GURPS Traveller Classic: Star Mercs - Warehouse 23 ?· GURPS Basic Set, GURPS Traveller, ... DOUG CHAFFEE…

Download GURPS Traveller Classic: Star Mercs - Warehouse 23 ?· GURPS Basic Set, GURPS Traveller, ... DOUG CHAFFEE…

Post on 24-Jun-2018

223 views

Category:

Documents

6 download

Embed Size (px)

TRANSCRIPT

<ul><li><p>G U R P S Traveller</p><p>STEVE JACKSON GAMESSJG02495 6604 Printed in the USA9!BMF@JA:RSRUSRoYjZ]ZiZdZ`</p><p>GURPS Basic Set, GURPSTraveller, and GURPS Space arerequired for full use of this bookin a GURPS campaign. Ultra-Tech and Ultra-Tech 2 are notrequired, but will be very useful.The background presented herewill be of great value to anyTraveller campaign, and will alsoserve as a source of inspirationfor other SF games.</p><p>BY MARTIN J. DOUGHERTY AND NEIL A. FRIER</p><p>STEVE JACKSON GAMES www.sjgames.com</p><p>THE GURPS MERCS:Written by </p><p>MARTIN J. DOUGHERTYAND NEIL A. FRIER</p><p>Based on the award-winning Travellerscience fiction universe by </p><p>MARC MILLEREdited by</p><p>LOREN K. WISEMANAND GENE SEABOLT</p><p>Cover byDOUG CHAFFEE</p><p>Illustrated by ROB CASWELL, GLENN GRANT,JOHN GRIGNI, JOHN LUCAS, AND TOM PETERS</p><p>GU</p><p>RPS</p><p>Traveller: Star Mercs</p><p>STEV</p><p>EJA</p><p>CK</p><p>SO</p><p>NG</p><p>AM</p><p>ES</p><p>Military and Mercenary CampaigningMilitary and Mercenary CampaigningSTAR MERCSPrepare for War . . . . . . with Star Mercs. Everything you need fora star-spanning, military-oriented campaignin the Traveller universe is here! Experience combat (and a soldiers life)</p><p>in the 57th century. Learn how to recruit, organize, and</p><p>equip a mercenary unit. Familiarize yourself with the Imperial</p><p>rules of war. Get the edge with discourses on strategy</p><p>and tactics. Arm your troops from a comprehensive</p><p>list of weapons and other tools of thesoldiers trade. </p><p>Star Mercs also includes deck plans for the 800-ton Broadsword-class mercenarycruiser, templates for military and mercenarysoldier characters, sample missions, and avariety of units and NPC personalities yourmercenary group might encounter, includingthe famed and feared Imperial Marines. Face front, soldier! </p><p>This is the Big One! ISBN 1-55634-364-7FIRST EDITION, SECOND PRINTING</p><p>PUBLISHED APRIL 20046604</p><p>TM</p></li><li><p>G U R P S Traveller</p><p>STEVE JACKSON GAMESSJG02495 6604 Printed in the USA9!BMF@JA:RSRUSRoYjZ]ZiZdZ`</p><p>GURPS Basic Set, GURPSTraveller, and GURPS Space arerequired for full use of this bookin a GURPS campaign. Ultra-Tech and Ultra-Tech 2 are notrequired, but will be very useful.The background presented herewill be of great value to anyTraveller campaign, and will alsoserve as a source of inspirationfor other SF games.</p><p>BY MARTIN J. DOUGHERTY AND NEIL A. FRIER</p><p>STEVE JACKSON GAMES www.sjgames.com</p><p>THE GURPS MERCS:Written by </p><p>MARTIN J. DOUGHERTYAND NEIL A. FRIER</p><p>Based on the award-winning Travellerscience fiction universe by </p><p>MARC MILLEREdited by</p><p>LOREN K. WISEMANAND GENE SEABOLT</p><p>Cover byDOUG CHAFFEE</p><p>Illustrated by ROB CASWELL, GLENN GRANT,JOHN GRIGNI, JOHN LUCAS, AND TOM PETERS</p><p>GU</p><p>RPS</p><p>Traveller: Star Mercs</p><p>STEV</p><p>EJA</p><p>CK</p><p>SO</p><p>NG</p><p>AM</p><p>ES</p><p>Military and Mercenary CampaigningMilitary and Mercenary CampaigningSTAR MERCSPrepare for War . . . . . . with Star Mercs. Everything you need fora star-spanning, military-oriented campaignin the Traveller universe is here! Experience combat (and a soldiers life)</p><p>in the 57th century. Learn how to recruit, organize, and</p><p>equip a mercenary unit. Familiarize yourself with the Imperial</p><p>rules of war. Get the edge with discourses on strategy</p><p>and tactics. Arm your troops from a comprehensive</p><p>list of weapons and other tools of thesoldiers trade. </p><p>Star Mercs also includes deck plans for the 800-ton Broadsword-class mercenarycruiser, templates for military and mercenarysoldier characters, sample missions, and avariety of units and NPC personalities