a team, teams who are rival teams in an area school or
gym, the parent of an athlete on a rival team or competing team.
The Booking Agent will be provided this information and will
determine if the judge has a conflict of interest or may remain on the
judging list. Failure to disclose all/or any of the above information
can lead to dismissal from judging.
c. Provide all contact information to the Head Judge and Tournament
Host to enable the dissemination of material concerning the
competition and to schedule pay.
d. Be aware of the GHSA guide/regulation and the NFHS rules concerning competition. Be prepared to judge in whatever position
he or she is needed to judge.
e. Have all materials needed including the GHAS Competition Manual,
THE NFHS Spirit Rules Book, copies of the guide and other forms
needed for competition along with pens, sticky notes, and paper to
take notes on during the competition.
f. Be ready to call violations for sportsmanship, jewelry, inappropriate
hair, hair devices, uniforms, shoes, glitter, and nails and indicate the
team member who is in violation of these GHSA rules.

g. Be ready to identify boundary violation and infractions involving the performing surface.
h. Use the appropriate guide when scoring the team and remain
consistent in scoring.
i. Always sign the score sheet with the full name where it can be read.
j. Always dress and conduct his or her self in an appropriate
professional manner.
4. The Safety Judge a. Know the NFHS spirit rules and interpretations with the expectations
of the GHSA.
b. Carry the NFHS spirit rules book and the competition manual with
them to the competition along with pen and paper to take notes on.
c. Maintain up‐to‐date knowledge of all situations and rules. Review
the websites for rules interpretations and updates on a weekly basis
during competition season.
d. Understand the Safety Infraction Sheet and the guide for calling violations.
e. During the routine specifically watch for and call violations for safety, boundary, and illegal performances.
f. One safety judge will sit at the table beside the Head Judge and
maintain the safety infraction sheet. The second safety judge will
walk the floor (side mat only) and determine violations as seen,
number of team members performing, and assist with counting
tumbling or other counting as requested by the Head Judge.
g. Immediately after each team performs the two safety Judges will
meet with the Head Judge to determine violations.
i. To call a violation two officials must be in total agreement that
the violation occurred.
ii. To call a violation the officials must be able to identify the
specific rule that has been violated.
iii. The violation must be identified in the blocks at the top of the
sheet and the rule sited on the correct line. All violations must
be marked and cannot be called if they are not. The officials
will mark the approximate time box, the approximate location,

and the type of violation. If the rule number is not identified
then the violation will become a warning and will not be
deducted as an actual violation.
iv. The Head Judge will coordinate the discussion and it will not consist of a debate. The three judges must identify if they saw
the violation in question, where and when. Two of the three
safety judges must agree that they saw the violation.
h. All teams will be notified of any concerns or possible rules violations
that have not been called so that the coach may question and
attempt to correct any issues prior to the next competition.
i. All out‐of‐bounds, uniform violation, loss of shoes/hair devices,
jewelry violation, etc. can be called by any judge. Warning are not
given for these type of violations. They are called.
j. Will always conduct themselves in an appropriate professional
manner.
5. The Timer and Timing Guidelines
a. The timer will work with the judging panel and time the routine
following GHSA procedures in timing.
b. The timing of the routine will begin with the first movement, first
word, or first musical sound in the routine.
c. When beginning with a stunt or pyramid, the team may set and
prepare to build prior to beginning the routine time. The flyer must
have one foot on the floor ready to begin the stunt and in
preparation of the signal to being. (5 point deduction per top
person who does not have one foot on the floor)
d. The timing of the routine ends with the last motion or word of the
routine.
e. If a routine ends with a stunt or pyramid, the timing will end with the
highest point of the stunt or pyramid. Any fall or error which occurs
after the stunt or pyramid hit the highest point will not count against
the team. (The judges will determine if the stunt or pyramid hit long
enough to count as an executed skill.)
f. Tumbling outside of a routine is illegal and will result in a violation
as well as a penalty. If the team member tumbles while coming on

the floor time will begin when the team member tumbles. A team
member cannot tumble on or off the mat. It will be a GHSA
violation. (5 pt. deduction per team member who tumbles outside
of the routine.
g. The timer will meet with the Tournament Host and the Head Judge to
review instructions.
h. The timer will check all stop watchers/clocks to make sure they are
operational.
i. The timer should sit by the Safety Judge and help to maintain the
Safety Score Sheet by assisting in the recording of the time a
violation occurs.
j. The timer will verify the exact time that a routine stops and verify
start times with the judges when a routine has been stopped for any
reason.
k. The timer may confer with the sound technician concerning the time
a routine was stopped or an injury occurred if there are any concerns
with the clock. If the sound technician has no way to monitor time
then the Head Judge and the Safety Judge will determine the starting
point for judging of the remainder of the routine.
l. Good Judgement should be used when calling overtime violations. If
a team is five seconds or less over the time limit, consideration
should be given to when the clock actually stopped and the Head
Judge may select not to impose a penalty.
m. Timing Infractions:
i. Timing infractions occur for overtime of the competition
routine or delay of meet.
ii. For each 15 seconds or portion thereof, a five (5) point deduction is assessed.
iii. There will be a five (5) point deduction for delay of meet. A
team has thirty (30) seconds to begin once the announcer says,
“you may begin”. “you may begin” must be sated upon the
signal of the Head Judge.
iv. There will be a five (5) point delay of meet deduction if a team
fails to line up at the mat when the name of the team is called
by the announcer as “nor performing”. A team will have thirty

seconds “30) to enter and begin to line up at the mate. Teams
must be position to begin the rotation for competition and
ready to perform when their name is called. Teams must have
music ready to being routine. It should be cued and ready.
v. After a reasonable time and if a team has not reported, the
rotation will continue and the team will be eliminated from
competition. (The Tournament Host is responsible for
communicating any issues which may be occurring in warm‐
ups to help prevent the elimination of a team.)
vi. If needed when a mechanical failure occurs during the music
portion of the routine, the Head Judge will determine when
the error occurred, the time it occurred, at what point the
routine/music stopped, and when the scoring stopped. The
Head Judge and Timer will then determine a signal to let all
judge know that they are to begin their scoring again. The
Head Judge will provide instructions to the panel.
vii. Music Considerations
1. The length of the routine shall be two minutes and
thirty seconds; however, there is no limit of how much
of that music can be used. Music may be a part of the
entire routine but should not exceed the two minutes
and thirty seconds.
2. Principals and/or Athletic Directors must review the
music to be used for the school’s routine. Music cannot
contain profanity, suggestive and inappropriate
language. Music in poor taste will result in a
sportsmanship deduction.
3. The music (CD) should be furnished by the school and
labeled with the school name. The coach should
maintain two copies. Both copies should be with the
coach in the competition area.
4. All music should be professional quality. It is suggested
that all music be recorded on CD‐R discs. The use of
paper labels is not recommended. A soft sharpie marker

should be used to write the name of the school on the
disc.
5. Competitions cannot be responsible for music played off
of ipads and phones. There are issues with start times
and phones ringing in the middle of the performance.
These will be determined to be delay of meet deductions
and the team will remain on the floor to being where
they were. The team will not be allowed to start over.
6. Scorers and Scorekeeping guidelines a. The Scorers will meet with the Head Judge prior to the competition
to review procedures and guidelines for scoring.
b. The Scorer will add all judges’ scores and record totals on the Judging Tally Sheet and on the individual judges’ score sheets.
c. The Scorers will follow GHSA procedures when adding the score sheets:
i. Each individual judge’s sheet will be tallied, making sure all
areas are scored.
ii. The Scorers will then transfer the individual to the Tally Sheet under the specific number of each judge (1 through 5).
iii. The high and low scores of each team will be crossed through
on the tally sheet.
iv. The remaining three scores will be totaled on the Tally Sheet.
v. Deductions from the Safety Infraction Score Sheets will be
added and recorded on the Tally Sheet. The deductions will be
taken from the total of the three judges’ scores.
vi. Ties will then be broken by: 1. Adding back in the high and the low to the total score
with the high score breaking the tie and determining the
final position.
2. Add up the degree of difficulty scores (5 skills areas) with the high score breaking the tie and determining
final position.
3. If tie still remains it will go back to the judges for a tie
breaking vote between the tied teams.

