goodgames storyboard. games: more than you’d imagine. what’s in a game? who makes games? are you...

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GoodGames Storyboard

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GoodGames Storyboard

•Games: More than You’d Imagine.

•What’s in a Game?

•Who Makes Games?

•Are you Game?

Animated icon

Navigation icons, select individual parts of story

Play

Play’s the entire story

Main Navigation Screen

More than you’d imagine: History of games

Next / home button

Navigation breadcrumbs

More than you’d imagine: Game Systems

Next / home button

Navigation breadcrumbs

Console Games

Serious Games

Photo of D,PSP, cell phones

Handheld Games

PC Games

Perhaps screen capturesfrom Serious games?

More than you’d imagine: Game system: Console Games

Next / home button

Navigation breadcrumbs

•Cool factoids about speed up in console games ‘Did you know… ?!”

•Factoids on how powerful they are

•Media clip on the speed ?

•Analogy on advance rate to cars/planes

•Video clip

Next / home button

Navigation breadcrumbs

•Cool factoids about MMOG’s ‘Did you know… ?!”

•How many ?

•Collaboration ?

•Video clip

More than you’d imagine: Game system: PC Games

Navigation breadcrumbs

•See below

More than you’d imagine: Game system: Handheld Games

More than you’d imagine: Game systems : Serious Games

Next / home button

Navigation breadcrumbs

•Games that teach (like the ibm game)

•Games that raise awareness. (darfur is dying)

•Other serious references

What is a Serious Game?What is a Serious Game?

Marries the play-based, exploratory, reward-based learning that occurs in games to a social, educational or communication mission.

ex: America’s Army http://www.americasarmy.com Darfur is Dying http://www.darfurisdying.com

Façade http://www.interactivestory.net/

Making History http://www.muzzylane.com

Re-Mission http://www.re-mission.net

Marries the play-based, exploratory, reward-based learning that occurs in games to a social, educational or communication mission.

ex: America’s Army http://www.americasarmy.com Darfur is Dying http://www.darfurisdying.com

Façade http://www.interactivestory.net/

Making History http://www.muzzylane.com

Re-Mission http://www.re-mission.net

More than you’d imagine: Serious game engines

Next / home button

Navigation breadcrumbs

•Cool healthcare uses of game engines

•video

Game Dev. Stages• The Idea• The Pitch• Proof of Concept• Start of Development

– Milestone 1• Alpha• Beta• Gold

What’s in a Game: How a Game is Made Navigation breadcrumbs

Concept Ship

roles

Game Dev. Stages: The Idea• Concept for a new game• Clearly described:

– Outlining the game world, characters, challenges– Lose-or-win scenarios, basic mechanics

• Becomes the pitch document– Gets the game accepted or rejected by the publisher

• Time: weeks to months or even years• Personnel: Small core team or leads: creative director,

lead designer, lead artist, lead writer

What’s in a game: How a Game is Made Navigation breadcrumbs

The Pitch• Idea presented to publisher (maybe manager, depending

on game author)• If idea captures interest, usually includes suggested

revisions• Idea is finally accepted• Time: weeks

What’s in a game: How a Game is Made Navigation breadcrumbs

Proof of Concept• Designer gets budget to build a prototype

– Will be thrown away before game done• Game design expanded to larger document

– Focusing on details of gameplay (play mechanics)– Avoid focusing too much on user interface

• Budget proposed– Including time and money

• Game will be developed using the prototype and the design document as guidance

• Not guaranteed to go to development yet– That determined by success of this stage

• Time to build prototype and design document: 2 to 3 months• Personnel: Small core team or leads: Producer, creative director, lead designer,

lead artist, lead writer lead programmer, may include additional members, level designers, other programmers, concept artist, animator, modelers.

