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  • G U R P S Traveller

    STEVE JACKSON GAMESSJG02495 6604 Printed in the USA9!BMF@JA:RSRUSRoYjZ]ZiZdZ`

    GURPS Basic Set, GURPSTraveller, and GURPS Space arerequired for full use of this bookin a GURPS campaign. Ultra-Tech and Ultra-Tech 2 are notrequired, but will be very useful.The background presented herewill be of great value to anyTraveller campaign, and will alsoserve as a source of inspirationfor other SF games.

    BY MARTIN J. DOUGHERTY AND NEIL A. FRIER

    STEVE JACKSON GAMES www.sjgames.com

    THE GURPS MERCS:Written by

    MARTIN J. DOUGHERTYAND NEIL A. FRIER

    Based on the award-winning Travellerscience fiction universe by

    MARC MILLEREdited by

    LOREN K. WISEMANAND GENE SEABOLT

    Cover byDOUG CHAFFEE

    Illustrated by ROB CASWELL, GLENN GRANT,JOHN GRIGNI, JOHN LUCAS, AND TOM PETERS

    GU

    RPS

    Traveller: Star Mercs

    STEV

    EJA

    CK

    SO

    NG

    AM

    ES

    Military and Mercenary CampaigningMilitary and Mercenary CampaigningSTAR MERCSPrepare for War . . . . . . with Star Mercs. Everything you need fora star-spanning, military-oriented campaignin the Traveller universe is here! Experience combat (and a soldiers life)

    in the 57th century. Learn how to recruit, organize, and

    equip a mercenary unit. Familiarize yourself with the Imperial

    rules of war. Get the edge with discourses on strategy

    and tactics. Arm your troops from a comprehensive

    list of weapons and other tools of thesoldiers trade.

    Star Mercs also includes deck plans for the 800-ton Broadsword-class mercenarycruiser, templates for military and mercenarysoldier characters, sample missions, and avariety of units and NPC personalities yourmercenary group might encounter, includingthe famed and feared Imperial Marines. Face front, soldier!

    This is the Big One! ISBN 1-55634-364-7FIRST EDITION, SECOND PRINTING

    PUBLISHED APRIL 20046604

    TM

  • G U R P S Traveller

    STEVE JACKSON GAMESSJG02495 6604 Printed in the USA9!BMF@JA:RSRUSRoYjZ]ZiZdZ`

    GURPS Basic Set, GURPSTraveller, and GURPS Space arerequired for full use of this bookin a GURPS campaign. Ultra-Tech and Ultra-Tech 2 are notrequired, but will be very useful.The background presented herewill be of great value to anyTraveller campaign, and will alsoserve as a source of inspirationfor other SF games.

    BY MARTIN J. DOUGHERTY AND NEIL A. FRIER

    STEVE JACKSON GAMES www.sjgames.com

    THE GURPS MERCS:Written by

    MARTIN J. DOUGHERTYAND NEIL A. FRIER

    Based on the award-winning Travellerscience fiction universe by

    MARC MILLEREdited by

    LOREN K. WISEMANAND GENE SEABOLT

    Cover byDOUG CHAFFEE

    Illustrated by ROB CASWELL, GLENN GRANT,JOHN GRIGNI, JOHN LUCAS, AND TOM PETERS

    GU

    RPS

    Traveller: Star Mercs

    STEV

    EJA

    CK

    SO

    NG

    AM

    ES

    Military and Mercenary CampaigningMilitary and Mercenary CampaigningSTAR MERCSPrepare for War . . . . . . with Star Mercs. Everything you need fora star-spanning, military-oriented campaignin the Traveller universe is here! Experience combat (and a soldiers life)

    in the 57th century. Learn how to recruit, organize, and

    equip a mercenary unit. Familiarize yourself with the Imperial

    rules of war. Get the edge with discourses on strategy

    and tactics. Arm your troops from a comprehensive

    list of weapons and other tools of thesoldiers trade.

    Star Mercs also includes deck plans for the 800-ton Broadsword-class mercenarycruiser, templates for military and mercenarysoldier characters, sample missions, and avariety of units and NPC personalities yourmercenary group might encounter, includingthe famed and feared Imperial Marines. Face front, soldier!