d. Deductions may be made for the following reasons:
i. NFHS/GHSA Minor Violations 2 points each
Lost hair devices, lost hair pieces, or inappropriate hair pieces,
inappropriate fingernails, untied shoestrings, jewelry, glitter
etc. – do not interfere with the execution of a skill. Two (2)
points per each individual violation and may be called by any
official. Only one official has to call.
ii. NFHS/GHSA Minor Violations 5 points each
Performance errors – Examples:
Inattentive spotter
Boundary violations ‐ out‐of‐bounds
Top person not beginning with one foot on the floor
Unsafe performing surface (loss of shoe, hair device, etc.)
Falls to the floor
Improper uniform (loss of shoe, illegal uniform, etc.)
Tumbling outside of the routine
Beginning routine off the mat
NOTE: Five (5) points per violation (individual calls). Again one
official can make the call.
iii. NFHS Major Violations 10 points each
Violations to major Stunting Rules located in the NFHS Spirit
Rules Book.
iv. Sportsmanship – per violations 10 points each
As defined by the GHSA acts of sportsmanship will be a 10
point deduction per act. The new rules specifically give the
officials the responsibility for calling unsportsmanlike acts
through the competition time.

v. Delay of Meet 5 points
vi. Timing Infractions
(5 points per each 15 seconds)
e. All scores are final. There are no protest.
f. Disqualifications:
i. Too many team members
ii. Illegal substitutions 1. Ineligible student on the team
2. Person on the team participating
iii. Unauthorized props (Props will be defined as the use of any item other than poms to initiate crowd response.)
1. No part of a uniforms may be used as a sign, to include
briefs, socks, items worn as a part of the uniform or
under the uniform such as T‐shirts
2. No signs allowed
7. Announcer a. Prior to the beginning of the tournament the announcer should meet
with the Head Judge and Tournament Director to review procedures.
b. The announcer will take all cues from the Head Judge
c. Will announce teams using the correct procedures as defined by the
GHSA (_____________________________ is the name of the school)
i. “Taking the floor now is ___________________” ii. “On deck is ____________________” iii. “In the hole is _________________” iv. Once the team is lined up behind the mat the announcer will
announce, “____________________, You may take the floor.”
v. The announcer will then receive a signal from the Head Judge
and will announce, “_________________, You may begin.”
d. At no time should a team be told to take the floor prior to the signal
from the Head Judge.

e. Cues must be used because of the possibility of Delay of Meet
deductions.
8. Sound Technician a. Is responsible for supervising the set‐up and operation of the sound
equipment.
b. Is responsible for following all of the directions of the GHSA procedures. This host is responsible for providing and reviewing
procedures with the sound technician.
c. Is responsible for explaining to the tournament host and coaches
how the music system words.
d. Should remind the coach or person playing music that they are
responsible for starting and stopping the music during the
competition.
e. Should allow for the music person to practice placing the CD into the
machine, starting the CD, and stopping the CD.
f. The sound technician may insert the CD if needed and remove it if
needed.
g. Should assist the tournament host and the head judge in determining
if there was an error in the sound system or if any issues are due to
the sound technician making a mistake when there is an error during
the performance.
h. If able to do so, will assist with the determination of the time the
music or routine was stopped, in case of injuries, and in case of
violations where the routine must be stopped.
9. Medical Personnel and Injury/Accident Guidelines
a. All tournaments are to have medical personnel present. The
tournament host will determine the type personnel needed. It can be
a trainer, an EMT, or other emergency personnel available to assist in
an emergency.
b. First aid and medical supplies should be available in an emergency.
c. Schools needing taping for non‐emergency situations should provide
their own tape. The team should bring tape and other non‐

emergency medical supplies with them to the competition. BE
PREPARED!
d. The tournament host should have a list of emergency telephone
numbers such as paramedics, hospitals, doctors available in the area.
An emergency plan should be in place and all tournament personnel
aware of the plan and procedures.
e. When an emergency or injury occurs the host and officials should
stop the competition until the injured person can be removed from
the warm‐up mat or the competition floor.
f. Correct procedures should be followed in the handling of the injury
and the resuming of the competition.
g. Teams must be allowed to warm‐up and the rotation should be
adjusted so that teams warm‐up prior to competing on the floor.
The Host and Head Judge will determine how long teams had to wait
and how to resume. If there was an extended period of time taken,
then the teams will be backed up and rotate through the warm‐ups
again.
h. After an injury has occurred the tournament host will consult with
the Head Judge to determine the order of rotation and when the
team with the injury will return. Should the team with the injury
select to compete again the Head Judge will determine the start time
for judging the routine and follow timing rules. (Located in the Timer
Section of the manual)
i. An athlete who exhibits signs, symptoms or behaviors consistent with
a Concussion (examples ‐ such as a loss of consciousness, headaches,
dizziness, confusion or balance problems) shall immediately removed
from the contest and shall not return to play until cleared by the
appropriate health‐care professional. (NFHS Rules: 2‐1‐14; Refer to
NFHS Suggested Guidelines for Management of Concussions)
Coaches are responsible for the following safety guidelines for all
athletes on the team.
j. Using the professional judgement of the medical personnel on sight
the Tournament Host under the guidance of the Head Judge will not
allow a team member who has experience unconsciousness to return
to the floor without the written consent of a physician.

Severe injuries of any kind are considered extremely serious and a
team member who has experienced a serious injury should return to
the floor or compete. The appropriate medical action should be
taken and the emergency plan put into place. A substitute may be
sent in for the injured team member. (Please refer to NFHS Spirit
Rules: 2‐1‐14)
k. A team member who has a minor injury should not be allowed to
return without the release of the medical personnel who are on site.
l. Team members who are bleeding, have an open wound, or have
excessive amounts of blood, may not participate in any event until
the appropriate treatment is administered and the uniform and/or
body has been cleaned (NFHS Rule: 2‐1‐13)
m. An injury can result in a change in the order of appearance. n. The coach must determine if the team will proceed, withdraw, or use
a substitute. The coach must notify the Tournament Host and the
Head Judge of their decision.
o. The same procedures that are followed for a mechanical (music)
failure or other routine stopping event will be followed in
performing, timing and scoring of the routine.

Part Two – 2016
Regional, Sectional
And State Information
November 5, 2016 Region Tournaments
November 5, 2016 Coed/Single A Sectionals
November 11, 2016 Non‐coed Sectionals
November 11, 2016 Coed/Single A State Finals
November 12, 2016 Non‐coed State Finals

REGIONAL ASSIGNMENTS – GHSA CHEERLEADING 2016
REGION AND SECTIONALS TO BE HOSTED – SATURDAY, NOVEMBER 5, 2016
South Central Georgia
Host: Colquitt County High School (Sue Youngblood)
1‐AA
1‐AAA
1‐AAAA
1‐AAAAA
1‐AAAAAA
1‐AAAAAAA
Central Georgia
Host: West Laurens (Hollie Beale)
2‐AA
2‐AAA
2‐AAAA
2‐AAAAA
2‐AAAAAA
3‐AA
3‐AAA
East Metro
Host: Putnam County (April Smith)
3‐AAAA
3‐AAAAAA
4‐AA
4‐AAA
5‐AAA
8‐AA
8‐AAA
8‐AAAA
West Metro
Host: Starrs Mill (Mandy Ratliff)
2‐AAAAAAA
3‐AAAAA
4‐AAAA
4‐AAAAA
4‐AAAAAA
5‐AAAAA

Northwest Georgia
Host: Carrollton High School (Elizabeth Sanders)
5‐AA
5‐AAAA
5‐AAAAAA
6‐AAA
6‐AAAAA
7‐AA
7‐AAAAA
(*Note: Region will be held at West Georgia University)
Middle Metro
Host: Kennesaw Mountain High School (Sherri Gilliam)
3‐AAAAAAA
4‐AAAAAAA
6‐AA
6‐AAAAAAA
7‐AAAAAA
7‐AAAAAAA
8‐AAAAAAA
Northeast Georgia
Host: Dawson County High School (Kim Fleming)
5‐AAAAAAA
6‐AAAA
6‐AAAAAA
7‐AAA
7‐AAAA
8‐AAAAA
8‐AAAAAA
State Sectionals – Columbus State University
Host: CSU (Jimbo Davis)
Single A – Private
Single A – Public
COED

