hardware (part b) - nus computing

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LeongHW, SoC, NUS (UIT2201: Hardware(b)) Page 1 Copyright © 2003-2008 Leong Hon Wai Hardware (Part B) ! Reading Materials: Chapter 5 of [SG]: The Computer System Optional: Chapter 2 of [Brookshear] OUTLINE 1. Organization of a Digital Computer 2. Major Components of a Computer System 3. von Neumann architecture: how it fits Together 4. The Future: non von Neumann architectures

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Page 1: Hardware (Part B) - NUS Computing

LeongHW, SoC, NUS (UIT2201: Hardware(b)) Page 1

Copyright © 2003-2008 Leong Hon Wai

Hardware (Part B)

!  Reading Materials: ❏ Chapter 5 of [SG]: The Computer System ❏ Optional: Chapter 2 of [Brookshear]

OUTLINE 1. Organization of a Digital Computer 2. Major Components of a Computer System 3. von Neumann architecture: how it fits Together 4. The Future: non von Neumann architectures

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For Fall 2016 semester

!  Will only cover: ❏  Overview ❏  Memory unit, ❏  Mention Input / Output device (not be examined)

!  Parts of Ch. 5 covered ❏  Ch. 5.1 ❏  Ch. 5.2.1 Memory (excluding cache memory)

!  Will not cover ❏  Cache [CJA] ❏  Input/output, peripherals, disks storage ❏  Control Unit ❏  Stored program execution

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Introduction

!  Computer organization examines the computer as a collection of interacting “functional units”

!  Functional units may be built out of the circuits already studied

!  Higher level of abstraction assists in understanding by reducing complexity

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Figure 5.1 The Concept of Abstraction

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Figure 5.2 Components of the Von Neumann Architecture

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The Components of a Computer System

!  Functional units in Von Neumann architecture: ❏ Memory ❏  Input/Output ❏ Arithmetic/Logic unit ❏ Control unit

!  Sequential execution of instructions ❏  One instruction at a time ❏  Fetched from memory to the control unit

!  Concept of a stored program

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Memory and Cache

!  The functional unit that stores ❏  instructions (programs / “software”) and ❏ Data / information

!  Primary Memory Types: ❏ ROM (Read Only Memory)

◆  Read only, permanent ❏ RAM (Random Access Memory)

◆  Read/Write, Volatile ❏ Cache memory

◆  keeps values currently in use (with faster memory)

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Figure 5.3 Structure of Random Access Memory

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Random Access Memory (RAM)

!  RAM (Random Access Memory) ❏ Memory made of a large array of addressable

“cells” (each of the same size)

❏ Maps “addresses” to memory locations (cells)

❏ Current standard cell size is 8 bits (byte)

❏ All memory cells accessed in equal time

❏ Memory address ◆  Unsigned binary number N long

◆  Address space is then 2N cells

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01

00

10

11

2-to-4 DCD

a1 a0 a3 a2

2-to-4 DCD

01

00

10

11

Memory Unit * size is 24 = 16 * organize as (22 x 22) rectangle 4-bit address (a3a2a1a0) split into * row address (a3a2), and * column address (a1a0)

Rectangular RAM (impl. with Decoders)

Question: Can you label the addresses of the memory locations?

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01

00

10 11

2-to-4 DCD

0 1 1 0

2-to-4 DCD

01

00

10

11

Address = (1001)2 Row address = (10) so row with label 10 selected Column address (01) so column with label 01 selected Memory at intersection is selected

To access memory location 9 = (1001)2

Your HW: Try accessing memory locations 6, 4, 0, 15

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01

00

10

11

2-to-4 DCD

a1 a0 a3 a2

2-to-4 DCD

01

00

10

11

Memory Unit * size is 24 = 16 * organize as (22 x 22) rectangle 4-bit address (a3a2a1a0) split into * row address (a3a2), and * column address (a1a0)

Rectangular RAM (impl. with Decoders)

Question: Can you label the addresses of the memory locations?

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Operations of Memory Unit

!  Data Transfers: ❏ Need Instructions:

◆  FETCH – instr to read content of a memory location (fetch some data from memory)

◆  STORE – instr to write a value to a memory location (store some data into memory)

❏ Need Special Registers: ◆  MAR – for the address of the memory location; ◆  MDR – for data to be written to / read from memory

❏  implemented via digital circuitry ◆  Using decoders to select individual cells ◆  Fetch / Store decoder

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What are Memory Registers (or Registers)

!  Memory register

❏ Examples: MAR, MDR

❏ Very fast memory location (1 cycle)

