going places with words going to word box space · going places with words picture it word box...
TRANSCRIPT
GameGame©
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Going Places with Words
Going to Space
Word Boxestimateexpanded forminverse operationsperiodroundstandard formthousandsword form
For 2 players
Materials
• 1 red playing piece
• 1 blue playing piece
• Clue Cards
• 1 number cube
How to Play
1. Put your playing piece on START.
2. Toss the number cube, and move that many spaces.
3. If you land on one of these spaces:
Blue Space Follow the directions.
Red Space Take a Clue Card from the pile. Read the question.
If you answer correctly, keep the card. If you do not, return the
card to the bottom of the pile.
4. Collect at least 5 Clue Cards. Move around the track
as many times as you need to.
5. When you have 5 Clue Cards, follow the
closest center path to reach FINISH.
You must reach FINISH by exact count.
6. Th e fi rst player to reach FINISH wins.
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Chapter 1 4A
Chapter 1Vocabulary Game
1-19 Game DirectionsChapter Resources© Houghton Mifflin Harcourt Publishing Company
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Going Places with words
Picture It Word BoxDistributive Propertyestimatefactorpartial productplace valueproductregroupround
For 3 to 4 players
Materials
• timer
• sketch pad
How to Play
1. Take turns to play.
2. To take a turn, choose a word from the Word Box,
but do not tell the word to the other players.
3. Set the timer for 1 minute.
4. Draw pictures and numbers to give clues about the word.
5. The first player to guess the word before time runs out gets 1 point.
If that player can use the word in a sentence, he or she gets 1 more
point. Then that player gets a turn choosing a word.
6. The first player to score 10 points wins.
Chapter 2 62A
Chapter 2Vocabulary Game
2-3 Game DirectionsChapter Resources© Houghton Mifflin Harcourt Publishing Company
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Hou
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Pur
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Going Places with words
Word BoxAssociative Property of MultiplicationCommutative Property of Multiplicationcompatible numbersestimatefactorpartial productplace valueregroup
For 3 to 4 players
Materials
• 1 set of word cards
How to Play
1. Put the cards face-down in rows. Take turns to play.
2. Choose two cards and turn them face-up.
• If the cards show a word and its meaning, it’s a match.
Keep the pair and take another turn.
• If the cards do not match, turn them back over.
3. The game is over when all cards have been matched. The players
count their pairs. The player with the most pairs wins.
Matchup
Chapter 3 144A
Chapter 3Vocabulary Game
3-3 Game DirectionsChapter Resources© Houghton Mifflin Harcourt Publishing Company
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Hou
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Har
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Com
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• ©
Mel
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Going Places with words
Pick ItFor 3 to 4 players
Materials
• 4 sets of word cards.
How to Play
1. Each player is dealt 5 cards. The remaining cards are a draw pile.
2. To take a turn, ask any player if he or she has a word that matches
one of your word cards.
3. If the player has the word, he or she gives the card to you, and you
must define the word.
• If you are correct, keep the card and put the matching pair in
front of you. Take another turn.
• If you are wrong, return the card. Your turn is over.
4. If the player does not have the word, he or she answers, “Pick it.”
Then you take a card from the draw pile.
5. If the card you draw matches one of your word cards, follow the
directions for Step 3 above. If it does not, your turn is over.
6. The game is over when one player has no cards left. The player
with the most pairs wins.
Word Boxc ompatible numbersDistributive Propertydividenddivisormultiplepartial quotientquotientremainder
Chapter 4 196A
Chapter 4Vocabulary Game
4-3 Game DirectionsChapter Resources© Houghton Mifflin Harcourt Publishing Company
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Hou
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Dm
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Pic
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Going Places with words
Guess the Word Word Boxcommon factorcommon multiplecomposite numberdivisiblefactorprime numberpatternterm
For 3 to 4 players
Materials
• timer
How to Play
1. Take turns to play.
2. Choose a math term, but do not say it aloud.
3. Set the timer for 1 minute.
4. Give a one-word clue about your term. Give each player
one chance to guess the term.
