graphics.txt

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#NEW_TERRAIN_CONSTheightscale, 2.5smoothness, 5.0maxdelta, 0.05showmnt, 0.0mntscale, 0.9showshell, 1.0heightepsilon, 15.0showtrans, 1.0showland, 1.0showweathering, 1.0assembleweathering, 1.0doublecoast_chance, 100.0shelf_max_distance, 2.0shelf_max_delta, 100.0shelf_min_alpha, 0.0shelf_max_jitter, 20.0water_fade_min, 0.05water_fade_distance, 0.2river_fade_min, 0.1river_fade_distance, 0.2coast_depth, -101.0ocean_depth, -200.0land_height, 10.0coast_jitter, 1.0coast_tex_jitter, 0.0coast_ocean_drop, 0.0coast_use_coves, 0.0coast_width, 3.0beach_dist_start, 0.5beach_dist_end, 0.96beach_dist_jitter, 0.2shallow_dist_start, 0.0shallow_dist_end, 20.0shallow_dist_jitter, 0.1deco_chance, 3coastal_threshold, -30.0#NEW_TERRAIN_WATERFrame Delay (ms), 100Shallow Color RGB, 26, 92, 93Deep Color RGB, 7, 81, 40WaterColor Invis, 3WaterColor Solid, 150WaterColor TopScreen, 255WaterColor BotScreen, 0WaterColor SideScreen, 35RiverColor, 25OceanAlpha, 0.694OceanRed, 255OceanGreen, 255OceanBlue, 255OceanFloorAlphaTop, 1.0OceanFloorRedTop, 255OceanFloorGreenTop, 255OceanFloorBlueTop, 255OceanFloorAlphaBot, 1.0OceanFloorRedBot, 0OceanFloorGreenBot, 0OceanFloorBlueBot, 0WaterRedTop, 0WaterGreenTop, 159WaterBlueTop, 255WaterRedBot, 0WaterGreenBot, 111WaterBlueBot, 218OceanSwimAmp, 0.2OceanSwimFreq, 0.02OceanFLoorjitter, 17.0OceanFLoorSpeed, 0.0003OceanFadeHeight, -40; scale factors are how many wcoords a single texture should stretch over; note that they are 2^n.. so 0 means 1:1, 1 means 1 texture covers 2x2 wcoords, 2 = 4x4, 3=8x8, etc.OceanFloorScale, 3WaterLevel1Scale, 0WaterLevel2Scale, 1Num Water Textures, 32Tex0, .\\terrain art\\newwater\\water0000.tgaTex1, .\\terrain art\\newwater\\water0001.tgaTex2, .\\terrain art\\newwater\\water0002.tgaTex3, .\\terrain art\\newwater\\water0003.tgaTex4, .\\terrain art\\newwater\\water0004.tgaTex5, .\\terrain art\\newwater\\water0005.tgaTex6, .\\terrain art\\newwater\\water0006.tgaTex7, .\\terrain art\\newwater\\water0007.tgaTex8, .\\terrain art\\newwater\\water0008.tgaTex9, .\\terrain art\\newwater\\water0009.tgaTex10, .\\terrain art\\newwater\\water0010.tgaTex11, .\\terrain art\\newwater\\water0011.tgaTex12, .\\terrain art\\newwater\\water0012.tgaTex13, .\\terrain art\\newwater\\water0013.tgaTex14, .\\terrain art\\newwater\\water0014.tgaTex15, .\\terrain art\\newwater\\water0015.tgaTex16, .\\terrain art\\newwater\\water0016.tgaTex17, .\\terrain art\\newwater\\water0017.tgaTex18, .\\terrain art\\newwater\\water0018.tgaTex19, .\\terrain art\\newwater\\water0019.tgaTex20, .\\terrain art\\newwater\\water0020.tgaTex21, .\\terrain art\\newwater\\water0021.tgaTex22, .\\terrain art\\newwater\\water0022.tgaTex23, .\\terrain art\\newwater\\water0023.tgaTex24, .\\terrain art\\newwater\\water0024.tgaTex25, .\\terrain art\\newwater\\water0025.tgaTex26, .\\terrain art\\newwater\\water0026.tgaTex27, .\\terrain art\\newwater\\water0027.tgaTex28, .\\terrain art\\newwater\\water0028.tgaTex29, .