graphic novel design: the class

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    Proposal: This class will be offered as part of the Computer Skills Choice Classes for

    the 2011-2012 school year. The class will meet for twenty-two consecutive school days

    for fifty minutes a day. Students will meet in the computer lab. The class will be limited

    to twenty participants.

    Prerequisites: None required, although Graphic Design would be beneficial.

    Course Overview: Students will read comics and graphic novels to identify common

    conventions and themes, create a number of one page comics exploring various toolsand techniques, then design, create and publish a multi-page comic/graphic novel of

    their choice for website publication. (Please note: throughout this document, the terms

    comics, graphic novels and cartoons are used interchangeably to name works of

    sequential art.)

    Essential Understandings:

    Cartooning is a communication tool which combines art and text to express the

    artists message

    Cartooning skills develop with practice and knowledge Cartooning is a viable option for school projects and possible career planning

    In the course of this class, students will:

    Know:

    Cartooning vocabulary

    Styles of comics and graphic novels

    How to use Comic Life and other programs to create comics

    Appropriate file formats to create and share comics successfully

    How to legally use and cite images from websites

    Understand:

    How to make choices to affect the clarity of comic communication

    How to transition from panel to panel for best story flow

    The best word/picture combinations for powerful storytelling

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    How to boost the intensity of comics with nontraditional choices

    The use of addition and subtraction in making comics more powerful

    How to learn more about cartooning

    Do:

    Use a variety of software and art techniques to create characters and scenes for

    comics

    Create one panel exploratory comics trying various techniques

    Create a final comic project about a school-appropriate topic of their choosing

    Publish the final project for community review

    UDL Considerations:

    The lab is equipped with computers with a variety of input devices including mice,

    standard, ergonomic and mini keyboards, touch screen monitors (five), graphic tablets

    (four), digital pens (three) and a scanner which is set to save to the shared network

    drive and can easily be accessed by students. All computers have screen and text

    readers and five computers have speech to text software as well. Students are able to

    change the layout of their work environment to accommodate handedness issues and

    students are taught how to use accessibility tools as they are needed. The lab is

    accessible to all students and computer chairs can be raised, lowered or moved aside

    as needed to accommodate physical differences. Additionally, laptop computers can be

    made available to any student who needs a more flexible arrangement for seating.

    Students have the option on most projects to work alone or with a partner furtherallowing for learning differences to be managed without bias. Any and all

    accommodations can be used by any student who needs or simply wishes to try them in

    the course of instruction and independent work time. Scaffolded support is available for

    all large projects on an as needed basis. All students have access to online and offline

    timelines and flowcharts for work completion.

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    CLASS ONE: Activation of background knowledge

    Group discussion about comics and graphic novels around these leading questions:

    What is a comic/graphic novel?

    What titles have you read and enjoyed?

    What makes a good comic/graphic novel?

    What makes a bad comic/graphic novel?

    S: Class discussion using SmartBoard for notetaking, make notes available to whole

    group for review.

    A: Students fill out GoogleForm survey answering these questions, then survey results

    are shared with class for discussion OR Online class discussion in a controlled

    environment like Titanpad.

    M: Class wiki discussion with students offering online example links to the discussion,

    proving and disproving points made. (Example: I like how Heathcliff manages to

    communicate without ever saying anything. You always know what he is telling his

    people, like in this strip http://www.gocomics.com/heathcliff.)

    R: Class wiki discussion followed by Skype discussion with Vermont cartoonist laureate

    and/or screenwriter for The Simpsons and Thor in which they share how their

    comic/graphic novel background has influenced their career. (Guests will have time to

    read and plan responses to the online discussion, students will be asked to formulate

    questions for guests prior to Skype session but will be encouraged to ask follow upquestions as well.)

    (CCS, 2011) (Marvel, 2011)

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    CLASS TWO: Celebration of Cartoonists

    Students will bring favorite school-appropriate comics and graphic novels to class.

    Teacher will provide personal and library-held comics as well. Teacher will also create

    list of online comics. Students will be asked to read comics and graphic novels to find

    examples of things they like: powerful images, interesting stylistic choices, effectiveword use, humor or anything else pleasing. Students will share findings in a class

    discussion.

    S: Use document camera and projector as students show their favorites.

