green computing through virtual learning environments

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Note: This is the last author’s copy prior to publishing. The final, definitive version of this book chapter has been published in F. Nafukho & B. Irby (Eds.), Innovative Technology Integration in Higher Education. Hershey, PA: IGI Global. © 2015 CHAPTER 1 Green Computing through Virtual Learning Environments Rochell R. McWhorter The University of Texas at Tyler, USA Julie A. Delello The University of Texas at Tyler, USA ABSTRACT As technology has quickly evolved into more sophisticated forms, it is opening the options for educators and business professionals to expand learning opportunities into virtual learning spaces. This book chapter discusses a number of technology trends and practices that can promote green computing, that is, as a way for organizations and individuals to be efficient in time, currency and resources. Three technology trends that are disrupting the status quo are cloud computing, 3D printing, and the analytics associated with Big Data. In addition, trends that appear to be taking hold include digital badges, the internet of things, and how we are handling recycling and e-waste of our devices. A discussion around issues of energy required for data servers to power the technology is also presented. Key words: big data, cloud computing, digital badges, e-waste, green technology, recycling, virtual learning, internet of things, internet of everything, metadata, green computing, 3D printing, information age INTRODUCTION Virtual learning is evident in many initiatives in both higher education and also in the modern workplace. For instance, virtual teams are often used as a teaching tool in online college courses to enhance students’ engagement with course material, self-awareness, teamwork, self- discovery, or empathy (Grinnell, Sauers, Appunn & Mack, 2012; Loh & Smyth, 2010; Palloff & Pratt, 2013; Ubell, 2011). Likewise, organizations are also utilizing virtual teams for learning and for the completion of work tasks (Nafukho, Graham, & Muyia, 2010). Virtual teams have become even more critical in organizations due to rising fuel costs and costly commercial office spaces (Bullock & Klein, 2011). Virtual learning has increased in direct proportion to the growing sophistication of information and communication technology (ICT) and is permeating and blurring our personal and professional lives (McWhorter, 2010; Thomas, 2014). BACKGROUND

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Page 1: Green Computing through Virtual Learning Environments

Note: This is the last author’s copy prior to publishing. The final, definitive

version of this book chapter has been published in F. Nafukho & B. Irby

(Eds.), Innovative Technology Integration in Higher Education. Hershey,

PA: IGI Global. © 2015

CHAPTER 1

Green Computing through Virtual Learning Environments

Rochell R. McWhorter

The University of Texas at Tyler, USA

Julie A. Delello

The University of Texas at Tyler, USA

ABSTRACT As technology has quickly evolved into more sophisticated forms, it is opening the options for

educators and business professionals to expand learning opportunities into virtual learning

spaces. This book chapter discusses a number of technology trends and practices that can

promote green computing, that is, as a way for organizations and individuals to be efficient in

time, currency and resources. Three technology trends that are disrupting the status quo are cloud

computing, 3D printing, and the analytics associated with Big Data. In addition, trends that

appear to be taking hold include digital badges, the internet of things, and how we are handling

recycling and e-waste of our devices. A discussion around issues of energy required for data

servers to power the technology is also presented.

Key words: big data, cloud computing, digital badges, e-waste, green technology, recycling,

virtual learning, internet of things, internet of everything, metadata, green computing, 3D

printing, information age

INTRODUCTION

Virtual learning is evident in many initiatives in both higher education and also in the

modern workplace. For instance, virtual teams are often used as a teaching tool in online college

courses to enhance students’ engagement with course material, self-awareness, teamwork, self-

discovery, or empathy (Grinnell, Sauers, Appunn & Mack, 2012; Loh & Smyth, 2010; Palloff &

Pratt, 2013; Ubell, 2011). Likewise, organizations are also utilizing virtual teams for learning

and for the completion of work tasks (Nafukho, Graham, & Muyia, 2010). Virtual teams have

become even more critical in organizations due to rising fuel costs and costly commercial office

spaces (Bullock & Klein, 2011). Virtual learning has increased in direct proportion to the

growing sophistication of information and communication technology (ICT) and is permeating

and blurring our personal and professional lives (McWhorter, 2010; Thomas, 2014).

BACKGROUND

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GREEN COMPUTING THROUGH VIRTUAL LEARNING ENVIRONMENTS 2

As virtual learning has come of age, green computing has been posited as a way for

organizations and individuals to be efficient in time, currency and resources. Childs (2008)

defined green computing as the “study and practice of using computing resources efficiently” (p.

1) that includes the lifecycle of technology: the design, manufacture, use, and disposal of

computer hardware and software (Lo & Qian, 2010). In this chapter, the authors will focus on

how existing technologies can be utilized efficiently in higher education and within industry to

shrink travel time and cost, improve efficiency, and lessen environmental impact.

The following sections of this chapter will highlight various examples of green computing

initiatives in higher education and the workplace that are making a real difference in lowering

costs and increasing efficiency. Discussions include the use of cloud computing, mobile devices,

digital badge technologies, real-time group meetings (RTGMs), and virtual and blended

professional conferences. Each will be examined both for their potential for green computing as

defined previously.

Cloud Computing

Across both education and industry, one emergent application changing the computer

industry is the use of cloud technology. In a recent issue of Forbes, Satell (2014) remarked:

The cloud is now disrupting every industry it touches. The world’s most advanced

technologies are not only available to large enterprises who can afford to maintain an

expensive IT staff, but can be accessed by anybody with an internet connection. That’s a

real game changer (para. 19).

Cloud computing is defined by the National Institute of Standards and Technology as “a model

for enabling ubiquitous, convenient, on-demand network access to a shared pool of configurable

computing resources (e.g., networks, servers, storage, applications, and services) that can be

rapidly provisioned and released with minimal management effort or service provider

interaction” (Brown, 2011, para. 3). Essentially, cloud computing is the storage and access of

data (i.e. documents, presentations, photos) over the Internet (see Figure 1).

[Insert Figure 1 about Here] See p. 28

Licensed under Creative Commons Zero, Public Domain Dedication via Wikimedia Commons at

http://commons.wikimedia.org/wiki/File:Cloud_applications.jpg#mediaviewer/File:Cloud_applic

ations.jpg

There are numerous examples of cloud applications available on the Web, each offering different

storage volumes at variable costs. See Table 1 for a comparison of five of the most popular and

inexpensive cloud applications.

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GREEN COMPUTING THROUGH VIRTUAL LEARNING ENVIRONMENTS 3

Table 1.