5. If nobody guesses correctly, repeat Step 4 with a different
clue. Repeat until a player guesses the term or time runs out.
6. The player who guesses your term gets 1 point. If the player
can use the word in a sentence, he or she gets 1 more point.
Then that player gets a turn.
7. The first player to score 10 points wins.
Chapter 5 278A
Chapter 5Vocabulary Game
5-3 Game DirectionsChapter Resources© Houghton Mifflin Harcourt Publishing Company
© H
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Going to San Francisco
Word Boxbenchmarkcommon denominatordenominatorequivalent fractionsfractionmultiplenumeratorsimplest form
For 2 to 4 players
Materials • 3 of one color per player: red, blue,
green, and yellow playing pieces
• 1 number cube
How to Play 1. Put your 3 playing pieces in the START circle of the same color.
2. To get a playing piece out of START, you must toss a 6.
• If you toss a 6, move 1 of your playing pieces to the same-colored
circle on the path.
• If you do not toss a 6, wait until your next turn.
3. Once you have a playing piece on the path, toss the
number cube to take a turn. Move the playing piece
that many tan spaces. You must get all three
of your playing pieces on the path.
4. If you land on a space with a question,
answer it. If you are correct, move ahead
1 space.
5. To reach FINISH, you must move your
playing piece up the path that is the same
color as your playing piece. Th e fi rst player to get all
three playing pieces on FINISH wins.
Going Places with words GameGame
Chapter 6 326A
Chapter 6Vocabulary Game
6-3 Game DirectionsChapter Resources© Houghton Mifflin Harcourt Publishing Company
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Hou
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Har
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Com
pany
Going Places with words
BingoFor 3 to 6 players
Materials
• 1 set of word cards
• 1 Bingo board for each player
• game markers
How to Play
1. The caller chooses a card and reads the definition. Then the
caller puts the card in a second pile.
2. Players put a marker on the word that matches the definition
each time they find it on their Bingo boards.
3. Repeat Steps 1 and 2 until a player marks 5 boxes in a line going
down, across, or on a slant and calls “Bingo.”
4. Check the answers. Have the player who said “Bingo” read the
words aloud while the caller checks the definitions on the cards
in the second pile.
Word BoxAssociative Property of AdditionCommutative Property of Additiondenominatorfractionmixed numbernumeratorsimplest formunit fraction
Chapter 07 384A
Chapter 7Vocabulary Game
7-3 Game DirectionsChapter Resources© Houghton Mifflin Harcourt Publishing Company
GameGameGoing Places with Words©
Hou
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Com
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Pick It Word Boxestimateexpanded forminverse operationsperiodroundstandard formthousandsword form
For 3 players
Materials
• 4 sets of word cards
How to Play
1. Each player is dealt 5 cards. Th e remaining cards are
a draw pile.
2. To take a turn, ask any player if he or she has a word
that matches one of your word cards.
3. If the player has the word, he or she gives you the word
card, and you must give the defi nition of the word.
• If you are correct, keep the card and put the matching pair
in front of you. Take another turn.
• If you are wrong, return the card. Your turn is over.
4. If the player does not have the word, he or she answers,
“Pick it.” Th en you take a card from the draw pile.
5. If the card you draw matches one of your word cards,
follow the directions for Step 3 above.
If it does not, your turn is over.
6. Th e game is over when one player
has no cards left. Th e player with
the most matches wins.
Chapter 8 454A
Chapter 8Vocabulary Game
8-3 Game DirectionsChapter Resources© Houghton Mifflin Harcourt Publishing Company
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Hou
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Thin
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Going Places with words
For 2 to 3 players
Materials
• 1 set of word cards
How to Play
1. Put the cards face-down in rows. Take turns to play.
2. Choose two cards and turn them face-up.
• If the cards show a word and its meaning. it’s a match.
Keep the pair and take another turn.
• If the cards do not match, turn them back over.
3. The game is over when all cards have been matched. The
players count their pairs. The player with the most pairs wins.