yourmercenary group might encounter, includingthe famed and feared Imperial Marines. Face front, soldier! </p><p>This is the Big One! ISBN 1-55634-364-7FIRST EDITION, SECOND PRINTING</p><p>PUBLISHED APRIL 2004</p><p>6604</p><p>TM</p></li><li><p>ISBN 1-55634-364-7 2 3 4 5 6 7 8 9 10</p><p>STEVE JACKSON GAMES</p><p>Vehicles, Additional Weapons Design, and Fact Checking:AERRON WINSOR, ANTHONY JACKSON, DAVID PULVER,AND CHRISTOPHER THRASH</p><p>Cover by DOUG CHAFFEEIllustrated by ROB CASWELL, GLENN GRANT,</p><p>JOHN GRIGNI, JOHN LUCAS, AND TOM PETERSAdditional Illustrations by KENT BURLES,</p><p>JOSE CORPUZ, C. BRADFORD GORBY, DAVID MONETTE,JOEY ROBINSON, JASON WALTRIP,JOHN WALTRIP, AND MIKE WORLEY</p><p>GURPS System Design STEVE JACKSONManaging Editor ANDREW HACKARD</p><p>GURPS Line Editor SEAN PUNCHGURPS Traveller Line Editor JON F. ZEIGLER</p><p>Design and Typography JACK ELMYProduction ALAIN H. DAWSON, S. JOHN ROSS,</p><p>and GENE SEABOLTPrint Buyer MONICA STEPHENS</p><p>Art Director PHILIP REEDGURPS Errata Coordinator ANDY VETROMILE</p><p>Sales Manager ROSS JEPSON</p><p>G U R P S Traveller </p><p>Playtesters: John Macpherson, Bryan Borich, David Smart, Steven Anderson, Shawn Fisher, Peter V. DellOrto, </p><p>Christian Friberg, David Summers, Hans Rancke . . . and our thanksto the dozens of great folk who helped out on the Pyramid playtest.</p><p>GURPS, Warehouse 23, and the all-seeing pyramid are registered trademarks of Steve Jackson Games Incorporated. Star Mercs, Pyramid, and the names of all products published by Steve Jackson Games Incorporated are registered trademarks or trademarks of Steve Jackson Games Incorporated, or used under license.</p><p>GURPS Traveller: Star Mercs is copyright 1999, 2004 by Steve Jackson Games Incorporated. All rights reserved. Printed in the USA. Traveller is a registered trademark of Far Future Enterprises, and is used under license.</p><p>The scanning, uploading, and distribution of this book via the Internet or via any other means without the permission of the publisher is illegal, and punishable by law. Please purchase only authorized electronic editions, and do not participate in or encourage the electronic piracy of copyrighted materials. Your support of the authors rights is appreciated.</p><p>ByMARTIN J. DOUGHERTYAND NEIL A. FRIERBased on the award-winning Traveller science fiction universe byMARC MILLER</p><p>Edited by LOREN K. WISEMANAND GENE SEABOLT</p><p>Military and Mercenary CampaigningMilitary and Mercenary CampaigningSTAR MERCS TM</p></li><li><p>2 C O N T E N T S</p><p>INTRODUCTION ........... 4About GURPS ................................ 4</p><p>About the Authors.............................. 41. COMBAT IN THE </p><p>57TH CENTURY........ 5The Nature of Warfare ...................... 5</p><p>Categories of Warfare .................... 5Resources ....................................... 5Send the Marines............................ 6Types of Combat............................ 7Close Combat................................. 7</p><p>The Nature of Mercenaries ........................................ 8</p><p>R&amp;R................................................ 8Ground Forces................................ 9Anti-Tank........................................ 9Sniper ........................................... 10Ambush......................................... 11Fighter Jocks................................ 11Deep Space................................... 12Tactics .......................................... 13Aerospace Warriors ..................... 14Bodyguard.................................... 14Surrender ..................................... 15Combat Drop ............................... 16</p><p>Imperial Intervention ...................... 17Mission ......................................... 18</p><p>The Imperial Mode of Warfare ...... 19The Big Players................................. 19</p><p>A Choice of Mercs........................ 19Boarding Party............................. 19Imperial Marines.......................... 20Special Forces The Elite ......... 