    A: Use document camera and projector as students show their favorites on SmartBoard.

    Have them annotate images on SmartBoard with their comments as they share. Save

    SmartBoard images for future use.

    M/R:Scan images and have students post to private class blog (taking care not to

    violate copyright) or publish links to online comics. Have students write their comments

    on the blog so classmates can read and comment. Create a class what works online

    repository for future use.

    Example: I have

    discovered that

    as much as I

    love the

    photorealism of

    graphic novels

    like Dorothy

    (left) as an

    artist, I find

    them

    intimidating. It

    delights me that

    just as much

    emotion can be

    depicted by the

    little swirl that isThe Ice Field

    Lights in

    Possessions

    (right).

    (Mannino & Masterson, 2004) (Fawkes, 2010)

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    CLASS THREE: But I cant draw

    In comics, the realism or flashiness of a drawing is nowhere near as important as its

    ability to convey information. Comics is a language, and, as in writing, its good to have

    neat handwriting but you dont need to know calligraphy. (Abel & Madden, 2008) In

    comics, artwork can range from realistic to iconic. Show students examples from photoquality comics similar to Mannino and Mastersons Dorothy (Mannino & Masterson,

    2004, although I wouldnt suggest using this particular title with students due to the

    language used in it) to very simply drawn comics. Examples: Matt Feazells Cynicalman

    (Feazell, 2011) and Shane Simmons dot works (Simmons, 2011). Demonstrate how

    features can be simplified and made iconic. Create self portraits which range from

    realistic to iconic.

    S: Use Paint to draw self portraits.

    A: Use Paint to draw self-portraits then post to shared online class gallery for critique.

    M: Use paper, pencil and pen and Photoshop, GIMP, Artrage, Paint and other software

    programs as well as scanners and cameras to modify self portraits from photo quality to

    as iconic as you want to go!

    R: Do all of the above, but then post to online blog for peer comments. Choose one

    image to use as blog and SchoolFusion avatar if you choose. Play with software to

    modify emotion and motion of finished self-character. See examples below.

    Me, from photo to just shapes. Photoshop, ArtRage and Photoscape.

    Photoshopped image, sketched in pencil and simplified.

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    CLASS FOUR: The Language of Comics

    Comics and graphic novels follow conventions in the same way that narrative prosedoes, but the conventions are different. Begin by presenting the following informationwhich is from the Comics in the Classroom as an Introduction to Genre Study:

    Comics manipulate space on a page to guide the reader and affect theinterpretation of the story.

    Page layout and design can represent different organizational models, especiallyfor storytelling. For example, a page with many frames can represent an ongoingscene with a lot of action. Larger frames with a great deal of detail may be anartist's attempt to set a forthcoming scene. Even page divisions add a certainelement of story organization.

    Comic "storytellers" are careful not to include too many disjointed scenes on onepage; as with a written narrative, such a mixture would make for a confusing andjumbled story.

    Layout is important when combining images and text, and with comics, studentscan transfer knowledge of visual organization to verbal and written organizationalmodels.

    The concept of exploring one idea fully before moving onto the next could belikened to the page-break concept in graphic art.

    (Fink, 2011)

    Introduce students to commonly used terms including:

    speech balloon caption thought bubble

    gutter panel border

    long shot medium shot close up

    inset panel splash page vignette

    title motion lines emanata

    (Terms taken from Abel & Madden, 2008, pg. 7)

    Show examples and discuss. Have students find examples.

    S: Show examples with projector and label on SmartBoard, make labeled copies

    available to students.

    A: After labeling as a class, let students work with comics in shared network drive folder

    to find and label items. Print out labeled comics and discuss.

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    M/R: Return to online blog created by students in Class Two. Have students download

    images in blog, label them then upload to a shared gallery space for comment. Have

    students either work to find all terms or work to find multiple examples of one term.

    Have students sort gallery images together to find exemplars of some of the odder

    terms. If students wish, have them go back to paper and online comics to find examples

    of terms.

    Introduction to Comic Life: Sandbox Time!

    After the vocab and sorting activity, spend some time with Comic Life demoing various

    tools and abilities. Have students practice putting images from their self portrait work

    into panels and writing text. Play with Style, Design, Lettering, Font and Color options.

