giaf usa winter 2015

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UPCOMING TALKS

Q&A: Trends in mobile gaming marketing, UA and analytics in 2016Filippo De Rose, Business Performance Manager at 99Games

Measuring Collaboration in a Multiplayer GameDeirdre Kerr – Associate Research Scientist at Educational Testing Service (ETS)

The secrets to successful F2P ad monetization: An analytics perspectiveMark Robinson, CEO at deltaDNA

Measuring Collaboration in a Multiplayer Game

Deirdre Kerr & Jessica Andrews Educational Testing Service

12/10/2015

What We Do

4

Awesome!

Learning Sciences Data Mining

StatisticsBehavioral Analytics

Goals

Develop a methodology for scaling qualitative analytics Interpretable, actionable information

About individual behavior

Without requiring in-person observations

Define collaborative behavior Often defined as team performance

Different definitions in different contexts

Develop a measure of collaboration Based on behaviors

Independent of performance

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Why Collaboration?

Traditionally qualitative Reflected in problem solving process (not result)

Not measurable outside behaviors

Worthwhile problem Of concern to employers

Unclear impact on performance

No good preexisting measures

Actionable information Remediation

Incentives

Accurate scoring of individuals in a group

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Example Environment

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Generate an Ontology

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Expand to a Behavioral Ontology

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LegendNode ShapesOvals = latent or calculated variablesRounded Rectangles = inferred actionsRectangles = observed actions

Node ColorsLight Gray = task independentDark Gray = task dependent

Expand to a Cognitively Enhanced Ontology

Extract Features

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Create Chains-of-Evidence

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Action Set Label

Action Set Label

I-TAF FrameworkOverview

Bayesian Networks

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Action Set Label Frequency

Frequent

Average

Rare

Collaborative Skill

Excellent

Good

Fair

Poor

Action Set Label Occurrence

Present

Absent

Learned

Predicted/

Measured

Calculated

Using I-TAF with a Different Game

Use the same ontology & behavioral ontology

Update dark gray nodes in the cognitively enhanced ontology To represent different affordances in the

new game

Update features

Update chains-of-evidence To extract the SAME action set labels

Use the same model (Bayesian Network)

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Thank You!

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Deirdre [email protected]

Jessica [email protected]

The secrets to successful F2P ad monetization: An analytics perspective

● The only deep data analytics platform dedicated to games

● End-to-end toolkit to optimize & manage engagement, retention, & monetization

deltaDNA: powered by deep data

The evolution of analytics

The secrets to success: why players are leaving

Grinder: Set your strategyThe secrets to success: personalization

THE STATE OF PLAY

• Interstitial are the most commonly shown type of ad • It is most common for interstitial ads to be combined with rewarded ads

The state of play

Most popular advert types

● Average certainty that the right approach is being taken: 54%

The state of play

The state of play

Developer concerns about in-game advertising

● Larger games are more confident in their approach

The state of play

APPROACH TOWARDS ADVERTISING

• Developers are cautious of using advertising, and their approach is varied

The approach taken towards advertising in games

Approach towards advertising

● Games with high ad revenues are more aggressive with ads. These games are

more likely to target casual players, and player numbers are lower

Approach towards advertising

● Games with higher confidence use segmentation. Their revenue from ads is lower than average, but they may be more focused on protecting IAP revenue

● Less confident games advertise more aggressively

Approach towards advertising

● There’s not much difference across genres in whether payers see ads

● Action games are less aggressive with ad serving

Approach towards advertising

THE SECRETS TO SUCCESS

● Focus on the overall monetization strategy is needed ● Data is at the heart of the solution

The secrets to success: developer recommendations

“Think of your game as a marketplace: focus

on integrating monetization strategies as a

joined up component of gameplay”

The secrets to success: Seeing your game as a marketplace

• Uncertainty in the approach towards advertising shows a lack of analytics reporting

• Unnecessary caution & fear of frightening off players with advertising

• Developers don’t have the correct tools to optimize their monetization strategies

• There is opportunity to increase ad density and improve ad revenues

• Developers should match the ad format to the right player

Successful F2P ad monetization: key insights

Q&A SESSION

Trends in mobile gaming marketing, UA and analytics in 2016

Filippo De Rose, Business Performance Manager at 99Games

David Zemke, VP of Business Development at deltaDNA

JOIN IN THE CONVERSATION PARTICIPATE IN THE NEXT GIAF

GIAF on LinkedInwww.deltadna.com/giaf

[email protected]