Contact Information: GHSA [email protected] (Pam Carter – Sectional and State Host) Region Host Email Address: [email protected] (Hollie Beale – West Laurens) [email protected] (Kim Fleming ‐ Dawson) [email protected] (Sue Youngblood ‐ Worth County) [email protected] (Jimbo Davis ‐ CSU) [email protected] (Elizabeth Sanders ‐ West Georgia University/Carrollton) [email protected] (Mandy Ratliff – Starrs Mill) [email protected] (Sherri Gilliam ‐ Kennesaw) [email protected] (April Smith ‐ Putnam County) GHSA Booking Agents: Middle Georgia Association – Tiffany Walker ([email protected]) Southeast Georgia Association – Lynn Fields ([email protected]) Northwest Georgia Association – Trish Schimpf ([email protected]) Southwest Georgia Association – Mellanie Vinyard ([email protected]) Metro Association – Simone Smith ([email protected])

Order Class Region Team # Order Class Region Team #
1 AA 8 4 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐ 1 AAAAA 8 4 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐
2 AAA 8 4 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐ 2 AAAAAA 8 4 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐
3 AAAA 8 4 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐ 3 AAAAAAA 8 4 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐
4 AA 1 4 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐ 4 AAAAA 1 4 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐
5 AAA 1 4 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐ 5 AAAAAA 1 4 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐
6 AAAA 1 4 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐ 6 AAAAAAA 1 4 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐
7 AA 2 4 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐ 7 AAAAA 2 4 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐
8 AAA 2 4 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐ 8 AAAAAA 2 4 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐
9 AAAA 2 4 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐ 9 AAAAAAA 2 4 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐
10 AA 3 4 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐ 10 AAAAA 3 4 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐
11 AAA 3 4 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐ 11 AAAAAA 3 4 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐
12 AAAA 3 4 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐ 12 AAAAAAA 3 4 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐
13 AA 8 3 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐ 13 AAAAA 8 3 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐
14 AAA 8 3 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐ 14 AAAAAA 8 3 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐
15 AAAA 8 3 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐ 15 AAAAAAA 8 3 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐
16 AA 1 3 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐ 16 AAAAA 1 3 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐
17 AAA 1 3 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐ 17 AAAAAA 1 3 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐
18 AAAA 1 3 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐ 18 AAAAAAA 1 3 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐
19 AA 2 3 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐ 19 AAAAA 2 3 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐
20 AAA 2 3 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐ 20 AAAAAA 2 3 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐
21 AAAA 2 3 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐ 21 AAAAAAA 2 3 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐
22 AA 3 3 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐ 22 AAAAA 3 3 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐
23 AAA 3 3 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐ 23 AAAAAA 3 3 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐
24 AAAA 3 3 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐ 24 AAAAAAA 3 3 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐
25 AA 8 2 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐ 25 AAAAA 8 2 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐
26 AAA 8 2 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐ 26 AAAAAA 8 2 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐
27 AAAA 8 2 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐ 27 AAAAAAA 8 2 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐
28 AA 1 2 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐ 28 AAAAA 1 2 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐
29 AAA 1 2 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐ 29 AAAAAA 1 2 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐
30 AAAA 1 2 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐ 30 AAAAAAA 1 2 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐
31 AA 2 2 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐ 31 AAAAA 2 2 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐
32 AAA 2 2 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐ 32 AAAAAA 2 2 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐
33 AAAA 2 2 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐ 33 AAAAAAA 2 2 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐
34 AA 3 2 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐ 34 AAAAA 3 2 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐
35 AAA 3 2 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐ 35 AAAAAA 3 2 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐
36 AAAA 3 2 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐ 36 AAAAAAA 3 2 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐
37 AA 4 2 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐ 37 AAAAA 4 2 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐
38 AAA 4 2 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐ 38 AAAAAA 4 2 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐
39 AAAA 4 2 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐ 39 AAAAAAA 4 2 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐
40 AA 5 2 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐ 40 AAAAA 5 2 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐
41 AAA 5 2 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐ 41 AAAAAA 5 2 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐
42 AAAA 5 2 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐ 42 AAAAAAA 5 2 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐
43 AA 6 2 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐ 43 AAAAA 6 2 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐
44 AAA 6 2 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐ 44 AAAAAA 6 2 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐
45 AAAA 6 2 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐ 45 AAAAAAA 6 2 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐
46 AA 7 2 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐ 46 AAAAA 7 2 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐
47 AAA 7 2 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐ 47 AAAAAA 7 2 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐
48 AAAA 7 2 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐ 48 AAAAAAA 7 2 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐
49 AA 4 3 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐ 49 AAAAA 4 3 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐
50 AAA 4 3 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐ 50 AAAAAA 4 3 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐
51 AAAA 4 3 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐ 51 AAAAAAA 4 3 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐
52 AA 5 3 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐ 52 AAAAA 5 3 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐
53 AAA 5 3 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐ 53 AAAAAA 5 3 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐
54 AAAA 5 3 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐ 54 AAAAAAA 5 3 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐
55 AA 6 3 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐ 55 AAAAA 6 3 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐
56 AAA 6 3 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐ 56 AAAAAA 6 3 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐
57 AAAA 6 3 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐ 57 AAAAAAA 6 3 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐
58 AA 7 3 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐ 58 AAAAA 7 3 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐
59 AAA 7 3 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐ 59 AAAAAA 7 3 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐
60 AAAA 7 3 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐ 60 AAAAAAA 7 3 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐
61 AA 4 4 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐ 61 AAAAA 4 4 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐
62 AAA 4 4 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐ 62 AAAAAA 4 4 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐
63 AAAA 4 4 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐ 63 AAAAAAA 4 4 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐
64 AA 5 4 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐ 64 AAAAA 5 4 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐
65 AAA 5 4 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐ 65 AAAAAA 5 4 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐
66 AAAA 5 4 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐ 66 AAAAAAA 5 4 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐
67 AA 6 4 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐ 67 AAAAA 6 4 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐
68 AAA 6 4 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐ 68 AAAAAA 6 4 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐
69 AAAA 6 4 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐ 69 AAAAAAA 6 4 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐
70 AA 7 4 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐ 70 AAAAA 7 4 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐
71 AAA 7 4 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐ 71 AAAAAA 7 4 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐
72 AAAA 7 4 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐ 72 AAAAAAA 7 4 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐
GHSA STATE COMPETITION SCHEDULE ‐ 2016
Session #1 ‐ 2A, 3A, & 4AFriday ‐ 9:00AM
School
GHSA STATE COMPETITION SCHEDULE ‐ 2016
Session #2 ‐ 5A, 6A & 7A Friday ‐ 3:00PM
School
Intermission 15 Minutes Intermission 15 Minutes

Order Class Region Team #
1 COED SECT 15 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐
2 Public SECT 8 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐
3 COED SECT 13 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐
4 Public SECT 7 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐
5 COED SECT 11 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐
6 Public SECT 6 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐
7 COED SECT 9 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐
8 Public SECT 5 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐
9 COED SECT 7 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐
10 Public SECT 4 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐
11 COED SECT 5 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐
12 Public SECT 3 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐
13 COED SECT 3 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐
14 Public SECT 2 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐
15 COED SECT 1 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐
16 Public SECT 1 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐
17 COED 2 3 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐
18 Private 8 3 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐
19 COED 4 3 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐
20 Private 7 3 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐
21 COED 6 3 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐
22 Private 6 3 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐
23 COED 8 3 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐
24 Private 5 3 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐
25 COED 10 2 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐
26 Private 4 2 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐
27 COED 12 2 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐
28 Private 3 2 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐
29 COED 14 2 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐
30 Private 2 2 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐
31 COED 16 2 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐
32 Private 1 2 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐
GHSA STATE COMPETITION SCHEDULE
Session #3 ‐ A & COED FINALS Friday ‐ 7:00PM
School
Intermission 15 Minutes

