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S SCHAPTER TWENTY-FIVE
Cross-Disciplinary TeamLearningScott P. Schaffer
INTRODUCTION
Understanding how to support teams has become a matter of urgency for
many organizations. Globalization has created information, communication,
and technological challenges and opportunities that require collaboration.
Much research on the power of team learning in such collaborations suggests
ways to improve team learning processes and effectiveness. Using teams to
improve organizational performance gained currency as part of the total
quality movement, wherein activities are based on teamwork. A review of
more than a hundred studies identified three major categories of team process:
(1) identification and matching of individual goals and perceived interests and
abilities with attributes of the team project; (2) formation of a group of indi-
viduals via project coordination, management, goal setting, leadership, resource
provision, and several other such support systems; and (3) completion of a
project and the related documentation requirements and reflection related
to project satisfaction and success. While all teams theoretically move through
these processes, there is great variation in the context or situations inwhich team
work is performed. Performance support systems for teams should be focused
on both individual and team performance and the related practices necessary
to achieve results. An example of such as system is the cross-disciplinary team
598 Handbook of Improving Performance in the Workplace, Volume TwoEdited by K. H. Silber, W. R. Foshay, R. Watkins, D. Leigh, J. L. Moseley and J. C. DessingerCopyright © 2010 by International Society for Performance Improvement. All rights reserved. ISBN: 978-0-470-52543-2
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learning (CDTL) framework developed to guide designers of team performance
systems, especially teams comprised of people from different disciplines and
cultures.
DESCRIPTION
A cross-disciplinary or multi-disciplinary team is comprised of two or more
individuals from different disciplines interacting to solve a complex, ill-struc-
tured problem. Such teams have many characteristics in common with groups,
but groups, by definition, work on less complex and/or less enduring tasks.
Teams from the same discipline may engage in similar processes as cross-
disciplinary teams but have less potential for new knowledge creation, given
their more narrow perspective. Cross-disciplinary team performance can thus
be thought of as an extension of task completion to include innovation and
organizational capacity building (see Part Nine of this handbook). Typically,
such a team will be represented by different levels of technical expertise as well
as non-technical expertise in areas such as sales, marketing, human resources,
accounting, and so on. Many examples of such teams can be found in the design
arena within software development and product design firms. An example of an
innovative team in the manufacturing sector is nicely illustrated by Dorothy
Leonard, who describes how a small steel company leverages the knowledge of
its associates across technical, quality, and managerial functions to solve
emerging problems. Cross-disciplinary teams are also naturally found in cus-
tomer service environments, where content experts and sales associates are
often teamed, and in healthcare, where physicians, nurses, physicians’ assis-
tants, and therapists may be part of a treatment team.
WHAT WE KNOW FROM RESEARCH
As organizations have become flatter, the horizontal relationships between
workers and work functions have been the focus of much research. Famous for
1989’s Cooperation and Competition, Johnson and Johnson’s fundamental work
related to cooperation within groups and the interdependence of group mem-
bers. Studies of team work and high performance work organizations also
increased dramatically as organizations began organizing work units and cells
as part of their total quality management and process improvement efforts.
Furthermore, Dorothy Leonard-Barton’s research, published in 1995 as Well-
springs of Knowledge, focused on how organizations develop capacity to learn
and innovate while solving problems highlighted the importance of knowledge
building by high performing, cross-functional teams.
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Organizational learning theorists such as Peter Senge, Ikujiro Nonaka, and
Hirotaka Takeuchi also propose that individual interaction is the basic unit of
knowledge and that teamwork is the primary way to disseminate that knowledge
throughout the organization. According to Peter Scholtes, Brian Joiner, and
Barbara Streibel’s Team Handbook, teams appear to be particularly effective, or
at least more effective than individuals, when: a task is complex, creativity is
needed, the path forward is not clear, efficient use of resources is required, fast
learning is necessary, high levels of commitment are desirable, implementation
requires cooperation with others, and the task requires cross-functional pro-
cesses. What does a high-performing team look like? High-performing teams
are extremely results-focused and often work with a high degree of autonomy
and flexibility. Such teams may be formed to solve problems that emerge during
large complex projects. Such teams may be called upon to redesign a process or
develop a new product in response to customer requirements or a change in the
availability of materials. High-performance teams are also formed proactively
with a mandate to create new approaches to doing business.
