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    ContentsContentsContentsContentsBasic Controls Page 3Weapons Page 4

    Vehicles Page 11Gametypes Page 14Multiplayer Maps Page 21Medals Page 30Forge Page 33Theatre Page 36Terminals Page 38Skulls Page 41Armour Permutations Page 46Special Thanks& Acknowledgements. Page 50Contact Page 51Legal Information Page 52

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    Basic ControlsBasic ControlsBasic ControlsBasic Controls

    Here is a quick run-down of the controls and what they do. All games can get a little confusing if you get mixed up with what button does what. Thissection will tell you everything you need to know and more, includinginformation on how to change and edit your controls to make them exactly how you like them.

    To change the controls at any time simply press the Start button which will bring up thegame menu, from there go to the Settings tab and onto Controller Settings. Here you canchange and alter all of the controls to something more suitable to you.

    Left Trigger:Left Trigger:Left Trigger:Left Trigger: Use Left Weapon / Throw Grenade

    RightRightRightRight Trigger:Trigger:Trigger:Trigger: Use Right Weapon

    Left BumperLeft BumperLeft BumperLeft Bumper:::: Reload / Swap Left Weapon Right BumperRight BumperRight BumperRight Bumper:::: Action / Reload Right Weapon

    eft Stick eft Stick eft Stick eft Stick:::: Move / Crouch

    ack Buttonack Buttonack Buttonack Button:::: Multiplayer core

    rt Buttonrt Buttonrt Buttonrt Button:::: Game Menu / use

    DDDD----Pad UpPad UpPad UpPad Up:::: Team Chat Right Stick Right Stick Right Stick Right Stick:::: Look / Zoom

    Y ButtonY ButtonY ButtonY Button:::: Swap Weapon

    B ButtonB ButtonB ButtonB Button:::: Melee Attack

    X ButtonX ButtonX ButtonX Button:::: Use Equipmen

    A ButtonA ButtonA ButtonA Button:::: Jump

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    WeaponsWeaponsWeaponsWeaponsThere is an even bigger arsenal of weapons in Halo 3 than in the previous

    games. This guide will give you a run down on all the different weapons,

    what they do and what situations are the best to use them in. Hopefully this will help you improve your gameplay or at least give you a little moreinformation on your favorite weapons.

    Covenant WeaponsCovenant WeaponsCovenant WeaponsCovenant Weapons

    Plasma GrenadePlasma GrenadePlasma GrenadePlasma Grenade

    Technical Name: Type-1 Antipersonnel Grenade.Usage: The Plasma Grenade is one of the most recognizable weapons in theHalo series. When thrown it will stick to enemies and vehicles anddetonate after a three second fuse. It is highly powerful and will instantly kill any enemy that is stuck with it or if it is very close to them when itexplodes. Although it cannot be thrown around corners and can beavoided if a player knows it has been thrown.

    Spike GrenadeSpike GrenadeSpike GrenadeSpike Grenade

    Technical Word: Type 2 Antipersonnel Fragmentation Grenade.Usage: The main property of this grenade is that it will stick to anything itcomes into contact with, unlike the plasma grenade that will only stick to

    personnel and vehicles. One disadvantage is that it does not explode inevery direction, but in a conical blast. It is useful in close combat situationsas the spikes can ricochet off hard surfaces when it detonates.

    SpikerSpikerSpikerSpiker

    Technical Name: Typer-25 CarbineUsage: This weapon is the Covenant equivalent of the SMG. It can be dualwielded and has little recoil but its rate of fire is slower to that of the SMG.The Spiker is ideal for close combat situations, especially when dualwielded. It has a blade attached for melee attacks, although it makes littledifference to the damage it inflicts. At medium and long ranges the Spikerbecomes less effective.

    Plasma PistolPlasma PistolPlasma PistolPlasma Pistol

    Technical Name: Type 25 Directed Energy Pistol.

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    Usages: Although this weapon appears useless at first it can be firedextremely quickly, but its best feature is that it can be overcharged andfired at an enemy which will result in their shields being completely disabled. This allows the user to finish off the enemy with a quick headshot using a Battle Rifle or Carbine. While in an overcharged state itsenemy will deplete so that it cannot be overcharged permanently. Anovercharged shot can also be used to disable a vehicle for a few seconds,allowing you to attack it while it is immobile. The Plasma Pistol also has aslight tracking capability, meaning that you dont have to be 100%accurate with the gun.

    Plasma RiflePlasma RiflePlasma RiflePlasma Rifle

    Technical Name: Type-25 Directed Energy RifleUsage: The gun is a common weapon with a high rate of fire, which can

    be quite accurate at medium ranges. It deals out a good deal of damageand is very effective when dual wielded with a projectile firing weapon asthe plasma rifle can take down enemy shields quite quickly. You can alsomelee with this weapon very quickly, giving a slight edge at close range.

    Brute ShotBrute ShotBrute ShotBrute Shot

    Technical Name: Type-25 Grenade LauncherUsage: This weapon fires grenades that are similar to fragmentation

    grenades. With direct hits the weapon is devastating and can kill enemiesextremely quickly. The splash damage from the grenades is also highwhich allows you to hit several enemies at once if they are standing closeto one and other. The large blade attached to the bottom deals out moredamage in melee attacks than other weapons as well.

    NeedlerNeedlerNeedlerNeedler

    Technical Name: Type-25 Guided Munitions LauncherUsage: The Needler fires pink crystal projectiles that can track enemiesefficiently. Over medium distances it is one of the most effective weapons.Its best feature is that its projectiles embed into the enemy and if seven ormore of the crystals embed in an enemy it will cause the enemy to die in alarge explosion. This makes the weapon very powerful, as it has a highrate of fire, tracking capabilities and can kill enemies very quickly. Themain disadvantage with the weapon is its low effectiveness against enemy vehicles.

    Fuel Rod CannonFuel Rod CannonFuel Rod CannonFuel Rod Cannon

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    Technical Name: Type-33 Light Anti-Armor WeaponUsage: The weapon fires large green radiated projectiles that causemassive damage and give out a large splash radius. Its quick rate of fireand high damage qualities make it ideal for clearing rooms or for killingseveral enemies at close quarters. Although able to hold and fire moreammunition than the Rocket Launcher, its projectile fires quite slow through the air, making it less effective over larger distances.

    Beam RifleBeam RifleBeam RifleBeam Rifle

    Technical Name: Type-50 Sniper Rifle System.Usage: This sniper rifle can fire shots very quickly, making it an effectiveweapon for killing an enemy with two body shots, although it willoverheat. It has very little recoil and is much quieter than its human

    counter-part. It is very large and can obscure a large part of the playersscreen.

    CarbineCarbineCarbineCarbine

    Technical Name: Type-51 Carbine.Usage: The weapon is different from many other Covenant weapons inthat it fires projectiles rather than plasma. It is the equivalent of thehuman Battle Rifle, and is best used in medium to long range combat, dueto its 2x zoom and effectiveness at making head shots. It fires quicker thanthe Battle Rifle but is less powerful. But because it is faster it can killenemies slightly faster than the Battle Rifle but requires more skillful aim.

    Plasma CannonPlasma CannonPlasma CannonPlasma Cannon

    Technical Name: Type-52 Automatic Plasma Cannon.Usage: This weapon can be mounted or detached. In both cases it isextremely powerful and fires very quickly. Its powerful plasma bolts do alot of damage in a short period of time, making it an excellent choice to useas a support weapon. When the gun is in a fixed position its ammo isunlimited, but when detached its battery depletes quite fast.