\\terrain art\\newwater\\water0029.tgaTex30, .\\terrain art\\newwater\\water0030.tgaTex31, .\\terrain art\\newwater\\water0031.tga#DEFAULT_TREE_TEXTURES0Trunk Texture, tree_T_bark.tgaBottom0 Leaf Texture, tree_T_bottom_a.tgaBottom1 Leaf Texture, tree_T_bottom_b.tgaMiddle0 Leaf Texture, tree_T_middle_a.tgaMiddle1 Leaf Texture, tree_T_middle_b.tgaMiddle2 Leaf Texture, tree_T_middle_c.tgaTop0 Leaf Texture, tree_T_top_a.tgaShadow Texture, tree_t_shadows.tga#DEFAULT_TREE_ANIMATIONS0Tree Anim 0 (idle), Tree IdleTree Anim 1 (Shudder), Tree ShudderTree Anim 2 (Fall), Tree Fall#DEFAULT_TREE_MODELS0tree_t_00.bh3tree_t_01.bh3tree_t_02.bh3tree_t_03.bh3tree_t_04.bh3tree_t_05.bh3tree_t_06.bh3tree_t_07.bh3tree_t_10.bh3tree_t_11.bh3tree_t_12.bh3tree_t_13.bh3tree_t_14.bh3tree_t_15.bh3tree_t_16.bh3tree_t_17.bh3tree_t_20.bh3tree_t_21.bh3tree_t_22.bh3tree_t_23.bh3tree_t_24.bh3tree_t_25.bh3tree_t_26.bh3tree_t_27.bh3#DEFAULT_LOW_END_TREESLow End Tree Texture, .\art\treel_t.tgaTreeL_T_00.bh3TreeL_T_01.bh3;TreeL_T_02.bh3;TreeL_T_03.bh3;TreeL_T_04.bh3;TreeL_T_05.bh3; ============================================================================#SNOWY_TREE_TEXTURES0Trunk Texture, strees/tree_T_bark.tgaBottom0 Leaf Texture, strees/tree_T_bottom_a.tgaBottom1 Leaf Texture, strees/tree_T_bottom_b.tgaMiddle0 Leaf Texture, strees/tree_T_middle_a.tgaMiddle1 Leaf Texture, strees/tree_T_middle_b.tgaMiddle2 Leaf Texture, strees/tree_T_middle_c.tgaTop0 Leaf Texture, strees/tree_T_top_a.tgaShadow Texture, strees/tree_t_shadows.tga#SNOWY_TREE_ANIMATIONS0Tree Anim 0 (idle), Tree IdleTree Anim 1 (Shudder), Tree ShudderTree Anim 2 (Fall), Tree Fall#SNOWY_TREE_MODELS0strees/tree_t_00.bh3strees/tree_t_01.bh3strees/tree_t_02.bh3strees/tree_t_03.bh3strees/tree_t_04.bh3strees/tree_t_05.bh3strees/tree_t_06.bh3strees/tree_t_07.bh3strees/tree_t_10.bh3strees/tree_t_11.bh3strees/tree_t_12.bh3strees/tree_t_13.bh3strees/tree_t_14.bh3strees/tree_t_15.bh3strees/tree_t_16.bh3strees/tree_t_17.bh3strees/tree_t_20.bh3strees/tree_t_21.bh3strees/tree_t_22.bh3strees/tree_t_23.bh3strees/tree_t_24.bh3strees/tree_t_25.bh3strees/tree_t_26.bh3strees/tree_t_27.bh3#SNOWY_LOW_END_TREESLow End Tree Texture, .\terrain art\tilesets\snowy\strees\snowy_low_trees.tgastrees/snowy_lowend_tree_01.bh3strees/snowy_lowend_tree_02.bh3strees/snowy_lowend_tree_03.bh3strees/snowy_lowend_tree_04.bh3strees/snowy_lowend_tree_05.bh3strees/snowy_lowend_tree_06.bh3#SNOWY_LAND DOOBERSBush, .\terrain art\tilesets\common\common_doobers\s_doober_bushes_01.tga, 4 rows, 4 cols, BillBoard, 0.0f centering, 1 RandomRock, .\terrain art\tilesets\common\common_doobers\s_doober_rocks_01.tga, 4 rows, 4 cols, BillBoard, 0.0f centering, 1 RandomStump, .\terrain art\tilesets\common\common_doobers\s_doober_stumps.tga, 2 rows, 2 cols, BillBoard, 0.0f centering, 1 RandomMineRock, .\terrain art\tilesets\common\common_doobers\s_doober_rocks_02.tga, 2 rows, 2 cols, Billboard, .75f centering, 1 RandomBuildDeathFiller, .