    As students discover different options and techniques, they will demo for others using

    teaching station. The outcome is not to have a finished clear comica mishmash ofimages with text will be fine for this first activity. This is purely sandbox time a time

    to play, share ideas and get our Comic Life hands dirty without worrying about breaking

    the software.

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    CLASS FIVE: Choices, choices

    McCloud identifies five choices which the cartoonist must make in designing his/her

    comic. These choices can make the difference between clear, convincing storytelling

    and a confusing mess. (McCloud, 2006) They are:

    Choice of Moment

    Choice of Frame

    Choice of Image

    Choice of Word

    Choice of Flow

    Introduce the concepts of these choices and show examples (possibly by borrowing

    McClouds tale of the man, the key and the hungry lion, pg. 13-37.) Present mock-up

    storyboards for evaluation of clarity. What works? What doesnt?

    S: A lecture with accompanying images projected.

    A: Provide students with images in a shared folder illustrating each choice to view as

    they learn the concepts. Provide mock-ups in the folder as well so they can mark them

    up as discussion progresses.

    M: Prior to class, teacher finds online exemplars of the choices and directs students to

    them via class webpage or blog. As each choice is introduced, students analyze online

    comics for clarity created by cartoonists good decisions. Then students search their

    blog picks for examples of choices that their favorite cartoonists made which added to

    or possibly subtracted fromthe clarity.

    R: Not entirely sure how this would work, but it would be pretty amazing if after students

    completed the activities in M, students could actually discuss with a working cartoonist

    the sorts of choices which he/she makes when storyboarding. Possibly contact the

    Center for Comic Studies to see if there are any cartoonists who would be willing to

    share a work in progress and the decisions they are making via Skype or WebMeeting.

    Planning first panels:

    As a follow-up to this discussion, brainstorm initial comic ideas. Let class suggest topics

    and use topics suggested in Drawing Words and Writing Pictures and on accompanying

    website www.dw-wp.com. Assignment: come up with an initial idea for a one page

    comic.

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    CLASS SIX (and possibly seven...): First Comics

    This class will focus on gathering and creating images for a first comic, deciding on

    order of images, working between Comic Life and graphic design tools and generally

    getting a hang of how it all works. Instructor will serve as coach and facilitator, assisting

    students in making choices of moment, frame, image, word and flow. The students

    goal is to create a coherent, clear one page comic which tells a story or gag.

    Finished comics will be exported and published to class blog for comments. Comment

    focus will be on clarity:

    Did my comic tell a story?

    What could I have added or left out to make my comic more effective?

    Time will be made

    available for onlinecommenting by class

    members. At this point,

    blog will only be open to

    class members to allow

    risk taking and freedom

    to explore.

    I am uncertain how to

    apply the SAMR model to

    this particular lesson. Ithink this is one I will

    have to teach and

    evaluate to see what

    needs to be changed!

    After everyone has

    finished and commented

    on the comics, we will

    have a reflective wrap-up

    conversation about things

    we have learned and

    plans for future comics.

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    CLASS SEVEN: Transitions and Word/Picture Relationships Mini-Lessons

    As students continue working on their first comics (as I really think it will take more than

    one day to get familiar with the software and get images perfected, etc.) we will take

    time outs for a few mini-lessons about craft. The format of these lessons will be to focus

    on student work as examples along with work chosen for blog. As these will be lessons

    on the go they are not as formally planned as previous lessons. I find that the

    movement from active work to reflection on craft helps students better integrate ideas

    into their work.

    Panel Transitions Mini-Lesson:

    McCloud identifies six panel to panel transitions in Understanding Comics (McCloud,

    1993), whereas Abel and Madden add one more to the list in Drawing Words and

    Writing Pictures. These transitions help to tell the story and to create time andmovement. They are:

    Moment to Moment Scene to Scene

    Action to Action Aspect to Aspect Symbolic

    Subject to Subject Non-sequitur

    Ideally, the instructor would find examples in the students works in progress and use

    them to demonstrate the concepts. Blog examples could also be used. Students could

    work to find examples and arrange them in the online gallery to demonstrate the

    different transitions.