    MaulerMaulerMaulerMauler

    Technical Name: Type-52 PistolUsage: The weapon is extremely powerful and is the closest the Covenanthas to a shotgun. At close range it causes massive amounts of damages andcan be used to kill opponents quickly if you shoot them and then

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    immediately melee. Its only weaknesses are that it is very ineffective atanything other than close range. If you attack an opponent who has ashotgun while you have this weapon, they will more than likely kill you.

    Gravity HammerGravity HammerGravity HammerGravity Hammer

    Technical Name: Type-2 Energy Weapon.Usage: A devastating weapon at close range. It can kill opponentsinstantly, and due to its gravity manipulative properties it can smashobjects, enemies and vehicles over large distances. It is even capable of knocking a rocket fired from a Rocket Launcher off course if timedcorrectly. There are some disadvantages such as the battery drains quitequickly and that an enemy with an Energy Sword can deflect the hammerslightly and can lunge quicker than the Gravity Hammer giving the enemy a slight advantage.

    Energy WeaponEnergy WeaponEnergy WeaponEnergy Weapon

    Technical Name: Type-1 Energy WeaponUsage: The Energy Sword is one of the most deadly weapons in the game.The wielder can lunge at an enemy from around two meters away and willinstantly kill him. It can melee relatively fast but takes slightly longer tolunge more than once. Its battery drains over time and it useless oncedepleted.

    Human WeaponsHuman WeaponsHuman WeaponsHuman Weapons

    FlamethrowerFlamethrowerFlamethrowerFlamethrower

    Technical Name: M7057 Defoliant ProjectorUsage: The weapon is best used in close combat. When fired it canproduce a wall of fire that will definitely put off enemies from giving chaseto you. The flame can only be sustained for several seconds if continuously fired. It is very effective when playing in objective games, especially if youare the defender. Due to its limited range and lack of accuracy it is pretty much useless at anything over 4 meters. The user must also be careful notto set them on fire.

    M6G MagnumM6G MagnumM6G MagnumM6G Magnum

    Technical Name: M6G Personal Defense Weapon SystemUsage: This weapon is your typical sidearm pistol. It has a small magazinecapacity and slow rate of fire, but can be quite powerful especially if used

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    disadvantage is that while carrying this weapon you are forced to move ata slower pace than you normally would, thus making you more vulnerable.

    Spartan LaserSpartan LaserSpartan LaserSpartan LaserTechnical Name: Weapon/Anti-Vehicle Model 6 Grindell/GalileianNonlinear Rifle.Usage: Another powerful weapon that can destroy enemies and vehicleswith one shot. Not only that but it is also capable of effectively goingthrough an enemy allowing you to kill several enemies if they happen to bestanding behind the initial opponent who is shot. When you target anenemy a brief period is needed to charge the weapon, around threeseconds. After the charge up a high powered laser is shot towards thetarget at high speed, causing a fair amount of splash damage. This weaponis excellent for taking out medium to long range opponents and forstopping enemy vehicles such as Warthogs or Ghosts.

    Sniper RifleSniper RifleSniper RifleSniper Rifle

    Technical Name: Sniper Rifle System 99D-S2 AM.Usage: An accurate weapon that is best used at long and medium ranges.It is capable of 5x and 10x zoom and very powerful. One headshot willkill any opponent in multiplayer (assuming no Overshield is present),alternatively two body shots are also enough to kill a target. It is very accurate and in the hands of an expert can prove a daunting prospect.One of the main downsides is the high recoil and slow rate of fire. Whenfires it also produces a loud sound which will give away your position andlet other players know there is a sniper present.

    Heavy Machine GunHeavy Machine GunHeavy Machine GunHeavy Machine Gun

    Technical Name: AIE-486H Heavy Machine Gun.Usage: A fully automatic gun that can cause a lot of damage to enemiesand vehicles. Can be used from a tripod or be detached and wielded as a

    gun. Wielding this gun forces you to go into third person view. Whendetached the Machine Gun will have 200 rounds, which if you usecontinuous fire will deplete extremely quickly. It has a high rate of fire if

    given enough time to spin. When wielding this weapon you move andturn slower. It is best used as a defensive option, much like the PlasmaCannon.

    Battle RifleBattle RifleBattle RifleBattle Rifle

    Technical Name: BR55HB SR Battle Rifle.

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    Usage: One of the best all round weapons in the game. This weapon isplentiful in most multiplayer maps, and is used enough by most players to

    justify this. It fires in three round bursts, at a quick rate and is very accurate. At medium range it is the ideal weapon to take down anopponent and is also used effectively as a clean up weapon (killingopponents with little shield due to grenade bombardment or otherexplosive weapons). It has similar damage and accuracy stats as theCovenant Carbine but is normally better at a closer range than the Carbine.

    SMGSMGSMGSMG

    Technical Name: M7 Caseless Submachine Gun.Usage: This weapon is weak by itself but when combined as a dualwieldable weapon it can cause a lot of damage. Two SMGs work extremely well as a suppressive weapon especially against enemies with

    scoped weapons as it will make it hard for opponents to zoom and target you. The weapon is only effective at close ranges due to its poor accuracy and high recoil.

    Rocket LauncherRocket LauncherRocket LauncherRocket Launcher

    Technical Name: M41 SSR MAV/AW.Usage: A very powerful weapon that is effective against enemy personneland vehicles. It has a large splash radius of damage and the rockets travelat quite a high speed. It is very effective at taking out multiple enemies orfor clearing rooms, corridors or small areas. There are somedisadvantages, such as the fact that you can only carry very littleammunition and that if you are careless you could easily kill yourself orteam mates.

    Forerunner WeaponsForerunner WeaponsForerunner WeaponsForerunner Weapons

    Sentinel BeamSentinel BeamSentinel BeamSentinel Beam

    Technical Name: Sentinel Beam/Unknown.Usage: This weapon does not appear online in any matchmaking

    gametypes. It can only be accessed by placing it onto custom maps usingForge. It fires a beam of energy that depletes enemy shields quickly but isnot as effective at killing unshielded enemies. Best used in campaign.

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    VehiclesVehiclesVehiclesVehicles

    Covenant VehiclesCovenant VehiclesCovenant VehiclesCovenant Vehicles

    BansheeBansheeBansheeBanshee

    Technical Name: Type-26 Ground Support Aircraft.Usage: A fast and agile vehicle that appears on several multiplayer maps.It is armed with a Plasma Cannon as well as a Fuel Rod Gun. It can fly very high and is as fast as a Ghost. This makes it a fearsome vehicle. It is bestused in as a support vehicle, helping to weaken enemies and destroy vehicles. It cannot hover and cannot face directly down, making it hard tokill very close enemies who are below you. The best way to dispose of aBanshee is use a power weapon, such as a Rocket Launcher, to blow it up,or alternatively stick it with a Plasma or Spike grenade. Dual wieldingSMGs is also effective.

    GhostGhostGhostGhost

    Technical Name: Type-32 Rapid Assault Vehicle.Usage: A quick vehicle that sports plasma cannons that fire very quickly.The weaponry can kill enemies quite fast and combined with its boostcapabilities and general speed makes this vehicle a serious threat.Available on several large/medium maps this vehicle is often used toharass and weaken enemies, or to distract opponents. Because the pilot isleft exposed it is not all that difficult to destroy or incapacitate a Ghost. If

    you are far enough away from the Ghost you can effectively snipe the pilotor shoot him with a scoped weapon. Failing this you can normally stick aGhost easily which will kill the pilot or blow it up using a power weapon.