\art\doober_build_destruction_filler.tga, 4 rows, 4 cols, Sprite, .5f centering, 1 RandomBuildEWCorner, .\art\doober_build_destruction_ew.tga, 2 rows, 1 cols, Sprite, .5f centering, SelectedBuildNSCorner, .\art\doober_build_destruction_ns.tga, 2 rows, 1 cols, Sprite, .5f centering, SelectedRough, .\terrain art\tilesets\dirty\T_Rough_Doobers_Plain_01.tga, 5 rows, 3 cols, Sprite, .5 centering, 1 Random#SW_DESERT_TREE_TEXTURES0; NOTE: these files will all use the tileset base directory as a rootTrunk Texture, swtrees\tree_T_bark.tgaBottom0 Leaf Texture, swtrees\tree_T_bottom_a.tgaBottom1 Leaf Texture, swtrees\tree_T_bottom_b.tgaMiddle0 Leaf Texture, swtrees\tree_T_middle_a.tgaMiddle1 Leaf Texture, swtrees\tree_T_middle_b.tgaMiddle2 Leaf Texture, swtrees\tree_T_middle_c.tgaTop0 Leaf Texture, swtrees\tree_T_top_a.tgaShadow Texture, swtrees\tree_t_shadows.tga#SW_DESERT_TREE_ANIMATIONS0Tree Anim 0 (idle), Tree IdleTree Anim 1 (Shudder), Tree ShudderTree Anim 2 (Fall), Tree Fall#SW_DESERT_TREE_MODELS0swtrees\tree_t_00.bh3swtrees\tree_t_01.bh3swtrees\tree_t_02.bh3swtrees\tree_t_03.bh3swtrees\tree_t_04.bh3swtrees\tree_t_05.bh3swtrees\tree_t_06.bh3swtrees\tree_t_07.bh3;swtrees\tree_t_10.bh3swtrees\tree_t_11.bh3;swtrees\tree_t_12.bh3swtrees\tree_t_13.bh3;swtrees\tree_t_14.bh3;swtrees\tree_t_15.bh3swtrees\tree_t_16.bh3;swtrees\tree_t_17.bh3swtrees\tree_t_20.bh3swtrees\tree_t_21.bh3swtrees\tree_t_22.bh3swtrees\tree_t_23.bh3swtrees\tree_t_24.bh3swtrees\tree_t_25.bh3swtrees\tree_t_26.bh3swtrees\tree_t_27.bh3#SW_DESERT_LOW_END_TREESLow End Tree Texture, .\terrain art\tilesets\sw_desert\swtrees\swdesert_low_trees.tgaswtrees\swdesert_lowend_tree_01.bh3swtrees\swdesert_lowend_tree_02.bh3swtrees\swdesert_lowend_tree_03.bh3swtrees\swdesert_lowend_tree_04.bh3swtrees\swdesert_lowend_tree_05.bh3swtrees\swdesert_lowend_tree_06.bh3#SW_DESERT_LAND DOOBERSBush, .\terrain art\tilesets\common\common_doobers\sw_desert_doober_bushes.tga, 4 rows, 4 cols, BillBoard, 0.0f centering, 1 RandomRock, .\terrain art\tilesets\common\common_doobers\sw_desert_doober_rocks.tga, 4 rows, 4 cols, BillBoard, 0.0f centering, 1 RandomStump, .\terrain art\tilesets\common\common_doobers\sw_doober_stumps.tga, 2 rows, 2 cols, BillBoard, 0.0f centering, 1 RandomMineRock, .\terrain art\tilesets\common\common_doobers\sw_doober_rocks_02.tga, 2 rows, 2 cols, Billboard, .75f centering, 1 RandomBuildDeathFiller, .\art\doober_build_destruction_filler.tga, 4 rows, 4 cols, Sprite, .5f centering, 1 RandomBuildEWCorner, .\art\doober_build_destruction_ew.tga, 2 rows, 1 cols, Sprite, .5f centering, SelectedBuildNSCorner, .\art\doober_build_destruction_ns.tga, 2 rows, 1 cols, Sprite, .5f centering, SelectedRough, .