    Word/Picture Relationships

    McCloud identifies categories of ways that words and pictures can combine in comics,

    again to clearly tell a story. These categories are:

    Word Specific Additive

    Picture Specific Parallel Interdependent

    Duo-Specific Montage

    (McCloud, 1993),

    How these are used varies from strip to strip and artist to artist, but again, helping

    students to find and identify these and try them out in their own comics will help them

    tell more effective stories. As above, ideally, the instructor would find examples in the

    students works in progress and use them to demonstrate the concepts. Blog examples

    could also be used. Students could work to find examples and arrange them in the

    online gallery to demonstrate the different transitions.

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    CLASSES EIGHT-ELEVEN: Cartooning Exploratory Challenges

    In every choice class I teach, we have at least a few days of exploratory timetime to

    play with the software, try new things and share what we are learning. The goal is to be

    thinking towards the big final project, but to also let students have time to take risks in

    a supported environment. The class time runs in similar ways:

    We start with a group assignment which everyone works on to make sure we all

    have the basics.

    Then I issue challenges which the students can choose to try.

    Students add to my list of challenges.

    Students use the teaching station to show work and teach their peers.

    I function as a class member, creating work along with them, learning from them

    and teaching them what I figure out.

    We have added mini-lessons as needed. The work isnt graded but the process is assessed. Are you using time wisely?

    Are you creatively solving problems? Are you adding to the group knowledge?

    (Not surprisingly, almost every student does very well during exploratory time )

    Publication options are open to the student: either protected blog/gallery or online

    for others to see.

    Our group assignment will be:

    Can you make a comic with no words that tells a story?

    Can you make a comic with no images other than lines and dots that tells a

    story?

    (These activities were adapted from Making Comics (McCloud, 2006) and

    provide an opportunity to discuss the power of chosen images and words. It also

    will allow students to really focus on the style and design options in Comic Life.)

    Thus far, my challenge list goes like this:

    Can you create a comic with only the images in the shared network folder labeled

    Comic Challenge? (I stole this idea from Five Card Flickr but will give the kids

    slightly more coherent images.) Can you create a comic with one repeated image? (Either clip art images or like

    the famous Doonesbury White House comics in which you only saw the exterior

    of the White House repeated over and over.)

    Can you create a comic that is scary without being gruesome?

    Can you create a comic that makes at least five other people laugh?

    Can you create a comic about a secret?

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    Can you create a comic that uses all seven panel to panel transitions? (This is

    stolen from Abel and Madden. They suggest telling the story of Jack and Jill in

    this manner.)

    How about all the word/picture relationships?

    Can you create an unlikely superhero?

    Can you turn yourself into a superhero?

    Can you create a comic about life if you were very small or very large?

    (Photocollage would be a good route to go for this one.)

    It will certainly grow as I continue to research and read about cartooning skills and

    comics. I plan to borrow ideas from McCloud, Abel and Madden and the Adventures in

    Cartooning Activity Book (Sturm, Arnold, & Frederick-Frost, 2010).

    Likely mini-lessons include:

    Legally obtaining, using and citing images from the Internet (see my instructional

    page at http://sites.google.com/site/gemslab/image-searching )

    Using online image creation and manipulation programs (see my page at

    http://sites.google.com/site/gemslab/graphic-design )

    Photoshop, Photoscape and GIMP tricks and tips

    Nontraditional choices to add intensity to your comics (framing, asymmetry,

    diagonals, fourth wall breaks, contrast, etc.)

    Adding and subtracting frames to intensify and clarify the story

    Exciting word choicescomics arent blah!

    As students publish finished work, either to the closed class blog or in the community

    gallery on our SchoolFusion website, they will have the option to accompany their

    comics with explanations or specific questions for the readers. The class or community

    members can give students direct, targeted feedback. (These comments will be teacher

    monitored as the content management system used in our school does not allow

    unmonitored commenting.)

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    CLASSES TWELVE-THIRTEEN: Story and Thumbnails: A Roadmap for Big Projects

    The final class project will be to create a multipage comic or graphic novel using all the

    skills learned thus far in the class. Finished comics will be presented at a celebration

    and shared with peers and the school community for review and comment. Students will

    be told that their final comics will be evaluated by both the instructor and their peers for:

    Clarity of the story (did you understand the story clearly?)

