gestalt
TRANSCRIPT
An Instructional Guide toMultimedia and Interface
Design
Gestalt Theory
Katherine Meagher
2126849
An Instructional Guide toMultimedia and Interface
Design
Gestalt Theory
Katherine Meagher
2126849
HomeHome
Introduction
BibliographyBibliography
BalanceBalance
ContinuationContinuation
ClosureClosure
Figure-GroundFigure-Ground
Focal PointFocal Point
InterpretationsInterpretations
Good FormGood Form
ProximityProximity
Select a topic…
SimilaritySimilarity
SimplicitySimplicity
HarmonyHarmony
Gestalt Principles
Balance
The theoryThe human brain perceives information to be incomplete if it is not
balanced or symmetrical.
In practiceDesign interfaces that have an even balance of elements on the
screen.
Example
Balance
The theoryThe human brain perceives information to be incomplete if it is not
balanced or symmetrical.
In practiceDesign interfaces that have an even balance of elements on the
screen.
Example
BalancedUnbalanced
HomeHome
IntroductionIntroduction
BibliographyBibliography
Balance
ContinuationContinuation
ClosureClosure
Figure-GroundFigure-Ground
Focal PointFocal Point
InterpretationsInterpretations
Good FormGood Form
ProximityProximity
Select a topic…
SimilaritySimilarity
SimplicitySimplicity
HarmonyHarmony
Gestalt Principles
Continuation
The theoryWhen people view images, their eyes will follow an obvious path or
flow of information.
In practicePeoples’ natural instinct to follow obvious paths of information can
be used to direct their gaze to the appropriate information.
Example
Continuation
The theoryWhen people view images, their eyes will follow an obvious path or
flow of information.
In practicePeoples’ natural instinct to follow obvious paths of information can
be used to direct their gaze to the appropriate information.
Example
HomeHome
IntroductionIntroduction
BibliographyBibliography
BalanceBalance
Continuation
ClosureClosure
Figure-GroundFigure-Ground
Focal PointFocal Point
InterpretationsInterpretations
Good FormGood Form
ProximityProximity
Select a topic…
SimilaritySimilarity
SimplicitySimplicity
HarmonyHarmony
Gestalt Principles
Closure
The theoryThe human brain prefers to view and interpret full and complete visual data. Viewing incomplete data causes disturbance to the
viewer.
In practiceUse incomplete (open) visual data only where drawing attention to
the information is the aim.
ExampleText that is open is harder to read and requires greater
attention and focus to comprehend the information presented.
Closure
The theoryThe human brain prefers to view and interpret full and complete visual data. Viewing incomplete data causes disturbance to the
viewer.
In practiceUse incomplete (open) visual data only where drawing attention to
the information is the aim.
ExampleText that is open is harder to read and requires greater
attention and focus to comprehend the information presented.
HomeHome
IntroductionIntroduction
BibliographyBibliography
BalanceBalance
ContinuationContinuation
Closure
Figure-GroundFigure-Ground
Focal PointFocal Point
InterpretationsInterpretations
Good FormGood Form
ProximityProximity
Select a topic…
SimilaritySimilarity
SimplicitySimplicity
HarmonyHarmony
Gestalt Principles
Figure-Ground
The theoryTones and colours can be used to show the difference between the
foreground and background of visual data. This can change people’s perception of data.
In practiceUse appropriate colours and tones to ensure that the visual information presented is perceived in the manner intended.
ExampleThe same image in different tones can change perception.
(Chang, D, Dooley, L and Tuovinen, J, 2002, p2)
Figure-Ground
The theoryTones and colours can be used to show the difference between the
foreground and background of visual data. This can change people’s perception of data.
In practiceUse appropriate colours and tones to ensure that the visual information presented is perceived in the manner intended.
ExampleThe same image in different tones can change perception.
(Chang, D, Dooley, L and Tuovinen, J, 2002, p2)
HomeHome
IntroductionIntroduction
BibliographyBibliography
BalanceBalance
ContinuationContinuation
ClosureClosure
Figure-Ground
Focal PointFocal Point
InterpretationsInterpretations
Good FormGood Form
ProximityProximity
Select a topic…
SimilaritySimilarity
SimplicitySimplicity
HarmonyHarmony
Gestalt Principles
Focal Point
The theoryFocal points in visual data are designed to capture the attention of
the user. A focal point is intended to encourage the viewer to further explore the information presented.
In practiceFocal points can be created by making the intended point clearly
different from the other information being presented.
Example
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The focal point attracts attention, being larger and in a different font, colour and size with a shadow effect. It also encourages the
user to read further details about the offer.
Focal Point
The theoryFocal points in visual data are designed to capture the attention of
the user. A focal point is intended to encourage the viewer to further explore the information presented.