Word Boxcomparedecimaldecimal pointeq uivalent
decimalseq uivalent
fractionshundredthtenthwhole
Matchup
Chapter 9 494A
Chapter 9Vocabulary Game
9-3 Game DirectionsChapter Resources© Houghton Mifflin Harcourt Publishing Company
GameGame©
Hou
ghto
n M
ifflin
Har
cour
t P
ublis
hing
Com
pany
Going Places with words
Word Boxacute angleintersecting lineslineline of symmetryline segmentobtuse angleparallel linesparallelogramperpendicular linespointrectanglerhombusright anglesquarestraight angletrapezoid
For 2 players
Materials
• 1 red playing piece
• 1 blue playing piece
• 1 number cube
How to Play
1. Each player chooses a playing piece and puts it on START.
2. Toss the number cube to take a turn. Move your playing piece
that many spaces.
3. If you land on these spaces:
White Space Tell the meaning of the math term or use it in a
sentence. If your answer is correct, jump to the next space with the
same term.
Green Space Follow the directions printed in the space.
If there are no directions, stay where you are.
4. Th e fi rst player to reach FINISH by exact count wins.
Going to a Botanical Garden
© H
ough
ton
Miff
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Pub
lishi
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Chapter 10 548A
Chapter 10Vocabulary Game
10-3 Game DirectionsChapter Resources© Houghton Mifflin Harcourt Publishing Company
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Hou
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Har
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• ©
Cor
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Going Places with words
Picture It For 3 to 4 players
Materials
• timer
• sketch pad
How to Play
1. Take turns to play.
2. To take a turn, choose a word from the Word Box, but do
not tell the word to the other players.
3. Set the timer for 1 minute.
4. Draw pictures and numbers on the sketch pad to give clues
about the word. Do not use words.
5. The first player to guess the word before time runs out gets
1 point. If that player can use the word in a sentence, he or
she gets 1 more point. Then that player gets a turn choosing
a word.
6. The first player to score 10 points wins.
Word Boxacute angleclockwisecounterclockwisedegree(°)protractor rayright anglevertex
Chapter 11 600A
Chapter 11Vocabulary Game
11-3 Game DirectionsChapter Resources© Houghton Mifflin Harcourt Publishing Company
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Hou
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ifflin
Har
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ublis
hing
Com
pany
• (
bg)
©C
omst
ock/
Get
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ages
Going Places with words
Bingo For 3 to 6 players
Materials
• 1 set of word cards
• 1 Bingo board for each player
• game markers
How to Play
1. The caller chooses a card and reads the
definition. Then the caller puts the
card in a second pile.
2. Players put a marker on the word
that matches the definition each
time they find it on their Bingo
boards.
3. Repeat Steps 1 and 2 until a player
marks 5 boxes in a line going
down, across, or on a slant and
calls “Bingo.”
4. Check the answers. Have the
player who said “Bingo”
read the words aloud
while the caller checks
the definitions on
the cards in the
second pile.
Word Boxcupfluid ouncegallonhalf gallonkilometerline plotliquid volumemilemillilitermillimeterouncepintpoundquartsecondton
Chapter 12 640A
Chapter 12Vocabulary Game
12-3 Game DirectionsChapter Resources© Houghton Mifflin Harcourt Publishing Company
GameGameGoing Places with Words©
Hou
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Har
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Word Boxareabase, bcentimeterformulaheight, hmeterperimetersquare unit
Guess the WordFor 3 to 4 players
Materials
• timer
How to Play
1. Take turns to play.
2. Choose a math term, but do not say it aloud.
3. Set the timer for 1 minute.
4. Give a one-word clue about your turn. Give each player
one chance to guess the terms.
5. If nobody guesses correctly, repeat Step 4 with a diff erent clue.
Repeat until a player guesses the term or time runs out.
6. Th e player who guesses gets 1 point. If the player
can use the word in a sentence, he or she gets 1 more point.
Th en that player gets a turn choosing a word.
7. Th e fi rst player to score 10 points wins.
Chapter 13 716A
Chapter 13Vocabulary Game
13-3 Game DirectionsChapter Resources© Houghton Mifflin Harcourt Publishing Company