Comparison of Various Cloud Computing Platforms

Name URL Benefits/Disadvantages

Amazon

Cloud Drive

www.amazon.com 5GB of free Web storage space. Using a

Kindle fire, phone, or tablet, users may

upload photos, personal videos, and

documents. Also, the Amazon Cloud provides

the user with the ability to play a wide-range

of music. However, one benefit that is

missing is that Amazon built the cloud

primarily as a storage device and it lacks the

added benefit of sharing or collaborating on

documents.

Apple iCloud https://www.apple.com/icloud/ 5GB of storage; works with the iPhone, iPad,

iPod touch, Mac, or personal computer (PC).

A more sophisticated cloud than the Amazon

cloud, the iCloud can not only store

documents but also allow the user to access

the same file across multiple devices and

applications. For example, up to six family

members can share photos or purchases from

iTunes, iBooks, and applications from the

App Store.

Google Drive www.drive.google.com Allows the user up to 15GB of storage to

create new documents, spreadsheets, and

presentations. In addition, the documents can

be shared and collaborated in real time with

others. All changes are saved automatically in

Drive and documents are stored instantly as

PDFs. One unique feature of Drive is that

files can also be made available for viewing

offline

Microsoft

Dropbox

www.dropbox.com Has become a prevalent storage application

across the world. According to Microsoft, as

of November 2013, there were 300 million

individual users and 4 million businesses

using Dropbox. In addition, the service is

available in 19 languages across 200 countries

(Hong, 2014). Dropbox allows users to share

files with anyone through a URL link.

Dropbox gives users 2GB free (up to 16GB

with referrals).

Microsoft

OneDrive

https://onedrive.live.com Delivers users 7GB of storage on any device

(e.g. Windows, Mac, iOS, Windows phone,

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GREEN COMPUTING THROUGH VIRTUAL LEARNING ENVIRONMENTS 4

Android, Xbox). OneDrive also allows for the

joint creation, collaboration, and editing

across documents and folders. For businesses,

Office Online or Office client apps enable

real-time collaboration and secure file

sharing. Up to 25 GB in storage is minimal at

$2.50 per user per month.

Cloud-Based Universities

Across universities, cloud computing is being introduced to faculty, students, and staff as

a means to supplement or even replace traditional resources. In 2012, over 6.7 million students

were enrolled in at least one online course (Allen & Seaman, 2013). In fact, the Babson Survey

Group reported that online enrollments have increased more rapidly than overall higher

education enrollments (Allen & Seaman, 2010). Part of the reason for this progression is the

growing diversity of the U.S. population and greater demand for courses that provide greater

flexibility, affordability, and the added convenience to students. Also, with fluctuations in the

economy and an uncertain job market, a considerable number of students are pursuing online

degrees for reasons of employment (Clinefelter & Aslanian, 2014).

The low cost, flexibility in use, and global accessibility makes cloud technology a suitable

contender to level the playing field in education. For example, in December 2013, as part of a

social experiment, Sugata Mitra created the first School in the Cloud lab allowing children, “no

matter how rich or poor” the opportunity to “engage and connect with information and mentoring

online” (Mitra, 2014, para. 1). Also, the Cloud is being utilized as a means to provide online

curriculum and educational resources across the world at no cost. For instance, through the

Google Cloud Platform, the Kahn Academy has the ability to host over 2000 online videos,

support 3.8 million unique visits each month, and answer 1.5 million practice questions each

school day (Google, 2011).

Across the world, students and faculty utilize the cloud to upload and share videos and images,

which would normally be too large to send through a learning management system (LMS) or

over email.

In addition, digital games are being harnessed for game-based learning into teaching and learning

over the Cloud. One example includes the World of Warcraft (WoW), a massively multiplayer

online role-playing game (MMORPG) that is being used in middle and high schools to promote

learning (Shane, 2012). One advocate for the use of WoW in school settings is Peggy Sheehy

who has been adapting the game for use with middle school humanities students (See:

http://goo.gl/b3rxFW ). According to Gerber (2012), the future of gaming may soon be

embedded into massively open online courses (MOOCs) where over 100,000 students are now

enrolled in an online community of learning.

In addition, cloud platforms are also enabling faculty members and students the ability to share

research with other researchers globally. According to Farnam Jahanian, Assistant Director of

the National Science Foundation (NSF) Directorate for Computer and Information Science and

Engineering, "Cloud computing represents a new generation of technology in this new era of

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GREEN COMPUTING THROUGH VIRTUAL LEARNING ENVIRONMENTS 5

science, one of data-driven exploration… It creates precedent-setting opportunities for

discovery” (NSF, 2011, para. 5). One such example is an innovative Global Factory program,

which continues to bring together students from different universities and time zones to rethink

sustainable innovations such as automobile factories and digital farming. According to Pierre

Chevrier, Director of Ecole Nationale d'Ingénieurs de Metz, "Social, cloud-based collaboration

was a key reason the Global Factory program over-achieved its goal…In a dispersed

environment, like ones real life engineers experience every day, social networking technologies

are mandatory for successful innovation” (Green Technology World, 2014, para. 5).

A Greener Education with Cloud Technology

According to Newton (2010), cloud computing is the most energy-efficient method we

have to address the ever-accelerating demand for computation and data storage. The proliferation

of cloud computing promises cost savings in technology infrastructure and faster software

upgrades (Liu, Tong, Mao, Bohn, Messina, Badger, & Leaf, 2011). Amazon (2014) proposed

that cloud technology will reduce overall information technology (IT) costs in that both

infrastructure and labor costs are reduced.

Schools are seeking opportunities to reduce their “carbon footprint” as they seek greener

technologies (iLink, 2007). Ng (2010) reported that clouds could help universities reduce costs

by 74%. For instance, The University of Nebraska’s Chief Information Officer Walter Weir

found that moving email to the cloud resulted in a faster and less expensive system (Goulart,

2012). There are additional environmental benefits to utilizing cloud technologies. Utilizing the

cloud is a factor in greener computing, as it has been found to reduce energy, lower carbon

emissions, and decrease IT. Working in collaboration, researchers at Microsoft, Accenture, and

WSP Environment & Energy estimated that for U.S. companies, cloud technologies can reduce

carbon emissions from 30 to 90% (Accenture, 2010).

