get jar digital now! preso
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Trends, marketing and data in the mobile app ecosystem. presentation by Patrick Mork, CMO of GetJar, at Digital Now! 2011TRANSCRIPT
Mobile Apps
Trends, Marketing and Value CreationPatrick Mork - CMO
GetJar – who we are
• Largest open app store (’05)
• 1.8 billion downloads
• 144,000 apps
• 190 countries, 2,500 handsets
• Distribution / AppVertising™
• $42M funding / Accel / TGM
• Silicon Valley, London, Vilnius
Some of our clients…
App usage is becoming universal• Over 8 billion apps were downloaded in 2010
• The global industry will be worth over $30 billion by 2015*
• 56% of users are male
• Largest age demo is 25-34 year olds– Followed by 34-44 year olds and 18-24
• Over 600,000 apps across the known apps stores
• More then 3,500 apps are being downloaded every second
*Juniper research Q4 2010** GetJar consumer poll of 2,500 consumers in Q1 2011
How do consumers engage with apps?
63% download
apps once / week35% using
apps more then 1 hour /
day Top categories SN, Games, News,
Weather, Music
GJ AppMeter Survey, March 20112,500 users
74% using apps more
then once per day30% claim to
use mobile web more then Web
Platforms: All about Android vs. iOS?
• 100M devices vs. well over 1.8 billion web enabled
• Consumers don’t always distinguish
• Web has innate advantages
• Smart brands already leverage web
Cross platform with a touch of WEB
App Appl And BB Web Java Symb Win GJ DLs
Facebook X X X X X X X 110M+
Ebuddy X X X X X X X 80M+
Opera X X X X X X X 50M+
Google X X X X X X X 18M+
Yahoo! X X X X 20M+
YouTube X X X X X X 8M+
Geography – Apps going global
• GetJar’s top market is India
• Content consumption varies by market
• Local content starting to be seen
• Pull of apps in EM even stronger then US / DM
• Phones as status symbols
Brands – Emergence of the first mobile only brands
About those Angry Birds
Money – show me the $....
• 2010 = $2.1 bln in app store revenue
• Apple alone 1.7
• 25% est. games
• 47% of games IAB
0%10%20%30%40%50%60%70%80%90% 82.7%
4.7%7.7% 4.9%
iPhoneAndroidBlackberryNokia Ovi
Percent share of app store revenues 2010: IHS Screendigest
Business models – why pay-before-you play doesn’t work
• Race to the bottom
• Devalues brands
• Only for DM’s
• Lacks trial
• Higher risk then in application billing
• Increased cost of advertising
Monetization trend: 3 possible models
Marketing: Significant trend in marketing spend on mobile
• Mobile ad spend in US to reach $1.1 bln in 2011 according to emarketer
• Set to grow by $19 billion from 2010 – 2015 according to Gartner
• 84% of consumers have downloaded apps with ads
• 21% purchase something after clicking a banner
Marketing: Translating into increased spend on apps
• Key verticals include: Search, games, productivity, entertainment, retail, automotive
• Realization that distribution alone no longer enough only 25% of apps discovered are found in app stores*
• However, performance metrics are changing from CPM / CPC to CPD and CPI
• Spend now including Android apps as natural next “big” category after iPhone – particularly in the US
$0.20
$0.25
$0.50
$0.20
$0.40
$0.80
$1.00
$2.00
CLICKClicks are not targeted to only
supported phones
VISIT (50%)Visitors must read the landing
page and click to download
DOWNLOAD (50%)Download starts
INSTALL (80%)Successful
install
ACTIVATE (50%)
Ad NetworkCost Per Click
Cost Per Download
Pay only when download starts
…and metrics must change to reflect performance
Multiple installations (SDK’s)
Optimization across multiple networks
Multiple contracts
Quest for performance will fuel consolidation, liquidation and aggregation
Optimizing across devices
Reporting across
multiple vendors
Marketing: Distribution trends
• Ecosystem fragmented with over 160 app stores• Different stores have different merchandising /
placement policies• Visibility has a massive affect on downloads up
to 10x or even 100x difference• Rankings by store differ on Apple marketing can
influence rankings on Android Market it can’t• Different stores have different levers of marketing• App stores must and will consolidate over next 24
months
20
Fragmentation is inherentPlatform iOS Android Rim Win 7 Symbian Java Palm
WW mkt share (sf)
16% 33% 14% 3% 31% N/A <3%
WW base 73.5M 40M± 80M± 2M 250M+ 2B+ 500k±
Apps 300,000+ 200,000+ 12,000± 8,000+ NA 70,000± 4,000+
Stores 1 8 5 1 100+ 100+ 1
Paid/free Free, CC Free, Checkout,
CB*
Free, CC, PP, CB
Free, CC, Some CB
Free, CB, CC, PP
Free, CB, CC, PP
Free, CC
OEM’s Apple HTC, Samsung,
SE, LG, Sharp,
Tosh, ZTE, Moto
Blackberry Samsung, Nokia,
HTC, Dell
Nokia (legacy SE, Samsung)
Samsung, SE, Nokia, LG,Moto,
Shapr, Tosh, ZTE
Palm, HP
tablets
OS versions
4 6 6 1 3 NA 2
Brand challenges
• Brands renown gives them natural advantage– 54% of our consumers have downloaded branded
apps
• However, expectations are higher of brands– 80% said quality of app affects brands trustworthiness
• Consumers also expect a similar experience across devices / OS’s
• Mobile is often isolated from rest of marketing• To succeed apps must be part of marketing mix
Easy to usebranded
interactive menu
Dynamic RSS feed with content fed in real-time from blog
Video, copy, images and other
content
Form to volunteer and participate at the
community and international level
Viral functionality encourages sharing content and mobile
app among networks
Donate options including Call-in,
Mail-in, Online and special “Donate
$10” now button
Salvation Army: Reach, Inform, educate and galvanize young audience
Marketing• Aggressive press campaign with mentions in USA Today
and other key publications• Viral marketing campaign to TSA base via Twitter and
Facebook• CRM / email campaign to TSA consumer base and
regional agencies• Premium placement, PR and CRM from App store
Partner GetJar use App it! Direct response link for cross platform distribution
Success Metrics to Date• Over 211,000 downloads to date; 150,000 in first month
alone• 6.2% click through to “Donate $10 Now”• 4.1% submissions to volunteer form
TSA: Marketing and results
Zynga / GetJar game launches
• Mafia Wars and Zynga Poker launches in Dec 2010
• Integrated marketing campaign including:
– Press– CPM mobile campaigns– Online cross promotion– Email blasts– Social media (Twitter / FB)– Feature placement on
GetJar
• Results:– Mafia Wars 900,000 dl’s in 6
weeks– Zynga Poker 100,000
(Android only)
Everyone’s got a phone! What should you do?
• Identify precisely your user and what they expect of your mobile service
• Determine brand vs. performance
• Select the platforms that best suit your strategy
• Integrate mobile fully in your overall marketing plans
• Dive in, collect data, analyze and start over!