    WraithWraithWraithWraith

    Technical Name: Type-25 Wraith.Usage: An extremely powerful tank vehicle. It fires huge amounts of

    plasma in a mortar like fashion and also boasts a powerful plasma cannonto deter boarders. It can be used effectively to take down enemy personneland vehicles but it exposed to aircraft and Scorpion Tanks. The back of theWraith is weak and can be used to destroy it quickly; alternatively you canboard the vehicle and kill the pilot or gunner in this way. Because of itslarge size it is not very fast or manoeuvrable. It can be destroyed usingRocket Launchers, grenades or Fuel Rod Guns quite efficiently. It does not

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    appear in very many matchmaking playlists (only Big Team Battle) and isnot used often.

    Brute ChopperBrute ChopperBrute ChopperBrute Chopper

    Technical Name: Type-25 Rapid Assault Vehicle.Usage: This is the Brute equivalent of the Ghost. It is not as fast but oragile but is more powerful. Its front engine can destroy vehicles in a headon collisions and its powerful weaponry can kill the pilots of enemy vehicles quickly. The pilot of the Brute Chopper is not protected, muchlike the Ghost, and can be sniped or killed with a scoped weapon easily enough. The Chopper does not appear on many maps or in matchmaking.

    ProwlerProwlerProwlerProwler

    Technical Name: Type-52 Infantry Scout Vehicle.Usage: The Brute equivalent of the Warthog. It is fast and powerful, witha plasma turret that has a 360 degree field of fire. The fact that it is heavy and large makes it an effective battering ram against other players andvehicles. It an also carry two passengers to assist in defence and totransport. Although not common in multiplayer it can replace the warthogon certain maps and gametypes.

    HumanHumanHumanHuman VehiclesVehiclesVehiclesVehicles

    HornetHornetHornetHornetTechnical Name: AV-14 Hornet.Usage: The Human answer to the Banshee. It is more powerful andheavily armed than a Banshee, as well as the fact that it can carry passengers. Weaponry includes a rotary machine gun and missile pods.The Hornet is also capable of hovering, unlike the Banshee but it not asagile or fast as its Covenant counterpart. This vehicle can only be playedon multiplayer through custom Forge games.

    ElephantElephantElephantElephant

    Technical Name: Behemoth-Class Troop Transport.Usage: This is the biggest vehicle that is usable in Halo 3. It is primarily used as a mobile base and as a troop transport. The Elephant can take alarge amount of damage and can carry several vehicles and up a lot of personnel. But its sheer weight and build make it extremely slow and in

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    most cases a huge target. It sports two machine guns that can be used forpoint defence for offensive manoeuvres.

    ScorpionScorpionScorpionScorpion

    Technical Name: M808 Scorpion Main Battle Tank.Usage: A very powerful vehicle that is iconic in the Halo series. Sportingmain cannon that can destroy enemy vehicles quickly and efficiently aswell as a machine gun turret to attack personnel and to prevent boarding.It can travel at a moderate speed and take a lot of damage. It is especially effective at combating Wraiths if enough room is available to manoeuvre.

    MongooseMongooseMongooseMongoose

    Technical Name: M274 Mongoose ULATV.

    Usage: The Mongoose is fast and agile but relatively weak and leaves thedriver and passengers exposed. The only defence available is if you have apassenger wielding a weapon on the back. The vehicle is useful inobjective gametypes as it can be used to transport team mates to enemy bases and to transport them home. It can be destroyed very easily and itsdriver can be killed quickly.

    WarthogWarthogWarthogWarthog

    Technical Name: M12 Warthog LRV/LAAV.Usage: There are two different types of Warthog that are available inmultiplayer, the usual LRV which sports a M41 Light Anti-Aircraft Gunwhich is effective against personnel and vehicles and the LAAV which is aWarthog that replaces the turret with a M68 Gauss Cannon. Both are fastand agile, and are both effective at many different roles including offence,defence and transportation. It can carry a maximum of three people (onedriver, a gunner and a passenger). The Warthog is perhaps the mosticonic vehicle in the Halo series.

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    GametypesGametypesGametypesGametypesAssaultAssaultAssaultAssaultAttackers

    Assault is a type of reverse CTF in which one team must ferry the bombfrom their start point into the enemys base and then man it. Assault can bea very difficult gametype since most of the enemy tends to camp inside oraround the base so there is usually no way in. The spiker grenade, thepower drainer, and radar jammer in combination or even separately arevery effective at emptying out bases and in Assault they can be very usefulin giving you time to arm the bomb. If you use the power drainer on theenemy base remember you can't go in there until the effect is over becauseit will kill your team too. The radar jammer is a better alternative to thepower drainer in that it will confuse the enemy and give your team achance to plant the bomb. However going into the radar jammers sphere of influence without a plan can cause your team to become just asdisorganized as your opponent. The most simple cut and dry tactic toempty the base is to pepper it with grenades; frag and spike grenades aremost favorable. Also very effective at clearing out the base is the SpartanLaser, Missile Pod, and Rocket Launcher.DefendersDefending the base is just as important as attacking it since Assault rotatesbetween attack and defend. On a large map it can be very beneficial for thedefending team to control the vehicles as they can cause mayhem to the onfoot attackers. However the defenders have to be very careful because awell placed missile/rocket can annihilate all but the Wraith and Scorpionin a single shot. When defending the base the bubble shield is a definitemust-have for the defenders but it is inadvisable to put it directly over thebomb arming point because it could make it a lot harder to kill theattacker. Usually putting it at a choke point inside the base such as a smallhallway where you can pop in and out of the shield can be very beneficialto defense. The one drawback to this is if the attackers kill all the defendersthe bubble shield can give them a safe location to rally inside your base.

    Juggernaut Juggernaut Juggernaut Juggernaut

    JuggernautWhen playing as the juggernaut one of the best strategies is always tocollect the power weapons and have a good balance between short andlong range weapons since both come in handy. Usually however the

    juggernaut uses short range weapons more due to the speed and constantmovement that the juggernaut has to do to keep from being killed. One of the main things the juggernaut has to look out for is plasma grenadesbecause they can significantly lower the juggernauts shields which will

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    make you vulnerable to weaker arms fire. A smart group of attackers willusually group together to take out the Juggernaut but there are alwaysthose that trail off and think they can take the juggernaut by themselves.These are the type of people you want to target as they'll be the easiest kills.Trying to take on a group of attackers can be done successfully providing

    you have the right weapons but the lack of guarantee in the success of thefight makes taking on the group a inadvisable strategy.Not JuggernautWhen youre not playing as the juggernaut you want to become the

    juggernaut because only the juggernaut can win the game. The best waysto become the juggernaut is to team up with the other players and take the

    juggernaut on at once. Unfortunately the obvious drawback to this is assoon as you become the juggernaut you'll be the new target of everyoneelse and since they'll be all around you, you most likely won't last long. Oneof the best ways to take out the juggernaut is to carry the heavy weapon

    and plasma grenades. Also a sure fire way of killing the juggernaut is tomelee them in the back. If you choose to seek out the juggernaut by yourself the best way to handle the encounter is to stay at a mediumdistance and strafe around the juggernaut randomly changing directions.Also if there is multi-levels to the map to elevate yourself and jump down;the main objective of these seemingly random movements is to get behindthe juggernaut and perform a melee to the back. This will instantly killeven the overshielded juggernaut and since you were by yourself when thisoccurred you won't have to worry about being instantly killed by yourformer teammates, at least for a few moments.