A virtual education through cloud platforms reduces costs to both students and the environment

including the added expense of travel (e.g. wear on vehicles, fuel), room and board fees, and the

costs of food. According Western Governor’s University (WGU, 2014), dorm and food costs add

at least $10,000 to $15,000 of expenditures per academic year. Also, based upon a 2008 survey,

researchers at the University of Florida found that virtual courses saved public schools money in

teaching, administrative, and technical expenses. The average traditional public K-12 school

costs an average $9,100 per pupil where an online, virtual course averages just at $4,300

(University of Florida, 2009). Also, many older adults with children do not have the added costs

of childcare to factor in (WGU, 2014).

For those living in rural communities who have to often drive long distances to attend school, the

reduced driving will also reduce carbon dioxide emissions. The National Wildlife Federation

(NWF, 2009) reported that researchers from The Stockholm Environmental Institute and the

United Kingdom’s Open University Design Innovation Group (DIG) found that distance-learning

courses resulted in an 89 percent reduction in travel-related emissions compared to traditional

face-to-face courses. Furthermore, the production and provision of the distance learning courses

consumed nearly 90% less energy than the conventional campus-based university courses.

Similarly, in a study by Campbell and Campbell (2011), distance education courses helped

reduced CO2 emissions by 5-10 tons per semester.

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[Insert Figure 2 about Here] See p. 28

Big Data for Education

In the Age of Information, ubiquitous connectivity and the rise of cloud technology is

producing vast amounts of big data (see Figure 2). Big data is defined as “datasets whose size is

beyond the ability of typical database software tools to capture, store, manage, and analyze”

(Manyika, Chui, Brown, Bughin, Dobbs, Roxburgh, & Byers, 2011, p. 1).

According to Ferreira (2013), education yields a tremendous volume of data, perhaps more than

other industry. As education moves online, new methods for data mining are occurring in order

to better understand the ways students learn. From tutoring systems to simulations and games,

“opportunities to collect and analyze student data, to discover patterns and trends in those data,

and to make new discoveries and test hypotheses about how students learn” are now obtainable

(USDE, 2012, p. 9).

Big Data in K-12 Classrooms

The U.S. Department of Education (2010) acknowledged that in order to help students

succeed and improve education, student data would need to be collected, analyzed, and used to

improve student outcomes. The USDOE also noted that data would play a more integral role in

decision making at all levels including classroom teachers. Currently, almost all school districts

have electronic student information systems which provide real-time access to student data.

According to the Texas Education Agency (TEA, 2013), Texas has implemented the Texas

Education Data Standards (TEDS) system to provide real-time access to student data such as

attendance, demographics, test scores, grades and schedules. TEDS is composed of three primary

big data storage agents:

1. The Public Education Information Management System (PEIMS) which incorporates

student demographic and academic performance, personnel, financial, and organizational

information.

2. The Texas Records Exchange (TREx) system that facilitates electronic transfers of

student records and transcripts to other districts or institutions of higher education.

3. The Student GPS Dashboard which identifies problems in attendance, class work, and

test performance.

Additionally, West (2012) reported that the use of data mining techniques allows schools to

identify students who are at risk of dropping out of school. Manyika et. al (2011) suggested that

by making data available on educational outcomes at primary and secondary schools, parents are

able to make better decisions about where to live or in which schools to place their children.

TEA (2013) noted that this system will not only save schools time and money but also provide

educators with the data needed to prepare students for the future.

Big Data in Higher Education Classrooms

According to Zimpher (2014), the big data movement can build universities that are more

intelligent in the way they refine their management and operations to facilitate ingenuity and

innovation in higher education. By looking at patterns of information, called predictive analysis,

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universities can work on many of their internal processes such as improving their graduation

rates by identifying those students that are at the largest risk for failure. As an example,

according to Nelson (2014), The University of Texas at Austin (UT) enters every incoming

student’s information such as demographics, financial need, family income, high school courses,

first generation college student status, and their test scores into Dashboard (a very large dataset

aggregated from UT student data from the past decade). In doing so, the university is able to

identify those in the bottom quartile of their class and invite them into a unique program that

gives the identified students the extra help and support to graduate. According to the UT website,

the University Leadership Network performs “extensive holistic reviews of students who would

benefit most from a small network of peers, have unmet financial need and a desire to have

involvement in the community” (UT, 2014, para. 20).

In the New York Times and Chronicle of Higher Education article, Big Data on Campus, Parry

(2012) reported that students are leaving behind a trail of digital breadcrumbs (stored digital

data) such as the websites they visit, how often they visit their university’s online learning

management system (LMS) and for how long. The power of analyzing these clicks of data is that

they show the students’ patterns of behavior such as turning in papers late online; missing tests,

etc. which are now being harnessed on academic campuses to provide students with course

suggestions based upon their academic records and social connections.

Also, as the sheer amount of data proliferates across the world, the need for data analytic

specialists is predicted to grow. To prepare students for the exponential increase in big data,

universities are now providing specialized coursework. For example, The University of

Washington (2014) offers a Big Data track specialization within their computer science and

engineering PhD programs.

Big Data for Industry

When harnessed, Big Data has been found to be highly effective in business and industry. For

example, Forbes Insights (2013) noted that in a recent survey of business marketers,

organizations that utilized Big Data to make business marketing decisions exceeded their goals

60% of the time. They did so by utilizing unique tools that ultimately engage audiences by first

identifying consumer behavior in new ways and with better accuracy. Indeed, “big data shines

with its numerous ways of looking at consumers—when and where they are likely to access an

impression and by what means. And that leads to efficiency that bolsters financial performance”

(p. 6). Savvy business leaders have always utilized data, but now at a time when data is

voluminous, those leaders who are able to analyze it into a usable form can make the most

accurate business predictions and decisions (IHS, 2014).

Marwick (2014) brought to light the issue of deep data mining of customer and user information.

For example, Netflix, Comcast, and Amazon have capitalized on cloud technology to allow users

to watch on demand television movies across a plethora of mobile devices. For companies like

these, there is an added incentive of “big data” such as profiling services (e.g. demographics,

viewing behavior) that would have been difficult, at best, to capture in the past (Moulding,

2014). Retailers can use personal location data to track shoppers, link data to product purchases,

customer demographics, and buying patterns over time (Manyika et. al, 2011). Database

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marketing is “the industry of collecting, aggregating, and brokering personal data” (Marwick,

2014, para. 3) and records our actions including mobile profiles, browser cookies, and public

records to get a picture of our buying habits to target our preferences.