    Flow (did the layout of the panels aid your understanding or were there points

    where you were confused and had to re-read the comic to understand?)

    Layout (was there a pleasing combination of text and images?)

    Creativity (was the comic creative and new or same-old, same-old?)

    Mechanics of writing (did the grammar, spelling and punctuation help aid your

    comprehension or did errors distract?)

    The first thing we will discuss (review hopefully from Language Arts class, but you never

    know) is the Narrative Arc.

    (Abel & Madden, 2008, pg. 130)

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    Students will rough out a story that they wish to tell, then share it electronically or on

    paper with a partner(s) for feedback. Then we will discuss the use of storyboards or

    thumbnails in comic creation. Examples from Drawing Words and Writing Pictures will

    be shared, along with thumbnails from cartoonists websites and history pages.

    The next step will be to create a rough draft of the actual graphic novel using any

    medium they wish: not written in stone, but basic ideas of layout, flow, etc. Students will

    share these rough plans again to ascertain that their story is clearly structured.

    Finally, the remainder of class time will be considered and work flow charts will be

    developed so students can make certain that they are on track for publication day! (The

    only GTD software that we currently use is GoogleTasks and flowcharts made in

    Inspiration, but we are currently researching cloud apps that students can easily use in

    all classes.) Students will share thumbnails and work flow plans with the instructor for

    feedback on achievability (which ends up being an issue in other classes such asGameMakers. Six work days isnt very long!)

    SUN MON TUES WED THURS FRI SAT

    12

    Plan

    Day!

    13 14 15 16 17

    18 19 20 21

    Publication

    22

    Celebr

    ation

    23

    The

    end!

    24

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    CLASSES FOURTEEN-NINETEEN: Cartoonists Away!

    These classes will provide time for students to work on their independent graphic novel.

    They will be given access to all tools and software and allowed time to perfect their

    work. If they need photos from school, they will go take them. If they need photos from

    home, their cameras, their phones, Facebook or other resources, they will be able to

    gather them. Drawing and scanning images will also be a possibility, or photocollages

    with a combination of photos or drawings and photos can be created. The emphasis will

    be on creating images which tell the story.

    Students will then work in Comic Life to create their comics, moving between programs

    as needed. They will work to develop concise, clear text and story flow using their

    thumbnails and story plans.

    They will be encouraged to share ideas and works in progress with their classmates.Classes will end with share-outs of work completed, successes and questions about

    both craft and story.

    They will also use the plans created with their storyboards to check off tasks completed

    and keep on track. Exit cards will be used to monitor self-evaluation both of the work

    and of the students progress.

    Students will also be encouraged to visit the I want to know more about website as

    they work. This site will have resources about cartooning, drawing, character

    development, history and style of comics and other topics of interest that arise. Usingthis site and the materials on it as a springboard, students will be invited to add

    resources to the list for their peers use.

    I generally find during this time in choice classes that my job becomes facilitator and

    coordinator of problem solving. If a student is having trouble, I can suggest a peer who

    can help. When students are falling behind on their work plans, I can work with them to

    develop catch up strategies. If I am very, very lucky and all is going smoothly, I will be

    working on my personal graphic novel (which at this point is rather hazyI think about a

    school with unusual students, though I am not sure where it will go. Not X-Menish or

    Harry Potterybut I have a year to decide!)

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    CLASS TWENTY: Last Changes and Publication

    Class Twenty will be the day for final peer review. Students will share their finished

    comics with the group for general feedback as well as feedback on the five aspects that

    will be evaluated:

    Clarity of the story (did you understand the story clearly?)

    Flow (did the layout of the panels aid your understanding or were there points

    where you were confused and had to re-read the comic to understand?)

    Layout (was there a pleasing combination of text and images?)

    Creativity (was the comic creative and new or same-old, same-old?)

    Mechanics of writing (did the grammar, spelling and punctuation help aid your

    comprehension or did errors distract?)

    Final edits will be made and publication options (html, pdf, movie, etc.) will bediscussed.

    Students will publish their final comics to the class gallery. They will create GoogleForm

    surveys which ask readers to evaluate the five aspects listed above on a 1-5 scale.