Order Class Region Team No. School Order Class Region Team No. School
1 AA SECT 7 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐ 1 AAAAA SECT 7 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐
2 AAA SECT 7 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐ 2 AAAAAA SECT 7 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐
3 AAAA SECT 7 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐ 3 AAAAAAA SECT 7 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐
4 AA SECT 5 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐ 4 AAAAA SECT 5 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐
5 AAA SECT 5 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐ 5 AAAAAA SECT 5 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐
6 AAAA SECT 5 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐ 6 AAAAAAA SECT 5 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐
7 AA SECT 3 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐ 7 AAAAA SECT 3 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐
8 AAA SECT 3 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐ 8 AAAAAA SECT 3 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐
9 AAAA SECT 3 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐ 9 AAAAAAA SECT 3 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐
10 AA SECT 1 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐ 10 AAAAA SECT 1 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐
11 AAA SECT 1 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐ 11 AAAAAA SECT 1 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐
12 AAAA SECT 1 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐ 12 AAAAAAA SECT 1 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐
13 AA 7 1 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐ 13 AAAAA 7 1 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐
14 AAA 7 1 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐ 14 AAAAAA 7 1 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐
15 AAAA 7 1 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐ 15 AAAAAAA 7 1 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐
16 AA 8 1 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐ 16 AAAAA 8 1 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐
17 AAA 8 1 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐ 17 AAAAAA 8 1 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐
18 AAAA 8 1 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐ 18 AAAAAAA 8 1 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐
19 AA 1 1 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐ 19 AAAAA 1 1 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐
20 AAA 1 1 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐ 20 AAAAAA 1 1 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐
21 AAAA 1 1 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐ 21 AAAAAAA 1 1 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐
22 AA 2 1 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐ 22 AAAAA 2 1 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐
23 AAA 2 1 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐ 23 AAAAAA 2 1 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐
24 AAAA 2 1 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐ 24 AAAAAAA 2 1 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐
25 AA 3 1 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐ 25 AAAAA 3 1 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐
26 AAA 3 1 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐ 26 AAAAAA 3 1 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐
27 AAAA 3 1 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐ 27 AAAAAAA 3 1 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐
28 AA 4 1 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐ 28 AAAAA 4 1 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐
29 AAA 4 1 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐ 29 AAAAAA 4 1 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐
30 AAAA 4 1 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐ 30 AAAAAAA 4 1 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐
31 AA 5 1 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐ 31 AAAAA 5 1 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐
32 AAA 5 1 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐ 32 AAAAAA 5 1 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐
33 AAAA 5 1 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐ 33 AAAAAAA 5 1 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐
34 AA 6 1 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐ 34 AAAAA 6 1 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐
35 AAA 6 1 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐ 35 AAAAAA 6 1 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐
36 AAAA 6 1 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐ 36 AAAAAAA 6 1 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐
37 AA SECT 2 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐ 37 AAAAA SECT 2 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐
38 AAA SECT 2 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐ 38 AAAAAA SECT 2 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐
39 AAAA SECT 2 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐ 39 AAAAAAA SECT 2 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐
40 AA SECT 4 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐ 40 AAAAA SECT 4 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐
41 AAA SECT 4 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐ 41 AAAAAA SECT 4 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐
42 AAAA SECT 4 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐ 42 AAAAAAA SECT 4 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐
43 AA SECT 6 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐ 43 AAAAA SECT 6 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐
44 AAA SECT 6 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐ 44 AAAAAA SECT 6 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐
45 AAAA SECT 6 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐ 45 AAAAAAA SECT 6 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐
46 AA SECT 8 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐ 46 AAAAA SECT 8 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐
47 AAA SECT 8 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐ 47 AAAAAA SECT 8 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐
48 AAAA SECT 8 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐ 48 AAAAAAA SECT 8 ‐‐‐‐‐‐‐‐‐‐‐‐‐‐
Intermission 15 MinutesIntermission 15 Minutes
GHSA STATE SCHEDULE GHSA STATE SCHEDULE
Session #1 ‐ 2A, 3A, & 4A FINALS Session #2 ‐ 5A, 6A & 7A FINALSSaturday ‐ 9:00AM Saturday ‐ 2:00PM

PART THREE
JUDGING WITH PROFESSIONALISM
Judging Guide
It is highly suggested that new judges who do not have a cheerleading
background be assigned a mentor judge who will train them and monitor
performance. The Mentor will update the Booking Agent on the progress of the
new judge and the new judges’ understanding of cheerleading terms, the
guide/rubric, and the forms. The period of mentoring would be determined by
the Booking Agent and mentor. Judges who are in training will not be paid to
attend a competition.
Professionalism The Basics
o Be prepared and know your job!
o Excuse yourself from the panel for one of the reasons below if it is determined
by the Booking Agent there would be a conflict of interest.
You are related to an athlete or a coach
You work at one of the competing schools
You previously coached a competing team
Choreographed for a competing team
Work in a gym where a team attends or a rival gym
You are friends with the coach or members of the team (including
parents)
You teach or work with a rival school of one of the competing teams
Cheered for a competing team in the last five years
Use common sense and if you feel there may be a reason let the Booking
Agent or Head Judge know the reason.

o Notify your booking agent as quickly as possible if you are unable to attend for
any reason, must excuse yourself, or have an emergency. Make sure you have
the correct phone numbers of the Booking Agents and the Head Judge.
o Make sure you have the correct information concerning how to contact the host
school.
o Make sure you have the directions to the school and all information about the
competition including what time to arrive.
o BE ON TIME! Arrive at the time designated by the Booking Agent, Head Judge
and/or Host. Arrive no later than 30 minutes prior to the competition or earlier.
Remember that arrival of 15 minutes or later can result in the removal from a
panel. (This is a decision of the Head Judge on site.)
o Bring a pen, notepad, sticky notes, copy of the GHSA Cheerleading Manual,
scoring guide/rubrics, and the NFHS Spirit Rules book with you.
o Remember that the tournament host is in charge of running the competition.
Allow them to do so! The Head Judge should communicate with the tournament
host and assist in decision making or the implementation of GHSA procedures.
Conduct o Dress professionally for all events! (Examples of inappropriate: jeans, shorts,
short shirts, high heals (can cut into expensive mats and scuff up basketball
courts), midriffs showing, sweat pants/shirts of any type, leggings that are not
covered below the rear by a long top, sunglasses, hats. Remember your clothing
should not be inappropriate, suggestive, too tight, too short, etc. Clothing
should not be a distraction. The athletes, coaches, and parents should see you
as a professional.
o NO CELL PHONES AT THE JUDGES TABLE OR IN THE AREA OF SCORING. Do not
use a cell phone in a public arena when on break. Wait until you are in the car
after you leave the building to use the cell phone. Please check to make sure
scorekeepers, timers, runners, and other tournament personnel are not using or
have on display their cell phones.
o NO TEXTING DURING THE COMPETITION!
o DO NOT approach a parent, a coach, or any athletes to discuss routine or scores.
o Do not make suggestions for changes in routines or offer to choreograph a
routine.
o Do not discuss the scores of your judging panel with anyone. If you have any
issues please let the Head Judge or Booking Agent know.
o Do not CHEW GUM while judging.
o Smile at the team as they perform. Make the teams feel comfortable. It is not
the job of the judge to intimidate the teams.
o Reframe from being hostile or condescending to coaches, fans, or cheerleaders.

o Treat the host and competition staff with respect. They are working hard!
o Do not smoke, drink or use profanity while at a school or serving as an official.
o Do not argue with the Head Judge or another official. Allow the Head Judge to
do their job and if there is an issue contact the Booking Agent the following
Monday.
o Do not applaud any team or performance.
o Do not signal a coach. Communicate with the Tournament Host.
o Do not signal other judges while at the judging table or while a routine is in
progress. An exception would be in the case of an injury.
o Keep your cool at all times and act professionally. React with calm.
o Do not try to control the crowd. Speak directly to the tournament host if there
are any issues and ask for help. Ask for security if needed. If you are faced with
a situation when you must work with the fans or a parent, please do so with
dignity.
Keys to Scoring
o Remember to be consistent and fair in scoring. o Keep your guide where you can see it. o When calling rules, call only what you actually saw. Do not read into a rule. If in
doubt and if there is not an agreement on what was seen, then do not make the
call. WARN the team!
o Keep up‐to‐date! Watch for notices and videos on the website. o Evaluate a routine based on the performance today. Do not consider last week’s
performance, ratings on social media, or what you have heard.
o BE READY TO SCORE TODAY!
o Keep conversations to a minimum at the table. The Head Judge may ask that
you review your scores if you are out of line with the other judges or her/his
performance notes.
o Do not try to persuade or convince another judge to score or to call a rule. If you
do not agree on the rule WARN the team.
o Evaluate fairly using the guide. Do not compare teams, just score the team on
the floor based on the guide and the performance.
o Stay in range of the guide. All judges will score according to the guide and
should be close in the range especially on the Degree of Difficulty.
o Make sure your scores can be read!
o Score in INK.
o Sign your score sheet and make sure your WHOLE NAME can be read!