[Insert Figure 3 about Here] See p. 29

The Internet of Things

Our electronic devices are getting much smarter (Frog, 2014). Cisco reported in 2011 that there

were more than 12 billion electronic devices connected to the Internet and predicted that there

would be more than 50 billion by the year 2050 and referred to this phenomenon as the “Internet

of Things” (IoT, Cisco, 2011, p. 2). IoT was later defined by Hess (2014) as “a system where the

Internet is connected to the physical world via ubiquitous sensors” (para. 1). Microsoft (2014)

remarked that the IoT is seen in “devices, sensors, cloud infrastructure, and data and business

intelligence tools” (para.2). One industry example of IoT is the Henry Mayo Newhall Hospital in

Valencia, California that created a secure single sign on for medical personnel to subsequently

access medical records all day with one tap of their badge. See their video at:

http://www.youtube.com/watch?v=buhhKdRnE6E#t=15 that shows how anytime, anywhere

access in the hospital leaving more time for working with patients.

The Internet of Everything

Recognizing IoT has numerous advantages (McWhorter, 2014b). Beyond the convenience of the

interconnectedness of digital devices is the fact that IoT is about reducing waste and improving

efficiency such as time and energy consumption (Morgan 2014). More specifically, IoT can

create enormous benefits for systems and processes such as transportation networks, waste

management, product shipments, vehicle auto-diagnosis, and detection of: traffic congestion,

forest fires, air pollution levels, radiation levels, and noise levels. Most recently, IoT is evolving

to have an even larger impact as it includes not only sensors and devices, but now it “brings

together people (humans), process (manages the way people, data and things work together), data

(rich information) and things (inanimate objects and devices) to make networked connections

more relevant and valuable than ever before” (Cisco, 2013a, para. 4) and the new term is the

Internet of Everything (IoE) to describe this integration (See Figure 3).

Big Data and the Smart Grid

Big data also impacts energy and sustainability. Big data is an enabler for utilities to better

manage outage problems and find improved ways to renew energy (McMahon, 2013). As more

technologies are created, more energy is utilized across the world. In the United States, most of

this energy is delivered through an electric grid combining 5,000 power plants and 200,000 miles

of transmission lines (Nova, 2011). According to Nova, the current grid is a century old marvel

that is ill equipped to power all the new devices. Electric companies are in the process of moving

to smart meters which will managed by an intelligent power grid or smart grid which will

monitor energy use in real time. Smart Grid technologies are based on information from

consumer habits. In the long run, the smart grid will save energy, reduce costs, and increase

reliability from electrical suppliers to the consumer.

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Jamieson (2013) noted that “data can be mined to perform diagnostics, make intelligent

recommendations and detect anomalies and inefficiencies to reduce or optimize energy

consumption” (para. 4). For example, IBM and Oncor are using big data technology to monitor

at least 3.2 million smart electrical meters (Bertolucci, 2012). The idea of a Smart Grid,

according to Coughlin (2014), is that through technology, energy can be efficiently produced and

delivered over a collection of networks. Smart grids also support renewable energy sources like

solar and wind. Also, through smart chargers, the grid may be able to power batteries on electric

vehicles during off-peak hours that would transfer energy back to the energy grid (Cobb, 2011;

IBM, 2012). IBM (2012) suggested that the utilities using big data in conjunction with smart

grids may not only increase profitability, but also reduce the carbon footprint, improve customer

satisfaction, and increase safety.

Transforming the current energy system into a “smart system” is a challenge but universities

across the country are working to make this a reality. For example, Texas A&M University

(2014) has developed a Smart Grid Center, as shown in Figure 4, in “an effort that is pulling

together teams of faculty and student researchers, as well as industry professionals, to deliver

innovative energy solutions to meet the needs of future generations” (para. 1).

[Insert Figure 4 about Here] See p. 29

Real-Time Group Meetings in Online Educational Courses

Online courses provide convenience for both adult learners and instructors for anytime,

anywhere access to learning opportunities. However, the convenience of online courses often

comes with a price—the proliferation of content delivered in higher education courses through

online platforms is staggering and often leaves faculty overwhelmed as they seek to move

courses online (Delello, McWhorter, Marmion, Camp, & Everling, 2014). Students, too, often

have difficulties in courses that are purely “independent learning opportunities” (Arbaugh,

Dearmond, & Rau, 2013, p. 643) where instructors post course content online and then grade the

learning output. This asynchronous mode of learning often lacks to engage students in online

learning (Lederman, 2013; Petty & Ferinde, 2013; Xu & Jaggars, 2011) frequently leading to a

higher rate of attrition (Reigle, 2010).

To combat the lack of student engagement in online courses, instructors have been designing-in

synchronous activities for online students (Palloff & Pratt, 2013). One such activity held is real-

time group meetings (RTGMs) whereby small groups of online students (3-5 students) hold

regularly scheduled online meetups used for discussion around course topics and working on a

class project (McWhorter, Roberts & Mancuso, 2011). These RTGMs can be held through

various platforms such as video conferencing (i.e. Skype.com; Zoom.us; GoToMeeting.com),

social media (i.e. Facebook chat, Twitter Group Chats) or virtual worlds (i.e. SecondLife.com).

Greening Business Meetings through Video Conferencing

Evolution of the Internet for collaboration has seen users connecting to technology, through

technology, and then most recently within technology (Fazarro & McWhorter, 2011; Kapp &

O’Driscoll, 2010; McWhorter, 2010, 2011, 2014). Although in geographically dispersed

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locations, business colleagues can collaborate through video conferencing technology that allows

high definition (HD) video and even HD audio that help to establish social presence. Fazarro and

McWhorter (2011) demonstrated how video conferencing used in lieu of face-to-face business

meetings produced both a savings in terms of monetary cost as well as protecting the

environment due to lack of travel time and fossil fuels. Video conferencing platforms such as

WebEx.com can support up to 100 per meeting with “try it for free” 30 day trials for

businesspeople to try before they buy. However, there are a number of disadvantages to video

conferencing that need to be addressed. These include overcoming technical difficulties,

removing distractors from the environment, establishing rapport through social presence (Oztock

& Brett, 2011) and interaction, and have a clear agenda for the virtual meeting time.

Greening Professional Conferences

Professional conferences are necessary for professional development, disseminating new ideas,

and networking with other professionals. However, they are quite expensive in terms of travel

costs, travel time, and the carbon footprint for travel, energy for on-site spaces, and disposable of

food containers.

