governance of virtual worlds

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Governance of Virtual Worlds SmarterTechnologies 12 January 2010

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Slides for John Carter McKnight's presentation at the ZiffDavis/IBM Smarter Technology Virtual Conference Center series in Second Life, 1/11/2010

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Page 1: Governance Of Virtual Worlds

Governance of Virtual Worlds

SmarterTechnologies12 January 2010

Page 2: Governance Of Virtual Worlds

a concept

and a course

Page 3: Governance Of Virtual Worlds

the concept

functions of “government” have spun out to a wide range of actors, all essential to “governance”

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virtual worlds are a field site for exploring how governance takes place in the modern world

as a model of governance processes

as a subject of external and internal governance

as an example of emergent tools, processes and customs that may be adapted to wider usage

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governance by traditional political entities– taxation– sexuality– speech– property rights– jurisdictional questions

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governance by corporations– EULAs and Terms of Service– vertical contracts to govern horizontal

relations– human resources law and policy– ownership of means and media of self-

expression

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governance by peer associations– Second Life land covenants– guild websites and application processes– formal community rules– informal social norms

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the course

http://bit.ly/AiPw6

LAW 791/Education Technology 791

Arizona State UniversitySandra Day O’Connor College of LawThe Graduate CollegeSpring 2010, 3 units

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learning objectives

• professional development

• interdisciplinary training

• critical thinking/citizenship

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note:

it’s not about “content” – it doesn’t matter if students learn 5 elements of a virtual world and 6 factors relating to personal jurisdiction

it’s about process – how to understand, manage and thrive in new socio-technical problem spaces

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“the future’s already here – it’s just unevenly distributed” – William Gibson

the course aims to give new lawyers and scholars a set of tools for working in the future

and, hopefully, the desire and means to distribute it more evenly

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professional development

• apply tools learned in traditional contexts to un-traditional problems

• digital tools for academic/professional work product

• presentation skills

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interdisciplinary training

• learn to apply a broad range of tools to a single problem

• ASU Challenges http://www.asuchallenges.com/

• Law, Education, Psychology, Political Science, Cognitive Science, Software Engineering, Economics, Philosophy

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critical thinking and citizenship

• challenging what “everybody knows”

• virtual worlds context

• academic debate

• evidence-based methodologies

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course activities

term project

alternatives to seminar paper encouraged

cross-disciplinary collaboration encouraged

academic-conference quality presentation

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but the heart of the course

is an experiment in hands-on virtual worlds governance

by creating and managing a guild in World of Warcraft

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• infrastructural constraints• dispute resolution• taxation• wealth redistribution• citizenship• collective action• the commons• identity

Page 18: Governance Of Virtual Worlds

Midterm report

ASU Center for Law,Technology and Innovation/World2Worlds Inc.

conference on governance of virtual worlds

ASU/SL, Friday March 26, 9 am -1 pm MST

Page 19: Governance Of Virtual Worlds

John Carter McKnight - RLKaseido Quandry – SLjohn_carter - TwitterKaseido – last.fmKaseido – FlickrKaseido – World of Warcraft/MishaJohn Carter McKnight – FacebookJohn Carter McKnight – Goodreadsjohn.carter.mcknight - Skype

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