    They will add any feedback items they would like to their GoogleForms and add a field

    for general comments. They will share their GoogleForms with the instructor and make

    a link from their gallery publications to their forms (see sample below.) This will prepare

    the class for Class Twenty-one!

    Dayles Graphic Novel

    Posted 4-5-2011

    Click on my graphic novel to see what

    happens to a typical girl when she

    encounters a mysterious woman with a

    shocking background. Then fill out the

    survey to tell me what you think. I hope

    you enjoy my first attempt at being a

    cartoonist. I really loved making this!

    Click here to take my survey or make a

    comment below. Thanks!

    Make a comment on this post

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    CLASS TWENTY-ONE: Celebration Day

    On Celebration Day, students bring one peer with them to class to be their guest. The

    guests move around the room reading and evaluating the finished products; in this

    case, the graphic novels and comics. They fill out the creators surveys and talk to the

    creators about their work. We also invite some dignitaries to join the fun: classroom

    teachers who are free at the class time, the principal, the librarian, the superintendent,

    etc. This is an informal and generally LOUD time when students are able to interact with

    a very real audience.

    GameMaker Celebration 2010

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    CLASS TWENTY-TWO: Reflections and What Next?

    The final class session will have three main goals.

    1. Allow students time to read over evaluations on GoogleForms and consider

    comments. At this point, students will also do a self evaluation by entering theirratings and comment on their GoogleForm, including grading themselves. The

    instructor uses all this data in assigning a final grade for the class.

    2. Allow students time to write a reflection of what they have learned in this class

    and to evaluate the class. Many interesting tweaks have been performed on

    classes with student input!

    The traditional way that this has been achieved is with a GoogleForm which each

    student fills out independentlya very S level of technology use! Although it

    would be preferable for students reflections about their own learning to continue

    to be private, it could be interesting to have students do a group online class

    evaluation on a tool like Titanpad. Their comments and ideas could be fleshed

    out in conversation with their peers and the instructor. Often the individual

    feedback is one dimensional (more time to draw) or general (it was good.) Would

    a class discussion online yield even more content for consideration? It would be

    worth a try!

    3. Brainstorm how comics could be used in future academic work. As students take

    computer choice classes, they gain knowledge about tools that they can use in

    other classes. The hope is that they apply that knowledge across the curriculum.

    This exercise asks them to think about projects that they have completed or that

    they know will be coming up and plan ways that comics and Comic Life could be

    used to meet those project requirements. Publishing the list of ideas on the class

    blog will allow students to revisit their ideas as projects come up.

    As a final class wrap up, options for continued work will be mentioned, such as the

    summer camp for students at the Center for Comic Studies and websites that publish

    student comics.

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    BIBLIOGRAPHY

    Abel, J., & Madden, M. (2008). Drawing Words and Writing Pictures. New York and

    London: First Seond.

    CCS. (2011, 3 10). Vermont Cartoonist Laureate To Be Appointed. Retrieved 3 29,2011, from The Center for Cartoon Studies:

    http://www.cartoonstudies.org/index.php/2011/01/24/country%E2%80%99s-first-

    cartoonist-laureate-to-be-appointed-in-vermont/

    Fawkes, R. (2010). Possessions: Unclean Getaway. Portland, OR: Oni Press.

    Feazell, M. (2011). Matt Feazell's Homepage. Retrieved March 27, 2011, from The

    Amazing Cynicalman: http://home.comcast.net/~mattfeazell/

    Fink, L. S. (2011). Comics in the Classroom as an Introduction to Genre Study.

    Retrieved 4 4, 2011, from ReadWriteThink:http://www.readwritethink.org/classroom-resources/lesson-plans/comics-

    classroom-introduction-genre-188.html?tab=6#tabs

    Mannino, G., & Masterson, M. (2004). Dorothy. Morgan Hill, California: Illusive Arts

    Entertainment, LLC.

    Marvel. (2011). Thor Character One Sheet. Retrieved 3 29, 2011, from Marvel

    Characters, Inc.:

    http://marvel.com/images/gallery/story/15486/new_thor_character_posters/image

    /864239

    McCloud, S. (2006). Making Comics. New York: Harper.

    McCloud, S. (1993). Understanding Comics:The Invisible Art. New York:

    HarperPerrenial.

