got game

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“Got Game” Pathfinder History and Controversy of Gaming (2007). The Video Game Explosion: A History from PONG to PlayStation and Beyond. New York: Greenwood Press. This book presents the most complete and thorough history of video games. A mammoth reference of video games from pinball to Pong to Playstation II, that covers almost every conceivable aspect of the industry and history of games. Bjorne, H., Hoftun, E., Kirksaeter, J., Osterholt, M., & Stang, B. (2007). The Book of Games Volume 2: The Ultimate Reference on PC & Video Games (Book of Games: The Ultimate Reference on PC & Video Games). : Gamexplore N.A. Inc.. This is a great reference for many of today's top games, but it also adds insightful features such as games as art, game music, and game heroes. Demaria, R. (2007). Reset: Changing the Way We Look at Video Games (BK Currents) . San Francisco, CA: Berrett-Koehler Publishers. In this insider's analysis of the increasingly violent and uncreative video gaming industry, is a roadmap for parents, educators, gamers, and industry insiders to show the potential of games to promote positive personal and social change.

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Video Game Pathfinder

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Page 1: Got Game

“Got Game” Pathfinder• History and Controversy of Gaming

• (2007). The Video Game Explosion: A History from PONG to PlayStation and Beyond. New York: Greenwood Press.

• This book presents the most complete and thorough history of video games. A mammoth reference of video games from pinball to Pong to Playstation II, that covers almost every conceivable aspect of the industry and history of games.

• Bjorne, H., Hoftun, E., Kirksaeter, J., Osterholt, M., & Stang, B. (2007). The Book of Games Volume 2: The Ultimate Reference on PC & Video Games (Book of Games: The Ultimate Reference on PC & Video Games). : Gamexplore N.A. Inc..

• This is a great reference for many of today's top games, but it also adds insightful features such as games as art, game music, and game heroes.

• Demaria, R. (2007). Reset: Changing the Way We Look at Video Games (BK Currents). San Francisco, CA: Berrett-Koehler Publishers.

• In this insider's analysis of the increasingly violent and uncreative video gaming industry, is a roadmap for parents, educators, gamers, and industry insiders to show the potential of games to promote positive personal and social change.

Page 2: Got Game

Lets Start Gaming:• Jenkins, H. (2006). Fans, Bloggers, and Gamers: Media

Consumers in a Digital Age. New York City: New York University Press.

• This volume maps the core theoretical and methodological issues with gaming and brings together the highlights of a decade and a half of groundbreaking research into the cultural life of media consumers, Fans, Bloggers, and Gamers.

• (2007). The Players' Realm: Studies on the Culture of Video Games and Gaming. : Mcfarland &Amp; Company, Inc., Publishers.

• Digital games have become an increasingly pervasive aspect of everyday life. Only recently have people begun to study the important social and cultural aspects of digital games.

• Neiburger, E. (2007). Gamers ... in the Library?!: The Why, What, and How of Videogame Tournaments for All Ages.178 : American Library Association .

• The Why, What, and How of Videogame Tournaments for All Ages, a guide to planning, setting up, and running video game tournaments in a public library.

• Hodgson, D., Rush, A., & Stratton, B. (2008). Paid to Play: Revised & Expanded: An Insider's Guide to Video Game Careers (Prima Official Game Guides). 456: Prima Games.

• This will give readers a complete overview of what jobs there are in the industry and which ones may be suited to their talents.

Page 3: Got Game

Video Games in Libraries

• Video game - Wikipedia, the free encyclopedia. (n.d.). Retrieved Apr. 14, 2008, from http://en.wikipedia.org/wiki/Videogames

• This site gives the definition, history, and things to come about video games.

• Library Success: A Best Practices Wiki - Library Success: A Best Practices Wiki. (n.d.). Retrieved Apr. 10, 2008, from http://www.libsuccess.org/index.php?title=Main_Page

• This wiki was created to be a one-stop shop for great ideas and information for all types of librarians, developing successful programs and doing innovative things with technology.

• Grand Text Auto. (n.d.). Retrieved Apr. 14, 2008, from http://grandtextauto.org/.

• Grand Text Auto is about computer mediated and computer generated works of many forms.

Page 4: Got Game

Libraries and Gaming Web Sites• GameSpot:Video Games PC PlayStation 2 Xbox

360 Wii PS3 GameCube PSP DS GBA PS2 PlayStation 3. (n.d.). Retrieved Apr. 14, 2008, from http://www.gamespot.com/.

• GameSpot combines experience, innovation, and commitment to make the standard for all things gaming. Their goal is to entertain, inform, and connect gamers.

• The Shifted Librarian. (n.d.). Retrieved Apr. 14, 2008, from http://theshiftedlibrarian.com/.

• "Shifted Librarian" is someone who is working to make libraries more portable. Here they are experimenting with new methods of library services. People aren't going out to get information anymore. Instead, it's coming to them.

• Game On: Games in Libraries. (n.d.). Retrieved Apr. 14, 2008, from http://libgaming.blogspot.com/

• Game On strives to keep librarians up to date on gaming with convenient one-stop shopping for all your gaming news and information.