Recognition of the power of team learning has resulted in a plethora of
studies suggesting ways to improve team learning processes and effective-
ness. A 2005 review of more than one hundred such studies led by psycho-
logy professor Daniel Ilgen and management professor John Hollenbeck at
Michigan State University has identified three major categories of team
process that consistently emerge: (1) identification andmatching of individual
goals and perceived interests and abilities with attributes of the team project;
(2) formation of a group of individuals via project coordination, management,
goal setting, leadership, resource provision, and several other such support
systems; and (3) completion of a project and the related documentation require-
ments and reflection related to project satisfaction and success. While all teams
theoretically move through these processes, there is great variation in the
context or situations in which team work is performed. Context has been
Expanding Your Options
Job rotation systems—job designs in which employees movedbetween two or more jobs in a planned manner. The goal is toexpose the employees to different experiences and a wider varietyof skills to enhance job satisfaction as well as provide cross-training.
Based on businessdictionary.com definition (January 2009)
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identified as a critical mediating factor in team performance. But how does a
manager or team member understand the importance of context and the impact
it has on performance? For an answer, we turn back to academia and collabo-
ration research as well as the role of activity systems in defining context.
Within the academic community, computer-supported collaborative work
(CSCW) emerged as a way to systematically examine the impact of emerging
information and communications technologies on collaboration efforts in
groups or teams. The CSCW movement eventually was subsumed more or
less within the learning sciences and computer supported collaborative learning
(CSCL). This evolution has created both opportunity and challenges relative to
applying CSCL research findings to practice. A focus on collaborative learning
and the group unit of analysis has been a step toward a better understanding
of team collective thinking or team cognition. Examination of the team as unit
of analysis has evolved from an emphasis on the social and cultural aspects of
team systems. One example of this type of framework that has risen in
popularity is the use of activity theory to describe team interactions from a
socio-cultural systems point of view. The outcomes of an activity system are the
result of interactions between people, the artifacts they create, tools they use,
how they divide labor, the roles different members of the community (manag-
ers, customers, suppliers, consultants) play, and the rules under which teams
and the community must operate.
Activity systems help to describe team context from a social and cultural point
of view. Research situated within globally distributed teams of architecture,
building construction, and engineering school at Stanford University help to
explain team context from a cross-disciplinary learning point of view. These
researchers studied how team learning evolved during a project and, especially,
how (and if) team members from different disciplines interacted in innovative
ways. Using descriptive and qualitative methods of data collection with large
numbers of students, patterns of team learning they characterized as cross-
disciplinary learning or CDL were identified. These patterns were summarized
as (1) islands of knowledge, defined as individual problemsolving focused on their
own discipline-specific knowledge; (2) awareness, defined as recognition of the
potential importance of other teammembers’ discipline knowledge to the project;
(3) appreciation, characterized by active listening, questioning, and concept
development; and (4) understanding, characterized by team members active
discussion about and use of the language of one another’s discipline. As team
members evolved toward understanding, Fruchter and Emery report in the 1999
Proceedings of the Computer Support for Collaborative Learning conference,
projects became more innovative in design and that teams generated ‘‘new
knowledge’’ that resulted in process improvements or in some cases whole
new processes.
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A framework for assessing and developing teams I created is shown in Figure
25.1. This cross-disciplinary team learning (CDTL) framework provides theo-
retical grounding for assessing team learning and performance requirements.
Performance support systems for teams should be focused on both individual
and team performance and the related practices necessary to achieve results.
The CDTL framework has been developed to guide designers of team perform-
ance systems, especially teams comprised of different disciplines and cultures.
It includes the following elements: Identification, Formation, and Adaptation.
The relationship between the elements is complex, dynamic, and non-linear.
Behaviors, attitudes, and cognitions associated with each of the elements have
been validated with over one thousand individuals and 350 cross-disciplinary,
project-based teams in a university setting. Scales based on the framework were
represented by statements describing each of the CDTL elements. These scales
were certified by team learning experts as part of a content validation study.
Questionnaire items based on the scales were administered to team members
whose responses were then aligned with CDTL elements via factor analysis
to validate the scales.
WHEN TO APPLY
While there is a high degree of complexity involved in supporting cross-
disciplinary teams, many organizations have other performance improve-
ment processes in place that can be leveraged to help keep teams on track.