20A Cold Night on Joyeuse.............. 20Security ........................................ 20The Imperial Rules of War ........... 20The Imperial Marine </p><p>Commandos.............................. 21Sylean Rangers............................. 22</p><p>S-3 Scouts .................................... 242. RUNNING A </p><p>MERCENARY CAMPAIGN............. 25</p><p>Recruiting ......................................... 25Obtaining Recruits ....................... 25Vilani Military Traditions ............ 25The Icetina Conflict 1: </p><p>Hiring-On ................................. 26The Mercenary Contract ................. 28</p><p>The Icetina Conflict 2: Going to War ............................ 28</p><p>Training............................................. 29Basic Training.............................. 29The Icetina Conflict 3: </p><p>Jumping In ................................ 28Orientation Training..................... 30The Icetina Conflict 4: </p><p>Hitting the Ground ................... 30Mercenary Unit Organization......... 31</p><p>The Icetina Conflict 5: Close Combat ........................... 31</p><p>Organizational Components......... 31The Icetina Conflict 6: </p><p>Objective Reached .................... 32Deep Space Organizations........... 33Idle Hands are the Devils</p><p>Playground ............................... 34Aerospace Organizations ............. 35Identification................................ 35Gadgets Versus Guts.................... 35Legal and Admin.......................... 36</p><p>Mission Types ................................... 36Ground Pounders ......................... 36</p><p>Deep Space Ship Crews ............... 37Aerospace Warriors ..................... 37</p><p>Resolving Missions ........................... 38Preparation ................................... 38Choose Aggression Level ............ 39Determine ORS............................ 40ORS Modifiers ............................. 40Defensive Modifiers..................... 40Other ORS Modifiers................... 41Determine OOS............................ 41Outcome Modifiers ...................... 41Outcome Charts ........................... 42Operating Costs ........................... 42Using the Compendium II Mass-</p><p>Combat System ......................... 44</p><p>3. INSTRUMENTS OFPOLICY .................. 45</p><p>Introduction.................................. 45Using This Chapter .......................... 45</p><p>Unit Sizes ..................................... 45Import Policy .................................... 46</p><p>Glossary: A .................................. 46Tech Levels and Tactics............... 47Glossary: B .................................. 48Glossary: C .................................. 48</p><p>Weapons Systems by TL.................. 48Early TL5..................................... 48Late TL5....................................... 49Glossary: D .................................. 49Early TL6..................................... 50Glossary: E .................................. 50Glossary: F .................................. 50Glossary: G .................................. 50Glossary: H .................................. 51Late TL6....................................... 52Glossary: I ................................... 52Glossary: L................................... 52Glossary: M ................................. 53TL7............................................... 54Glossary: N .................................. 54Glossary: P .................................. 54Glossary: R .................................. 54</p></li><li><p>C O N T E N T S 3</p><p>Glossary: S................................... 55TL8............................................... 56Glossary: T................................... 56Glossary: W ................................. 56Children Grown Large................. 57TL9............................................... 58After Action Reports..................... 58TL10............................................. 59Medics .......................................... 