❏ Given a name, not an address

❏ Serves some special purpose

❏ Modern computers have dozens or hundreds of registers

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The “Fetch” Operation

!  To “read” data/info from memory

!  Command: Fetch (address) 1.  Load the address of the desired memory cell

into the MAR

2.  Decode the address in the MAR

3.  Copy content of that memory location into MDR

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The Store Operation

!  To store information into memory

!  Command: Store (address, value) 1.  Load the address into the MAR

2.  Load the value into the MDR

3.  Decode the address in the MAR

4.  Store the contents of MDR into that memory location.

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Figure 5.7 Overall RAM Organization

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Cache Memory

!  Memory access is much slower than processing time

!  Faster memory is too expensive to use for all memory cells

!  Locality principle ❏ Once a value is used, it is likely to be used

again

!  Small size, fast memory just for values currently in use speeds computing time

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Peripheral Devices (Overview) !  Other Devices that augments the CPU+memory

❏  I/O: Keyboard, mouse, monitor, printers, speakers, ❏  Storage: Cache, Disk drives, CD-drive, Zip-drive, tapes ❏  Communication: Network cards, modems,

!  Devices communicate with CPU via controllers ❏  usually some kind of circuit board (eg: sound cards)

!  Also, ❏  I/O devices vary greatly ❏  Can Dynamically added/removed devices ❏  Flexible Design needed to allow easy addition /

removal / upgrading ❏  Design may be sub-optimal. ❏  Flexibility often more important than optimality.

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Input/Output and Mass Storage

!  Communication with outside world and external data storage

❏ Human interfaces: monitor, keyboard, mouse

❏ Archival storage: not dependent on constant power

!  External devices vary tremendously from each other

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Input/Output and Mass Storage…

!  Volatile storage ❏  Information disappears when the power is

turned off ❏ Example: RAM

!  Nonvolatile storage ❏  Information does not disappear when the

power is turned off ❏ Example: mass storage devices such as hard-

disks, thumb-drives, and tapes

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Input/Output and Mass Storage…

!  Mass storage devices ❏ Direct access storage device

◆  Hard drive, CD-ROM, DVD, etc. ◆  Uses its own addressing scheme to access

data ❏ Sequential access storage device

◆  Tape drive, etc. ◆  Stores data sequentially ◆  Used for backup storage these days

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Input/Output and Mass Storage…

!  Direct access storage devices ❏ Data stored on a spinning disk ❏ Disk divided into concentric rings (sectors) ❏ Read/write head moves from one ring to

another while disk spins ❏ Access time depends on:

◆  Time to move head to correct sector ◆  Time for sector to spin to data location

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Figure 5.8 Overall Organization of a Typical Disk

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Input/Output and Mass Storage…

!  I/O controller

❏  Intermediary between central processor and I/O devices

❏ Processor sends request and data, then goes on with its work

❏  I/O controller interrupts processor when request is complete

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Figure 5.9: Organization of an I/O Controller

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The rest are not covered in 2016 Fall

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The Arithmetic/Logic Unit

!  Actual computations are performed

!  Primitive operation circuits ❏ Arithmetic (ADD, etc.) ❏ Comparison (CE, etc.) ❏  Logic (AND, etc.)

!  Data inputs and results stored in registers !  Multiplexor selects desired output

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Figure 5.12: Using a Multiplexor Circuit to Select the Proper ALU Result

ALU, sub-circuits, and MUX

OP CODE MEANING ADD 00 add SUB 01 subtract CMP 10 compare MUL 11 multiply

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The Arithmetic/Logic Unit (continued)

!  ALU process ❏ Values for operations copied into

ALU’s input register locations ❏ All sub-circuits compute results

for those inputs ❏ Multiplexor selects the one desired result

from all values ❏ Result value copied to desired result register

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Example of CPU Execution: W = X + Y !  To add two numbers stored in X and Y and

store the result in W !  CPU performs the following micro-steps:

1.   Place address of first number (X) in MAR; 2.   Issue a “FETCH” command to Memory Unit; 3.   Transfer content of MDR to Register R1; 4.   Place address of second number (Y) in MAR: 5.   Issue a “FETCH” command to Memory Unit; 6.   Transfer contents of MDR to Register R2; 7.   Issue a “ADD” command to ALU to perform addition

of numbers in registers R1 & R2 and place result in register R3;

8.   Transfer contents of R3 to MDR; 9.   Place address of result (W) in MAR; 10.  Issue a “STORE” instruction to Memory Unit;

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Recap… !  Have seen how

❏  logic gates and flip-flops can be used to form combinational and sequential circuits;

❏  Any logic/arithmetic functions (operations) can be implemented this way;

❏  But, then the “functions” will be “hard-wired”. ❏  Need a “different computer” for each new job!!