o If you make a mistake, initial it, strike through the score you wish to change and
write in the new score.
o Keep good notes and because issues may not come up for several weeks hold
onto your notes for a time period. You may be asked to provide your notes so
that discussions can be held with the Booking Agents, State Director, and a
coach.
BASIC JUDGING STANDARDS AND GUIDE (HEAD JDUGE ‐ Please review
with panel at each competition.)
o Any judge may call out‐of‐bounds, jewelry, inattentive spotter,
uniform violations, poor sportsmanship, unsafe hair or hair devices,
nails, or unsafe performing surface. All judges should watch for
these violations and attach a sticky note to their scoresheet or notify
the Head Judge when seen.
o Notes should be kept on the location of the violation, the team
member if possible, and/or when the violation was observed.
o ALL VIOLATIONS must be marked on the Safety Infraction Sheet.
The boxes at the top of the sheet are provided for the recording of
the infractions. PLEASE REMEMBER TO RECORD THIS
INFORMATION.
o If a team does not perform a skill/element of the score sheet, a score
of zero may be given. However, all judges should check their notes
and agree that the element (dance, cheer/chants, incorporations,
stunts, tumbling, pyramids, or jumps) was not executed by the team
or the team did not attempt the element/skill. If all judges agree
then the score will be zero.
o When stunt group is considered more than one person working
together to execute a stunt. Because a stunt group is dependent on
one another to perform or execute the element/skill and must work
as a team, it will be considered ONE fall whether one member of the
Stunt Team or more falls. The same would be true of a stunt group in
a pyramid.
o When stunting a fall is considered to the floor by a stunt team
member, including bases, flyers, and spotters. When a flyer or stunt
group falls, a team member must fall to the floor landing on a part of
the body such as the hands, legs, knees, back, heard, rear, elbow,

and so on. IF the person lands on their feet it will not be considered
a fall. It would be considered and early dismount or an issue with
execution and the routine judges will consider this when scoring
EXECUTION in stunts and pyramids.
o When tumbling, a fall is considered a fall to the floor with the flyer
landing on her hands, legs, knees, back, head, rear, elbows, and so on
that was not considered a part of the original landing. REMEMBER:
Keep in mind that when a team member executes a back‐handspring
with the hands touching the floor the judge cannot assume that the
team member intended to execute a tuck. Placing one’s hands on
the floor during the execution of a tuck is not a fall to the floor and it
would be scored as a band‐handspring. For safety reasons a
deduction will be taken. The routine judge will determine if there is a
need to consider this when scoring “execution”.
o Basket tosses will be scored in the “Partner Stunts/Tosses” skill area
on the score sheet. They are not required. A basket toss is
considered a high level stunt when it is executed appropriately,
however, it is not the final determination in the degree of difficulty in
scoring stunts. A team may score the top score if all other stunts are
executed at a high degree of difficulty and they have selected not to
incorporate basket tosses.
o When a pyramid is attempted and part of the pyramid is executed
appropriately then the team is given credit for building the pyramid.
A fall in one stunt group of a pyramid would not prevent the team
from scoring in the ‘Degree of Difficulty” area. Spacing issues, falls
on one side, and timing issues would be an example of elements that
would be scored in the “execution” of the pyramid.
o When scoring a judge will give credit for those stunts that go to the
intended height of the stunts. Stunts that do not go to the intended
height will not be factored into the scoring of the ‘Degree of
Difficulty’. Example: A team attempts to execute four liberty heel
stretches. One does not make it up and the second one dismounts to
the floor prior to hitting the highest point. Then two of the four did
not make and when scoring the team is only given credit for the two
stunts that did make.

o When calling ‘hair’ violations please remember that hair must not
interfere with the stunt. IN THIS CASE: Keep in mind that “stunt” can
refer to stunting, pyramids, and tumbling. If hair causes a
performance issue then it would be a violation (NFHS 3‐3‐3), but if it
does not cause an issue then there may be no need to call a violation.
This would be a final decision of the officials. Consider:
1. A ponytail touching the back of the neck and back, including shoulders, would not be a violation if it did not interfere with
the execution of the skill.
2. If a team member was to run into another team member while
tumbling as a result of her/his hair being in the eyes, then it
would be a violation.
3. If a flyer steps on a bases hair while stunting or the base gets her hand tangled in the flyer’s hair while building a stunt, and
it causes issues with execution, then it would be a violation.
o Hair devices are considered unsafe when they come off, untied, or
fall on the floor. Several rules may be involved when a hair device is
considered unsafe. The rule to call will be determined by the Head
Judge and Safety Judge. This is a one‐time call no matter which rule
the Judge selects to call. Examples:
1. NFHS Rule 2‐3‐3; A hair bow or hair piece comes out and falls
to the floor. For safety reasons the team member may reach
down and pick up the bow. The bow may be tossed from the
competition area. (Two point deduction – loss of hair piece)
2. NFHS Rule 2‐1‐5; A team member drops a hair bow or hair
piece and the team then stunts on, dances on, jumps on, etc.
the bow then the performing surface will be considered
unsafe. (Five point deduction)
o The loss of a shoe or another part of the uniform would be
considered a violation of NFHS Rule 2‐3‐4. Shoes must remain tied
and on the foot to be considered safe. A judge may call an untied
shoelace as a violation of this rule.
1. NFHS Rule 2‐3‐3; A hair bow or hair piece comes out and falls
to the floor. For safety reasons the team member may reach

down and pick up the bow. The bow may be tossed from the
competition area. (Two point deduction – loss of hair piece)
2. NFHS Rule 2‐1‐5; A team member drops a hair bow or hair
piece and the team then stunts on, dances on, jumps on, etc.
the bow then the performing surface will be considered
unsafe. (Five point deduction)
Comments:
Boundary Violations:
The entire mat is considered the competition area. A white or blue line of tape
may be placed around the entire mat to indicate the edge of the mat. However,
in some cases the mats may be of unequal length. In these cases the entire mat is
the performing surface. The tape does not determine the boundary.
Citing the Violations:
When the Head Judge and the two Safety Judges have determined that a violation
has occurred, the officials must cite the rule number from the NFHS Spirit Rules
book, The GHSA Cheerleading Manual/Guide, and/or The GHSA Constitution and
By‐Laws. The page or the rules should be listed on the Safety Infraction List. The
location of skills violations should be marked along with the block of time it
occurred in.
If the Officials cannot cite the rule or identify the violation, they may only give a
warning.
Records of all violations and warnings should be maintained by the Head Judge.

GHSAScoringInstructionsandRubricUpdated 5‐5‐2016 – 5:58pm
The KEY to this rubric and scoring system is to perform within the means of the squad’s skill level, execute all skills solidly, and score high in the execution categories.
Definitions
Fall: A body part coming into contact with the performance surface during the execution of a stunt/skill.
Drop: A stunt/skill being attempted that comes down early. It may then be put up again; however, it is clear to the judges that the
stunt was not executed as intended.
Missed Stunt: A skill is attempted but does not hit the appropriate position or height as the other stunts. Ex: Failure to hit a heel
stretch and instead remaining in a platform or liberty.
Bobble: When a flyer hits a stunt/skill and wobbles, shakes, swings her arms but the stunt still remains in the air.
True Full up: Bases remain stationary and flyer rotates 360°.
Entry: The beginning or mounting phase of a stunt, where one foot/hand(s) starts on the performing surface or in a loading
position.
Structure: A place in a pyramid when flyers connect (hand‐hand or hand‐foot) and pause to show a defined position. This is also
known as a picture.
Unassisted/Assisted: For the Coed Secondary Stunts, Unassisted and Assisted will be defined as the following.
o Assisted: Any contact made to the stunt by any other member of the team. Basically, if another member touches the
stunt, then it is assisted.
o Unassisted: Stunt completed by only one person and without the help of any other team member.
Majority: 51% or more of the team members execute a required skill. Half of the team plus one. Example: 15 members would
need 8 members completing the skill to fall in the majority range.
Less than majority: 50% or fewer of the team members execute a required skill. Half the team or less. Example: If a team of 15
members have 7 members complete a skill, then they would fall in the “less than majority” range.
Extended Stunt/Position: The supporting hand(s) of the base(s) is/are above the head. (Source: NFHS)
Jumps
Jumps should be performed as a team. o Squads can still complete jumps connected to tumbling. The jumps will be scored in jumps and the tumbling portion will
be scored in standing tumbling. Combo: connected jumps without a pause in between. Ex: double toe touch or a toe touch, pike, hurdler, all connected. Variety: involves different jumps
o Basic Jumps – tuck jumps, spread eagles, banana jumps. DOD 1 – 2. o Advanced Jumps – herkie, hurdler, pike, double nine, toe touch. DOD 3 – 6.
A right herkie, toe touch, left herkie all connected would complete the 3 jump triple combo requirement.
Standing/Running Tumbling
Standing Tumbling: A tumbling skill (series of skills) performed from a standing position without any previous forward momentum. Any number of steps backward prior to execution of tumbling skill(s) is defined as "standing tumbling." (Source: usasf.net)
Running Tumbling: Tumbling that is performed with a running start and/or involves a step or a hurdle (etc,) used to gain momentum as an entry to another skill. Any type of forward momentum/movement prior to execution of the tumbling skill(s) is defined as "running tumbling." (Source: usasf.net)
Entry into tumbling:
o Judges will watch the entry into the skill.
Cartwheel: This will be called standing because that is what initiates the skill.
Round‐off: This will be called "running" because of the momentum it generates.
A step hurdle into the cartwheel will be judged as "running".
Full through to full:
o A team member performing a full through to full tumbling pass will count as two fulls.
o Two will be the maximum credit given per athlete.