In practiceFocal points can be created by making the intended point clearly
different from the other information being presented.
Example
20% OFF20% OFFall digital cameras
The focal point attracts attention, being larger and in a different font, colour and size with a shadow effect. It also encourages the
user to read further details about the offer.
HomeHome
IntroductionIntroduction
BibliographyBibliography
BalanceBalance
ContinuationContinuation
ClosureClosure
Figure-GroundFigure-Ground
Focal Point
InterpretationsInterpretations
Good FormGood Form
ProximityProximity
Select a topic…
SimilaritySimilarity
SimplicitySimplicity
HarmonyHarmony
Gestalt Principles
Interpretations
The theoryIsomorphic correspondence is the terminology used to describe
things that are understood to have certain meanings due to cultural uses and understandings.
In practiceDesign interfaces that use standard cultural understandings where
appropriate.
ExampleThe colour red and the X are have a standard meaning of ‘stop’ or
‘exit’.
An image of a house has a standard understanding that clicking on it will take you to a ‘home’ screen.
Interpretations
The theoryIsomorphic correspondence is the terminology used to describe
things that are understood to have certain meanings due to cultural uses and understandings.
In practiceDesign interfaces that use standard cultural understandings where
appropriate.
ExampleThe colour red and the X are have a standard meaning of ‘stop’ or
‘exit’.
An image of a house has a standard understanding that clicking on it will take you to a ‘home’ screen.
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HomeHome
IntroductionIntroduction
BibliographyBibliography
BalanceBalance
ContinuationContinuation
ClosureClosure
Figure-GroundFigure-Ground
Focal PointFocal Point
Interpretations
Good FormGood Form
ProximityProximity
Select a topic…
SimilaritySimilarity
SimplicitySimplicity
HarmonyHarmony
Gestalt Principles
Proximity
The theoryElements that are located close together are seen to be a part of
one group.
In practiceUse proximity as a tool to show elements of visual that are meant to be seen as a group as well as elements that are meant to be seen as
separate.
ExampleConsider the navigation pane to the left. The principles being
addressed have been placed close to each other, and a greater amount of space is used to separate links to other elements of the
file.
Proximity
The theoryElements that are located close together are seen to be a part of
one group.
In practiceUse proximity as a tool to show elements of visual that are meant to be seen as a group as well as elements that are meant to be seen as
separate.
ExampleConsider the navigation pane to the left. The principles being
addressed have been placed close to each other, and a greater amount of space is used to separate links to other elements of the
file.
HomeHome
IntroductionIntroduction
BibliographyBibliography
BalanceBalance
ContinuationContinuation
ClosureClosure
Figure-GroundFigure-Ground
Focal PointFocal Point
InterpretationsInterpretations
Good FormGood Form
Proximity
Select a topic…
SimilaritySimilarity
SimplicitySimplicity
HarmonyHarmony
Gestalt Principles
Good Form
The theoryDesign elements that are simple and well balanced to create visual
information that is well accepted by the viewer.
In practiceElements should be designed in an elegant manner so that they
adhere to the laws if simplicity and balance. This makes information straightforward for the viewer.
ExampleThe Intel logo is a good example of good form.
Good Form
The theoryDesign elements that are simple and well balanced to create visual
information that is well accepted by the viewer.
In practiceElements should be designed in an elegant manner so that they
adhere to the laws if simplicity and balance. This makes information straightforward for the viewer.
ExampleThe Intel logo is a good example of good form.
HomeHome
IntroductionIntroduction
BibliographyBibliography
BalanceBalance
ContinuationContinuation
ClosureClosure
Figure-GroundFigure-Ground
Focal PointFocal Point
InterpretationsInterpretations
Good Form
ProximityProximity
Select a topic…
SimilaritySimilarity
SimplicitySimplicity
HarmonyHarmony
Gestalt Principles
Similarity
The theoryElements that are similar can be grouped together to further
understand and examine the information presented.
In practiceUse similar elements to group items as well as using elements that are different to show that they are clearly different components of
presented information.
ExampleUsing similar colours for the same
information allows the viewer to distinguish between information to see a tree.
Similarity
The theoryElements that are similar can be grouped together to further
understand and examine the information presented.
In practiceUse similar elements to group items as well as using elements that are different to show that they are clearly different components of
presented information.
ExampleUsing similar colours for the same
information allows the viewer to distinguish between information to see a tree.
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HomeHome
IntroductionIntroduction
BibliographyBibliography
BalanceBalance
ContinuationContinuation
ClosureClosure
Figure-GroundFigure-Ground
Focal PointFocal Point
InterpretationsInterpretations
Good FormGood Form
ProximityProximity
Select a topic…
Similarity
SimplicitySimplicity
HarmonyHarmony
Gestalt Principles
Simplicity
The theoryThe human brain will make an unconscious effort to simplify visual information. Effective interfaces simplify the information for the
viewer to allow the user to quickly and easily process information.