\terrain art\tilesets\dirty\T_Rough_Doobers_Plain_01.tga, 5 rows, 3 cols, Sprite, .5 centering, 1 Random; ============================================================================; ============================================================================#GS_DESERT_TREE_TEXTURES0; NOTE: these files will all use the tileset base directory as a rootTrunk Texture, gstrees\tree_T_Bark.tgaBottom0 Leaf Texture, gstrees\tree_T_bottom_a.tgaBottom1 Leaf Texture, gstrees\tree_T_bottom_b.tgaMiddle0 Leaf Texture, gstrees\tree_T_middle_b.tgaMiddle1 Leaf Texture, gstrees\tree_T_middle_a.tgaMiddle2 Leaf Texture, gstrees\tree_T_middle_b.tgaTop0 Leaf Texture, gstrees\tree_T_top_a.tgaShadow Texture, gstrees\tree_t_shadows.tga#GS_DESERT_TREE_ANIMATIONS0Tree Anim 0 (idle), Tree IdleTree Anim 1 (Shudder), Tree ShudderTree Anim 2 (Fall), Tree Fall#GS_DESERT_TREE_MODELS0gstrees\gs_leafy_01.bh3gstrees\gs_leafy_02.bh3gstrees\gs_leafy_03.bh3gstrees\gs_leafy_04.bh3gstrees\gs_leafy_05.bh3gstrees\gs_dead_01.bh3gstrees\gs_dead_02.bh3gstrees\gs_dead_03.bh3gstrees\gs_dead_04.bh3gstrees\gs_palm_01.bh3gstrees\gs_palm_02.bh3gstrees\gs_palm_03.bh3gstrees\gs_palm_04.bh3gstrees\gs_palm_05.bh3gstrees\gs_palm_06.bh3gstrees\gs_palm_07.bh3gstrees\gs_palm_08.bh3gstrees\gs_palm_09.bh3gstrees\gs_leafy2_01.bh3gstrees\gs_leafy2_02.bh3gstrees\gs_leafy2_03.bh3#GS_DESERT_LOW_END_TREESLow End Tree Texture, .\terrain art\tilesets\gs_desert\gstrees\gsdesert_low_trees.tgagstrees\gsdesert_lowend_tree_01.bh3gstrees\gsdesert_lowend_tree_02.bh3gstrees\gsdesert_lowend_tree_03.bh3gstrees\gsdesert_lowend_tree_04.bh3gstrees\gsdesert_lowend_tree_05.bh3gstrees\gsdesert_lowend_tree_06.bh3#GS_DESERT_LAND DOOBERSBush, .\terrain art\tilesets\common\common_doobers\gs_landdoober_bushes.tga, 4 rows, 4 cols, BillBoard, 0.0f centering, 1 RandomRock, .\terrain art\tilesets\common\common_doobers\\gs_landdoober_rocks.tga, 4 rows, 4 cols, BillBoard, 0.0f centering, 1 RandomStump, .\terrain art\tilesets\common\common_doobers\gs_landdoober_stumps01.tga, 2 rows, 2 cols, BillBoard, 0.0f centering, 1 RandomMineRock, .\terrain art\tilesets\common\common_doobers\gs_landdoober_rocks_03.tga, 2 rows, 2 cols, Billboard, .75f centering, 1 RandomBuildDeathFiller, .\art\doober_build_destruction_filler.tga, 4 rows, 4 cols, Sprite, .5f centering, 1 RandomBuildEWCorner, .\art\doober_build_destruction_ew.tga, 2 rows, 1 cols, Sprite, .5f centering, SelectedBuildNSCorner, .\art\doober_build_destruction_ns.tga, 2 rows, 1 cols, Sprite, .5f centering, SelectedRough, .\terrain art\tilesets\dirty\T_Rough_Doobers_Plain_01.tga, 5 rows, 3 cols, Sprite, .5 centering, 1 Random#JUNGLE_TREE_TEXTURES0; NOTE: these files will all use the tileset base directory as a rootTrunk Texture, jtrees\j_tree_trunk1.tgaBottom0 Leaf Texture, jtrees\j_tree_bottom1.tgaBottom1 Leaf Texture, jtrees\j_tree_bottom2.tgaMiddle0 Leaf Texture, jtrees\j_tree_middle1.tgaMiddle1 Leaf Texture, jtrees\j_tree_middle2.tgaMiddle2 Leaf Texture, jtrees\j_tree_middle3.tgaTop0 Leaf Texture, jtrees\j_tree_top1.tgaShadow Texture, jtrees\j_tree_shadows.tga#JUNGLE_TREE_ANIMATIONS0Tree Anim 0 (idle), Tree IdleTree Anim 1 (Shudder), Tree ShudderTree Anim 2 (Fall), Tree Fall#JUNGLE_TREE_MODELS0jtrees\j_tree_weep_01.BH3jtrees\j_tree_weep_02.BH3jtrees\j_tree_weep_03.BH3jtrees\j_tree_weep_04.BH3 jtrees\j_tree_weep_05.BH3jtrees\j_tree_palm_01.BH3jtrees\j_tree_palm_02.BH3jtrees\j_tree_palm_03.BH3jtrees\j_tree_palm_04.BH3jtrees\j_tree_leaf_01.BH3jtrees\j_tree_leaf_02.BH3jtrees\j_tree_leaf_03.BH3jtrees\j_tree_leaf_04.BH3jtrees\j_tree_leaf_05.BH3jtrees\j_tree_low_01.BH3jtrees\j_tree_low_02.BH3jtrees\j_tree_low_03.BH3jtrees\j_tree_low_04.BH3jtrees\j_tree_low_05.BH3#JUNGLE_LOW_END_TREESLow End Tree Texture, .