    King of the HillKing of the HillKing of the HillKing of the HillOne of the main parts of King of the Hill is obviously the hill. This isrepresented by semi transparent circle which may or may not rotate basedon the sub-gametype. This new semi transparency makes it more difficultto see who's in the hill and what they are armed with. This means when

    youre going to take control of the hill its best to go in heavily armed. (Justbe careful not to blow yourself up.) Grenades are the most commonmethod of emptying the hill and there is usually at least one grenade in thehill exploding at any one time it is occupied. The most ingenious way tooffset heavy arms fire and grenades is to place a bubble shield inside thehill which deflects all fire. The only drawback to the bubble shield is that todefend the hill you have to pop outside of the bubble shield or yourteammates have to fight to the death to get the maximum amount of timepossible. In trying to capture the hill an enemy could use the Radar Jammeror the Power Drainer either one could severely disorient and even kill theopposing team. Using these power-ups is extremely effective since theother equipment (i.e. power drainer, radar jammer) goes through the

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    bubble shield so the shield cannot protect them.

    CapCapCapCapture the Flagture the Flagture the Flagture the FlagIn many respects CTF is like assault except instead of having he flag to startout with and infiltrating the enemies based to plant it you have to capturethe flag and escort it back to your base. This can be made exceedingly complicated with settings like flag reset on touch.

    OffenseThe main strategy used when playing offense on capture the flag is to rushthe enemy base blindly from all entrances overwhelming them and causingthem to respawn further way from the base so your team, or what's left of it gets the flag out of the base then dies on the way back. This strategy is

    good except for the few major flaws it has. Before blindly rushing the baseremember to collect the power weapons along the way, going up against 4

    or so enemies is much easier with a rocket launcher than with an assaultrifle. Next take a few seconds to do reconnaissance. This may give theopposing team a second or more to get organized but it'll also give youvaluable information as to where your enemy is and what they are armedwith. Reconnaissance is most useful when youre watching your enemy stealthily and not being watched yourself. Maintaining the element of surprise is often the best bet to beat your enemy even if slightly out

    gunned. Once the attack has penetrated into the base and the flag is insight don't just make a bad dash for the flag. Firstly, you have to watch outfor trip mines, power drainers, or other things that might kill you. The bestbet if you actually want to be the flag carrier and survive is to let someoneelse get the flag first and get it off the pedestal and when he is attacked andkilled by the enemy finish, jump in and finish off the enemy and take theflag from there. Traveling the road less traveled is a good philosophy,especially so in CTF. You won't get far trying to take the flag through themiddle of a firefight, because the enemy team usually directs all their fireat you. Also if you get stuck in a one on one encounter with a brave enemy that wanders out of the base, don't be afraid to drop the flag (out of reachof the enemy) and go mono a mono with the enemy. Just remember withthe flag reset on if the enemy even touches the flag it'll vanish from thebattle and all that progress will be lost so don't make it easy for them.Trying a vehicular approach can sometimes work and in the case of thewarthog can get 3 teammates to the base at once to provide morefirepower but at the same time your painting yourself as quite a largetarget for the initial wave of rocket and Spartan laser fire. Vehicles in CTF have a much higher calling as transportation for the flag carrier thanattack platforms as vehicles like the Warthog and Mongoose have excellentcarrier capacity and are fast and agile. For a quick entry the Banshee drop

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    into the base is still an excellent strategy. Speed boost across the entire levelcompletely ignoring anyone that tries to shot you (except rockets of course,dodge those) and once your over the enemy base get out of the bansheeand just let the banshee fall away. You won't need it since you can'ttransport the flag in it. If youre a skilled banshee dropper you can landright on top of the base and drop down into the base or go through a sideentrance, depending on what map your playing. This strategy can bebrutally effective if you have a warthog or mongoose waiting for yousomewhere near by. To do this requires a lot of team coordination but theother team usually won't know what hit them.DefenseIn games like CTF and even Assault defending the base is one of the mostunder-appreciated roles on a team. Nobody wants to do it because they have to stay in one place and wait for the enemy to come to them. Thismind-set is especially prevalent when the team is in the lead. If you are

    losing in an objective based game chances are the leading team is allcoming after you and have over confidently left there base defenseless. Thiscan be used to your advantage if you are able to escape the enemys sights.Even once you have the objective and the enemy is alerted, often times they continue to just beat down your team as they spawn not realizing they'reabout to lose a point. If you cannot get passed the enemy your team can dobest by laying low inside the base and taking on attackers one at a time.This strategy however can't last forever because once the enemy has acommanding presence in the base the game will spawn you away from thebase in an attempt to keep you from being spawn killed.The most basic but effective techniques to defend the base includingkeeping the vehicles at the base and hording the power weapons. When anenemy comes to you can just blow them away with a rocket launcher,especially on a big map when they'll most likely be coming by vehicle.Variations of this that might be a little more complex and require a littlemore team coordination involve stationing people around and outside yourbase and at halfway points along the map's border. This will thin down theenemys numbers as they approach your base and if done correctly has thepotential to quarantine the enemy within a certain area keeping the flagwell out of reach. The drawback to this is of course if youre not by thebase then you don't know if the enemy has slipped base you either. Nomatter what strategy you use its always a good idea to keep at least 1 or 2people stationed in the base right next to the flag (out of direct fire though)so you can keep a eye on it. This position which is the most defensive youcan possibly be on CTF is one that some people like but most people don't.But nonetheless it is essential if you want to last more than a few minutes.

    OddballOddballOddballOddball

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    it'll be an easy kill for your team. Unfortunately with this super defense theenemy team is usually smart enough not to send the VIP over; unless they come over against the wishes of their team.

    InfectionInfectionInfectionInfectionInfection is pretty much the same as the famed custom gametype that many people created, named Zombies. This is now an official gametype (andmay even be introduced into matchmaking in the future). Basically one (ormore) person starts as a Zombie while the other players are humans. Theaim of the Zombie is to kill humans which will turn then into Zombies.The aim of the humans is to survive for as long as possible without beingturned into a Zombie. The game ends when all players are Zombies or thetime limit expires.

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    Multiplayer MapsMultiplayer MapsMultiplayer MapsMultiplayer Maps

    ConstructConstructConstructConstruct

    Description:Description:Description:Description: Vast quantities of water and other raw materials are consumed in creating even the smallest orbital installations.

    Weapons on map:Weapons on map:Weapons on map:Weapons on map: Heavy Machine Gun Sniper Rifle Missile Pod Shotgun Spartan Laser Energy Sword Gravity Hammer Flamethrower Assault Rifle Battle Rifle Spiker SMG Plasma Pistol Mauler

    Vehicles on map:Vehicles on map:Vehicles on map:Vehicles on map: None.

    Equipment on map:Equipment on map:Equipment on map:Equipment on map: Power Drainer

    HighgroundHighgroundHighgroundHighground

    Description:Description:Description:Description: A relic of older conflicts, this base was reactivated after the New Mombasa Slipspace Event. An ancient and abandoned beachhead against earlier and simpler enemies, its hasty requisition means a strange mix of crumbling bulwarks and high-tech military equipment.