In practiceLimit the amount of elements and data in one viewing to allow the
user to interpret the intended message.
ExampleThe following images show how unnecessary excess information
causes the user difficulty interpreting the message.(Chang, D, Dooley, L and Tuovinen, J, 2002, p3)
Simplicity
The theoryThe human brain will make an unconscious effort to simplify visual information. Effective interfaces simplify the information for the
viewer to allow the user to quickly and easily process information.
In practiceLimit the amount of elements and data in one viewing to allow the
user to interpret the intended message.
ExampleThe following images show how unnecessary excess information
causes the user difficulty interpreting the message.(Chang, D, Dooley, L and Tuovinen, J, 2002, p3)
HomeHome
IntroductionIntroduction
BibliographyBibliography
BalanceBalance
ContinuationContinuation
ClosureClosure
Figure-GroundFigure-Ground
Focal PointFocal Point
InterpretationsInterpretations
Good FormGood Form
ProximityProximity
Select a topic…
SimilaritySimilarity
Simplicity
HarmonyHarmony
Gestalt Principles
Harmony
The theoryElements in a visual representation of data should all look like thy
belong together as a part of one whole visual representation.
In practiceUse elements that have some links to ensure a consistency through
the information that implies a link between the information.
ExampleInformation in this interface is harmonious. Consistent shapes and their locations show a clear link between information. Navigational
buttons are the same colour as the related information panel.
Harmony
The theoryElements in a visual representation of data should all look like thy
belong together as a part of one whole visual representation.
In practiceUse elements that have some links to ensure a consistency through
the information that implies a link between the information.
ExampleInformation in this interface is harmonious. Consistent shapes and their locations show a clear link between information. Navigational
buttons are the same colour as the related information panel.
HomeHome
IntroductionIntroduction
BibliographyBibliography
BalanceBalance
ContinuationContinuation
ClosureClosure
Figure-GroundFigure-Ground
Focal PointFocal Point
InterpretationsInterpretations
Good FormGood Form
ProximityProximity
Select a topic…
SimilaritySimilarity
SimplicitySimplicity
Harmony
Gestalt Principles
BibliographyChang, D, Dooley, L and Tuovinen, J (2002) Gestalt Theory in Visual Screen Design – A New Look at an Old Subject, Volume 26, Australian Computer Society Inc. Darlinghurst Australia
Intel.com (2008) Learn About Processors http://www.intel.com/en_AP/Consumer/Learn/Processors/index.htm Accessed 28/10/08 Johnson, J (2008) GUI bloopers 2.0 [electronic resource] : common user interface design don't and dos, Morgan Kaufmann Publishers, Boston
Saw, J (2000) 2D Design Notes http://daphne.palomar.edu/design/gestalt.html Accessed 10/08/08 Soegaard, M (2008) Gestalt Principles of Form Perception http://www.interaction-design.org/encyclopedia/gestalt_principles_of_form_perception.html Accessed 12/08/08 Twentyman, H (2005) NHS Visual Perception, Salisbury District Hospital, Salisbury, Wiltshire, http://www.salisbury.nhs.uk/informationforpatients/patientleaflets/occupationaltherapy/a4visualclosure.pdf Accessed 14/08/08
BibliographyChang, D, Dooley, L and Tuovinen, J (2002) Gestalt Theory in Visual Screen Design – A New Look at an Old Subject, Volume 26, Australian Computer Society Inc. Darlinghurst Australia
Intel.com (2008) Learn About Processors http://www.intel.com/en_AP/Consumer/Learn/Processors/index.htm Accessed 28/10/08 Johnson, J (2008) GUI bloopers 2.0 [electronic resource] : common user interface design don't and dos, Morgan Kaufmann Publishers, Boston
Saw, J (2000) 2D Design Notes http://daphne.palomar.edu/design/gestalt.html Accessed 10/08/08 Soegaard, M (2008) Gestalt Principles of Form Perception http://www.interaction-design.org/encyclopedia/gestalt_principles_of_form_perception.html Accessed 12/08/08 Twentyman, H (2005) NHS Visual Perception, Salisbury District Hospital, Salisbury, Wiltshire, http://www.salisbury.nhs.uk/informationforpatients/patientleaflets/occupationaltherapy/a4visualclosure.pdf Accessed 14/08/08
HomeHome
IntroductionIntroduction
Bibliography
BalanceBalance
ContinuationContinuation
ClosureClosure
Figure-GroundFigure-Ground
Focal PointFocal Point
InterpretationsInterpretations
Good FormGood Form
ProximityProximity
Select a topic…
SimilaritySimilarity
SimplicitySimplicity
HarmonyHarmony
Gestalt Principles