\terrain art\tilesets\jungle\jtrees\jungle_low_trees.tgajtrees\jungle_lowend_tree_01.BH3jtrees\jungle_lowend_tree_02.BH3jtrees\jungle_lowend_tree_03.BH3jtrees\jungle_lowend_tree_04.BH3jtrees\jungle_lowend_tree_05.BH3#JUNGLE_LAND DOOBERSBush, .\terrain art\tilesets\common\common_doobers\j_landdoober_bushes_01.tga, 4 rows, 4 cols, BillBoard, 0.0f centering, 1 RandomRock, .\terrain art\tilesets\common\common_doobers\j_landdoober_rocks_01.tga, 4 rows, 4 cols, BillBoard, 0.0f centering, 1 RandomStump, .\terrain art\tilesets\common\common_doobers\j_landdoober_stumps.tga, 2 rows, 2 cols, BillBoard, 0.0f centering, 1 RandomMineRock, .\terrain art\tilesets\common\common_doobers\j_landdoober_rocks_02.tga, 2 rows, 2 cols, Billboard, .75f centering, 1 RandomBuildDeathFiller, .\art\doober_build_destruction_filler.tga, 4 rows, 4 cols, Sprite, .5f centering, 1 RandomBuildEWCorner, .\art\doober_build_destruction_ew.tga, 2 rows, 1 cols, Sprite, .5f centering, SelectedBuildNSCorner, .\art\doober_build_destruction_ns.tga, 2 rows, 1 cols, Sprite, .5f centering, SelectedRough, .\terrain art\tilesets\dirty\T_Rough_Doobers_Plain_01.tga, 5 rows, 3 cols, Sprite, .5 centering, 1 Random#african_savannah_TREE_TEXTURES0; NOTE: these files will all use the tileset base directory as a rootTrunk Texture, astrees\tree_T_Bark.tgaBottom0 Leaf Texture, astrees\tree_T_bottom_a.tgaBottom1 Leaf Texture, astrees\tree_T_bottom_b.tgaMiddle0 Leaf Texture, astrees\tree_T_middle_b.tgaMiddle1 Leaf Texture, astrees\tree_T_middle_a.tgaMiddle2 Leaf Texture, astrees\tree_T_middle_b.tgaTop0 Leaf Texture, astrees\tree_T_top_a.tgaShadow Texture, astrees\tree_t_shadows.tga#african_savannah_TREE_ANIMATIONS0Tree Anim 0 (idle), Tree IdleTree Anim 1 (Shudder), Tree ShudderTree Anim 2 (Fall), Tree Fall#african_savannah_TREE_MODELS0astrees/gs_leafy_01.bh3astrees/gs_leafy_02.bh3astrees/gs_leafy_03.bh3astrees/gs_leafy_04.bh3astrees/gs_leafy_05.bh3astrees/gs_dead_01.bh3astrees/gs_dead_02.bh3astrees/gs_dead_03.bh3astrees/gs_dead_04.bh3;astrees/gs_leafy2_01.bh3;astrees/gs_leafy2_02.bh3;astrees/gs_leafy2_03.bh3astrees/savannah_tree_01.bh3astrees/savannah_tree_02.bh3astrees/savannah_tree_03.bh3astrees/savannah_tree_04.bh3astrees/savannah_tree_05.bh3astrees/savannah_tree_06.bh3astrees/savannah_tree_07.bh3astrees/savannah_tree_08.bh3#african_savannah_LOW_END_TREESLow End Tree Texture, .\terrain art\tilesets\african_savannah\astrees\savannah_low_trees.tgaastrees\savannah_lowend_tree_01.bh3astrees\savannah_lowend_tree_02.bh3astrees\savannah_lowend_tree_03.bh3astrees\savannah_lowend_tree_04.bh3astrees\savannah_lowend_tree_05.bh3astrees\savannah_lowend_tree_06.bh3#african_savannah_LAND DOOBERSBush, .