Employee selection and orientation training that emphasizes cooperation and a
team approach would create conditions for successful team formation. Knowl-
edgemanagement systems (see Chapter Fifteen) that emphasize creation of new
knowledge that can be spread to the rest of the organization help create a culture
Self-efficacy
Identification Formation Adaptation
Individual process
Knowledge acquisition
Collective efficacy
Team goal
Knowledge creation
Figure 25.1 Macro-Level Cross-Disciplinary Team Learning Framework.
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that promotes innovation. Such a culture is essential for cross-disciplinary
teams that thrive on being able to draw from the knowledge and experiences
of others. From a technology support perspective, existing performance support
systems may be adapted to address team needs. Performance support systems
often have extrinsic support features that may be readily used by teams to
manage processes, communicate, or share information.
Establishing cross-disciplinary teams is critical for organizations that place a
high value on innovative solutions and developing a capacity to learn and solve
future problems. This tends to be the case for diverse teams working on relati-
vely complex and long-term projects. These are typically product design and
development teams but also could be implementation teams or smaller teams
involved in managing caseloads over a long period of time. A definite trend in
team research is a renewed focus on teams in customer service environments
including healthcare. Teams put together for the purpose of completing a
relatively routine or short-term task are not as likely to benefit greatly from
an emphasis on team interaction. Teams are more likely to benefit from support
based on CDTL when they are comprised of individuals from at least two dif-
ferent disciplines, when the project task(s) is sufficiently complex and of long
enough duration, and when the development of long-term organizational learn-
ing capacity is part of the mission of the organization. In recognition of the fact
that many organizations have little expertise with using teams, a summary of a
few strengths and criticisms of cross-disciplinary teams follows.
STRENGTHS AND CRITICISMS
Strengths
� Teams are more effective than individuals when a project is complex and
requires a creative solution.
� Cross-disciplinary teams produce a wider variety of creative, innovative
solutions. The logic follows that organizations that nurture diverse teams
develop the capacity to solve future problems or respond to opportunities,
and research supports this contention to a degree.
� Forming teams with individuals from different disciplines greatly in-
creases the number of divergent ideas generated during brainstorming and
scoping/defining phases of a project.
Criticisms
� Evidence of the effectiveness of diverse teams is mixed. Literature shows
that, while diverse teams are creative, they are also prone to inefficiencies
and longer cycle times.
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� While a culture of learning within an organization is necessary for
capacity-building, organizational cultures that value task completion over
innovationwill generally not see the potential benefits of supporting cross-
disciplinary learning processes.
WHEN TO APPLY
An old adage in the instructional design field suggests that understanding the
task, the learner, and the context leads to effective learning experiences. Thus, it
is not surprising that these factors are essential to understanding the design of
support systems for cross-disciplinary team learning. Complex, ill-structured
tasks or problems that have many possible solutions are ideal for cross-
disciplinary teams that will naturally bring a variety of perspectives to the
situation. Identification of individual behaviors, cognitions, and attitudes as the
team evolves is critical to the design of learner feedback systems. In terms of
context, the team socio-cultural system can be characterized as the tension
between project outcomes, artifacts, tools, roles, customers-community, and
organizational rules and guidelines.
The CDTL framework best addresses opportunities to leverage existing capa-
bility. For the most part, teams are made up of dedicated individuals who want to
do a good job. The challengemay be that they have little experience workingwith
others with different skill sets than their own. In the previously mentioned
healthcare example, the performance challenge is that there are different levels of
service that must be provided. A patient makes an appointment with a staff
person, then is first seen by a nurse or practitioner, then is seen by a physician,
then perhaps a specialist or therapist, and then follow up is provided again by the
nurse practitioner. Ideally, one person would do all of this, but this is just not
possible. From a performance improvement perspective, a challenge such as this
requires muchmore than training to learn how to be a better teammember.What
is required is clear alignment of an organization’s vision and team and individual
performance goals. From a cultural point of view, organizations that value team
and cross-disciplinary team learning and the collective expertise that is brought
to bear on problems should communicate this value to others.
Guiding principles and related behaviors to support team learning have been
developed to help transfer CDTL research to practical settings. Principles are
meant to provide a crosswalk to competencies or skill sets that organizations
may have already identified as important for team work. The design of task,
learner, and context support, John Wedman has asserted since 2004, should be
aligned with adequate resources to support team performance. A description of
each principle is provided in Table 25.1.