    Simmons, S. (2011). Comics. Retrieved March 27, 2011, from Shane Simmon's

    Eyestrain Productions: http://www.eyestrainproductions.com/es/content.php

    Sturm, J., Arnold, A., & Frederick-Frost, A. (2010). Adventures in Cartooning Activity

    Book. New York: First Second.

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    Comics in the Classroom http://www.learnnc.org/lp/pages/631 How to Teach Graphic Novels http://www.suite101.com/content/how-to-teach-graphic-novels-a37453

    But This Book has Pictures! Rational for Teaching Graphic Novels in the APClassroomhttp://apcentral.collegeboard.com/apc/members/courses/teachers_corner/158535.html

    50 Great Ways to Use Graphic Novelshttp://www.onlineclasses.org/2011/01/09/50-great-ways-to-use-graphic-novels-in-the-classroom/

    Graphic Novels for Multiple Literacieshttp://www.readingonline.org/newliteracies/jaal/11-02_column/

    Graphic Novels http://www.education.wisc.edu/ccbc/books/graphicnovels.asp

    Comics in the Classroom http://www.teachingdegree.org/2009/07/05/comics-in-the-classroom-100-tips-tools-and-resources-for-teachers/

    National Association of Comic Arts Educators http://www.teachingcomics.org/

    The Center for Cartoon Studies http://www.cartoonstudies.org/

    Graphic Literature Libraryhttp://www.time.com/time/columnist/arnold/article/0,9565,547796,00.html

    Graphic Novel Resourceshttp://library.buffalo.edu/libraries/asl/guides/graphicnovels/

    Graphic Novels Rule!http://www.schoollibraryjournal.com/article/CA6536654.html

    A Teachers Guide to Comic Book Creationhttp://www.brighthub.com/education/k-12/articles/60323.aspx

    Technological Knowledge:

    Create Your Own Comic Strip with Comic Lifehttp://www.peachpit.com/articles/article.aspx?p=446796

    Getting Started with Comic Lifehttp://www.larkin.net.au/comic_life/docs/03_comic_life_colour.pdf

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    Creating with Comic Life http://blogs.ksbe.edu/ets/files/2007/11/comic_life.pdf Comic Life in the Lab and Classroomhttp://t4.jordan.k12.ut.us/professional_development/digitalphotography/ComicLife.pdf

    Photoshop Roadmap: Tutorials http://www.photoshoproadmap.com/Photoshop-tutorials/Photoshop-Elements-tutorials/Most-popular/1/

    Photoshop Elements Tutorialshttp://www.adobe.com/designcenter/photoshopelements/articles/tutorial_index.html

    20 Insane Comic Book Style Photoshop Effectshttp://psd.tutsplus.com/articles/web/20-insane-comic-book-style-photoshop-effects/

    PhotoScape Tutorial http://www.photoscape.org/ps/main/help.php?id=intro

    ArtRage Tutorial http://www.artrage.com/artrage-tutorials.html

    ArtRage Tutorialshttp://www2.ambientdesign.com/forums/showthread.php?t=12938

    Technological Pedagogical Knowledge:

    Constructivism and Technology http://www.teach-

    nology.com/currenttrends/constructivism/and_technology/

    Are You a Techno-Constructivist?

    http://www.educationworld.com/a_tech/tech/tech005.shtml

    Technological Content Knowledge:

    Seven Uses for Comic Life in Education http://tsbray.posterous.com/seven-uses-for-comic-life-in-education

    How to Use Comic Life in the Classroom http://www.macinstruct.com/node/69

    Comic Life in Your Classroomhttp://homepage.mac.com/charlenechausis/comiclife.html

    Technological Pedagogical Content Knowledge:

    The Digital Media Arts: Tools for the 21st Centuryhttp://www.towerofyouth.org/DASPNEW/dasp2/tools1.htm

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    Implications for Art Education in the Third Millennium: Art Technology Integrationhttp://www.sherrymayo.com/mayo_naea_article2007.pdf

    The Effect of a Computer-Based Cartooning Tool On Childrens Cartoons and

    Written Stories https://dspace.lboro.ac.uk/dspace-jspui/bitstream/2134/3468/1/madden%20chung%20and%20dawson%20-%20computers%20and%20eduacationarticle.pdf