\terrain art\tilesets\common\common_doobers\as_landdoober_bushes_01.tga, 4 rows, 4 cols, BillBoard, 0.0f centering, 1 RandomRock, .\terrain art\tilesets\common\common_doobers\as_landdoober_rocks_01.tga, 4 rows, 4 cols, BillBoard, 0.0f centering, 1 RandomStump, .\terrain art\tilesets\common\common_doobers\as_landdoober_stumps01.tga, 2 rows, 2 cols, BillBoard, 0.0f centering, 1 RandomMineRock, .\terrain art\tilesets\common\common_doobers\as_landdoober_rocks_02.tga, 2 rows, 2 cols, Billboard, .75f centering, 1 RandomBuildDeathFiller, .\art\doober_build_destruction_filler.tga, 4 rows, 4 cols, Sprite, .5f centering, 1 RandomBuildEWCorner, .\art\doober_build_destruction_ew.tga, 2 rows, 1 cols, Sprite, .5f centering, SelectedBuildNSCorner, .\art\doober_build_destruction_ns.tga, 2 rows, 1 cols, Sprite, .5f centering, SelectedRough, .\terrain art\tilesets\dirty\T_Rough_Doobers_Plain_01.tga, 5 rows, 3 cols, Sprite, .5 centering, 1 Random#ARCTIC_TREE_TEXTURES0Trunk Texture, arctictrees/tree_a_bark.tgaBottom0 Leaf Texture, arctictrees/tree_a_bottom_a.tgaBottom1 Leaf Texture, arctictrees/tree_a_bottom_b.tgaMiddle0 Leaf Texture, arctictrees/tree_a_middle_a.tgaMiddle1 Leaf Texture, arctictrees/tree_a_middle_b.tgaMiddle2 Leaf Texture, arctictrees/tree_a_middle_c.tgaTop0 Leaf Texture, arctictrees/tree_a_top_a.tgaShadow Texture, arctictrees/tree_a_shadows.tga#ARCTIC_TREE_ANIMATIONS0Tree Anim 0 (idle), Tree IdleTree Anim 1 (Shudder), Tree ShudderTree Anim 2 (Fall), Tree Fall#ARCTIC_TREE_MODELS0arctictrees/tree_a_00.bh3arctictrees/tree_a_01.bh3arctictrees/tree_a_02.bh3arctictrees/tree_a_03.bh3arctictrees/tree_a_04.bh3arctictrees/tree_a_05.bh3arctictrees/tree_a_06.bh3arctictrees/tree_a_07.bh3arctictrees/tree_a_10.bh3arctictrees/tree_a_11.bh3arctictrees/tree_a_12.bh3arctictrees/tree_a_13.bh3arctictrees/tree_a_14.bh3arctictrees/tree_a_15.bh3arctictrees/tree_a_16.bh3arctictrees/tree_a_17.bh3arctictrees/tree_a_20.bh3arctictrees/tree_a_21.bh3arctictrees/tree_a_22.bh3arctictrees/tree_a_23.bh3arctictrees/tree_a_24.bh3arctictrees/tree_a_25.bh3arctictrees/tree_a_26.bh3arctictrees/tree_a_27.bh3#ARCTIC_LOW_END_TREESLow End Tree Texture, .\terrain art\tilesets\arctic\arctictrees\arctic_low_trees.tgaarctictrees\arctic_lowend_tree_01.bh3arctictrees\arctic_lowend_tree_02.bh3arctictrees\arctic_lowend_tree_03.bh3arctictrees\arctic_lowend_tree_04.bh3arctictrees\arctic_lowend_tree_05.bh3arctictrees\arctic_lowend_tree_06.bh3#ARCTIC_LAND DOOBERSBush, .\terrain art\tilesets\common\common_doobers\s_doober_bushes_01.tga, 4 rows, 4 cols, BillBoard, 0.0f centering, 1 RandomRock, .\terrain art\tilesets\common\common_doobers\s_doober_rocks_01.tga, 4 rows, 4 cols, BillBoard, 0.0f centering, 1 RandomStump, .\terrain art\tilesets\common\common_doobers\s_doober_stumps.tga, 2 rows, 2 cols, BillBoard, 0.0f centering, 1 RandomMineRock, .\terrain art\tilesets\common\common_doobers\s_doober_rocks_02.tga, 2 rows, 2 cols, Billboard, .75f centering, 1 RandomBuildDeathFiller, .