global cloud gaming market 2016-2020

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Global Cloud Gaming Market 2016-2020 Commenting on the report, an analyst from Technavio’s team said: “Increased subscription for the free-to-play model is a key trend in the market. This model allows gamers to gain free access to limited levels of games. Most gamers opt for subscriptions after the free levels are cleared, in turn, converting free users to premium paid users. ” Brought to you by:

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Page 1: Global Cloud Gaming Market 2016-2020

Global Cloud Gaming Market 2016-2020Commenting on the report, an analyst from Technavio’s team said: “Increased subscription for the free-to-play model is a key trend in the market. This model allows gamers to gain free access to limited levels of games. Most gamers opt for subscriptions after the free levels are cleared, in turn, converting free users to premium paid users. ”

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Page 2: Global Cloud Gaming Market 2016-2020

ABSTRACTThe introduction and popularity of PCs and electronic devices and the rise of the internet have led to the development and commercialization of gaming across the globe. Individuals are passionate about interactive entertainment in the form of games, which have different genres and offer different user experiences in a broad variety of platforms.

Individuals require platforms such as TVs, consoles, mobile devices, and PCs to play video games. Various types of games are available for various kinds of gaming platforms. They are available in two major formats: physical and digital. Games in the physical format are played through physical discs while those in the digital format are downloaded or are cloud-based.

Technavio’s analysts forecast the global gaming market to grow at a CAGR of 29.33% during the period 2016-2020.

Covered in this report

The report covers the present scenario and the growth prospects of the global cloud gaming market for 2016-2020. To calculate the market size, the report considers the revenue generated from the web-based subscription of cloud-based gaming.

The market is divided into the following segments based on geography:AmericasAPACEMEA

Page 3: Global Cloud Gaming Market 2016-2020

ABSTRACTTechnavio's report, Global Cloud Gaming Market 2016-2020, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market.

Key vendorsG-ClusterNvidiaPlayGigaSony Computer EntertainmentUbisoft EntertainmentOther prominent vendorsAmazonCiiNOWCrytekGamingCloudGoogleHappy CloudIBMMicrosoftNintendoPlaycast Media SystemsSamsung Electronics

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Length Publisher Published Date

57 Pages TechNavio – Infiniti Research May 27, 2016

Table of ContentsPART 01: Executive summaryPART 02: Scope of the reportPART 03: Market research methodologyPART 04: IntroductionPART 05: Market descriptionPART 06: Market landscapePART 07: Global gaming marketPART 08: Geographical segmentationPART 09: Buying criteriaPART 10: Market attractivenessPART 11: Key leading countriesPART 12: Market driversPART 13: Impact of driversPART 14: Market challengesPART 15: Impact of drivers and challengesPART 16: Market trendsPART 17: Vendor landscape

Learn more about this report

Page 5: Global Cloud Gaming Market 2016-2020

ABOUT THE PUBLISHER

TechNavio - Infiniti Research Ltd. is a ground breaking technology advisory and research firm with comprehensive international coverage. They focus sharply on emerging tech trends that can direct the makeup of the market.

TechNavio identifies the trends by applying a combination of qualitative and quantitative methods in its proprietary research practices. They build breakdowns throughout market segments and geographies based on the trends seen. These breakdowns and analyses are applied to assist their customers in identifying fresh and already existing opportunities in their markets.

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