Virtual professional conferences have been defined as “any part of a ‘live’ conference that is

made available via the Web for attendees around the world to view live or on-demand” (ASTD,

2010).

According to Merriam, Caffarella, and Baumgartner (2007), technology has greatly increased the

flexibility of learning for adults including interactive teleconferences from a home or workplace

computer. As technology affords the adult learner with many new and media-rich learning

experiences through self-directed learning (SDL), online professional conferences have emerged

(McWhorter, Mancuso, Chlup & Demps, 2009; McWhorter, Mancuso & Roberts, 2013). The

next section highlights the features of traditional professional conferences and then presents

online professional conferences enabled through sophisticated software as an emerging practice

and discusses these spaces for their potential for building and sustaining adult learners.

Traditional Professional Conferences

Many organizations such as the Academy of Human Resource Development (AHRD) hold an

annual professional conference. Such conferences are typically scheduled over multiple days

having numerous tracks of interest for attendees (Budd, 2011). Advantages of attending face-to-

face (F2F) conferences include the full immersion experience (on-site venue with depth and

breadth of learning opportunities without the distractions of the workplace), professional

networking (seeing old friends and making new ones), presenting scholarly work (sharing

research or listening to others’ share theirs; See Bell, 2011; Shepherd, 2010) and vendor

resources (usually an exhibit hall for a large conference or several tables with products for

smaller venues; See Woodie, 2009). The primary advantages for an organization to host a

professional conference is the opportunity to retain and gain members, and for knowledge

sharing (De Vries & Pieters, 2007).

Disadvantages of traditional professional conferences include the cost of resources for the

attendee (i.e. time away from the workplace plus travel and registration costs), and added costs

for the hosting organization (i.e. multiple resources for planning the conference; see Kovaleski,

2010). Traditional professional conferences are also certainly not ‘green’ as many participants

travel long distances to attend the various conferences venues; also, these sites consist of “a

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physical space [that] is a finite and expensive asset, [that] must be cleared and made available for

subsequent events” (Welch, Ray, Melendez, Fare & Leach, 2010, p. 151).

It has been estimated that companies spend approximately $32 billion on traditional professional

conferences annually; of that amount, 58% goes toward the costs for hotels, food, and beverages.

As the economy has slowed and fuel costs risen, some conference planners are looking for ways

to reduce travel expenses, even as they find ways to encourage participation among an

increasingly global workforce (King, 2008). One innovative way suggested as an alternative to

traditional professional conferences is that of online professional conferences and will be

explored next.

Emergence of Online Professional Conferences

Professional organizations such as the American Library Association (ALA; who holds an

entirely online midwinter conference), the Association of College & Research Libraries (ACRL;

who has online conferences in addition to a F2F conference), the Public Library Association

(PLA; who holds an online conference component to their annual conference plus totally online

Spring Symposiums), the American Association of School Librarians (AASL; who held a virtual

conference as a parallel experience to their annual conference) as well as the Handheld Librarian

conference (a fully online semi-annual conference) focusing on mobile devices, are all examples

of early adopters, and organizations which embraced the virtual conference (See Bell, 2011;

McWhorter, Roberts, &Mancuso, 2013). It is the evolution of the sophisticated technology itself

that allowed for such digital collaboration to be possible (See Figure 5 that shows the features of

online group chat, scheduled group chats, online message board, networking, and messages).

[Insert Figure 5 about Here] See p. 30

When considering a co-located (face-to-face) conference or an online conference, it can be useful

to examine the positives and negatives of each type, depending on the circumstances. Table 2 is

useful to compare these two types of professional conferences.

Table 2.

Comparison of Co-Located Professional Conference to Online Professional Conference

Aspect Co-Located Conference Online Conference

Cost to Attend Conference Registration and

Travel Expenses

Free or reduced conference

registration; no travel fees required,

but must have connectivity to access

Convenience

Typical time required for

travel and conference

attendance

Can connect to virtual conference via

desktop, laptop, or mobile device

(contingent on chosen platform)

Global

Participation

To participate in an

international conference,

attendees must spend greater

travel costs and time

expenditures

Although time zones are an issue,

technology allows global synchronous

participation online

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GREEN COMPUTING THROUGH VIRTUAL LEARNING ENVIRONMENTS 12

Networking

Connecting with colleagues

and networking typically

easier in co-located

environment

Synchronous collaboration is available

through integrated technologies such

as virtual chatting, social media

connections

Risks to

Conference

Organizers

Weather or other disaster

could cause travel problems,

delays or even the

cancellation of the

conference

Technology problems could result in

the cancellation of the conference, but

easier to reschedule then co-located

venue

Technology

Integration

WiFi often unavailable to

attendees in conference

meeting rooms

Participation relatively easy with a

reliable internet connection and

sophisticated vendor technology

platform

Depth of

Immersion

Easier to remove distractions

and focus on the conference

experience

More likely to be distracted by other

tasks and daily routines

Post-

Conference

Experience

Archiving conference in

written format such as

conference proceedings,

newsletter and website

reporting

Online conference can be fully

archived through multimedia for on-

demand access at attendee

convenience

Source: Adapted from Fazarro and McWhorter, 2011

Digital Badges in Education

In the 21st century, students want to be engaged, motivated, and connected. To enhance their

learning experience, innovative educators are turning to digital badges and certificates

(HASTAC, 2013). According to The Alliance for Excellent Education (2013), badges are digital

credentials that represent an individual’s skills, interests, and achievements. Badges can also be

displayed across Websites, cloud servers, social media applications and to potential employers.

Education Secretary, Arne Duncan stated, “As we recognize multiple ways for students to learn,

we need multiple ways to assess and document their performance. Badges can help speed the

shift from credentials that simply measure seat time, to ones that more accurately measure

competency” (USDE, 2011, para. 13-16).

Colleges, universities, massively open online courses (MOOCs), and K-12 campuses are

experimenting with digital badges to encourage engagement with coursework and improve

student retention. In fact, former U.S. President Clinton established the Clinton Global Initiative

America (CGI America) to massively expand access to a new method of academic and technical

skills assessment known as Open Badges (MacArthur Foundation, 2013). The MacArthur

Foundation reported that over 14,000 independent organizations are using digital badge systems

to document informal learning experiences. In K-12 schools, Waters (2013) noted that educators

are currently using badges for in two ways: as motivational tools like gold stars and as evidence

of proficiency much like merit badges. However, unlike traditional merit badges, digital badges

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link the user information to validated information based upon standards (Foster, 2013). See

Figure 6 for examples of digital badges that can be added to digital ePortfolios and social media.