\art\doober_build_destruction_filler.tga, 4 rows, 4 cols, Sprite, .5f centering, 1 RandomBuildEWCorner, .\art\doober_build_destruction_ew.tga, 2 rows, 1 cols, Sprite, .5f centering, SelectedBuildNSCorner, .\art\doober_build_destruction_ns.tga, 2 rows, 1 cols, Sprite, .5f centering, SelectedRough, .\terrain art\tilesets\dirty\T_Rough_Doobers_Plain_01.tga, 5 rows, 3 cols, Sprite, .5 centering, 1 Random#DIRTY_TREE_TEXTURES0Trunk Texture, dtrees\tree_T_bark.tgaBottom0 Leaf Texture, dtrees\tree_T_bottom_a.tgaBottom1 Leaf Texture, dtrees\tree_T_bottom_b.tgaMiddle0 Leaf Texture, dtrees\tree_T_middle_a.tgaMiddle1 Leaf Texture, dtrees\tree_T_middle_b.tgaMiddle2 Leaf Texture, dtrees\tree_T_middle_c.tgaTop0 Leaf Texture, dtrees\tree_T_top_a.tgaShadow Texture, dtrees\tree_t_shadows.tga#DIRTY_TREE_ANIMATIONS0Tree Anim 0 (idle), Tree IdleTree Anim 1 (Shudder), Tree ShudderTree Anim 2 (Fall), Tree Fall#DIRTY_TREE_MODELS0dtrees\tree_t_00.bh3dtrees\tree_t_01.bh3dtrees\tree_t_02.bh3dtrees\tree_t_03.bh3dtrees\tree_t_04.bh3dtrees\tree_t_05.bh3dtrees\tree_t_06.bh3dtrees\tree_t_07.bh3dtrees\tree_t_10.bh3dtrees\tree_t_11.bh3dtrees\tree_t_12.bh3dtrees\tree_t_13.bh3dtrees\tree_t_14.bh3dtrees\tree_t_15.bh3dtrees\tree_t_16.bh3dtrees\tree_t_17.bh3dtrees\tree_t_20.bh3dtrees\tree_t_21.bh3dtrees\tree_t_22.bh3dtrees\tree_t_23.bh3dtrees\tree_t_24.bh3dtrees\tree_t_25.bh3dtrees\tree_t_26.bh3dtrees\tree_t_27.bh3#DIRTY_LOW_END_TREESLow End Tree Texture, .\terrain art\tilesets\dirty\dtrees\dirty_low_trees.tgadtrees\dirty_lowend_tree_01.bh3dtrees\dirty_lowend_tree_02.bh3dtrees\dirty_lowend_tree_03.bh3dtrees\dirty_lowend_tree_04.bh3dtrees\dirty_lowend_tree_05.bh3dtrees\dirty_lowend_tree_06.bh3#DIRTY_LAND DOOBERSBush, .\terrain art\tilesets\common\common_doobers\d_landdoober_bushes_01.tga, 4 rows, 4 cols, BillBoard, 0.0f centering, 1 RandomRock, .\terrain art\tilesets\common\common_doobers\d_landdoober_rocks_01.tga, 4 rows, 4 cols, BillBoard, 0.0f centering, 1 RandomStump, .\terrain art\tilesets\common\common_doobers\d_landdoober_stumps.tga, 2 rows, 2 cols, BillBoard, 0.0f centering, 1 RandomMineRock, .\terrain art\tilesets\common\common_doobers\d_landdoober_rocks_02.tga, 2 rows, 2 cols, Billboard, .75f centering, 1 RandomBuildDeathFiller, .\art\doober_build_destruction_filler.tga, 4 rows, 4 cols, Sprite, .5f centering, 1 RandomBuildEWCorner, .\art\doober_build_destruction_ew.tga, 2 rows, 1 cols, Sprite, .5f centering, SelectedBuildNSCorner, .\art\doober_build_destruction_ns.tga, 2 rows, 1 cols, Sprite, .5f centering, SelectedRough, .\terrain art\tilesets\dirty\T_Rough_Doobers_Plain_01.tga, 5 rows, 3 cols, Sprite, .5 centering, 1 Random#M_STEPPE_TREE_TEXTURES0Trunk Texture, mtrees\m_steppe_tree_T_bark.tgaBottom0 Leaf Texture, mtrees\m_steppe_tree_T_bottom_a.tgaBottom1 Leaf Texture, mtrees\m_steppe_tree_T_bottom_b.tgaMiddle0 Leaf Texture, mtrees\m_steppe_tree_T_middle_a.tgaMiddle1 Leaf Texture, mtrees\m_steppe_tree_T_middle_b.tgaMiddle2 Leaf Texture, mtrees\m_steppe_tree_T_middle_c.tgaTop0 Leaf