google cardboard and vr tips (at kl)
TRANSCRIPT
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Cardboard and VR
Google IO Extended 2015 - GDG Kuala Lumpur
Yukio Andoh (GDE Japan) @yukio_andoh
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Cannes Lions Mobile GRAND PRIX
cannes lions is a global advertising festival.
Cardboard was awarded the Cannes Lions Mobile Grand Prix
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since Google I/O 2014
The first card board appeared It was Google I/O 2014.
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1 million units of the cardboard has been used all over the world.
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Pattern is an open source.
https://www.google.com/get/cardboard/get-cardboard/
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https://www.google.com/get/cardboard/get-cardboard/It was released from a lot of company. $20~
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A lot of the design have been made in freedom.
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Viewer Profile Generatorhttps://www.google.com/get/cardboard/viewerprofilegenerator/
You also create a cardborad, it will be able to register your profiles.
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Cardboard 2015 (+iOS)It supports the iOS
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Support for screens up to 6 inches
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cardboard app (Android/iOS)When the smartphone in a vertical it is reset.
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VR market has been like crazy growth.
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Oculus has been acquired by facebook. $ 2,000,000,000
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The VR content There are four types.
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Old Experience
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New Experience
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Google Play Cardboard appshttps://play.google.com/store/apps/collection/promotion_3001527_cardboard_apps
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VR Jam 20151789 people are registered for this challenge
$1,000,000
https://vrjam.challengepost.com
already finished.
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https://vrjam.challengepost.com/submissionsGames and architecture, and there are a variety of apps,
such as works of art. It is a treasure trove of ideas.Which drew a world of Van Gogh.
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Cardboard SDKCardboard SDK for Android
https://developers.google.com/cardboard/android/Cardboard SDK for UnityUnity 4.5 pro / Unity 5 (free)
Individual developers, small company you can
use for free.
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Tips for VR
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1. Using a Reticle
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Using a Reticle
×
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Using a Reticle
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2. UI Depth & Eye StrainIt becomes difficult to see, even if too far away or too close.
This is the same as the stereoscopic movie subtitles.
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3. Using Constant Velocity
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4. Keeping the User Grounded
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5. Maintaining Head Tracking
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6. Guiding with Light
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7. Leveraging Scale
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Parallax (6.5cm)Human eyes are roughly 6.5cm away.
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Giant > 6.5cm > Fairy
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8. Spatial AudioYou are surrounded by the sound.
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Spatial AudioIt is boring without any movie sound.
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Spatial Audio
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Spatial Audio (15 degree)You can discern every 15 degrees.
photo by via. oc
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9. Gaze CuesDo not to be directed where to focus.
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Gaze Cues
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10. Make it Beautiful (by ustwo)
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11. Single Color Icons
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12. Shorter ExperiencesIt is different from the movie. To enjoy in five minutes.
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GoogleJUMP
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Jump Assembler (not yet been released)Resolution is 4K-TV x 5
VideoStitch Studio / Kolor Autopano videoYou can use a variety of tools.
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We use this kind of rig. You can make a 3D printer.
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$500 x 16It is very expensive.
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Try it !https://goo.gl/GnvPM1
Register the idea, if it is adopted, you can use the JUMPKIT free.
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https://www.youtube.com/360
It now handles a panoramic video on YouTube.
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Panorama Camera Sphericam 2 / RICOH Theta / PhotoSphere
You can use a panoramic photographic equipment.
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Google PhotoSphereWhen you take a photo about 20 sheets in a row, anyone
panoramic photo that led to easy you can make.
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GoogleSpotlight
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Google Spotlight360 movie projects for Mobile devices
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Director is a famous Justin Lin.
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6K $8500
used a digital camera of 6000 pixel resolution.
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Four is equipped with rig the RED DRAGON.
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HELP (behind the scene)
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ResourcesTwitter @googlecardboardGoogle+ +GoogleCardboardCardboard design guide
http://www.google.com/design/spec-vr/stackoverflow #google-cardboard
Codelabs (sample code, try it 1 hour)https://io2015codelabs.appspot.com/codelabs/cardboard-unity
Facebook Groups : 360 Video Professionals
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Birdly / Zürcher Hochschule der Künste
My favorite VR content
It is cheap, but you accustomed to feel like a bird.
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EXPEDITIONSg.co/expeditions
You can watch a video teacher has operated in the classroom at all students.
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Thank you.
http://goo.gl/J7FPSU
(slideshare)
@yukio_andoh
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62
Please Simple Question.
Complex questions, to come to the stage, please type it.
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1. 位置指定はマウスカーソルではなく十字線(レクチル)で表現
2. 立体UIにおける奥行き方向の配置と眼精疲労を考慮
3. 急激にカメラを動かすことなく一定速度で
4. カメラが地面に設置してあるような安定した感覚を保持
5. 頭の動きに応じた素早い映像追従
6. 注視したり選択したりする方向を光で案内
7. 大きさ(小ささ)をうまく調整
8. 空間を表現する 3Dオーディオの活用
9. 視線方向への手がかりを用意する
10. コンテンツは美しく魅せること