[Insert Figure 6 about Here] See p. 30

One example of use of digital badges in higher education is at the University of California at

Davis that is documenting the experiential learning occurring outside of the classroom where

badges are capturing learning such as fieldwork and internships. Students earn digital badges that

are designed and created by faculty who have described the learning outcomes that each badge

represents and they noted that badges are “graphical representations of an

accomplishment…giving new ways beyond college credentials to prove what they know and can

do” (Fain, 2014, para. 6, 10).

The future of greener technologies may mean using digital badges as a way to transform

instruction and “disrupt the diploma” (Hoffman, 2013). By removing traditional paper based

certificates and diplomas in favor of badges, students may be better able to show off their

credentials over a life-time of learning and provide schools with cost saving options. By 2016,

The MacArthur Foundation (2013) suggested that 10 million workers and students would create

learning pathways with the help of an open badge system.

However, it is too early to say what the cost savings will be or whether digital acclimations will

lead to greener footprints. Currently, research on using digital badges is limited but time, costs,

and global benefits will certainly be topics of future inquiry.

Digital Badges for Lifelong Learning

The use of digital badges is as a nascent way to capture and communicate the skills and

knowledge of adult learners. According to the American Institutes for Research (2013), digital

badges can be particularly useful for the certification of skills of adult learners enrolled in the

basic education programs “who have few, if any, formal credentials (such as diplomas), but who

are obtaining functional skills that would be valued in a workplace setting if a mechanism for

certifying those skills and that knowledge was available” (p. 3). And, a digital badge is a way to

represent a skill that is earned (Mozilla, 2014).

At Yale University, digital badges are used to depict credentialing for adults enrolled in its online

community that trains K-12 teachers in emotional literacy (BadgeOs, 2013). The badges

“recognize individual learning and community involvement…that empowers and encourages

[adult] learners to master new skills and knowledge as they earn badges they take with them for

life, demonstrating to the world what they know” (para. 5). Even Massive Open Online Courses

(MOOCs) have gotten onboard with utilizing badges. Even though there is no grade in the class

students can learn at their own pace and can earn open badges that “will be permanently stored in

your Mozilla backpack” (Indiana University, 2014, para. 3) once they successfully finish the

course.

As technology has changed the landscape of visits to nonprofits such as libraries and museums,

digital badges can also be useful for engaging patrons during such visits. For instance, the Dallas

Museum of Art (DMA) found that many exhibits only received a cursory view rather than the

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deep-learning that had been designed for patrons (Stein & Wyman, 2013) including badges that

are both “explicit and discovered—visitors are incentivized to undertake particular activities in

the museum through a series of obviously earnable badges…earned around a fairly broad range

of activities ranging from simple gallery visitation to identifying favorite artworks to creative

activities” (para. 43). See Figure 7 used for DMA Friends to engage them in museum visits and

activities. The new All-American badge requires more participation at the museum than the

original DMA Friend badge including asking visitors to brush up on their geography by visiting

the DMA Ancient American, American, and Contemporary galleries to receive the new badge.

[Insert Figure 7 about Here] See p. 31

To be successful with adult learners, digital badges must communicate the skills, knowledge, or

experiences that they purport to convey. They must also be visible for others to recognize.

Developers note that earned badges can be displayed on social media such as Facebook,

LinkedIn, Twitter, and WordPress and digital badges can be issued to those attending learning

events (Credly.com; Eventbrite.com). Finally, instructors, curators and event organizers can give

credit, share and display earned digital badges individually or a group as simple by using the

application “app” on their mobile device (credly.com/news/ios-app).

Three-Dimensional Printing

Three-Dimensional Printing (3D) printing is a technology which makes it possible to build real

objects from virtual 3D objects. “A 3D printer builds a tangible model or prototype from the

electronic file, one layer at a time, using an inkjet-like process to spray a bonding agent onto a

very thin layer of fixable powder, or an extrusion-like process using plastics and other flexible

materials” (Johnson, Adams Becker, Cummins, Estrada, Freeman, & Ludgate, 2013, p. 28). 3D

objects can be printed from a variety of materials including plastics, metals, glass, concrete, and

even chocolate (3D Printer, 2014).

The NMC Horizon Report 2013 Higher Education Edition reported that in the next 4-5 years, 3D

printing will reach widespread adoption (Johnson, et. al, 2013). The implementation of this

emerging technology will create new possibilities to prepare students for the twenty-first century.

For instance, students at Chico High School in California are using 3D printing to create

prototypes for local businesses. In another example, students from Cypress Woods High School

in Texas joined with NASA to develop and build a remotely operated vehicle (ROV) that

maneuvers around the International Space Station (ISS) while carrying a camera (Stratasys,

2014). Also, MakerBot (2014a) has incorporated 3D printable curriculum available for schools

including jump ropes, dinosaurs, frog dissections, and the great pyramids. MakerBot’s motto is

to “put a MakerBot Desktop 3D Printer in every school in America” (para. 1). The MakerBot

initiative has enabled teachers in more than 1,000 public schools obtain 3D Printers and in turn

reached approximately 300,000 students (MakerBot, 2014b). Universities are also embracing 3D

printing. For example, scientists at Harvard University (2012) are developing 3D action figures

from computer animation files. Also, students from Purdue University are working with Adobe’s

Advantage Technology Labs to create software applications that allow 3D printers to create more

structurally sound products (Venere, 2012).

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Researchers at Michigan Technological University conducted a study to find out how much a

family might save by printing common objects at home with 3D printers, such as simple

replacement parts or toys, instead of buying them in stores or online (Kelly, 2013). The savings

according to the findings ranged from several hundred dollars to thousands of dollars depending

upon the types of products that were generated. Not only did 3D printers save money, the

potential according to Kelly (2013) is that 3D printing could cut down on packaging and

pollution from transportation which, in turn, helps save the environment. Not only will 3D

printing reduce waste, it will also offer a high end of customization to both education and

industry.

3D Printing for Industry

The process of creating a physical object from a 3D model has been called the “Third Industrial

Revolution” (The Economist, 2012, para. 1). Traditionally, supply chains move goods from

where they are manufactured to where they are sold, and oftentimes these are great distances.