Texture, mtrees\m_steppe_tree_T_top_a.tgaShadow Texture, mtrees\m_steppe_tree_t_shadows.tga#M_STEPPE_TREE_ANIMATIONS0Tree Anim 0 (idle), Tree IdleTree Anim 1 (Shudder), Tree ShudderTree Anim 2 (Fall), Tree Fall#M_STEPPE_TREE_MODELS0mtrees\tree_t_00.bh3mtrees\tree_t_01.bh3mtrees\tree_t_02.bh3mtrees\tree_t_03.bh3mtrees\tree_t_04.bh3mtrees\tree_t_05.bh3mtrees\tree_t_06.bh3mtrees\tree_t_07.bh3mtrees\tree_t_10.bh3mtrees\tree_t_11.bh3mtrees\tree_t_12.bh3mtrees\tree_t_13.bh3mtrees\tree_t_14.bh3mtrees\tree_t_15.bh3mtrees\tree_t_16.bh3mtrees\tree_t_17.bh3mtrees\tree_t_20.bh3mtrees\tree_t_21.bh3mtrees\tree_t_22.bh3mtrees\tree_t_23.bh3mtrees\tree_t_24.bh3mtrees\tree_t_25.bh3mtrees\tree_t_26.bh3mtrees\tree_t_27.bh3#M_STEPPE_LOW_END_TREESLow End Tree Texture, .\terrain art\tilesets\dirty\dtrees\dirty_low_trees.tgamtrees\m_steppe_lowend_tree_01.bh3mtrees\m_steppe_lowend_tree_02.bh3mtrees\m_steppe_lowend_tree_03.bh3mtrees\m_steppe_lowend_tree_04.bh3mtrees\m_steppe_lowend_tree_05.bh3mtrees\m_steppe_lowend_tree_06.bh3#M_STEPPE_LAND DOOBERSBush, .\terrain art\tilesets\common\common_doobers\d_landdoober_bushes_01.tga, 4 rows, 4 cols, BillBoard, 0.0f centering, 1 RandomRock, .\terrain art\tilesets\common\common_doobers\d_landdoober_rocks_01.tga, 4 rows, 4 cols, BillBoard, 0.0f centering, 1 RandomStump, .\terrain art\tilesets\common\common_doobers\d_landdoober_stumps.tga, 2 rows, 2 cols, BillBoard, 0.0f centering, 1 RandomMineRock, .\terrain art\tilesets\common\common_doobers\d_landdoober_rocks_02.tga, 2 rows, 2 cols, Billboard, .75f centering, 1 RandomBuildDeathFiller, .\art\doober_build_destruction_filler.tga, 4 rows, 4 cols, Sprite, .5f centering, 1 RandomBuildEWCorner, .\art\doober_build_destruction_ew.tga, 2 rows, 1 cols, Sprite, .5f centering, SelectedBuildNSCorner, .\art\doober_build_destruction_ns.tga, 2 rows, 1 cols, Sprite, .5f centering, SelectedRough, .\terrain art\tilesets\dirty\T_Rough_Doobers_Plain_01.tga, 5 rows, 3 cols, Sprite, .5 centering, 1 Random#LAND DOOBERSBush, .\terrain art\tilesets\common\common_doobers\d_landdoober_bushes_01.tga, 4 rows, 4 cols, BillBoard, 0.0f centering, 1 RandomRock, .\terrain art\tilesets\common\common_doobers\d_landdoober_rocks_01.tga, 4 rows, 4 cols, BillBoard, 0.0f centering, 1 RandomStump, .\terrain art\tilesets\common\common_doobers\d_landdoober_stumps.tga, 2 rows, 2 cols, BillBoard, 0.0f centering, 1 RandomMineRock, .\terrain art\tilesets\common\common_doobers\d_landdoober_rocks_02.tga, 2 rows, 2 cols, Billboard, .75f centering, 1 RandomBuildDeathFiller, .\art\doober_build_destruction_filler.tga, 4 rows, 4 cols, Sprite, .5f centering, 1 RandomBuildEWCorner, .\art\doober_build_destruction_ew.tga, 2 rows, 1 cols, Sprite, .5f centering, SelectedBuildNSCorner, .\art\doober_build_destruction_ns.tga, 2 rows, 1 cols, Sprite, .5f centering, SelectedRough, .\terrain art\tilesets\dirty\T_Rough_Doobers_Plain_01.tga, 5 rows, 3 cols, Sprite, .5 centering, 1 Random; ============================================================================#END OF FILE