globalcommand series - historical board gaming games/global games/1936...yavuz. some really fun...
TRANSCRIPT
Welcome to Turkey at War (TAW). In this
set you receive a large force of grey Turkish
units, including the 3D-printed battlecruiser
Yavuz. Some really fun changes are part of
this set. Turkish participation was too important
to leave to a single die roll, so in this expansion
we’ve added some more complex influence
rules. We also let players manage Turkey as an
independent country run by the Italian player.
That’s right – we wanted more options for Italy
and more of an independent attitude for Turkey
– one with a more Mediterranean and Middle
East focus. We think you’re really going to like
it!!
GLOBALCOMMAND SERIES
2
TURKEY AT WAR
A Global War 1936-1945 Expansion
By Mark Movel & Will Henson
Introduction
When World War One ended, the war did not end for Turkey. The war for
Independence had just begun. Secret agreements between Britain and France
to divide up the crumbling Ottoman Empire among themselves created a
Turkish republic that did not enjoy popular support. Opposing factions looked
to Germany, idealizing their power and influence. The Workers Party of
Turkey leaned toward the Commintern. After losing territory in World War I
some elements of Turkish government saw World War II as an opportunity to
regain areas lost to Britain and to take Turkish-speaking areas in the Soviet
3
Set Contents
7 Infantry
3 Artillery
1 Cavalry
1 Light Armor
1 Fighter
1 Medium Bomber
1 Destroyer
1 Submarine
1 Coastal Submarine
1 Coastal Artillery Marker
1 Mountain Infantry Marker
1 Minor Factory Marker
1 Battlecruiser (Yavuz) (3D Printed)
8 Turkish Roundels
4 Partisan Markers
Historical Overview
Union. Other elements inside Turkey considered the war a chance to solidify their positions with the
Allies to restore a secular power within Turkey. The minority communist faction wanted the Russians
to support their movement within the Communist party to expand their power. And thus, the stage
was set for Turkey to take sides in the war.
1.0 Overview: All three Alliances (Axis, Allies and
Comintern) may attempt to Align Turkey by influencing
and supporting the various factions inside the country.
Turkish Independent Republic (Allied Influence)
Turkish Nationalists (Axis Influence)
Turkish Communist Party (Comintern Influence)
1.1 Influence: Several nations have the option to influence Turkey. These are Germany & Italy
(Axis), Britain & France (Allies) and the Soviet Union (Comintern). No other nation may attempt
influence. This replaces Turkish Alignment rules in GW1936-1945 rules.
1.2 At the start of each player’s turn he or she may attempt to gain an influence point by paying 2
IPP and rolling a D12. Each Alliance keeps track of its total influence by placing chips beneath a
Turkish roundel off board.
Allied Success: 1-3
Axis Success: 1-3
Comintern Success: 1-3
4
1.0 Turkish Alignment
Influence Modifiers Table 1-1
1.3 Successful Influence: When an Alliance has four
Influence Points Turkey will become an independent player country run by Italy (if Axis), France/Free France (if Allied) or the USSR (if Comintern) regardless of who paid for the final influence. No further influence may be attempted.
1.4 Lend-Lease: Nations may lend-lease to Turkey
even if it is not at war with another nation. This lend-lease is added to the Turkish forces and is placed in Istanbul. Any IPPs lent to Turkey are set aside and may not be spent until Turkey is Aligned.
1.5 Turkey as a Player Country
(a) National Reference Sheet: Refer to the Turkish National Reference sheet to run Turkey as an independent player country. (b) Builds: Turkey may build off the Minor Build Chart. Once it has Aligned it may build off the chart of the Major Power it has Aligned with (except for advanced technology). (c) Declaration of War: Even if Turkey becomes Aligned to a Major Power an independent Turkey is not forced to declare war and can remain neutral until it wishes to. Other nations can declare war on Turkey as per Global War Rules.
1.6 Greece: If Turkey becomes Axis Aligned, Greece will immediately become Allied Aligned.
1.7 Transcaucasia: On the turn that Germany is at war with the
same Major Power as Turkey place 2 German-Controlled Partisans in Transcaucasia. These represent Armenian nationalists. If the Allies or Comintern Align Turkey, Germany may make Partisan generation rolls in Transcaucasia each turn (on a 12). If Armenian nationalists capture Transcaucasia it is immediately German-Aligned.