59TL11............................................. 60TL12............................................. 60</p><p>Improvised Anti-Vehicle Weapons ................................... 60</p><p>4. IRONMONGERY ..... 61Combat Equipment.......................... 61</p><p>Commando Battledress (TL12).... 61Flight Pack (TL12)....................... 62Drop Capsule (TL12)................... 62Decoy Capsule (TL12)................. 62</p><p>Weapons ............................................ 63Small Arms .................................. 63Support Weapons ......................... 63Heavy Weapons ........................... 63Vehicle Weapons ......................... 63Consolidated Weapons Tables ..... 642cm Californium Rounds............. 66Consolidated Ammunition Lists .. 66Bombs and Mines ........................ 66</p><p>Starships and Spaceships................. 67Design Adaptations...................... 67Broadsword-class 800-ton </p><p>mercenary cruiser deck plans ... 68</p><p>Puller-Class 300-ton Assault Ship(TL 12)...................................... 72</p><p>Erinyes-Class 200-ton Assault Rider(TL 12)...................................... 72</p><p>Young-Class Assault Rider Carrier(TL 12)...................................... 73</p><p>Vehicles........................................ 74Utility Grav Sled (TL9) ............... 74Imperial Meson Sled </p><p>(TL12)....................................... 74Imperial Astrin-Class Grav APC</p><p>(TL12)....................................... 75Imperial Intrepid-Class Grav Tank</p><p>(TL12)....................................... 75Grav APC (TL10) ........................ 76Air/Space Defense (TL10)........... 77Instellarms Light Grav Tank </p><p>(TL10)....................................... 77Instellarms Medium Grav Tank</p><p>(TL10)....................................... 78Instellarms Heavy Grav Tank </p><p>(TL10)....................................... 79Other Equipment ............................. 80</p><p>5. CHARACTERS ....... 81Infantry......................................... 81Cavalry......................................... 81Armor........................................... 82Artillery........................................ 82Heavy Weapons Specialist........... 83Sniper ........................................... 83Assault Trooper............................ 83Combat Engineer, Pioneer,</p><p>Sapper ....................................... 84Military Police, Provost ............... 85Medic ........................................... 85</p><p>NCO ............................................. 856. SAMPLE TICKETS .. 86</p><p>Ground Missions .............................. 86Specialist/Individual Missions ..... 86Small Unit Missions..................... 88Company/Battalion Missions....... 93</p><p>Deep Space Missions ........................ 96Single Vessel Missions ................ 96</p><p>Aerospace Missions ........................ 101Small Unit .................................. 101</p><p>7. UNITS AND PERSONALITIES ... 102</p><p>Units................................................. 102Squad-Sized Units...................... 102Platoon-Sized Units ................... 103Company-Sized Units ................ 106Battalion-Sized Units ................ 109</p><p>Deep Space ...................................... 112Aerospace Units.............................. 114</p><p>Imperial Marines........................ 116Personalities .................................... 118</p><p>Rifleman Kern Valsaii............ 118Lieutenant-Colonel Bulldozer</p><p>Muncy..................................... 119Grouvvoug ................................ 120Jile Korrigii, </p><p>the Psycho Prof ................... 120Devlin Merc ............................. 122Sebastian Arvaughn ................... 122Sergeant Alex Petter ................. 123Flight Officer Tanya Edri........... 124Private-Recruit </p><p>James Laughan ....................... 125Lieutenant-Colonel Steven Bond, </p><p>SB Rangers ............................. 126</p><p>INDEX................</p></li></ul>