    Weapons on map:Weapons on map:Weapons on map:Weapons on map:

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    Assault Rifle Battle Rifle Brute Shot Covenant Carbine

    Heavy Machinegun Needler Rocket Launcher Shotgun Sniper Rifle Spartan Laser Maulers Spiker Fragmentation Grenades Spike Grenades

    Vehicles on map:Vehicles on map:Vehicles on map:Vehicles on map: Ghost Mongoose

    Equipment on map:Equipment on map:Equipment on map:Equipment on map: Bubble Shield Power Drainer Portable Grav Lift

    EpitaphEpitaphEpitaphEpitaph

    Description:Description:Description:Description: Some believe the Forerunners prefer desolate places. Others suggest that few others survived the Flood...

    Weapons on map:Weapons on map:Weapons on map:Weapons on map: MA5C Assault Rifle BR55HB SR Battle Rifle Carbine Energy Sword M6G Pistol Plasma Rifle M90 Shotgun

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    SMG SRS99D-S2 AM Sniper Rifle Fragmentation Grenades Plasma Grenades

    Vehicles on map:Vehicles on map:Vehicles on map:Vehicles on map: None.

    Equipment on map:Equipment on map:Equipment on map:Equipment on map: Bubble Shield Radar Jammer

    GuardianGuardianGuardianGuardianDescription:Description:Description:Description: Millennia of tending has produced trees as ancient as the Forerunner structures they have grown around.

    Weapons on map:Weapons on map:Weapons on map:Weapons on map: MA5C Assault Rifle BR55HB SR Battle Rifle Brute Shot Covenant Carbine Gravity Hammer Mauler Needler M6G Pistol Plasma Pistol Plasma Rifle Shotgun SMG SRS99D-S2 AM Sniper Rifle Spiker Fragmentation Grenades Plasma Grenades

    Vehicles onVehicles onVehicles onVehicles on map:map:map:map: None.

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    Equipment on map:Equipment on map:Equipment on map:Equipment on map: Bubble Shield Flare

    IsolationIsolationIsolationIsolation

    Description:Description:Description:Description: Containment protocols are almost impervious to pre- Gravemind infestations. What could possibly go wrong?

    Weapons on map:Weapons on map:Weapons on map:Weapons on map: MA5C Assault Rifle

    BR55HB SR Battle Rifle Brute Shot Needler M41 SSR MAV/AW Rocket Launcher Shotgun SRS99D-S2 AM Sniper Rifle Spiker Fragmentation Grenades Spike Grenades

    Vehicles on map:Vehicles on map:Vehicles on map:Vehicles on map: Ghost Mongoose

    Equipment on map:Equipment on map:Equipment on map:Equipment on map: Flare Regenerators

    Last ResortLast ResortLast ResortLast Resort

    Description:Description:Description:Description: Remote industrial sites like this one are routinely requisitioned and razed as part of Spartan training exercises.

    Weapons on map:Weapons on map:Weapons on map:Weapons on map:

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    MA5C Assault Rifle BR55HB SR Battle Rifle Brute Shot Energy Sword

    AIE-486H Heavy Machinegun Needler Plasma Pistol Shotgun SMG SRS99D-S2 AM Sniper Rifle Spartan Laser Spiker Fragmentation Grenades Spike Grenades

    Vehicles on map:Vehicles on map:Vehicles on map:Vehicles on map: Ghost Mongoose Warthog Gauss Warthog

    Equipment on map:Equipment on map:Equipment on map:Equipment on map: Bubble Shield Portable Grav Lift Power Drainer Radar Jammer

    NarrowsNarrowsNarrowsNarrows

    Description:Description:Description:Description: Without cooling systems such as these, excess heat from the Ark's forges would render the construct uninhabitable.

    Weapons on map:Weapons on map:Weapons on map:Weapons on map: MA5C Assault Rifle BR55HB SR Battle Rifle Brute Shot Mauler

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    Needler Plasma Rifle M41 SSR MAV/AW Rocket Launcher Shotgun

    SMG SRS99D-S2 AM Sniper Rifle Spiker Fragmentation Grenades Plasma Grenades

    Vehicles on map:Vehicles on map:Vehicles on map:Vehicles on map: None

    Equipment on map:Equipment on map:Equipment on map:Equipment on map: Bubble Shield Power Drainer Radar Jammer

    SandtrapSandtrapSandtrapSandtrap

    Description:Description:Description:Description: Although the Brute occupiers have been driven from this

    ancient structure, they left plenty to remember them by. WeaponsWeaponsWeaponsWeapons on map:on map:on map:on map:

    MA5C Assault Rifle Brute Shot Rocket Launcher Spartan Laser Missile Pod AIE-486H Heavy Machinegun (on the elephant)

    Gravity Hammer SRS99D-S2 AM Sniper Rifle Battle Rifle

    Vehicles on map:Vehicles on map:Vehicles on map:Vehicles on map: Brute Chopper Warthog

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    Ghost Banshee Elephant Mongoose

    EquipEquipEquipEquipment on map:ment on map:ment on map:ment on map: None

    SnowboundSnowboundSnowboundSnowbound

    Description:Description:Description:Description: Hostile conditions did not prevent the Covenant from seeking salvage on this buried Forerunner construct. Snowy wastes are a dangerous

    place to be caught in the open, but the chilly underground vaults, grafted to a buried Forerunner structure, are no safer.

    Weapons on map:Weapons on map:Weapons on map:Weapons on map: MA5C Assault Rifle BR55HB SR Battle Rifle Beam Rifle Covenant Carbine Needler Plasma Pistol Plasma Rifle Shotgun Spartan Laser Spiker Fragmentation Grenades Plasma Grenades

    Vehicles on map:Vehicles on map:Vehicles on map:Vehicles on map: Ghost

    Equipment on map:Equipment on map:Equipment on map:Equipment on map: Bubble Shield Power Drainer

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    The PitThe PitThe PitThe Pit

    Description:Description:Description:Description: Software simulations are held in contempt by the veteran instructors who run these training facilities

    Weapons on map:Weapons on map:Weapons on map:Weapons on map: M41 Rocket Launcher Assault Rifle Sniper Rifle Battle Rifle Energy Sword Spiker Needler SMG Plasma Rifle Shotgun Plasma Pistol Mauler Magnum Turret

    Vehicles on map:Vehicles on map:Vehicles on map:Vehicles on map: None

    Equipment on map:Equipment on map:Equipment on map:Equipment on map: Overshield Active Camouflage Regenerator Power Drainer

    ValhallaValhallaValhallaValhallaDescription:Description:Description:Description: The crew of V-398 barely survived their unplanned landing in this curious gorge. The wreckage of their downed Pelican rests on the field, its remains an unpicked carcass. Tall timbers are dwarfed by titanic

    granite cliffs and a mountain river spills into a frigid alpine lake.

    Weapons on map:Weapons on map:Weapons on map:Weapons on map:

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    MA5C Assault Rifle BR55HB SR Battle Rifle AIE-486H Heavy Machinegun Missile Pod

    SRS99D-S2 AM Sniper Rifle Spartan Laser SMG Plasma Pistol Spiker Spike Grenades Plasma Grenades Fragmentation Grenades Shotgun

    Vehicles on map:Vehicles on map:Vehicles on map:Vehicles on map: Banshee Mongoose Warthog

    EquipmenEquipmenEquipmenEquipment on map:t on map:t on map:t on map: Bubble Shield Power Drainer Trip Mine Regenerator

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    MedalsMedalsMedalsMedals

    Medals were a big part of Halo 2, with people often competing to get themost medals. Well they are of course making another appearance in thethird instalment of Halo. This time around there is a much greater variety of medals and they can all be tracked on Bungie.net.