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RECOMMENDED DESIGN, DEVELOPMENT, ANDIMPLEMENTATION PROCESSES
Applying these principles in practice follows the basic CDTL processes identified
in Figure 25.1. These overlapping and iterative processes are not linear but will
be revisited throughout a project. The processes include:
1. Identify individual and team goals and develop a system to monitor or
track goal attainment. This is similar to the analysis phase of the ADDIE
model given that performance goals of the project must be identified and
specific objectives for accomplishing tasks assigned. Performers also
assess their levels of self-efficacy and overall readiness to effectively
participate on the project. Ideally, individual development plans are
incorporated into the overall performance system. From a team learning
perspective, individuals begin the process of becoming aware of other
team members’ backgrounds and experiences.
Table 25.1 Principles of CDTL
Principles Description
Support individual and team self-
regulated learning
Individuals set personal goals for the project
and monitor them relative to team goals. Team
process goals are monitored relative to its
cross-disciplinary evolution.
Expect teams to learn and perform
across disciplines during projects
Specific guidelines for individual and team
learning and performance are incorporated into
the performance review process.
Reward team member provision of
ongoing, experiential feedback
Peer feedback is supported with a
documentation process that compensates high
performers. Subsequent new knowledge
generation is part of overall team performance
evaluation.
Provide tools to manage, build, and
share new team knowledge
New knowledge assets generated by the team
are captured by collaboration systems that
support information sharing and
communications.
Incentivize teamwork that leads to
innovation and capacity-building
Highlight accomplishments of high knowledge-
generating, innovative teams with case studies,
bonuses, and other recognition.
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2. Form team roles, sub-teams, and support systems. This phase
incorporates elements of analysis, design, and development as team
leaders and role players emerge and objectives for the project are
continually clarified. Information and communications technologies that
incorporate features that support critical reflection and peer feedback
are selected and individuals are provided guidance in using these tools.
As teams form, individuals become increasingly aware of and begin to
appreciate the perspectives of team members from other disciplines.
3. Adapt project processes and deliverables to reflect team knowledge. In
this phase, team members implement and test ideas and concepts based
on their collective understanding of project and client requirements. This
phase includes project completion and reflective evaluation of
project success by team members and clients. Teams that have
effectively learned from one another during the project through high-
quality interactions would be expected to be more creative and
innovative as reflected in the products and reusable knowledge
generated during the project.
Supporting Technologies
A common challenge for many teams is identifying technologies to support
cross-disciplinary work, which often requires high levels of collaboration and
communication. While it is not likely that teams will be able or even want to
develop their own tools, they may be in a position to recommend collaboration/
communication tools, features, or requirements to the information technology
function in their organization. Table 25.2 shows the alignment of CDTL
Table 25.2 CDTL Design Principles for Supporting Selection/Evaluation of CollaborativeSoftware Applications
Support Systems/Tools CDTL Design Prescriptions
Embedded implicit or explicit cues or
scaffolds in tools such as journals, blogs,
and other personal reflection spaces
Support individual and team goal
setting and planning, guide individual
and team self-reflection, facilitate
individual and team self-observation of
performance
Access to individual and team spaces
and their interactions/contributions
Facilitate setting of individual and team
learning and performance goals, and
provide spaces for individual and team
self-assessment. Support the inclusion
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Support Systems/Tools CDTL Design Prescriptions
of team members’ discipline-centered
descriptions and profiles and promote
awareness of team members’ ongoing
contributions
Smart links to customized, disciplined-
based vocabularies and glossaries
Provide access to language tools; track
team members’ cross-disciplinary
language adoption
Chat, discussions forums, and other
communication tools with embedded
mechanisms for reaching common
agreement (techniques to close
communication loops)
Support negotiation of cross-disciplinary
perspectives and language and use of
clear and concise communication among
team members
Contextual comment boxes, voting tools,
quality assurance and product/process
satisfaction polls
Facilitate intra-team peer feedback;
encourage client and community
feedback; enable internal and external
expert feedback; support feedback across
teams
Include aural and visual cues of face-to-
face discourse and provide examples of
effective and ineffective ways of
disagreeing and criticizing
Support effective interactions among team
members; integrate different forms of
discourse and knowledge representation
Discussion forums with branching and
mapping features
Facilitate unified team areas for problem-
centered discourse. Provide access to
semantically structured knowledge maps
and information repositories. Encourage
team members to build on each other’s
work and ideas
Allow team members to create a
community that connects actual, past, and
prospective team members, experts, other
project teams and stakeholders
Facilitate social networking
Collaborative writing/design tool with
parallel access to chat or discussions
Provide facilities for simultaneous task
allocation and articulation
Create collaborative meeting agendas,
electronic meeting system, alternatives
generation and voting, etc.