Thus, mass produced goods require a long lead time, with high transport costs and need for large

warehouse networks. In contrast, a 3D printing (additive manufacturing) supply chain provides a

much lower carbon footprint because items can be printed locally and distributed in a close

proximity and allows for customized production rather than a good that is mass produced thus

requiring only a short lead time and results in low transport costs. In this new disruptive model,

the customer demand “pulls” on the printing of the customized product for the consumer (3D

Printing; joneslanglasalle.edu, 2013) See Figure 8 for a depiction of this disruption of the

traditional supply chain due to 3D printing alternatives for manufacturing in more local

environments.

[Insert Figure 8 about here] See p. 31

The Move to Mobile Devices

Wagner (2005) remarked, “From toddlers to seniors, people are increasingly connected and are

digitally communicating with each other in ways that would have been impossible only a few

years ago” (p. 42). A recent study by Common Sense Media (2011) reported that 52% of all

children now have access to newer mobile devices at home including smartphones (41%), video

iPods (21%), or tablet devices such the iPad (8%). Experian (2013) reported that Millennials

spend 14% more time connected to mobile devices per week than their generational peers and

ninety-six percent of undergraduate students had cell phones with 63% reporting using them to

access the Web (Pew Research Center, 2010).

With the proliferation of mobile devices, the notion of anytime, anywhere learning has become

part of our culture. In fact, according to Mark Prensky (2012), in an era of such rapid

technological growth, the digital natives are disconnecting the cords to their personal computers

in favor of mobile tools such as cell phones, iPods, iPads, and other tablet devices. Also, college

students, according to Friedrich, Peterson, and Koster (2011), are more technologically linked

and socially connected than ever before.

This digital revolution is the beginning of the next generation of wireless technology presenting a

unique opportunity to create learning experiences, which create personal meaning and engage the

learner. Students who have been using digital technology will embrace and use these mobile

tools in various unexpected ways, if given the opportunity (Prensky, 2005).

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Mobile and Digital for Greener Savings

For schools moving to 1:1 computing, there may be a significant cost savings as students have

access to course work and digital applications through cloud technologies. And, as textbook

prices continue to increase; more schools are turning towards the use of eBooks. According to

Green Press Initiative (2007), book and newspaper industries across the United States harvest

125 million trees each year and release 40 million metric tons of CO2 annually, equivalent to 7.3

million cars. Martin (2011) reported that worldwide, the growing paper consumption has resulted

in an average reduction of four billion trees. Printing also accounts for as much as 10% of all

U.S. greenhouse gas emissions (Green Press Initiative, 2007). Because there are no printing fees

associated with e-books and storage is located on the mobile device or in the cloud,

transportation and printing costs are reduced. For example, in an initial pilot study, Indiana

University moved print books to e-texts through a university initiative (Wheeler & Osborne,

2012). Preliminary numbers revealed an average student saving of $25 per book, collectively

saving the University $100,000. According to Wheeler and Osborne (2012), other universities

are replicating the pilot study including The University of California, Berkeley; Cornell

University; The University of Minnesota; The University of Virginia; and The University of

Wisconsin.

According to AT&T (2014), results from a recent study found that U.S. Small Businesses are

also saving in excess of $65 billion each year by switching to tablets, smartphones, and mobile

apps for their day-to-day normal business activities. It was reported that these businesses equate

the increase in mobile devised “to an improvement in operational efficiencies, time savings and

an increase in employee productivity” (para. 9). By allowing employees to access information

away from the office, a savings in fuel costs and the carbon footprint of the small businesses is

reduced. And, for small businesses that cannot afford to provide mobile devices to all of their

employees, allowing them to bring their own device (BYOD) is an alternative that reduces small

business budgets for smartphones, while allowing employees to use a device they have chosen

on their own; further, a recent study reported that 88% of employees with BYOD at work also

use their mobile phones for work reasons while on their personal time such beyond the work day

or vacation time. To help alleviate security concerns of BYOD, it is recommended that cloud

services that offer integration with mobile apps to manage “all users, across multiple locations,

while securing company data—enabling BYOD without the downside” (Gigaom, 2014, para. 7)

be considered.

In a new advertisement (http://youtu.be/EdeVaT-zZt4), Apple (2014) recently announced its

commitment to environmental responsibly plan to use greener materials in its computers while

conserving resources. In fact, Apple’s mobile products such as the iPad, MacBook Pro, and iMac

are becoming thinner and using less material with each product redesign. For example, the latest

Mac Pro uses 74 percent less aluminum and steel than in previous designs (Apple, 2014). Also,

by using mobile technologies, such as an iPad, less electricity is used. According to the Electric

Power Research Institute, an iPad or Smartphone uses less electricity than a standard 60W

compact, fluorescent light bulb (TapScape, 2013). The annual estimated electricity cost for an

iPad has been estimated to cost $1.36 and the same amount of use for an iPhone 4 averages

around .38 (Fahey, 2012; TapScape, 2013).

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Recycling E-waste and Green Purchasing

By 2016, there will be more mobile devices than people on earth (Cisco, 2013b). According to

Cisco, there will be more than 10 billion mobile Internet-connected devices in 2016, more than

estimated world population of 7.3 billion. Gartner (2014) proposes that in 2015, over 2,364

million new devices (tablets, ultra mobiles and mobile phones) will be shipped worldwide. Yet,

according to Tom Foremski (2007), Americans throw 426,000 mobile phones away each day.

In a recent United Nations (UN, 2010) report, the production of e-waste over the next decade

could rise as much as 500%. E-Waste is considered to be any electronic device (e.g. computers,

televisions, phones) that has reached the end of their suitable for use. Additionally, the increased

use of electronic devices on college and university campuses is raising concerns about the proper

use and disposal of e-waste (Smith, 2009). One reason for the surge in wastes is that companies

continue to roll out newer devices with more sophisticated technology and innovative

applications.

One solution is through better waste management strategies such as product stewardship,

pollution prevention, and green consumerism. For example, the EPA (2014) has established a

number of initiatives to promote renewable energy strategies across universities. One such

initiative is the College and University Green Power Challenge, in which, universities are

challenged to create more green energy than other competing higher education institutions. A

green campus is defined as “a higher education community that is improving energy efficiency,

conserving resources and enhancing environmental quality by educating for sustainability and

creating healthy living and learning environments” (The Center for Green Schools, 2014, para.

1).