    Medal NameMedal NameMedal NameMedal Name DescriptionDescriptionDescriptionDescription

    Killing SpreeKilling SpreeKilling SpreeKilling Spree Kill five enemies in a row without dieing.Killing Frenzy Killing Frenzy Killing Frenzy Killing Frenzy Kill ten enemies in a row without dieing.Running RiotRunning RiotRunning RiotRunning Riot Kill fifteen enemies in a row without dieing.RampageRampageRampageRampage Kill twenty enemies in a row without dieing.UntouchableUntouchableUntouchableUntouchable Kill twenty five enemies in a row without dieing.InvincibleInvincibleInvincibleInvincible Kill thirty enemies in a row without dieing.Killjoy Killjoy Killjoy Killjoy End an opponents killing spree.Shotgun SpreeShotgun SpreeShotgun SpreeShotgun Spree Kill five enemies in a row with a shotgun without

    dieing.Open SeasonOpen SeasonOpen SeasonOpen Season Kill ten enemies in a row with a shotgun without

    dieing.Sniper KillSniper KillSniper KillSniper Kill Kill an opponent with a sniper rifle or beam rifle.Sniper SpreeSniper SpreeSniper SpreeSniper Spree Kill five enemies in a row with a sniper rifle

    without dieing.SharpshooterSharpshooterSharpshooterSharpshooter Kill ten enemies in a row with a sniper rifle

    without dieing.Double KillDouble KillDouble KillDouble Kill Kill two opponents within four seconds of theprevious kill.

    Triple KillTriple KillTriple KillTriple Kill Kill three opponents within four seconds of theprevious kill.

    OverkillOverkillOverkillOverkill Kill four opponents within four seconds of theprevious kill.

    KilltacularKilltacularKilltacularKilltacular Kill five opponents within four seconds of theprevious kill.

    Killtrocity Killtrocity Killtrocity Killtrocity Kill six opponents within four seconds of theprevious kill.

    KillimanjaroKillimanjaroKillimanjaroKillimanjaro Kill seven opponents within four seconds of theprevious kill.

    KilltastropheKilltastropheKilltastropheKilltastrophe Kill eight opponents within four seconds of theprevious kill.

    KillpocalypseKillpocalypseKillpocalypseKillpocalypse Kill nine opponents within four seconds of theprevious kill.

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    KillionaireKillionaireKillionaireKillionaire Kill ten opponents within four seconds of theprevious kill.

    Laser KillLaser KillLaser KillLaser Kill Kill an opponent with the Spartan Laser.Grenade Stick Grenade Stick Grenade Stick Grenade Stick Kill an opponent by sticking them with a plasma

    or spike grenade.Beat DownBeat DownBeat DownBeat Down Hit and kill an opponent with a melee attack.AssassinAssassinAssassinAssassin Hit and kill an opponent with a melee attack from

    behind.HijackerHijackerHijackerHijacker Board a vehicle.SkyjackerSkyjackerSkyjackerSkyjacker Board an aircraft by forcefully removing the

    opponent from it.WheelmanWheelmanWheelmanWheelman Be the driver of a vehicle when the passenger kills

    an opponent.SplatterSplatterSplatterSplatter Hit and kill an opponent with a vehicle.Splatter SpreeSplatter SpreeSplatter SpreeSplatter Spree Splatter five opponents in a row without dieing

    with a vehicle.Vehicular ManslaughterVehicular ManslaughterVehicular ManslaughterVehicular Manslaughter Splatter ten opponents in a row without dieing ina vehicle.

    Death From the GraveDeath From the GraveDeath From the GraveDeath From the Grave Kill an opponent after you have died.ExterminationExterminationExterminationExtermination Get an overkill on the opposing team that results

    in all of the opposing team being dead.PerfectionPerfectionPerfectionPerfection Win a slayer game with a score of 15 or more

    kills without dieing.Hail to the KingHail to the KingHail to the KingHail to the King Kill five opponents in hill without dying and

    without the hill moving.Killed VIP Killed VIP Killed VIP Killed VIP Kill an opponents VIP in a VIP game.Killed Flag CarrierKilled Flag CarrierKilled Flag CarrierKilled Flag Carrier Killed the opponent flag carrier in a CTF game.Flag KillFlag KillFlag KillFlag Kill Get a melee kill with the flag.Flag ScoreFlag ScoreFlag ScoreFlag Score Score the flag in CTF.Killed Bomb CarrierKilled Bomb CarrierKilled Bomb CarrierKilled Bomb Carrier Kill an opponent bomb carrier in an Assault

    game.Bomb PlantedBomb PlantedBomb PlantedBomb Planted Plant the bomb in an Assault game.Oddball KillOddball KillOddball KillOddball Kill Get a melee kill while holding the ball.Killed JuggernautKilled JuggernautKilled JuggernautKilled Juggernaut Kill the Juggernaut in a Juggernaut game.BulltrueBulltrueBulltrueBulltrue Kill an opponent who is in the act of a sword

    lunge.IncinerationIncinerationIncinerationIncineration Killed an opponent with a flame based weapon.Last Man StaLast Man StaLast Man StaLast Man Standingndingndingnding Be the last human alive in a game of infection.Sword SpreeSword SpreeSword SpreeSword Spree Kill five opponents in a row without dieing with

    the sword.Slice n DiceSlice n DiceSlice n DiceSlice n Dice Kill ten opponents in a row without dieing with

    the sword.

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    Juggernaut Spree Juggernaut Spree Juggernaut Spree Juggernaut Spree Kill five people in a row without dieing as the Juggernaut.

    UnstoppableUnstoppableUnstoppableUnstoppable Kill ten people in a row without dieing as the Juggernaut.

    Infection SpreeInfection SpreeInfection SpreeInfection Spree Kill five humans in a row without dieing as aZombie.

    Mmmm BrainsMmmm BrainsMmmm BrainsMmmm Brains Kill ten humans in a row without dieing as aZombie.

    Zombie Killing SpreeZombie Killing SpreeZombie Killing SpreeZombie Killing Spree Kill five Zombies in a row without dieing as ahuman.

    Hells JanitorHells JanitorHells JanitorHells Janitor Kill ten Zombies in a row without dieing as aZombie.

    Is Quisnam Protero DamnoIs Quisnam Protero DamnoIs Quisnam Protero DamnoIs Quisnam Protero Damno Kill fifteen Zombies in a row without dieingas a Zombie.

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    Supply Case $3 Plasma Battery $3Grav Lift $5 Weapon Holder $3

    TeleportersTeleportersTeleportersTeleportersSender Node $5 Reciever Node $5Two-Way Node $5

    SpawnersSpawnersSpawnersSpawnersRespawn Point $0

    What Can Forge Be UsedWhat Can Forge Be UsedWhat Can Forge Be UsedWhat Can Forge Be Used For?For?For?For?

    Forge can be used for a variety of things. Say you have created a new custom game type, but the weapon placement or respawn times are wrong.Well you can go into Forge and edit those things to suit you and your new

    game type.

    A lot of people play in Forge simply to mess around and have fun. You cando an endless number of different things using Forge. Blowing things upwith Fusion Coils is a community favourite, trying to make vehicles fly, andbuilding small structures with objects.