Specialty Pass:
o Running tumbling with entries, including front walk‐over/handspring, aerial, or punch front, ending in a tuck or higher.
o Running tumbling involving skills, including back handspring step outs, whips, or arabians ending in a tuck or higher.
Standing and Running Tumbling Requirements:
o The judges need to see what the “Squad” can do as a whole. If squads “re‐use/repeat” the same tumbler, judges will not
be able to distinguish what the squad is capable of doing as a group. Therefore, it is recommended that teams tumble in
sections of the routine as a squad and not randomly throughout the routine.
*Note: We must assume that if an athlete performs a higher level skill, then that athlete can also perform the lower level
skill. Example: if an athlete performs a round off back handspring full, then we must assume that the athlete can also
perform a round off back handspring tuck or layout. Also, if an athlete performs a standing tuck, we must assume that
the athlete can also perform a standing back handspring and give credit for this skill.
Partner Stunts/Tosses
Partner Stunt Requirements:
o The judges need to see what the “squad” can do as a whole. If squads “re‐use/repeat” stunts elsewhere in the routine,
judges will not be able to distinguish what the squad is capable of doing as a group. Therefore, it is imperative that teams
stunt in sections of the routine as a squad and not randomly throughout the routine.
Entries:
o Basic – Straight up to stunt, prep level stunts.
o Intermediate – Full up, half up to extension, switch up to prep level, inversion from ground to prep level, and invert from
prep level to prep level.
o Advanced – True full up, switch up, ball ups*, invert to extended position, un‐braced tick tock**, quick toss to extended
position.
*Note: For legal ball ups in partner stunts, a “quick toss” must be utilized. Please refer to ghsacheerleading.com for
videos and NFHS 2‐7‐4.
** Note: the un‐braced tick tock must go from the performing surface or loading position to the extended position, power
press/absorb to the prep position and tick tock to the extended position in one continuous motion in order to count as an
entry. If the motion is not constant, this will not be considered an entry.
***Note: if a squad performs the same entry multiple times it will still only count as one entry. Example: if a squad
performs a true full up, comes down, and performs another true full up with no other entry, it will count as one advanced
entry.
Coed Entries: Walk‐ins, Tosses, Cannonballs, J‐ups, etc.
Body positions: Liberty, Torch, Arabesque, Heel Stretch, Bow & Arrow, Scale, Scorpion, etc.
Flexibility Skills: Heel Stretch, Bow & Arrow, Scale, Scorpion, and other skills demonstrating similar flexibility from the flyers.
Main/Primary Stunts – will normally include the squad’s best and most creative stunts. To MAX out, the squad must complete the
skills defined above for the main stunt, plus a Secondary Stunt.
o It is recommended that all required elements be executed during one section of the routine to receive full credit.
Secondary Stunts – must have the required spotters and bases.
o Examples – coed style extensions, extended single leg stunts.
o Dismounts – specific dismounts are not necessary in secondary stunts.
Tosses – can be used in place of the secondary stunt. o Basic – Straight rides, blow outs, pose. o Intermediate – Single full, X outs, toe touch, pike, ball up star. o Advanced ‐ Kick single or 1 ¼, hitch‐kick single or 1 ¼, star single or 1 ¼, toe touch full down, full up toe touch.
Dismounts o Basic – Straight cradles from two legged stunts, pop downs, squish, prone from prep level o Intermediate – 1 ‐ 1 ¼ rotation (twist) from prep level single leg position, full down from prep or extended position, 360
down (cork screw) from prep level to a squish or floor, 360 down (cork screw) from extended (two legged) position to a squish or floor, forward suspended roll, prone from extended level, half turn cradle, yoyo
o Advanced – 1 ‐ 1 ¼ rotation (twist) from extended single leg position, 360 down (cork screw) from extended (single leg) position to a squish or floor, power press prep level kick/toe/pike full

COED: Coed teams will be required to demonstrate single based coed stunts during the Secondary Stunt sequence in order to score in the 6‐8 DOD categories.
o The team is still required to put up the same number of Secondary Stunts to score within a specific DOD category; however, each male (up to 5 males) must complete the coed requirement.
Example: if a team of 16 members (with 3 male athletes) intends to MAX out, they would need to put up 5 secondary stunts with 3 of those groups main based by the 3 male athletes. The other 2 secondary stunts will be executed by the remaining female athletes.
o If a squad has more than 5 males on its team, their coach will choose the male athletes best suited to perform the 5 single based coed stunts.
Example: If a team of 16 members (with 10 male athletes) intends to MAX out, it would need to put up 5 secondary stunts with 5 of those groups main based by 5 of the 10 male athletes.
o Total Groups for COED secondary stunts does NOT refer to the number of male athletes to be used. This refers to the number of stunt groups. Examples: (Secondary Requirements to Max Out DOD)
1. 5 Total Groups = a team of 16 with 1 male athlete – to max out at DOD 8, they still have to put up a total of 5 secondary stunt groups but the 1 male athlete must complete the coed requirement. The other 4 groups can be all‐girl.
2. 4 Total Groups = a team of 15 with 4 male athletes – to score a DOD of 7, they still have to put up a total of 4 secondary stunt groups AND all 4 male athletes must complete the coed requirement.
3. 3 Total Groups = a team of 12 with 2 male athletes – to score a DOD of 6, they still have to put up a total of 3 secondary stunt groups but all 2 male athletes must complete the coed requirement. The other 1 can be all‐girl.
NOTE: o If front spots are used on partner stunts, one point will be deducted from DOD. This applies to using a front spot on one
or more stunt groups. Using a front spot on a single opening basket or during a show‐n‐go that is not part of group stunting would not deduct a point from DOD score. Only if the front spot is used anytime during the group stunts or baskets.
o All groups must demonstrate stability at the extended point of the executed stunt. This cannot be a show & go style execution.
o To Max Out in DOD in Partner Stunts: i. A team with 16 members will be expected to stunt 4 main stunts and either 5 secondary stunts or throw 4
advanced tosses. ii. A team of 16 members stunt 3 main stunt groups and 5 secondary stunts groups… if the squad maxes the DOD
requirements, the highest the squad would get would be a 7 in DOD. This squad would need to stunt 4 main groups and 5 secondary groups or throw 4 advanced tosses to max DOD and score an 8. Keep in mind that these groups must complete all the skills outlined in the rubric to receive the highest score in DOD.
iii. If a team has a total of 15 members, they are expected to stunt 3 main stunt groups and 4 secondary stunt groups or 3 advanced tosses with the required skills to receive a maximum of 7 DOD points. However, if a team has a total of 15 members and stunt 4 main stunt groups and 5 secondary stunt groups with the required skills, they can receive a maximum of 8 DOD points. Note: A team with 15 members will be unable to legally complete 4 tosses.
Pyramids
Keep in mind the total number of members on the floor. A squad of 16 will likely have a more intricate pyramid than a squad of
12.
Entries:
o Basic – Straight up to stunt, etc. Little creativity, not visual.
o Intermediate – Half up to any level, switch up to prep level, and inversion from ground to prep level. Moderate
creativity, somewhat visual.
o Advanced – Full up, switch up, ball up, invert to extended position. Very creative, very visual.
*Note: if a squad performs the same entry multiple times it will still only count as one entry. Example: if a squad
performs a true full up, comes down, and performs another true full up with no other entry, it will count as one advanced
entry.
Transitions:
o Basic – Show and go, single leg show and go, straddle sit, splits. Little creativity, not visual.

