hci [1]introduction
TRANSCRIPT
Human – Computer InteractionHurriyatul Fitriyah [[email protected]]
Computer System
Information Technology & Computer Science Program
1. Pengantar Kuliah HCI
tujuan
1. Mahasiswa dapat memahami peran, teori dan kerangka kerja Interaksi Manusia dan Komputer.
2. Mahasiswa mengetahui bagaimana cara mengumpulkan dan memperhatikan kebutuhan pengguna dan menganalisis apa yang terlibat dalam proses desain interaksi.
3. Mahasiswa dapat memahami perbedaan desain antarmuka yang baik dan yang buruk berdasarkan prinsip-prinsip desain ditinjau dari segi kegunaan dan pengalaman pengguna.
4. Mahasiswa dapat menerapkan berbagai teknik desain interaksi.
5. Mahasiswa dapat menganalisis dan mengkritik untuk mengevaluasi kegunaan dan efektivitas berbagai interface, sistem, dan device interaksi.
Kuliah HCI
Sistem
Pemahaman mahasiswa terhadap topik bahasan yang ditunjukkan melalui proses dan hasil pengerjaan tugas berbasis proyek
Pemahaman mahasiswa terhadap ketercapaian tujuan pembelajaran yang ditunjukkan dari hasil kerja mandiri
Pemahaman mahasiswa terhadap topik bahasan yang ditunjukkan dari skor perolehannya dalam ujian baik kuis, ujian tengah semester atau ujian akhis semester
Evaluasi Penilaian
rosentase
Keaktifan: 15%
Tugas/ Quiz: 20%
UTS: 30%
UAS/ Proyek Akhir: 35%enilaianP
Kontrak
Informasi tugas, pengumpulan tugas dan perubahan jadwal kuliah disampaikan kepada ketua kelas
Jika dosen terlambat 30 menit, maka mahasiswa diperkenankan meninggalkan kelas
Mahasiswa yang terlambat ≤30 menit diperkenankan mengikuti kelas (tidak perlu ijin, langsung masuk dan duduk tenang)
Ponsel dalam kondisi silent mode
Kuliah
Materi
1. Pengantar Kuliah (Introduction)
2. Manusia (The Human)
3. Komputer (The Computer)
4. Interaksi (The Interaction)
5. Paradigma-paradigma Interaksi (Interaction Paradigms)
6. Design Interaksi (Interaction Design)
7. IMK dalam Proses Perangkat Lunak (HCI in Software Processing)
8. Task Analysis and User Support
9. Implementasi Support & Evaluation Technique
Kuliah HCI
pust ka
1. Alan Dix, Janet Finlay. Gregory D. Abowd, Russel Beale, “Human-Computer Interaction”, Pearson Prentice Hall, Essex: 2004
2. Donald A. Norman, “The Design of Everyday Things”, Basic Books, US: 2002
a
2. Introduction to HCI
What is
Human-computer interaction is a discipline concerned with thedesign, evaluation and implementation of interactivecomputing systems for human use and with the study of majorphenomena surrounding them
ACM SIGCHI curricula for human computer interactionHCI ?
Computer
From government, military, scientist, company, to a local seller and even our grand mother use a computer (or what people used to name it a machine) as their live-support
Computer not just desktop, it can be in the form of a spacecraft cockpit, control system in factory, to an embedded system planted in your grand mother washing machine
Human (user) is not necessarily a single person, it can be a group of distributed users, or sequence of users in production line
The computer is ordered by user to excecute a task
&Human
Why Botherthe
As a computer system (hardware or software) designer, you need to sell your product, right? You sell it to people -the user
Users choose to buy/use a user-friendly computer system design,not just usable
User-friendly criteria:1. Suitable for completing the instructed task
2. Easy-to-use and remember, moreover, adaptable to user’s knowledge and experience
3. Show understandable visual feedback upon control functioning
4. Come natural to human understanding
5. Conform the ergonomics principle
6. Present enjoyable experience
• Bad design cost lives, money & time
Interaction?
Design –Test -Analyze
User ResearchInvolve users to get their insight
d.tools: Enabling rapid prototyping for physical interaction design
http://hci.stanford.edu/research/dtools/
The
Designer
Must Mind
1. psychology and cognitive science: to give her knowledge of the user’s perceptual, cognitive and problem-solving skills
2. Ergonomics: for the user’s physical capabilities
3. Sociology: to help her understand the wider context of the interaction
4. Computer science and engineering: to be able to build the necessary technology (artificial intelligence,
5. Business: to be able to market it
6. Graphic design: to produce an effective interface presentation
7. Technical writing: to produce the manuals
8. And the list goes on
multi-disciplinary subjects
Computer System
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