    One of the best things about Forge though is the fact you can still play games while in Forge. By pressing up on the D-Pad you change back into a

    Spartan (or Elite) so that you can fight and play games. This means that you can create some very different games in Forge, with the ability tochange into a Monitor at any time and delete or add weapons, vehicles orpower ups. A popular game people play is to have two people on eachteam elected to be Monitors. They try to assist there team by providingweapons and other items while the rest of the team compete to defeat theother team.

    And remember, any new map types you create in Forge can be shared withother people around the world by putting them into your file share andpublishing them on Bungie.net online.

    Over time I will add updates to this section with new informationregarding Forge.

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    Remember that at any time during a film you can pause it and take ascreenshot and by bringing up the controls. You can then add thescreenshot to your File Share or publish it on Bungie.net Online. If you areconnected to Xbox Live and have your Gamertag linked to your Bungie.netAccount your screenshots will automatically be saved to you ServiceRecord.

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    TerminalsTerminalsTerminalsTerminals

    There are several different terminals located throughout the game. They provide information about the Forerunners and their battle with the Floodbefore they had to fire the Halos. They give an interesting back story tothe game and fill you in on a little bit of how the Forerunners fought andlived. Accessing and reading all of the seven Forerunner terminals willresult in you unlocking the Marathon Man achievement. Theachievement name will be recognisable to old time Bungie fans.

    This guide will give you all the information you need on how to find andaccess the terminals. NOTE: To get the achievement you must view theterminals until they flash read and after a short delay change into new text.But you might as well read the whole terminal, they are very interesting.

    First TerminalFirst TerminalFirst TerminalFirst Terminal The first terminal is located on the level The Ark .After you battle through the start of mission youwill come to a building. As soon as you get insidethere will a door almost immediately to your left.Enter the door and you will come across the firstterminal.

    Second TerminalSecond TerminalSecond TerminalSecond Terminal The second terminal is also located on The Ark. When you get to the point where you have to

    access the control panel to allow the Scorpiontanks to cross the Bridge. The terminal is locateddirectly behind the control panel.

    Third TerminalThird TerminalThird TerminalThird Terminal The third terminal is the last terminal located onThe Ark. This is a tricky terminal to find and youcould easily miss it by accident. After you defeatthe Scarab you will head into a large structure.When you enter the structure you will come to aroom where there are several sleeping grunts.After you have taken care of the grunts and brutes

    you leave the room and enter a hallway. You willthen come to a room where there is a staircase.Go down the stairs and look underneath thestaircase to get to the third terminal.

    Fourth TerminalFourth TerminalFourth TerminalFourth Terminal The fourth terminal is located on the level The Covenant. There are three terminals located on

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    this level, one in each of the three shield generator towers. When you are in the firsttower and come to the elevator that takes you upto the Brutes and controls do not go up. Instead

    jump from the elevator platform onto the oppositewalkway. The terminal is located on thiswalkway almost directly in front of you.

    Fifth TerminalFifth TerminalFifth TerminalFifth Terminal This terminal is also located on The Covenant, atthe part where you get a Hornet Vehicle. Fly towards the second tower, which the Arbiter hasalready disabled. Someone will come over andtell you that the tower is already clear. If youwalk into the building the terminal is right nearthe entrance. Be careful not to miss it.

    Terminal SixTerminal SixTerminal SixTerminal Six This terminal is the last located on the level The Covenant. It is pretty much identical to TerminalFour but is located in the third tower instead.Fight your way to the elevator in the tower and

    jump across onto the platform to find the sixthterminal.

    Terminal SevenTerminal SevenTerminal SevenTerminal Seven The last of the terminals is located on the finallevel, Halo. Simply go forwards as you normally would from the beginning of the level until you

    get to an area where there are several structuralbeams. If you turn right at this point you will seea single support beam that is separate to the rest.Follow this beam until you come to a doorway.Enter it and Cortana will ask what you are doing.When the terminal comes into view she will say Wait, whats that? The terminal itself is rightin front of one of the pulse generators. Access itand you will get the Marathon Manachievement, assuming you have accessed theother six terminals.

    After some careful investigating and searching several members of Bungie.net came across an eighth terminal, although it is unique comparedto the terminals. Firstly it has no affect at all on the Marathon Manachievement. Secondly it does not feature any Forerunner text. Whhen

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    accessed a message from Cortana plays, referencing the Halo novel, The Fall of Reach. To find this terminal go to the level Cortana in the sameroom where you find the Tilt skull. At the bottom of this room there is aspot where there is a Gravity Hammer leaning against the wall. At thepoint where it is leaning there is a terminal. NOTE: This terminal looksnothing like the other terminals; it simply looks like a pedestal of light.

    Transcripts of all of the terminals text can be seen by following this link:http://halo.wikia.com/wiki/Terminals

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    SkullsSkullsSkullsSkulls

    Skulls are a fun, interesting, yet challenging extra that made their first appearance in Halo 2. They are placed in hard to find locations that are often difficult to locate directly. In Halo 2 picking up a skull would result in a change in gameplay, such as removing the HUD from the screen.

    The concept in Halo 3 is very similar. This time around finding golden skulls unlocks achievements and also allows you to turn on the skull effect in the options for campaign. On top of that the skulls also give you extra multipliers in meta-games. There are also four silver skulls that do not unlock achievements but do unlock other extras in the game.

    This guide will give you a quick and easy reference that you can use to locate all of the skulls and to inform you what each skull does.

    Golden SkullsGolden SkullsGolden SkullsGolden Skulls

    Iron SkullIron SkullIron SkullIron Skull This skull is located at the very end of the first level,Sierra 117, where you reach the area where Sergeant

    Johnson is being held captive by the Brutes. The skull islocated on the roof of the walkway. If you jump ontothe small building where Johnson is being held then

    jump onto the pipes and onto the walkway. Continuealong the walkway to the left until you come to the end,where the skull is located in the area.

    Turning this skull on will cause the mission to restart if you die. If you are playing in a co-op game you and youdie the game will restart to your last checkpoint.

    Black EyeBlack EyeBlack EyeBlack Eye This skull is located on the second level, Crows Nest.There is some piping hanging from the roof of the roomthat you start in. You need to jump onto this piping

    (sing the boxes or crates) and walk to the end of it tofind the skull.

    If you turn this skull on your shield will no longerrecharge as normal. Instead to charge your shield youmust melee enemies.

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    Tough Luck Tough Luck Tough Luck Tough Luck This skull is found on the third level, Tsavo Highway, atthe point where the Covenant Cruiser flies directly overhead of you. If you look to your right there is somepiping that follows the road. Underneath this pipingare some support beams that are connected to the cliff.If you jump onto the first beam and travel to the end of it and then turn left you should see the skull. Jump ontothe ledge and grab it.

    Your enemies will become much harder to kill with grenades and never back down from you.

    CatchCatchCatchCatch You find this skull on the fourth level, The Storm.When you come to the area where you have to destroy the first tanks there is a small circular structure near the

    AA Wraith Tank. Make sure you do not destroy thetanks as this will cause the skull to disappear. On top of the circular structure is the skull. Youll have to

    grenade jump or use a Warthog to get onto the roof of the building.

    Turning this skull on makes the enemies in the gametoss a lot more grenades than they normally would.Youll have to watch out for explosions.