Support team decision-making processes
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principles with the features of four commonly available collaboration tools or
systems. This table also illustrates how these tools vary in their ability to
support team practices thought to be critical to innovation. A particular
challenge is for many teams to move beyond a project focus that emphasizes
task completion to a focus on problem solving and user-centeredness. The latter
requires interaction among individuals frommultiple disciplines with a range of
experience and expertise levels. Design principles for supporting teams shown
in the table are tied to the performance support, social-cultural, and knowledge
development systems that underlie the CDTL framework.
CRITICAL SUCCESS FACTORS
Much research has focused on identifying factors necessary for successful
implementation of teams. These factors generally cluster into system factors
and human factors. System factors relate to vision, management, performance
measures, and political considerations, while human factors relate to knowl-
edge and skills, leadership, and culture. These factors are briefly described
below:
Vision
� Organizations that succeed because they ‘‘knowwhat they know’’ and can
act upon this knowledge have created both a top-down and bottom-up
approach to innovation. Leaders who understand the importance of
aligning resources with high-yield, hard-to-measure team learning
processes must be willing to take risks. The payoff, more innovative
products, services, and processes, is much easier to measure.
Management
� Great cross-disciplinary teams are not accidents. Planning, goal setting, and
feedback systems are an integral part of the CDTL framework. Teams have
difficulties when they fail to include reflection time in project schedules.
Reflection helps managers see where more support is needed, when roles
can be shifted, or how barriers to performance may be addressed.
Measures
� Clearly defined mission, vision, and goals understood and developed by
teammembers strongly relate to successful teamwork. Teams with clearly
defined missions are able to, in turn, define roles and clarify the impor-
tance of tasks to be completed. This team focus creates an expectation of
success that is measureable and aligned with customer requirements.
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Politics
� The identification and management of external relationships and their
impact on team processes helps teams think systemically and value
contributions of entities outside the team. Government, society, suppliers,
customers, managers, and other teams all have potential influence on
team process and outcomes. Seeing the process from the point of view of
these entities can be a particular strength of a cross-disciplinary team.
Knowledge and Skills
� A key strength of cross-disciplinary teams is the breadth of knowledge and
skills possessed by its members relative to homogeneous teams. This
strength is represented in the team’s collective problem-solving and
creative abilities, as well as the potential array of technical skills integrated
into overall team processes.
Leadership and Culture
� It is one thing to build tools and processes that can support teams and then
hope they will use them. It is quite another to nurture a participatory
culture that seeks out such tools to support innovation and creativity.
Armed with a clear vision, goal, expectations, and potential rewards,
cross-disciplinary teams become subcultures or micro-systems that have
the potential to become viral and spread influence throughout an orga-
nization. This kind of contagion may have short-term side-effects but
excellent long-term benefits.
SUMMARYThe relationship between teams and performance is complex. Evidence has
shown that teams outperform individuals when tasks require complex, creative
solutions. However, teams often underperform and are forced to isolate project
tasks to complete them on time and within budget. In this chapter, we advocate
for setting higher expectations and goals for teams, which necessitates rethink-
ing team composition to assure diversity and cross-functionality. While teams
comprised of multiple disciplines are desirable in many situations, such teams
require performance support that is appropriate and targeted. The cross-
disciplinary team learning framework provides a way forward for a learning
function in an organization that uses teams to solve problems. The framework
provides specific guidelines for supporting team systems, human resources,
and enabling technologies with a focus on team results that are innovative and
creative in their execution.
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Note
For many examples of how activity systems are applied within the domain of human
performance technology (HPT), see the 2007 special issue of Performance Improvement
Quarterly focused on this topic. Furthermore, a chapter by Sasha Barab, Michael Evans,
and Eun-Ok Baek in the 2004Handbook of Research on Educational Communications and
Technology is dedicated to the use of activity theory as a lens for examining group and
team work within the performance improvement arena.
References
Barab, S. A., Evans, M. A., & Baek, E.-O. (2003). Activity theory as a lens for charactering
the participatory unit. In D. H. Jonassen (Ed.), International handbook on commu-
nication technologies (Vol. 2, pp. 199–214). Mahwah, NJ: Lawrence Erlbaum
Associates.