What’s in a game: How a Game is Made Navigation breadcrumbs

Start of Development• Development team assembled

– Uses design document that is 90% done • Process broken into milestones

– Milestones for measuring progress– Game is tested for gameplay and quality

• How many milestones are there?– Number depends on the size of the project

• Typically fixed from the beginning– Need to avoid urge to add features (creep) during milestone

cycles!• Time between milestones: about 2 months• Personnel: Small core team or leads: Producer, creative director,

lead designer, lead artist, lead writer lead programmer, • Add production team: level designers, game programmers,

hardware programmers, AI programmers, concept artist, 3D artists, animators, technical artists, modelers, testers, sound design, music composers

What’s in a game: How a Game is Made Navigation breadcrumbs

Milestone 1• Most critical milestone• Game should have functional (not complete) art, sound and code• Can assess feasibility and budget

– Make changes, as appropriate• Then, rushes headlong into development!• Time to complete this milestone: 2-3 months• Personnel: Small core team or leads: Producer, creative director,

lead designer, lead artist, lead writer lead programmer, • Production team: level designers, game programmers, hardware

programmers, AI programmers, concept artist, 3D artists, animators, technical artists, modelers, testers, sound design, music composers

What’s in a game: How a Game is Made Navigation breadcrumbs

Alpha• Lot of variation as to what is an Alpha• Complete with Art, Sound and Code• Not fully tested• Some tuning, last minute additions and changes can still be done • Time to achieve Alpha from last milestone: 1 month• Personnel: Small core team or leads: Producer, creative director,

lead designer, lead artist, lead writer lead programmer, • Production team: level designers, game programmers, hardware

programmers, AI programmers, concept artist, 3D artists, animators, technical artists, modelers, testers, sound design, music composers

What’s in a game: How a Game is Made Navigation breadcrumbs

Beta• Finished game, all features tested and tuned• External testing to check compatibility issues• Users play free of charge in exchange for reporting bugs• (Hopefully) no changes to any art, sound or code

– Only bug fixes• Time to Beta from Alpha: 2 weeks• Personnel: Producer, creative director, lead designer,

may lose lead artist, lead writer lead programmer, • Production team cut way back to a core testing and

fixing team: programmers, 3D artist, designer, testers

What’s in a game: How a Game is Made Navigation breadcrumbs

Gold Master• Accepted as complete• Includes known bugs

(Time to Gold from Beta: one to two weeks.)

Distribution• Game is mass produced• Put into boxes, shrink-wrapped and shipped to retailers

(Time to shelves from Gold: 1 to 2 months)

What’s in a game: How a Game is Made Navigation breadcrumbs

Who Makes Games?

Next / home button game role links icon

Navigation breadcrumbs

Who Makes Games?

next / home button

For Each Role:

•Possibly a picture/ with bio or media link

•Describe role? (link to the step)

•How much they earn.

•How many on a project (general terms)

•What other jobs can they do?

•What do they need to study? (link to the avatar thing)

Navigation breadcrumbs

Plan and designPlan and design

ModellingModelling

TexturingTexturing

Skin WeightingSkin Weighting

Control RiggingControl Rigging

AnimationAnimation

What’s in a Game: OR Who Makes Games

next / home button

Animation

Stuff about the step

• what’s the goal

•What’s involved

•how hard

•Possibly an example

• who does it (link to role)

Navigation breadcrumbs

Who Makes Games: Salary chart

next / home button

Navigation breadcrumbs

Scientist

Engineer

Mathematician

Finance

Medical Dr.

Political Scientists

Lawyers

General Managers

CEO,

Pilot

Medical Dr.

Astronomer

Top 15 Professions

Avg $117-150K

Next 30 Professions

Avg $82-108K

$

Who Makes Games: Are You Game?

Next / home button game role links icon

Navigation breadcrumbs

Game Programmer

Producer

Digital Artist

Hardware

Programming

Math

Art

Writing

History

Interests Roles

Blah blah

Summary

Next / home button

Navigation breadcrumbs

History

Retell main points