    FogFogFogFog This skull is found at the very start of the fifth level,called Floodgate. If you walk down the ramp at thebeginning, heading towards the buildings you shouldreach a checkpoint. A marine will then yell There!Over There! You only have a short period of time to getthe skull here, but if you mess up just revert to your lastsave (this will take you back to the checkpoint you justreached). You should see a missile launcher anddirectly in front of the launcher is a building. On top of this building you should see a single combat flood form.

    Just before it jumps off the building take it out with yourbattle rifle. If you time it right the combat form will fallinto the street with the skull for you to pick up. Youmight need to do it several times to get the timing right.

    Turning on this skull will result in your motion sensorbeing turned off.

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    FamineFamineFamineFamine This skull is found on the sixth level, The Ark. After youreach the structure that was guarded by some Covenantforces and where Sergeant Johnson turns up in a Pelicanand tells you to follow him. Do so and when you cometo the part a few seconds later when you are attacked by two ghosts there should be a structure to your left andabove you. There are three large support beams in thecliff. The skull is in the first of these beams and can bereached using a grenade jump or using a vehicle to

    jump from.

    All the guns that your enemies drop will have half of their usual ammunition when this skull is turned on.

    ThunderstormThunderstormThunderstormThunderstorm This skull can be found on the seventh level, The

    Covenant, after you take command of one of the Hornetvehicles. Fly towards the second force field generator(the one the Arbiter disabled), and land. The skull iswaiting at the very top, at the end of the ramp extendingover the sea.

    When you turn this skull on all the enemies in thecampaign receive a field promotion. This means a lotmore Brute Chieftains, so watch out.

    TiltTiltTiltTilt This skull is found on the eighth level, Cortana. Its a bitdifficult to get to, as it requires getting on top of theceiling of the room. Upon entering the room, headtowards the left side where you will see some mushroomshaped extrusions along the wall. Get on top of these,and then look up and towards the right for another setof extrusions. Jump to these. From here, you should beable to jump on top of the ceiling of the room, where theTilt Skull lies in the center.

    Enemy resistances and weaknesses are greatly increased.Essentially, it creates a situation where you will moreoften have to use a plasma weapon to take down shieldsand power armor, and then a ballistic weapon to finishthe opponent off.

    MythicMythicMythicMythic This is probably the easiest Golden skull in the game to get. It is located in the very beginning of the final level

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    building you see if you are at the bottom of theramp you are supposed to go up, and turn to look in the opposite direction). Inside of this structureare several Gravity Lifts (shown below). Take oneof these for later. Next, head up the huge ramp,and head inside of the building (the one with thecartographer inside). Pass through a few of therooms in this building, and youll eventually cometo a room with a whole lot of Explosive crates.Right after this room is a Staircase/Hallway thatleads to the level below. The Skull is located at thetop of the room, at the point where you turn onthe staircase to head for the next part of the slope.There are four platforms above you; the Skull ison the uppermost of these platforms. Use the

    Gravity Lift to jump up to it. You might need aBruteshot to help you get to the top, fire it while jumping on the Gravity Lift to give you an extraboost.

    IWHBYDIWHBYDIWHBYDIWHBYD You must start from the beginning of the level.

    The Skull is located in the level, The Covenant.After defeating the Scarabs, and going inside, getto the location with all 7 Ring Holograms. Youmust jump through the rings in a specific order.That order is as follows (1 is at the entrance, 7 isat the end):

    4 6 5 4 5 3 4

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    Armour Permutations

    SpartanSpartanSpartanSpartan ModelsModelsModelsModels

    Mark VIMark VIMark VIMark VIBody: Default.Shoulder: Default.Helmet: Default.

    CQBCQBCQBCQBBody: Default.Shoulder: Default. Helmet: Default.

    EVAEVAEVAEVABody: Complete The Road achievement.Shoulder: Complete Refuge achievement.Helmet: Complete campaign on Normal difficulty.

    EODEODEODEODBody: Complete The Road achievement Shoulder: Complete Refuge achievement. Helmet: Complete campaign on Legendary difficulty.

    HayabusaHayabusaHayabusaHayabusaBody: Collect five of the hidden skulls.Shoulder: Collect nine of the hidden skulls.Helmet: Collect all thirteen hidden skulls.

    KatanaKatanaKatanaKatanaBody: Unlock all of the achievements.Shoulder: N / A Helmet: N / A

    Security Security Security Security Body: N / A Shoulder: Get 850 of the 1000 Gamerscore.Helmet: Unlock all of the achievements.

    ReconReconReconReconBody: Exclusive to Bungie employees.Shoulder: Exclusive to Bungie employees.

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    Helmet: Exclusive to Bungie employees.

    ScoutScoutScoutScoutBody: Complete Too Close to the Sun achievement.Shoulder: Complete Mongoose Mowdown achievement.Helmet: Complete Used Car Salesman achievement.

    ODSTODSTODSTODSTBody: N / A Shoulder: N / A Helmet: Complete Spartan Graduate achievement.

    Mark VMark VMark VMark VBody: N / A Shoulder: N / A

    Helmet: Complete UNSC Spartan achievement.RogueRogueRogueRogueBody: N / A Shoulder: N / A Helmet: Complete Spartan Officer achievement.

    Elite ModelsElite ModelsElite ModelsElite Models

    CombatCombatCombatCombat

    Body: Default.Shoulder: Default. Helmet: Default.

    AssaultAssaultAssaultAssaultBody: Default. Shoulder: Default. Helmet: Default.

    FlightFlightFlightFlightBody: Complete The Road achievement.Shoulder: Complete Refuge achievement.Helmet: Complete campaign on Heroic difficulty.

    AsceticAsceticAsceticAsceticBody: Complete Up Close and Personal achievement.Shoulder: Complete Overkill achievement.Helmet: Complete Steppin Razor achievement.

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    CommandoCommandoCommandoCommandoBody: Complete Triple Kill achievement.Shoulder: Complete Killing Frenzy achievement.Helmet: Complete Overkill achievement.

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    Special Thanks & AcknowledgmentsSpecial Thanks & AcknowledgmentsSpecial Thanks & AcknowledgmentsSpecial Thanks & Acknowledgments

    Bungie For creating a great series of games and letting us all play in their universe. www.bungie.net Halo.Bungie.Org An invaluable site with a dedicated community.Helped me with checking my information and with advice fromsome of its members. http://www.halo.bungie.org Halopedia Plenty of information on this site that gave me a place tocheck my facts and ensure everything was correct.http://halo.wikia.com/ Mjolnir Battle Tactics A fun and entertaining group on Bungie.netand a fabulous guide, that helped me a lot with this one.http://mjolnirtactics.com/ Some select friends who helped put this together, you know who youare.

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    ContactContactContactContact

    Within the next few weeks I will be updating and adding to this guide. Afew of the sections need to be expanded upon and there will undoubtedly

    be some mistakes somewhere. So if you have anything that you think Ishould add then please send to us, I will get back to you as soon as possible.

    Same deal with any errors you find in the guide. The email address is:

    [email protected] [email protected] [email protected] [email protected]

    Also, if you have any content, such as a walkthrough for campaign thenplease send it to the email address above.

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    Legal InformationLegal InformationLegal InformationLegal InformationThe Halo brand, logo and content are of Microsoft Corp. 2007.Microsoft, Halo and/or other Microsoft products referenced in this

    document are either trademarks or registered trademarks of Microsoft. Thenames of actual companies and products mentioned are trademarks and of their respective owners.

    Any rights not expressly granted are reserved.

    If you have any queries regarding the status of any of the legal informationwithin this document then please visit our site and email us.