o Intermediate – Half around back to squish, full around back to squish, flat back into stunt, helicopter, power press, and
other similarly difficult skills, invert from prep level to prep level or load position. Moderate creativity, somewhat visual.
o Advanced – 1 ½ around back to squish, up and over, vault, and release transitions.
Release transitions – loss of contact tricks in a pyramid. Ex: Braced tick tock, ball up, toe touch, full around,
forward flip, backward flip, etc., that are very creative and visual.
Cheer
Cheer Incorporations:
o One or more of the following must be incorporated into the cheer to receive maximum points: Jump, tumbling, stunts,
tosses, and/or pyramids.
Cheer Requirements:
o A minimum of 3 eight counts of cheer with incorporations.
o The entire team must participate in cheer to receive full credit.
o Athletes must say the words in the cheer. Cheer words should be distinct and have a high volume.
Dance
Dance Requirements:
o A minimum of 4 eight counts of dance.
o The entire team must participate in dance to receive full credit.
o Dance should have level changes, transitions, footwork, and floor choreography in order to max out.
Tables/ Charts Jumps, Standing & Running Tumbling
# of team members
16 15 14 13 12 11 10
# of members completing the skill
(‐0) 16 15 14 13 12 11 10
(‐2) 14 13 12 11 10 9 8
(‐4) 12 11 10 9 8 7 6
(‐6) 10 9 8 7 6 5 4
(‐8) 8 7 6 5 4 3 2
Total Team # ‐0 states that all members of the team should complete the skill.
Total Team # ‐2 states that total members minus two must complete the skill.
Example: A team of 16 members must have at least 14 members complete a skill; therefore, two members are
not jumping, tumbling and/ or etc.
Note that the numbers are even numbers: ‐2, ‐4, ‐6, ‐8. Therefore, please understand that Total Team # ‐2 will encompass ‐2 and ‐
1 team members. ‐4 will encompass ‐4 and ‐3 team members. Total team ‐6 will encompass ‐6 and ‐5 team members. Total team
‐8 will encompass ‐8 and ‐7 team members.
Total Team # ‐6 states that only 10‐11 members of a squad of 16 completed a skill.

GHSA Competitive Cheerleading – Judging Score Sheet Rubric
Jumps DOD 1 2 3 4 5 6
Total Team # ‐4Triple combo of 3 different advanced jumps. Must be connected.
Total Team # ‐2Triple combo of 3 different advanced jumps. Must be connected.
Total Team # ‐0Triple combo of 3 different advanced jumps. Must be connected.
Total Team # ‐4 Double combo with variety or triple combo with no variety.
Total Team # ‐2Double combo with variety or triple combo with no variety.
Total Team # ‐0Double combo with variety or triple combo with no variety.
Total Team # ‐2 Single jump or non connected jumps.
Total Team # ‐0 Single jump or non connected jumps.
EXE 1‐2 3‐4 5‐6 7‐8
poor form, dropping chest, bent legs, poor timing
average technique, members w/ flexed toes & dropped chest
above average technique, good timing, few flexed toes, no missed jumps
excellent technique, perfect timing, toes pointed, arms in the same position, no missed jumps
Standing Tumbling
DOD 1 2 3 4 5 6
Forward rolls, back extension rolls, standing cartwheels.
Total Team # ‐6Tucks or handspring tucks or handsprings to layouts, with 1 standing series to full/ standing full.
Total Team # ‐4Tucks or handspring tucks or handsprings to layouts, with 2 standing series to full/ standing full(s).
Total Team # ‐2Tucks or handspring tuck or handsprings to layouts, with 3 or more standing series to full/ standing full(s).
Total Team # ‐4Tucks and/or handspring tucks or handsprings to layouts.
Total Team # ‐2Tucks and/or handspring tucks or handsprings to layouts.
Less than majority Handsprings, Tucks or
handspring tucks or
higher skill.
MajorityHandsprings, Tucks or
handspring tucks or
higher skill.
Total Team # ‐0Handsprings
EXE 1‐2 3‐4 5‐6 7‐8
poor form and/ or technique, slow and poor timing
average technique and timing above average technique and timing
excellent technique and timing, solidlandings
5+ hands down/bust 3‐4 hands down/bust 1‐2 hands down/bust, multiple steps
no missed tumbling/bust, minimum steps
Running Tumbling
DOD 1 2 3 4 5 6
Running cartwheels and round‐offs.
Total Team # ‐6Round off tucks or handspring tucks or layouts or specialty passes, with 1 full.
Total Team # ‐4Round off tucks or handspring tucks or layouts or specialty passes, with 2‐3 fulls.
Total Team # ‐2Round off tucks or handspring tucks or layouts or specialty passes, with 4 or more fulls.
Total Team # ‐6 Round off tucks and/ or handspring tucks.
Total Team # ‐4Round off tucks and/ or handspring tucks.
Total Team # ‐2Round off tucks and/ or handspring tucks.
Total Team # ‐0Round off tucks and/ or handspring tucks.
Total Team # ‐8 Layouts and specialty passes.
Total Team # ‐6Layouts and specialty passes.
Total Team # ‐4Layouts and specialty passes.
Total Team # ‐2Layouts and specialty passes.
Less than majority Round off handsprings, limited tucks.
MajorityRound off handsprings, limited tucks.
EXE 1‐2 3‐4 5‐6 7‐8
poor form and/or technique, slow and poor timing.
average technique and timing above average technique and timing
excellent technique and timing, solid landings
5+ hands down/bust 3‐4 hands down/bust 1‐2 hands down/bust, steps no missed tumbling, minimum steps

GHSA Competitive Cheerleading – Judging Score Sheet Rubric
Partner Stunts/Tosses DOD 1 2 3 4 5 6 7 8
2 Total Groups Must include 1 basic entry to prep level or higher, plus 2 body positions with 1 of them being flexibility skill. Less than majority squad basic dismounts.
3 Total GroupsMust include 1 basic entry to prep level or higher, plus 2 body positions with 1 of them being flexibility skill. Squad intermediate dismounts
4 Total GroupsMust include 1 basic entry plus 2 body positions with 1 of them being flexibility skill. Squad intermediate dismounts.
2 Total GroupsMust include 2 advanced entries to the extended position plus 3 body positions with 3 of them being flexibility skills. Majority squad advanced dismounts, plus 3 Total Groups extended single leg secondary stunt OR 2 Total Groups advanced tosses
3 Total Groups Must include 2 advanced entries to the extended position plus 3 body positions with 3 of them being flexibility skills. Majority squad advanced dismounts, plus 3 Total Groups extended single leg secondary stunt OR 2 Total Groups advanced tosses
3 Total GroupsMust include 2 advanced entries to the extended position plus 3 body positions with 3 of them being flexibility skills. Squad advanced dismounts, plus 4 Total Groups extended single leg secondary stunt OR 3 Total Groups advanced tosses
4 Total GroupsMust include 2 advanced entries to the extended position plus 3 body positions with 3 of them being flexibility skills. Squad advanced dismounts, plus 5 Total Groups extended single leg secondary stunt OR 4 Total Groups advanced tosses
1/2 Total Groups Must include 1 basic entry with limited or no flexibility/ body positions. Less than half the squad stunting.
3/4 Total Groups Must include 1 basic entry with flexibility skills/ body positions. One half the squad stunting. Less than majority squad basic dismounts.
2 Total GroupsMust include 1 advanced entry to the extended position plus 2 body positions with 2 of them being flexibility skills. Squad intermediate dismounts, plus 3 Total Groups extended secondary stunt OR 2 Total Groups Intermediate tosses.
3 Total GroupsMust include 1 advanced entry to the extended position plus 2 body positions with 2 of them being flexibility skills. Majority advanced dismounts, plus 4 Total Groups extended secondary stunt OR 3 Total Groups intermediate tosses.
4 Total Groups Must include 1 advanced entry to the extended position plus 2 body positions with 2 of them being flexibility skills. Squad advanced dismounts, plus 5 Total Groups extended secondary stunt OR 4 Total Groups intermediate tosses.
2 Total GroupsMust include 2 intermediate entries plus 2 body positions with 2 of them being flexibility skills. Majority intermediate dismount.
3 Total GroupsMust include 2 intermediate entries plus 2 body positions with 2 of them being flexibility skills. Majority intermediate dismount.
4 Total GroupsMust include 2 intermediate entries plus 2 body positions with 2 of them being flexibility skills. Squad advanced dismounts.
COED secondaryAssisted entry to hands/prep level. Then assisted or unassisted extension.
COED secondary Unassisted entry to hands/prep level. Then assisted or unassisted extension.
COED secondaryUnassisted entry to hands/prep level. Then assisted or unassisted extended single leg/one‐arm skill.
COED secondaryUnassisted entry to the extended position. Then assisted or unassisted extended single leg/one‐arm skill.
EXE 1‐2 3‐5 6‐8 9‐10
poor technique and timing, several bobbles and multiple dropped stunts, poor dismounts
average technique, good timing, not very clean dismounts
above average technique, very good timing, clean dismounts
excellent technique and timing, no missed stunts, very clean dismounts
3 or more dropped stunts 2 dropped stunts and/or multiple bobbles
1 dropped stunt and/or limited bobbles
0 dropped stunts and bobbles

