guidance teachers event games programmes. computer games software development entry requirements:...
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Guidance Teachers Event
Games Programmes
Computer Games Software Development
Entry Requirements: ABBB
Essential Subject: Mathematics
Recommended Subjects: Computing or Information Systems
Key Features: Placements, Guest Lectures, Specialist Labs, Portfolio Development
Associated Careers: Gameplay, AI, Graphics Programmer, Software Developer
Background • Jamie is 18 from Motherwell.• High achiever academically. He is strong in science and maths. • He speaks fluent French as travelled a lot when younger due to
his fathers job. • He enjoys reading, social networking playing video games,
travel and writing code.
Goals • To develop game programming skills• Gain a BSC Games Software development• Get a student job whilst at Uni• Move to the city to avoid commute
Technology • Unity, Maya, Java, Web technologies
Games Software Development Student GCU
Jamie, 18‘I have been coding for years. Its what I do in my spare time. I have heard about Game Jam @ GCU and want to take part’
Student Journey
1
2
4
3
Generic Introduction to course completing level 1 with Maths, Intro to Game Design
and Programming, 3D Graphics Fundamentals, IP1, Portfolio Development
Modules in AI, Graphics Programming, Parallel Programming and Project work,
prepare the undergrads for jobs in highly technical roles
More specifically directed towards area of study, important for sucessful
progression to have underpinning of working with Game Engines and 3D Maths. Further modules in Games
Design. Project work IP2.
Research methods and Professional Issues prepare students for Honours Projects, Further programming and
mobile development allow students to hone technical skills
Also passed with distinction, participated in Game Jam, and entered IP 1 project for competition
Took a years placement between level 2 and 3 and worked as programmer for local Blue chip
First Class Honours with Sandwich. Participated in Game Jam, team came third and mentioned in the press. Portfolio prepared for graduated recruitment.
Jamie, 18
Computer Games Design
Entry Requirements: ABBB
Essential Subject: Mathematics
Recommended Subjects: Computing or Information Systems
Associated Careers: Game Designer, Level Designer, UX Designer
Key Features: Placements, Guest Lectures, Specialist Labs, Portfolio Development
Background • Maria moved to Glasgow 5 years ago from Prague with her family.• She works in a coffee shop part-time. • She writes her own blog on buildings she has visited and uses
various social networking tools to circulate• Enjoys clubbing, travel, playing all types of games, currently
revisiting favorite childhood game Pokemon
Goals • To develop a portfolio of games• Possibly learn to sketch• Fit my studies in around work and other commitments• Internship placement abroad
Technology • Wordpress, Social Networking, Gaming, Creative Story writing tools
Games Design Student GCU
Jamie, 18‘I thought about studying architecture as I love design but I am very passionate about Games and interested in how industry and how they are made.’
Maria, 19
Student Journey
1
2
4
3
Generic Introduction to course completing with Maths, Intro to Game Design and Programming, 3D Graphics
Fundamentals, IP1, Portfolio Development
Level 3 introduces the student to areas such as User Research, Psychology of player behaviour, Narrative, Serious
Games studies and IP3
Studies lean more towards study of Game Design, Introducing HCI and Game
Content design, further programming, 3d modelling and IP2 work
Research methods and Professional Issues prepare students for Honours Projects.
Experimental Game design, Technical Game Design, and Affective Design modules
challenge the students giving them the competitive edge required for a career in
the Games Industry
Team won prize for Integrated project work, Volunteer at Game Jam
Maria, 19
Student graduated with hons 2;1, Indie internship company have offered further work
Summer internship placement with small company in Dundee
Student failed modules at level 2 as had to return to Prague. Completed modules before progressing to level 3 the following year
Computer Games Art & Animation
Entry Requirements: BBB
Essential Subject: Art & Design
Key Features: Placements, Guest Lectures, Specialist Labs, Portfolio Development
Associated Careers: Concept Artist, Character Artist, 3D Modeller, Animator
Background • Laila lives in Giffnock with her parents and young brother• She works in an after school club• Enjoys photography, Movies, socialising with friends
Goals • Improve portfolio• Meet new people with similar interests• Camp America during Uni Summer break
Technology • Social networking, casual app games, determined to complete candy crush
Games Art and Animation Student GCU
’I have been sketching and drawing all through school. My cousin works in the Games Industry in the states. Its what I want to do’
Laila, 17
Student Journey
1
2
4
3
Generic Introduction to course completing with Maths, Intro to Game Design and Programming,
3D Graphics Fundamentals, Good 2D art skills development from Digital Design Suite, Portfolio
Development, IP1
Discovering different specialist roles in the Games Industry. The student will also be exposed to our
fields via an Industrial Practice module.
Student becomes more familiar with 3D Art creation including modules on Digital Sculpting
and Animation pipeline. 2D art skills will be reinforced with modules from Digital Design Suite
and IP2
Specalising in an area of interest and Industry focus
Laila, 17
Participated in game jam and was able to contribute to the art work.
Started to flesh out portfolio
Increased exposure to 3D art modulesmeans that the student can bring in
more 3D Art into Portfolio
Student’s will be discovering theirSpecialism. The students portfolio will
start to reflect
The Student is now fully specialised,their portfolio will now be leading
to a certain Industry job role.
Laila is now working as 3D modelerfor a large AAA Games Studio in
Germany