Educational institutions have always had challenges in acquiring enough funding to purchase the

technology needed. And, as mobile devices become more ubiquitous across all age spans, most

students will have devices readily available for use in the classroom. However, schools that

cannot afford a new device for students may turn towards a growing trend of purchasing

refurbished desktops or mobile devices as a means to connect students to a VLE. Also, both

education and industry are findings new ways to reduce e-waste by collecting and recycling. For

example, The University of Cincinnati (2014) has partnered with the Cincinnati Zoo & Botanic

Gardens to provide cell phone collection boxes across campus (see Figure 8). Proceeds from the

cell phone recycling program Project Saving Species are used by the Zoo to support field

conservation efforts. The Zoo’s motto: “Recycle a cell phone. Save a gorilla. It's that simple!”

(Cincinnati Zoo & Botanic Gardens, 2014, para. 1).

Also, corporations such as Apple (2014) have committed to minimizing the impact of products

such as the iPhone, IPad, or computer on the environment. For example, the Apple Recycling

Program allows users to recycle old or worn-out products free of charge. Also, Apple will trade

computers or devices with monetary value for an Apple Gift Card. In 2008, Apple recycled 30.5

million pounds of electronic waste.

How Higher Education is Creating Greener Global Technology

As universities continually seek ways to conserve energy, they are also challenged to help with

global sustainability efforts. Even with reports of technology expanding across the world, one

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billion people world-wide continue to live without electricity (Walsh, 2013). At Harvard

University, four undergraduate students set out to change these statistics by creating the Soccket,

a soccer ball (see Figure 9), that when played with for 30 minutes, would generate enough

electricity to provide three hours of electric power (greenTech, 2012). In addition, the newly

founded company Uncharted Play (2014) has developed social curriculum to enable students

around the world to use the resources around them to invent solutions to their problems.

In another example, hoping to change millions of lives globally, two design students the Art

Center College of Design created the first-ever eco-friendly, pedal-powered washing machine

and dryer (greenTech, 2012). Also, Song and Oh (2014) designed the solar-powered battery

charger. It uses the sun’s rays to power multiple devices without the need for electricity. The

solar-powered electrical socket can be connected to almost any glass window; it is expected to be

on the market in 2015.

FUTURE RESEARCH DIRECTIONS

Fazarro and McWhorter (2011) presented green computing as a way to increase both

organization viability and environmental sustainability. Viability is the concept of an

organization remaining solvent in difficult economic times while environmental sustainability

has been defined as “making decisions and taking action that are in the interests of protecting the

natural world, with particular emphasis on preserving the capability of the environment to

support human life” (Smallbizconnect, 2014, para. 3). Both viability and environmental

sustainability are important topics at the present time, because organizations are working to

reduce costs while expanding their impact. Those that have been able to leverage technology to

reduce their overall costs of doing business are reaping the benefits of successful online courses

and meetings, big data analytics, and other green computing initiatives that reduce their negative

impact on the environment and boost their chances of remaining viable.

However, utilizing computer technology as green technology is not without its critics. For

instance, the environmental group Greenpeace (2012) activists scaled an Amazon office building

in Seattle to hang a banner reading “How clean is your cloud?” (Sverdilk, 2012, para. 1) to bring

attention to the carbon footprint of large data centers such as Amazon and Facebook. Facebook

responded that there is no such thing as a “coal-powered data center…there is no such thing as a

hydroelectric-powered data center. Every data center plugs into the grid offered by their utility or

power provider” (Miller, 2010, para. 4).

CONCLUSION It is true that it is a battle to reduce carbon footprints as data centers are expanding is ongoing. In

rebuttal, though, we would add that it is our opinion that the positive outcomes of datacenters

outweigh the negatives of the need for generating more energy to run the servers in the

datacenters. For instance, some of the positives of green computing practices include reduced

travel to: work, to join with a workgroup in a central location, and to present or attend a

professional meeting or conference. It is not difficult to understand, for instance, that travelling

by air from the United States to Europe to attend a professional conference creates a large carbon

footprint as jet fuel is a fossil fuel. That footprint compared to the cost of running one computer

for a 3-day conference is not even close. According to the World Wide Fund for Nature (2007), a

2-hour video conference created one-fifth the kilos of CO2 emissions of the air travel even taking

into account the rebound effect of associated activities. Therefore, we conclude that green

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computing is a viable concept and more research is needed to determine the actual savings over

time in monetary and environmental impact that these initiatives are having in our educational

institutions, our organizations, and on our world.

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KEY TERMS AND DEFINITIONS

3D Printing: The creation of a physical object from a digital model including bioprinting for the

creation of organs, limbs, prosthetics, and human tissue

Big Data: Large or complex datasets that too difficult to easily analyze with traditional processes

including the utilization of predictive analysis for decision making

Cloud computing: Distributed computing where applications and files can be utilized over the

Internet

Digital badges: Graphic representation of an individual’s accomplishments, interests, or

demonstrated skills

Internet of Everything: Connectedness of digital devices to people and processes for improving

efficiency

Internet of Things: Connectedness of digital devices into systems where they can communicate

Real-time group meeting (RTGM): Planned synchronous online meeting of a virtual team for

the purpose of reflecting on new content, engage in problem solving, or completing a project or

task.

Sociomaterial: Having characteristics of both social (represent a shared understanding) and

material (document or technical infrastructure) practices

Online professional conference: Portions or complete schedule of audio or video of

professional presentations, keynote address, and business meetings of a professional conference

accessed in real-timethrough Web conferencing technology or archived for on-demand viewing.

Virtual Human Resource Development – the utilization of technologically integrative

environments to increase learning capacity and optimization of individual, group, community,

work process, and organizational system performance

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Figures

Figure 1. "Cloud applications" by Benajmin P. Griner and Philip J. Butler.

Figure 2. Big Data. Copyright © 2014 Canva.com. Used with permission

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Figure 3. The Internet of Everything. ©2013, S. Long, stephanieportfolio.wordpress.com Used

with permission.

Figure 4. Copyright 2013 Texas A&M Smart Grid Center. Used with Permission.

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Figure 5. Virtual learning environment for professional conferences. Copyright ©2014 ON24,

Inc. Used with permission.

Figure 6: Digital Badges within LMS Blackboard

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Figure 7: Digital badges for engaging visitors to explore art exhibits. Copyright © Dallas

Museum of Art. Used with permission.

Figure 8. Cincinnati Zoo & Botanic Gardens Cell Phone Recycle Bin. Used with permission.

Contact the authors at: [email protected] and [email protected]