GHSA Competitive Cheerleading – Judging Score Sheet Rubric
Pyramid DOD 1‐2 3‐4 5‐6 7‐8
Basic pyramid that includes 1‐2 connected structures with basic entries. Basic transitions/ connected release skills, lacking complexity. Little creativity and lacking visual.
Intermediate pyramid that includes1‐2 connected structures with moderately creative entries to the prep level position. Intermediate transitions/release transitions. Moderate creativity and somewhat visual.
Advanced pyramid that includes 2 pyramid structures with 1‐2 advanced entries to the extended position (using 2 or more synchronized flyers), plus advanced transitions/release transitions. Creative and visual.
Highly advanced pyramid that includes 2 or more structures with 2 or more advanced entries to the extended position (using 2 or more synchronized flyers), plus 2 or more advanced transitions/release transitions. Highly creative and very visual. *Note: creativity will determine the difference between a DOD 7 and 8.
EXE 1‐2 3‐5 6‐8 9‐10
poor technique and timing, sloppy transitions
average technique, good timing, not very clean on transitions
above average technique, very good timing, clean transitions
excellent technique, perfect timing, very clean transitions
several bobbles and missed elements, multiple drops, poor dismounts
multiple bobbles, falls, or drops,and/or missed elements, not very clean dismounts
few bobbles, falls, or drops, and/or few missed elements, clean dismounts
no bobbles, falls, or drops, and/or no missed elements, very clean dismounts
Dance DOD 1‐2 3‐4 5‐6 7‐8
Basic motions and transitions. Very few level changes. Little creativity and lacking visual.
Intermediate motions andtransitions. Few level changes. Moderate creativity and somewhat visual.
Advanced motions, with advanced transitions and several level changes. Creative and visual.
Multiple advanced motions with advanced transitions and several level changes. Highly creative/original and very visual.
EXE poor technique, poor timing, sloppy transitions and formations
average technique, good timing, not very clean on transitions and formations
above average technique, very good timing, clean transitions and formations
excellent technique, perfect timing, very clean transitions and formations
Cheer DOD 1‐2 3 4 5
Less than majority squad incorporations. Basic transitions, lacking complexity. Little creativity and lacking visual. Cheer must include motions and words.
Half squad incorporations. Intermediate transitions. Moderate creativity and somewhat visual. Cheer must include motions and words.
Majority squad incorporations. Advanced transitions. Creative and visual. Cheer must include motions and words.
Full squad incorporations. Multiple advanced transitions. Highly creative and very visual. Cheer must include motions and words.
EXE poor technique, poor timing, sloppy transitions, and volume
average technique, good timing, not very clean on transitions, and volume
above average technique, very good timing, clean transitions, and volume
excellent technique, perfect timing, very clean transitions, excellent volume

Georgia High School Association COMPETITIVE CHEERLEADING
OFFICIAL’S SCORE SHEET
SCHOOL NUMBER ON
SQUAD CLASS/ REGION
OFFICIALS NUMBER
JUMPS Score Good Technique Good Height Pointed Toes Good Timing DOD 6
Improve Technique Missed Jumps Bent legs Timing Off EXE 8
STANDING TUMBLING Good Technique Stuck Landings Good Form Good Timing DOD 6
Missed Tumbling Hands Down/Bust Added Steps Timing Off EXE 8
RUNNING TUMBLING Good Technique Stuck Landings Good Form Good Timing DOD 6
Missed Tumbling Hands Down/Bust Multiple Steps Timing Off EXE 8
PARTNER STUNTS/TOSSES Good Technique Clean Dismounts Missed Stunts Good Timing DOD 8
Bobbles Poor Dismounts Dropped Stunts Timing Off EXE 10
PYRAMIDS Good Technique Clean Transitions Clean Dismounts Good Timing DOD 8
Drops Improve Formations Missed Elements Timing Off EXE 10
DANCE Advanced Motions Level Changes Creative & Visual Good Timing DOD/
EXE 8
Clean up Formation Off Improve Transitions Timing Off
CHEER/CHANT Good Technique Creative & Visual Good Motions Good Timing DOD/
EXE 5
Add Incorporations Improve Transitions Include Words Timing Off
CREATIVITY Creative Visual Add Creativity Add Visuals 3
FORMATIONS/TRANSITIONS Fluid Movement Good Spacing Nice Variety Good Timing
3
Improve Transitions Clean Up Improve Formations Timing Off
SHOWMANSHIP Crowd Appeal Good Energy Good Facials Clean/Solid
3
No Crowd Appeal Add Energy Improve Facials Add Variety
Official Signature
TOTAL SCORE

Georgia High School Association COMPETITIVE CHEERLEADING
MASTER SCORE SHEET CLASS/ REGION NUMBER OF SQUADS PAGE
∗ Drop highest and lowest officials’ scores for each team for subtotal. TEAM ___ TEAM ___ TEAM ___ TEAM ___ TEAM ___
School
Official 1
Official 2
Official 3
Official 4
Official 5
SUB-TOTAL
Deductions
DQ Reason
TOTAL SCORE
Placement
TEAM ___ TEAM ___ TEAM ___ TEAM ___ TEAM ___
School
Official 1
Official 2
Official 3
Official 4
Official 5
SUB-TOTAL
Deductions
DQ Reason
TOTAL SCORE
Placement
Head Official Signature
Score Keeper Signature

Georgia High School Association COMPETITIVE CHEERLEADING
SAFETY INFRACTION SHEET
TEAM: COMPETITION: CLASS/REGION: DATE:
INDICATE IN THE CORRECT TIME BOX WHEN AND WHERE AN INFRACTION OCCURRED BY USING THE CORRECT SYMBOL.
PS – Partner Stunt T – Tumbling PY – Pyramid X – Fall O – Out-of-bounds
0 to 30 Sec. 30 Sec. to 1 Min. 1 Min. to 1:30 1:30 to 2:00 2:00 to 2:30
Front of Mat
2-POINT INFRACTIONS: Hair, hair pieces/devices, nails, shoe laces: Minus 2 points each WARNING(S) _______________________________
_______________________________
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RULE QUANTITY TOTAL DEDUCTION
5-POINT INFRACTIONS: NFHS – Rule 2: Section 1 and 3; GHSA Performance violations: Improper uniforms, Jewelry, Glitter, Unsafe performing surface, Inattentive spotter, Tumbling outside the routine,
Top person not beginning with one foot on the floor, etc.; Minus 5 points each
RULE QUANTITY TOTAL DEDUCTION
Delay of Meet
Falls
Out-of-Bounds
Time of Routine: ______________ Timing
Infraction _______
seconds over (5 points per 15 seconds or portion)
10-POINT INFRACTIONS: NFHS – Rule 2: Section 2 (Sportsmanship) and Sections 4 through 12: Performance errors; Minus 10 points each
RULE QUANTITY TOTAL DEDUCTION
SPORTSMANSHIP Explanation:
Disqualification: _____________________________________
Head Judge: _______________________________
Table Safety: ______________________________ Grand Total
Floor Safety:_______________________________