graduate school of library and information science lis 753 universal usability issues by: yijun gao...
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Graduate School of Library and Information Science
LIS 753 Universal Usability Issues
By: Yijun Gao Jan 30, 2015
What is “Usability” I
• As a measure of effectiveness, it describes how effective tools and information sources are in helping us accomplish tasks.
• The more usable the tool, the better we are able to achieve our goals.
• Help us overcome physical limitations by making us stronger, faster, and more sharp-sighted. Can also be frustrating or disabling.
What is “Usability” II
• In designing web sites we must reduce functional limitations through design.
• Try to improve the quality of life for more people, with the help of universal usability
• Bad usability: either because it is poorly designed or because its design does not take into account our needs
Web Accessibility Initiative• Universal Usability Includes *** Accessibility + Usability + Universal Design
• Web Accessibility Initiative promotes best practices and tools that make the web accessible to people with disabilities.
• Accessible designs can be accomplished using current and future web technologies.
• The more usable the website, the better we feel about using it, the more likely it is that we will return to the site. (Loyalty matters!)
Quantitative v.s. Qualitative
• Different ways to judge a design’s effectiveness
• Quantitative usability metrics: how quickly we complete tasks and how many errors we make in the process (use numbers to describe!)
• “Learnability”: how quickly we learn to use a tool & how well we remember how to use it the next time
• Qualitative measures: how much satisfaction we derive in using a website (to describe verbally)
User-Centered Design Methods
• Starting from: task analysis, then: focus groups, and user testing to understand user needs and refine designs based on user feedback.
• Determining: what functionality users want in a product and how they will use it. (Touch Screen)
• Design, testing, and refinement cycle: make sure users like and will be successful using our design.
• Our system must be: easy to learn and use by a diversity of users, platforms, and usage contexts.
Universal Design• Incorporates access requirements into design,
rather than providing separate designs for the handicapped
• Less costly: anticipating a diverse user population often have unanticipated benefits…
• For example, curb cuts in sidewalks are intended to help mobility- and vision-impaired users, but many others benefit, including people making deliveries, pushing a stroller, or riding a bike.
Universal Design PrinciplesUniversal Design Principles
• Principle One: Equitable Use Provide the same means of use for all users:
identical whenever possible; equivalent when not.
For example: An online book can be made larger, smaller, colored, copied, printed, read aloud.
The flexibility of the web provides an excellent opportunity to design for “same means of use.”
Principle Two: Flexibility in Use
• The web users have choice regarding platform, software, and settings (Mac or PC)
• Users can view web pages without images or in a variety of layouts and typefaces. (I disabled Flash to avoid ads )
• The same page can be accessed on a cell phone or printed on paper. Thus, the page must be: responsive
Principle III: Simple & Intuitive Use• Design must be: easy to understand, regardless
of the user’s experience, knowledge, language skills, or current concentration level.
• Eliminate unnecessary complexity and arrange information consistent with its importance.
• Simplicity and direct access to salient features and information is an effective design strategy.
• Bad: Much of the page given over to organizational identity, advertising, and navigation…(example?)
Principle Four: Perceptible Info.
• Use different modes (pictorial, verbal, tactile) for redundant presentation of essential info. and provide compatibility with a variety of techniques or devices used by people with sensory limitations.
• Text on web pages is machine-readable and can be adapted to different contexts. For instance, text is accessible to people who can’t see because software can read text aloud.
• Alt-text for images, captions for spoken audio, and audio descriptions for video files.
Universal Usability Guidelines
• Designers need to “support a wide range of technologies, to accommodate diverse users, and to help users bridge the gap between what they know and what they need to know.” (Ben Shneiderman)
• It’s important to think about universal usability as a goal and not an outcome.
Why? See notes below
Moving beyond “typical” user• We are NOT working for a “typical” user
• Universal usability accounts for users of all ages, experience levels, and physical or sensory limitations.
• Users vary widely in their technical circumstances: in screen size, network speed, browser versions, and specialized software such as screen readers for the visually impaired.
• Each of us inhabits multiple points on the spectrum, points that are constantly shifting as our needs and contexts change…
User control
• Design from a fixed environment will exclude some users.
• In the web environment, users have control over their environment.
--- Manipulate browser settings --- To display text at a size --- They find comfortable for reading
Keyboard functionality
• Interaction is crucial component Users navigate and interact with links, forms, and other
elements of the web interface.
• For universal usability nowadays, these actionable elements must be workable from the keyboard or touch screen for the mobile users
• Not all users use mouse or touch screen: make actionable elements workable via the keyboard to ensure that the interactivity of the web is accessible
Usability In Design Process
• The best method: a combination of design best practices and familiar web layout conventions + developed in consultation with users at each stage.
• Involving users in the development process helps us understand user requirements, which allows us to make informed design decisions more effectively.
Web Analytics---very important
• Collects metrics about users: --- Operating system & browser used --- Screen resolution / Size --- Page users visited before landing ours --- Defining the audience for our web site. --- Why users visit our site, --- What they hope to find --- What they actually checked/clicked --- expert or novice, young or old.
• Must work with interview, survey, field study
Identifying Target Audience
• A group of users critical to the success of our site. They may share common interests, but they are not likely to share access requirements.
• Some may be experts and others first-time users. Some may be have low or no vision, and others may have mobility or dexterity issues.
• The same person may access site on a laptop, PC, or smartphone. Although we target a certain audience, others will come. (see notes below)
Do NOT Exclude Users
• Even if our data show that only 2% of our users use a specific brand of browser, don’t using technology to exclude those users.
• It’s bad business to exclude anyone from access to your information and services, and there is no way to place a value on those users who you have excluded.
• Our next major donor might be one of the 2% we turned away…You never know