gia: making gnutella-like p2p systems scalable

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GIA: Making Gnutella-like P2P GIA: Making Gnutella-like P2P Systems Scalable Systems Scalable Intel Research Seattle Intel Research Seattle Sylvia Ratnasamy, Lee Sylvia Ratnasamy, Lee Breslau, Breslau, Scott Shenker, and Nick Scott Shenker, and Nick Lanham Lanham

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GIA: Making Gnutella-like P2P Systems Scalable. Yatin Chawathe Intel Research Seattle. Sylvia Ratnasamy, Lee Breslau, Scott Shenker, and Nick Lanham. The Peer-to-peer Phenomenon. Internet-scale distributed system Distributed file-sharing applications E.g., Napster, Gnutella, KaZaA - PowerPoint PPT Presentation

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Page 1: GIA: Making Gnutella-like P2P Systems Scalable

GIA: Making Gnutella-like P2P GIA: Making Gnutella-like P2P Systems ScalableSystems Scalable

Intel Research SeattleIntel Research Seattle

Sylvia Ratnasamy, Lee Breslau, Sylvia Ratnasamy, Lee Breslau, Scott Shenker, and Nick LanhamScott Shenker, and Nick Lanham

Page 2: GIA: Making Gnutella-like P2P Systems Scalable

SIGCOMM 2003

The Peer-to-peer PhenomenonThe Peer-to-peer Phenomenon

Internet-scale distributed system– Distributed file-sharing applications

– E.g., Napster, Gnutella, KaZaA

File sharing is the dominant P2P app

Mass-market– Mostly music, some video, software

Page 3: GIA: Making Gnutella-like P2P Systems Scalable

SIGCOMM 2003

The ProblemThe Problem

Potentially millions of users– Wide range of heterogeneity

– Large transient user population

Existing search solutions cannot scale– Flooding-based solutions limit capacity

– Distributed Hash Tables (DHTs) not necessarily appropriate

Page 4: GIA: Making Gnutella-like P2P Systems Scalable

SIGCOMM 2003

Why Not DHTsWhy Not DHTs

Structured solution– Given a filename, find its location

Can DHTs do file sharing?– Probably, but with lots of extra work:

Caching, keyword searching

Do we need DHTs?– Not necessarily: Great at finding rare files,

but most queries are for popular files

Note: Not questioning the utility of DHTs in general, Note: Not questioning the utility of DHTs in general, merely for mass-market file sharingmerely for mass-market file sharing

Page 5: GIA: Making Gnutella-like P2P Systems Scalable

SIGCOMM 2003

Our Solution: GIAOur Solution: GIA

Unstructured, but take node capacity into account– High-capacity nodes have room for more

queries: so, send most queries to them

Will work only if high-capacity nodes:– Have correspondingly more answers, and

– Are easily reachable from other nodes

Page 6: GIA: Making Gnutella-like P2P Systems Scalable

SIGCOMM 2003

Make high-capacity nodes easily reachable– Dynamic topology adaptation

Make high-capacity nodes have more answers– One-hop replication

Search efficiently– Biased random walks

Prevent overloaded nodes– Active flow control

Make high-capacity nodes easily reachable– Dynamic topology adaptation

Make high-capacity nodes have more answers– One-hop replication

Search efficiently– Biased random walks

Prevent overloaded nodes– Active flow control

GIA DesignGIA Design

Query

Page 7: GIA: Making Gnutella-like P2P Systems Scalable

SIGCOMM 2003

Dynamic Topology AdaptationDynamic Topology Adaptation

Make high-capacity nodes have high degree (i.e., more neighbors)

Per-node level of satisfaction, S:– 0 no neighbors, 1 enough neighbors

– Function of: Node’s capacity ● Neighbors’ capacities

Neighbors’ degrees ● Their age

– When S << 1, look for neighbors aggressively

Page 8: GIA: Making Gnutella-like P2P Systems Scalable

SIGCOMM 2003

Simulation ResultsSimulation Results

Compare four systems– FLOOD: TTL-scoped, random topologies– RWRT: Random walks, random topologies– SUPER: Supernode-based search– GIA: search using GIA protocol suite

Metric:– Collapse point: aggregate throughput that

the system can sustain

Page 9: GIA: Making Gnutella-like P2P Systems Scalable

SIGCOMM 2003

QuestionsQuestions

What is the relative performance of the four algorithms?

Which of the GIA components matters the most?

How does the system behave in the face of transient nodes?

Page 10: GIA: Making Gnutella-like P2P Systems Scalable

SIGCOMM 2003

System PerformanceSystem Performance

0.00001

0.001

0.1

10

1000

0.01 0.1 1Replication Rate (percentage)

Co

lla

ps

e P

oin

t (q

ps

/no

de

)

GIA: N=10,000

SUPER: N=10,000

RW RT: N=10,000

FLOOD: N=10,000

GIA outperforms SUPER, RWRT & FLOOD by many GIA outperforms SUPER, RWRT & FLOOD by many orders of magnitude in terms of aggregate query loadorders of magnitude in terms of aggregate query load

% % %

Page 11: GIA: Making Gnutella-like P2P Systems Scalable

SIGCOMM 2003

Factor AnalysisFactor Analysis

Algorithm Collapse point

RWRT 0.0005

RWRT+OHR 0.005RWRT+BIAS 0.0015

RWRT+TADAPT 0.001RWRT+FLWCTL 0.0006

Algorithm Collapse point

GIA 7GIA – OHR 0.004GIA – BIAS 6

GIA – TADAPT 0.2

GIA – FLWCTL 2

No single component is useful by itself; the No single component is useful by itself; the combinationcombination of all of them is what makes GIA scalable of all of them is what makes GIA scalable

Page 12: GIA: Making Gnutella-like P2P Systems Scalable

SIGCOMM 2003

Transient BehaviorTransient Behavior

0.001

0.01

0.1

1

10

100

1000

10 100 1000 10000Per-node max-lifetime (seconds)

Co

llap

se

po

int

(qp

s/n

od

e)

replication rate = 1.0%

replication rate = 0.5%

replication rate = 0.1%

Static SUPER

Static RWRT (1% repl)

Even under heavy churn GIA outperforms the otherEven under heavy churn GIA outperforms the otheralgorithms by many orders of magnitudealgorithms by many orders of magnitude

Page 13: GIA: Making Gnutella-like P2P Systems Scalable

SIGCOMM 2003

SummarySummary

GIA: scalable Gnutella– 3–5 orders of magnitude improvement in

system capacity

Unstructured approach is good enough!– DHTs may be overkill

– Incremental changes to deployed systems

Status: Prototype implementation deployed on PlanetLab