going places with words going to word box space · going places with words picture it word box...

13
Game Game © Houghton Mifflin Harcourt Publishing Company Going Places with Words Going to Space Word Box estimate expanded form inverse operations period round standard form thousands word form For 2 players Materials 1 red playing piece 1 blue playing piece Clue Cards 1 number cube How to Play 1. Put your playing piece on START. 2. Toss the number cube, and move that many spaces. 3. If you land on one of these spaces: Blue Space Follow the directions. Red Space Take a Clue Card from the pile. Read the question. If you answer correctly, keep the card. If you do not, return the card to the bottom of the pile. 4. Collect at least 5 Clue Cards. Move around the track as many times as you need to. 5. When you have 5 Clue Cards, follow the closest center path to reach FINISH. You must reach FINISH by exact count. 6. e first player to reach FINISH wins. © Houghton Mifflin Harcourt Publishing Company • Image Credits: (bg) ©Datacraft Co Ltd/Getty Images; (b) ©Corbis Chapter 1 4A Chapter 1 Vocabulary Game 1-19 Game Directions Chapter Resources © Houghton Mifflin Harcourt Publishing Company

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Page 1: Going Places with Words Going to Word Box Space · Going Places with words Picture It Word Box Distributive Property estimate factor partial product place value product regroup round

GameGame©

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Going Places with Words

Going to Space

Word Boxestimateexpanded forminverse operationsperiodroundstandard formthousandsword form

For 2 players

Materials

• 1 red playing piece

• 1 blue playing piece

• Clue Cards

• 1 number cube

How to Play

1. Put your playing piece on START.

2. Toss the number cube, and move that many spaces.

3. If you land on one of these spaces:

Blue Space Follow the directions.

Red Space Take a Clue Card from the pile. Read the question.

If you answer correctly, keep the card. If you do not, return the

card to the bottom of the pile.

4. Collect at least 5 Clue Cards. Move around the track

as many times as you need to.

5. When you have 5 Clue Cards, follow the

closest center path to reach FINISH.

You must reach FINISH by exact count.

6. Th e fi rst player to reach FINISH wins.

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Chapter 1 4A

Chapter 1Vocabulary Game

1-19 Game DirectionsChapter Resources© Houghton Mifflin Harcourt Publishing Company

Page 2: Going Places with Words Going to Word Box Space · Going Places with words Picture It Word Box Distributive Property estimate factor partial product place value product regroup round

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Going Places with words

Picture It Word BoxDistributive Propertyestimatefactorpartial productplace valueproductregroupround

For 3 to 4 players

Materials

• timer

• sketch pad

How to Play

1. Take turns to play.

2. To take a turn, choose a word from the Word Box,

but do not tell the word to the other players.

3. Set the timer for 1 minute.

4. Draw pictures and numbers to give clues about the word.

5. The first player to guess the word before time runs out gets 1 point.

If that player can use the word in a sentence, he or she gets 1 more

point. Then that player gets a turn choosing a word.

6. The first player to score 10 points wins.

Chapter 2 62A

Chapter 2Vocabulary Game

2-3 Game DirectionsChapter Resources© Houghton Mifflin Harcourt Publishing Company

Page 3: Going Places with Words Going to Word Box Space · Going Places with words Picture It Word Box Distributive Property estimate factor partial product place value product regroup round

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Going Places with words

Word BoxAssociative Property of MultiplicationCommutative Property of Multiplicationcompatible numbersestimatefactorpartial productplace valueregroup

For 3 to 4 players

Materials

• 1 set of word cards

How to Play

1. Put the cards face-down in rows. Take turns to play.

2. Choose two cards and turn them face-up.

• If the cards show a word and its meaning, it’s a match.

Keep the pair and take another turn.

• If the cards do not match, turn them back over.

3. The game is over when all cards have been matched. The players

count their pairs. The player with the most pairs wins.

Matchup

Chapter 3 144A

Chapter 3Vocabulary Game

3-3 Game DirectionsChapter Resources© Houghton Mifflin Harcourt Publishing Company

Page 4: Going Places with Words Going to Word Box Space · Going Places with words Picture It Word Box Distributive Property estimate factor partial product place value product regroup round

GGGGaaGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGaaaaaaaaaaaaa eeeeemmeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeemmmmmmmmmmmmmmmmmGameGame©

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Going Places with words

Pick ItFor 3 to 4 players

Materials

• 4 sets of word cards.

How to Play

1. Each player is dealt 5 cards. The remaining cards are a draw pile.

2. To take a turn, ask any player if he or she has a word that matches

one of your word cards.

3. If the player has the word, he or she gives the card to you, and you

must define the word.

• If you are correct, keep the card and put the matching pair in

front of you. Take another turn.