!  Instead, we want a general purpose computer ❏  computer runs a STORED program; ❏  “function” of the computer varies according to the

different STORED program; ❏  the stored program is arbitrary " general purpose

computer; ❏  Basic Architecture: Von-Neumann Architecture

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The Control Unit

!  Manages stored program execution

!  Task

❏  Fetch from memory the next instruction to be executed

❏ Decode it: determine what is to be done

❏ Execute it: issue appropriate command to ALU, memory, and I/O controllers

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Machine Language Instructions

!  Can be decoded and executed by control unit

!  Parts of instructions ❏ Operation code (op code)

◆  Unique unsigned-integer code assigned to each machine language operation

❏ Address field(s) ◆  Memory addresses of the values on which

operation will work

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Figure 5.14 Typical Machine Language Instruction Format

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Machine Language Instructions…

!  Operations of machine language

❏ Data transfer

◆  Move values to and from memory and registers

❏ Arithmetic/logic

◆  Perform ALU operations that produce numeric values

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Machine Language Instructions…

!  Operations of machine language (continued)

❏ Compares

◆  Set bits of compare register to hold result

❏ Branches

◆  Jump to a new memory address to continue processing

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Control Unit Registers And Circuits

!  Parts of control unit ❏  Links to other subsystems ❏  Instruction decoder circuit ❏  Two special registers:

◆  Program Counter (PC) !  Stores the memory address of the next

instruction to be executed ◆  Instruction Register (IR)

!  Stores the code for the current instruction

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Figure 5.16 Organization of the Control Unit Registers and Circuits

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Putting All the Pieces Together — the Von Neumann Architecture

!  Subsystems connected by a bus

❏ Bus: wires that permit data transfer among them

!  At this level, ignore the details of circuits that perform these tasks: Abstraction!

!  Computer repeats fetch-decode-execute cycle indefinitely

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Figure 5.18 The Organization of a Von Neumann Computer

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CPU (Central Processing Unit)

!  Components of a CPU: ❏ Control Unit: the “brain” of the CPU.

◆  decoding which operation is to be performed, and ◆  deciding the next operation to perform

❏ ALU (Arithmetic Logic Unit) ◆  consists of logic circuits for addition, multiplication,

and all other operations ❏ Buses: wire connecting

◆  wires connecting up different parts of CPU, and the CPU to other components;

!  Each component is built using logic circuits

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CPU Execution: Example: W = X + Y !  To add two numbers stored in X and Y and

store the result in W !  CPU performs the following steps:

1.   Place address of first number (X) in MAR; 2.   Issue a “FETCH” command to Memory Unit; 3.   Transfer content of MDR to Register R1; 4.   Place address of second number (Y) in MAR: 5.   Issue a “FETCH” command to Memory Unit; 6.   Transfer contents of MDR to Register R2; 7.   Issue a “ADD” command to ALU to perform addition

of numbers in registers R1 & R2 and place result in register R3;

8.   Transfer contents of R3 to MDR; 9.   Place address of result (W) in MAR; 10.  Issue a “STORE” instruction to Memory Unit;

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Functioning of a CPU !  The steps above illustrates

❏  basic technique for CPU to execute simple instructions ❏  similar technique is used for all other instructions ANALOGY: “If we have buttons for the CPU functions,

then a human can press the appropriate button to execute the above step”

!  In real computers, the ❏  role of human is performed by the “Control Unit”, ❏  role of buttons by using control signals

!  Control Unit is also responsible for ❏  decoding the instruction, ❏  figuring out the next instruction, etc

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The Future: Non-Von Neumann Architectures

!  Physical limitations on speed of Von Neumann computers

!  Non-Von Neumann architectures explored to bypass these limitations

!  Parallel computing architectures can provide improvements: multiple operations occur at the same time

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The Future: Non-Von Neumann Architectures

!  SIMD architecture ❏ Single instruction/Multiple data

❏ Multiple processors running in parallel

❏ All processors execute same operation at one time

❏ Each processor operates on its own data

❏ Suitable for “vector” operations

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Figure 5.21. A SIMD Parallel Processing System

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!  MIMD architecture

❏ Multiple instruction/Multiple data

❏ Multiple processors running in parallel

❏ Each processor performs its own operations on its own data

❏ Processors communicate with each other

The Future: Non-Von Neumann Architectures

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Figure 5.22. Model of MIMD Parallel Processing

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Summary of Level 2

!  Focus on how to design and build computer systems

!  Chapter 4

❏ Binary codes

❏  Transistors

❏ Gates

❏ Circuits

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Summary of Level 2 (continued)

!  Chapter 5

❏ Von Neumann architecture

❏ Shortcomings of the sequential model of computing

❏ Parallel computers

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Summary !  Computer organization examines different

subsystems of a computer: memory, input/output, arithmetic/logic unit, and control unit

!  Machine language gives codes for each primitive instruction the computer can perform, and its arguments

!  Von Neumann machine: sequential execution of stored programs

!  Parallel computers improve speed by doing multiple tasks at one time

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!  If you are new to all these ❏  read the textbook carefully ❏ Do the practice problems and some exercises

in the book ❏ Do the tutorials in the course.

… The End …