5
Player lends IPPs or at least 1 military unit to Turkey in the turn: +1
German or Italian Possession of Suez Canal, Crete, Malta, Azerbaijan, Iraq, Syria or Transcaucasia: +1 each
Comintern Possession of : Suez, Crete, Azerbaijan, Iraq, Greece, Bulgaria: +1 each
Allied Possession of Bulgaria, Greece: +1 each
1.8 5th Column: Special Ability: Turkey may influence anti-colonial and separatist
movements in Syria, Iraq, Azerbaijan (Persia), Crete and Cyprus and Transcaucasia. Turkey may make one free Partisan generation roll each turn in one of these areas and is successful on an 11-12. They may pay 1 IPP to make rolls in additional areas. During any Combat Movement phase Turkey may combine two partisans to form a militia. After conquering any of these zones Turkey may place units there as if they were Turkish Home Country. Partisan capture of a zone does not amount to a declaration of war by Turkey.
Example: Turkey generates two Partisans in Free French Syria and combines them into a
Militia. There are no Free French units there so Syria immediately is considered to be Turkish Home Country. There is no declaration of war by Turkey (since the action was in theory undertaken by separatists within Syria). France is robbed of a colony.
1.9 Battlecruiser Yavuz: The Turkish battle cruiser Yavûz Sultân
Selîm was left over from World War I. The 25,000 ton ship war armed with ten 280mm guns and a host of 150mm and 88mm secondary guns.
Shore Bombardment: 3
Not a Capital Ship: The Yavuz takes only one hit to destroy.
Selimiye Mosque, built by Sinan in 1575. Edirne, Turkey.
6
Unit Attack Defense Move Cost
Yavûz 7 7 2 NA
Revised Turkish set-ups can be used regardless of whether or not a player chooses to implement the Axis Turkey scheme. Set up Turkish units in 1936. On the January turn of each year add any forces to the zones as show on table TAW 2-1
Table 2-1
Expansion Compatibility
Oil Wars: Turkey, like other nations, requires oil. If playing with this expansion give Turkey 3 Oil
Reserves in Ankara.
Partisans: Rules 1.7 and 1.8 are for use with the Partisans Expansion.
7
2.0 Revised Turkish Set Ups
Year Istanbul Ankara Kars SZ52 SZ35
1936
Minor Factory
Coastal Artillery
(SZ52)
Artillery
3 Infantry
Artillery
Mtn Infantry
Fighter
Militia
Cavalry
Yavûz *
Naval Base
Coastal
Submarine
Naval Base
1937
1938
1939
Add
2 Infantry
1940
Add 1 Fighter
and 1 Medium
Bomber
Add 1 Infantry
1941 Add 1 Infantry
1942
and later Add 1 Infantry
Add 1
Destroyer
© Historical Board Gaming
INCOME AND PRODUCTION (Industrial Production Points)
TURKEY OVERVIEW
Player Influence Turkey is influenced as per TAW 1.0 and is not playable until Controlled/Aligned.
Victory
Objectives Turkey has no independent victory objectives
War Status Turkey begins all scenarios as neutral
Surrender
Conditions When Istanbul is Enemy-possessed.
Declaring War Once Controlled, Turkey may declare war on any nation. Turkey can choose to
remain neutral even if Aligned.
Builds Once Turkey Aligns to a Major Power it can build off its build chart as per TAW 1.5.
Greece If Turkey becomes Axis Aligned (i.e. its at war with the same Major Power as
Germany, Japan or Italy), Greece will immediately become Allied Aligned.
Armenia Armenia is subject to special partisan rules as per TAW 1.7
5th Column Turkey can influence events in the region as per TAW 1.8
Cyprus +1
Crete +1
Suez Canal +1
Syria +1
Southern Iran +1
WARTIME BONUS INCOME
Peacetime Income and Starting Money Wartime Income
1 3
Global War 1936-1945 - The Ultimate
War Game
Welcome to the Global War game family. Global War is
a strategic level war game - one of the most heavily
supported and expanded games on the market. Visit
our website to see our full line of games, expansions,
markers, units and other accessories.
You can find Global War 1936-1945 here.
You can view our Global War expansion sets here.
You can view more Global War expansion sets here.
Historical Board Gaming.com Historical Board Gaming.Eu