• If you are wrong, return the card. Your turn is over.

4. If the player does not have the word, he or she answers, “Pick it.”

Then you take a card from the draw pile.

5. If the card you draw matches one of your word cards, follow the

directions for Step 3 above. If it does not, your turn is over.

6. The game is over when one player has no cards left. The player

with the most pairs wins.

Word Boxc ompatible numbersDistributive Propertydividenddivisormultiplepartial quotientquotientremainder

Chapter 4 196A

Chapter 4Vocabulary Game

4-3 Game DirectionsChapter Resources© Houghton Mifflin Harcourt Publishing Company

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Going Places with words

Guess the Word Word Boxcommon factorcommon multiplecomposite numberdivisiblefactorprime numberpatternterm

For 3 to 4 players

Materials

• timer

How to Play

1. Take turns to play.

2. Choose a math term, but do not say it aloud.

3. Set the timer for 1 minute.

4. Give a one-word clue about your term. Give each player

one chance to guess the term.

5. If nobody guesses correctly, repeat Step 4 with a different

clue. Repeat until a player guesses the term or time runs out.

6. The player who guesses your term gets 1 point. If the player

can use the word in a sentence, he or she gets 1 more point.

Then that player gets a turn.

7. The first player to score 10 points wins.

Chapter 5 278A

Chapter 5Vocabulary Game

5-3 Game DirectionsChapter Resources© Houghton Mifflin Harcourt Publishing Company

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Going to San Francisco

Word Boxbenchmarkcommon denominatordenominatorequivalent fractionsfractionmultiplenumeratorsimplest form

For 2 to 4 players

Materials • 3 of one color per player: red, blue,

green, and yellow playing pieces

• 1 number cube

How to Play 1. Put your 3 playing pieces in the START circle of the same color.

2. To get a playing piece out of START, you must toss a 6.

• If you toss a 6, move 1 of your playing pieces to the same-colored

circle on the path.

• If you do not toss a 6, wait until your next turn.

3. Once you have a playing piece on the path, toss the

number cube to take a turn. Move the playing piece

that many tan spaces. You must get all three

of your playing pieces on the path.

4. If you land on a space with a question,

answer it. If you are correct, move ahead

1 space.

5. To reach FINISH, you must move your

playing piece up the path that is the same

color as your playing piece. Th e fi rst player to get all

three playing pieces on FINISH wins.

Going Places with words GameGame

Chapter 6 326A

Chapter 6Vocabulary Game

6-3 Game DirectionsChapter Resources© Houghton Mifflin Harcourt Publishing Company

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Going Places with words

BingoFor 3 to 6 players

Materials

• 1 set of word cards

• 1 Bingo board for each player

• game markers

How to Play

1. The caller chooses a card and reads the definition. Then the

caller puts the card in a second pile.

2. Players put a marker on the word that matches the definition

each time they find it on their Bingo boards.

3. Repeat Steps 1 and 2 until a player marks 5 boxes in a line going

down, across, or on a slant and calls “Bingo.”

4. Check the answers. Have the player who said “Bingo” read the

words aloud while the caller checks the definitions on the cards

in the second pile.

Word BoxAssociative Property of AdditionCommutative Property of Additiondenominatorfractionmixed numbernumeratorsimplest formunit fraction

Chapter 07 384A

Chapter 7Vocabulary Game

7-3 Game DirectionsChapter Resources© Houghton Mifflin Harcourt Publishing Company

Page 8: Going Places with Words Going to Word Box Space · Going Places with words Picture It Word Box Distributive Property estimate factor partial product place value product regroup round

GameGameGoing Places with Words©

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Pick It Word Boxestimateexpanded forminverse operationsperiodroundstandard formthousandsword form

For 3 players

Materials

• 4 sets of word cards

How to Play

1. Each player is dealt 5 cards. Th e remaining cards are

a draw pile.

2. To take a turn, ask any player if he or she has a word

that matches one of your word cards.

3. If the player has the word, he or she gives you the word

card, and you must give the defi nition of the word.

• If you are correct, keep the card and put the matching pair

in front of you. Take another turn.

• If you are wrong, return the card. Your turn is over.

4. If the player does not have the word, he or she answers,

“Pick it.” Th en you take a card from the draw pile.

5. If the card you draw matches one of your word cards,

follow the directions for Step 3 above.

If it does not, your turn is over.

6. Th e game is over when one player

has no cards left. Th e player with

the most matches wins.