Fruchter, R., & Emery, K. (1999). Teamwork: Assessing cross-disciplinary learning.
In C. Hoadley & J. Roschelle (Eds.), Proceedings of the Computer Support for
Collaborative Learning (CSCL) 1999 conference. Stanford University, Palo Alto,
California.
Ilgen, D. R., Hollenbeck, J. R., Johnson, M., & Jundt, D. (2005). Teams in organizations:
From input-process-output models to IMOI models. Annual Review of Psychology, 56,
517–543.
Johnson, D. W., & Johnson, R. T. (1989). Cooperation and competition: Theory and
research. Edina, MN: Interaction Book.
Leonard-Barton, D. (1995). Wellsprings of knowledge: Building and sustaining the
sources of innovation. Boston: Harvard Business School Press.
Scholtes, P., Joiner, B., & Streibel, B. (1996). The team handbook. Madison, WI: Oriel
Incorporated.
Senge, P. (1990). The fifth discipline: The art and practice of the learning organization.
New York: Doubleday.
Wedman, J. F. (2004). Welcome to exploring the performance pyramid. Columbia, MO:
University of Missouri. Retrieved February 10, 2009, from http://performance pyra-
mid.missouri.edu/.
Recommended Readings
Engestr€om, Y. (1987). Learning by expanding: An activity-theoretical approach to
developmental research. Helsinki: Orienta-Konsultit.
Guzzo, R. A., & Dickson, M. W. (1996). Teams in organizations: Recent research on
performance and effectiveness. Annual Review of Psychology 47, 307–338.
Kelley, T., & Littman, J. (2001). The art of innovation: Lessons in creativity from IDEO,
America’s leading design firm. New York: Doubleday.
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Koschmann, T. D. (1994). Toward a theory of computer support for collaborative
learning. Journal of the Learning Sciences, 3(3), 219–225.
Lei, K. (2007). Cross-disciplinary team learning (CDTL) model: Development and
validation. Unpublished doctoral dissertation, Purdue University.
Sawyer, R. K. (2007). Group genius: The creative power of collaboration. New York: Basic
Books.
Schaffer, S. P., & Lei, K. (2007). Supporting collaborative problem solving in engineering
design teams. Paper presented at the 36th ASEE/IEEE Frontiers in Education
Conference, San Diego, CA.
Stahl, G. (2006). Group cognition: Computer support for building collaborative
knowledge. Cambridge, MA: MIT Press.
S EDITORIAL CONNECTIONS STeams play an important role in many, if not most, organizational activities.
Production teams, management teams, cross-disciplinary teams, and many
others are common in organizations. Today, the roles for teams are also
expanding with the development of less-formal networks and communities
of practice that link together the task-orientation of teams with the benefits of
networking.
As a result, you can effectively use teams—in many different forms—to
improve performance. Cross-disciplinary teams can, for example, directly
address a specific performance issue in your organization, just as management
teams can be used to support the application of other performance interven-
tions. In all cases, consider the benefits of using teams to build knowledge and
skills. Use cross-functional teams, for instance, as a way to build individual
knowledge through interactions with peers from other functional units of the
organization, or use production teams to generate improvements that stretch
beyond the combined capacity of individual team members.
Expanding Your Options
Tuition reimbursement system—an organizational policy ofcompensating employees for expenses accrued while engaging ineducational endeavors that enhance the employee’s skills andknowledge in a way that may be beneficial to the organization.
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Just as you can use other performance interventions, such as training,
e-learning (see Chapter Twenty-Four), or performance support (see Chapter
Fourteen), the development of team knowledge and skills is critical to the
improvement of performance. As with individuals, building the performance
capacity of teams, units or groups, requires your attention. From mentoring of
teams to webinars supporting team learning, you should build the knowledge
and skills of teams to ensure their capacity to achieve desired results.
WHAT’S COMING UP
In Chapter Twenty-Six, mentoring is examined as a performance interven-
tion for developing the knowledge and skills of individuals and teams
within your organization. While often associated with the professional devel-
opment of junior employees, mentoring can also be an equally effective
intervention for building basic skills (for example, procurement, software)
or the capacity to apply complex knowledge (for example, leadership, knowl-
edge management, interpersonal communications). For that reason, mentor-
ing can be a dynamic intervention within many improvement efforts, offering
unique benefits for building knowledge and skills through mentoring relation-
ships, rather than formal training.
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