    This is the Big One! ISBN 1-55634-364-7FIRST EDITION, SECOND PRINTING

    PUBLISHED APRIL 2004

    6604

    TM

  • ISBN 1-55634-364-7 2 3 4 5 6 7 8 9 10

    STEVE JACKSON GAMES

    Vehicles, Additional Weapons Design, and Fact Checking:AERRON WINSOR, ANTHONY JACKSON, DAVID PULVER,AND CHRISTOPHER THRASH

    Cover by DOUG CHAFFEEIllustrated by ROB CASWELL, GLENN GRANT,

    JOHN GRIGNI, JOHN LUCAS, AND TOM PETERSAdditional Illustrations by KENT BURLES,

    JOSE CORPUZ, C. BRADFORD GORBY, DAVID MONETTE,JOEY ROBINSON, JASON WALTRIP,JOHN WALTRIP, AND MIKE WORLEY

    GURPS System Design STEVE JACKSONManaging Editor ANDREW HACKARD

    GURPS Line Editor SEAN PUNCHGURPS Traveller Line Editor JON F. ZEIGLER

    Design and Typography JACK ELMYProduction ALAIN H. DAWSON, S. JOHN ROSS,

    and GENE SEABOLTPrint Buyer MONICA STEPHENS

    Art Director PHILIP REEDGURPS Errata Coordinator ANDY VETROMILE

    Sales Manager ROSS JEPSON

    G U R P S Traveller

    Playtesters: John Macpherson, Bryan Borich, David Smart, Steven Anderson, Shawn Fisher, Peter V. DellOrto,

    Christian Friberg, David Summers, Hans Rancke . . . and our thanksto the dozens of great folk who helped out on the Pyramid playtest.

    GURPS, Warehouse 23, and the all-seeing pyramid are registered trademarks of Steve Jackson Games Incorporated. Star Mercs, Pyramid, and the names of all products published by Steve Jackson Games Incorporated are registered trademarks or trademarks of Steve Jackson Games Incorporated, or used under license.

    GURPS Traveller: Star Mercs is copyright 1999, 2004 by Steve Jackson Games Incorporated. All rights reserved. Printed in the USA. Traveller is a registered trademark of Far Future Enterprises, and is used under license.

    The scanning, uploading, and distribution of this book via the Internet or via any other means without the permission of the publisher is illegal, and punishable by law. Please purchase only authorized electronic editions, and do not participate in or encourage the electronic piracy of copyrighted materials. Your support of the authors rights is appreciated.

    ByMARTIN J. DOUGHERTYAND NEIL A. FRIERBased on the award-winning Traveller science fiction universe byMARC MILLER

    Edited by LOREN K. WISEMANAND GENE SEABOLT

    Military and Mercenary CampaigningMilitary and Mercenary CampaigningSTAR MERCS TM

  • 2 C O N T E N T S

    INTRODUCTION ........... 4About GURPS ................................ 4

    About the Authors.............................. 41. COMBAT IN THE

    57TH CENTURY........ 5The Nature of Warfare ...................... 5

    Categories of Warfare .................... 5Resources ....................................... 5Send the Marines............................ 6Types of Combat............................ 7Close Combat................................. 7

    The Nature of Mercenaries ........................................ 8

    R&R................................................ 8Ground Forces................................ 9Anti-Tank........................................ 9Sniper ........................................... 10Ambush......................................... 11Fighter Jocks................................ 11Deep Space................................... 12Tactics .......................................... 13Aerospace Warriors ..................... 14Bodyguard.................................... 14Surrender ..................................... 15Combat Drop ............................... 16

    Imperial Intervention ...................... 17Mission ......................................... 18

    The Imperial Mode of Warfare ...... 19The Big Players................................. 19

    A Choice of Mercs........................ 19Boarding Party............................. 19Imperial Marines.......................... 20Special Forces The Elite ......... 20A Cold Night on Joyeuse.............. 20Security ........................................ 20The Imperial Rules of War ........... 20The Imperial Marine

    Commandos.............................. 21Sylean Rangers............................. 22

    S-3 Scouts .................................... 242. RUNNING A

    MERCENARY CAMPAIGN............. 25

    Recruiting ......................................... 25Obtaining Recruits ....................... 25Vilani Military Traditions ............ 25The Icetina Conflict 1:

    Hiring-On ................................. 26The Mercenary Contract ................. 28

    The Icetina Conflict 2: Going to War ............................ 28

    Training............................................. 29Basic Training.............................. 29The Icetina Conflict 3:

    Jumping In ................................ 28Orientation Training..................... 30The Icetina Conflict 4:

    Hitting the Ground ................... 30Mercenary Unit Organization......... 31

    The Icetina Conflict 5: Close Combat ........................... 31

    Organizational Components......... 31The Icetina Conflict 6:

    Objective Reached .................... 32Deep Space Organizations........... 33Idle Hands are the Devils

    Playground ............................... 34Aerospace Organizations ............. 35Identification................................ 35Gadgets Versus Guts.................... 35Legal and Admin.......................... 36

    Mission Types ................................... 36Ground Pounders ......................... 36

    Deep Space Ship Crews ............... 37Aerospace Warriors ..................... 37

    Resolving Missions ........................... 38Preparation ................................... 38Choose Aggression Level ............ 39Determine ORS............................ 40ORS Modifiers ............................. 40Defensive Modifiers..................... 40Other ORS Modifiers................... 41Determine OOS............................ 41Outcome Modifiers ...................... 41Outcome Charts .............