Chapter 8 454A

Chapter 8Vocabulary Game

8-3 Game DirectionsChapter Resources© Houghton Mifflin Harcourt Publishing Company

Page 9: Going Places with Words Going to Word Box Space · Going Places with words Picture It Word Box Distributive Property estimate factor partial product place value product regroup round

GGGGaaGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGaaaaaaaaaaaaa eeeeemmeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeemmmmmmmmmmmmmmmmmGameGame©

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Going Places with words

For 2 to 3 players

Materials

• 1 set of word cards

How to Play

1. Put the cards face-down in rows. Take turns to play.

2. Choose two cards and turn them face-up.

• If the cards show a word and its meaning. it’s a match.

Keep the pair and take another turn.

• If the cards do not match, turn them back over.

3. The game is over when all cards have been matched. The

players count their pairs. The player with the most pairs wins.

Word Boxcomparedecimaldecimal pointeq uivalent

decimalseq uivalent

fractionshundredthtenthwhole

Matchup

Chapter 9 494A

Chapter 9Vocabulary Game

9-3 Game DirectionsChapter Resources© Houghton Mifflin Harcourt Publishing Company

Page 10: Going Places with Words Going to Word Box Space · Going Places with words Picture It Word Box Distributive Property estimate factor partial product place value product regroup round

GameGame©

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Going Places with words

Word Boxacute angleintersecting lineslineline of symmetryline segmentobtuse angleparallel linesparallelogramperpendicular linespointrectanglerhombusright anglesquarestraight angletrapezoid

For 2 players

Materials

• 1 red playing piece

• 1 blue playing piece

• 1 number cube

How to Play

1. Each player chooses a playing piece and puts it on START.

2. Toss the number cube to take a turn. Move your playing piece

that many spaces.

3. If you land on these spaces:

White Space Tell the meaning of the math term or use it in a

sentence. If your answer is correct, jump to the next space with the

same term.

Green Space Follow the directions printed in the space.

If there are no directions, stay where you are.

4. Th e fi rst player to reach FINISH by exact count wins.

Going to a Botanical Garden

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Chapter 10 548A

Chapter 10Vocabulary Game

10-3 Game DirectionsChapter Resources© Houghton Mifflin Harcourt Publishing Company

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Going Places with words

Picture It For 3 to 4 players

Materials

• timer

• sketch pad

How to Play

1. Take turns to play.

2. To take a turn, choose a word from the Word Box, but do

not tell the word to the other players.

3. Set the timer for 1 minute.

4. Draw pictures and numbers on the sketch pad to give clues

about the word. Do not use words.

5. The first player to guess the word before time runs out gets

1 point. If that player can use the word in a sentence, he or

she gets 1 more point. Then that player gets a turn choosing

a word.

6. The first player to score 10 points wins.

Word Boxacute angleclockwisecounterclockwisedegree(°)protractor rayright anglevertex

Chapter 11 600A

Chapter 11Vocabulary Game

11-3 Game DirectionsChapter Resources© Houghton Mifflin Harcourt Publishing Company

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Going Places with words

Bingo For 3 to 6 players

Materials

• 1 set of word cards

• 1 Bingo board for each player

• game markers

How to Play

1. The caller chooses a card and reads the

definition. Then the caller puts the

card in a second pile.

2. Players put a marker on the word

that matches the definition each

time they find it on their Bingo

boards.

3. Repeat Steps 1 and 2 until a player

marks 5 boxes in a line going

down, across, or on a slant and

calls “Bingo.”

4. Check the answers. Have the

player who said “Bingo”

read the words aloud

while the caller checks

the definitions on

the cards in the

second pile.

Word Boxcupfluid ouncegallonhalf gallonkilometerline plotliquid volumemilemillilitermillimeterouncepintpoundquartsecondton

Chapter 12 640A

Chapter 12Vocabulary Game

12-3 Game DirectionsChapter Resources© Houghton Mifflin Harcourt Publishing Company

Page 13: Going Places with Words Going to Word Box Space · Going Places with words Picture It Word Box Distributive Property estimate factor partial product place value product regroup round

GameGameGoing Places with Words©

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Word Boxareabase, bcentimeterformulaheight, hmeterperimetersquare unit

Guess the WordFor 3 to 4 players

Materials

• timer

How to Play

1. Take turns to play.

2. Choose a math term, but do not say it aloud.

3. Set the timer for 1 minute.

4. Give a one-word clue about your turn. Give each player

one chance to guess the terms.

5. If nobody guesses correctly, repeat Step 4 with a diff erent clue.

Repeat until a player guesses the term or time runs out.

6. Th e player who guesses gets 1 point. If the player

can use the word in a sentence, he or she gets 1 more point.

Th en that player gets a turn choosing a word.

7. Th e fi rst player to score 10 points wins.

Chapter 13 716A

Chapter 13Vocabulary Game

13-3 Game DirectionsChapter Resources© Houghton Mifflin Harcourt Publishing Company