hci [5]paradigm

27
PARADIGM Hurriyatul Fitriyah [[email protected]] Human- Computer Interaction Course Computer System Information Technology & Computer Science Program

Upload: welly-dian-astika

Post on 15-Jun-2015

130 views

Category:

Education


1 download

DESCRIPTION

Human Computer Interaction

TRANSCRIPT

Page 1: Hci [5]paradigm

PARADIGM

Hurriyatul Fitriyah [[email protected]]

Human- Computer Interaction Course

Computer System – Information Technology & Computer Science Program

Page 2: Hci [5]paradigm

why study paradigms

Concerns

• how can an interactive system be developed to ensure its usability?

• how can the usability of an interactive system be demonstrated or

measured?

History of interactive system design provides paradigms for

usable designs

Page 3: Hci [5]paradigm

What are Paradigms

• Predominant theoretical frameworks or scientific world

views

• e.g., Aristotelian, Newtonian, Einsteinian (relativistic) paradigms in

physics

• Understanding HCI history is largely about understanding

a series of paradigm shifts

• Not all listed here are necessarily “paradigm” shifts, but are at least

candidates

• History will judge which are true shifts

Page 4: Hci [5]paradigm

Paradigms of interaction

New computing technologies arrive, creating a new perception of the human—computer relationship.

We can trace some of these shifts in the history of interactive technologies.

Page 5: Hci [5]paradigm

The initial paradigm

• Batch processing

Impersonal computing

Page 6: Hci [5]paradigm

Example Paradigm Shifts

• Batch processing

• Time-sharing

Interactive computing

Page 7: Hci [5]paradigm

Example Paradigm Shifts

• Batch processing

• Timesharing

• Networking

???

@#$% !

Community computing

Page 8: Hci [5]paradigm

Example Paradigm Shifts

• Batch processing

• Timesharing

• Networking

• Graphical displays

% foo.bar

ABORT

dumby!!!

C…P… filename

dot star… or was

it R…M?

Move this file here,

and copy this to there.

Direct manipulation

Page 9: Hci [5]paradigm

Example Paradigm Shifts

• Batch processing

• Timesharing

• Networking

• Graphical display

• Microprocessor

Personal computing

Page 10: Hci [5]paradigm

Example Paradigm Shifts

• Batch processing

• Timesharing

• Networking

• Graphical display

• Microprocessor

• WWW

Global information

Page 11: Hci [5]paradigm

Example Paradigm Shifts

• A symbiosis of physical and

electronic worlds in service of

everyday activities.

• Batch processing

• Timesharing

• Networking

• Graphical display

• Microprocessor

• WWW

• Ubiquitous Computing

Page 12: Hci [5]paradigm

Time-sharing

• 1940s and 1950s – explosive technological growth

• 1960s – need to channel the power

• J.C.R. Licklider at ARPA

• single computer supporting multiple users

Page 13: Hci [5]paradigm

Video Display Units

• more suitable medium than paper

• 1962 – Sutherland's Sketchpad

• Shuterland’s innovation demonstrate 2 important ideas: 1. computers for visualizing and

manipulating data

2. how important the contribution of one creative mind could be to the entire history of computing

Page 14: Hci [5]paradigm

Innovator: Ivan Sutherland • SketchPad - 1963 PhD thesis at MIT

• Sketchpad allowed a computer operator to use the computer to create, very rapidly, sophisticated visual models on a display screen that resembled a television set. The visual patterns could be stored in the computer’s memory like any other data, and could be manipulated by the computer’s processor... But Sketchpad was much more than a tool for creating visual displays. It was a kind of simulation language that enabled computers to translate abstractions into perceptually concrete forms. And it was a model for totally new ways of operating computers; by changing something on the display screen, it was possible, via Sketchpad, to change something in the computer’s Memory [Howard Rheingold, “Tools of Thought”]

Page 15: Hci [5]paradigm

Programming toolkits

• Engelbart at Stanford Research

Institute

• 1963 – augmenting man's intellect

• 1968 NLS/Augment system

demonstration

• the right programming toolkit

provides building blocks to producing

complex interactive systems

Page 16: Hci [5]paradigm

Personal computing

• 1970s – Papert's LOGO language for simple graphics programming by children

• A system is more powerful as it becomes easier to user

• Future of computing in small, powerful machines dedicated to the individual

• Kay at Xerox PARC – the Dynabook as the ultimate personal computer

Page 17: Hci [5]paradigm

Window systems and the WIMP interface

• humans can pursue more than one task at a time

• windows used for dialogue partitioning, to “change the topic”

• 1981 – Xerox Star 8010 first commercial windowing system

• windows, icons, menus and pointers now familiar interaction mechanisms

Page 18: Hci [5]paradigm

Metaphor

• relating computing to other real-world activity is effective teaching technique • LOGO's turtle dragging its tail

• file management on an office desktop

• word processing as typing

• financial analysis on spreadsheets

• virtual reality – user inside the metaphor

• Problems • some tasks do not fit into a given metaphor

• cultural bias

Page 19: Hci [5]paradigm

Direct manipulation

• Rapid visual and audio feedback on a high-resolution display screen or through a high-quality sound system makes it possible to provide evaluative information for every executed user action

• 1982 – Shneiderman describes appeal of graphically-based interaction • visibility of objects of interest • incremental action and rapid feedback • reversibility encourages exploration • syntactic correctness of all actions • replace language with action

• 1984 – Apple Macintosh • the model-world metaphor • What You See Is What You Get (WYSIWYG)

e.g. In word processor

Page 20: Hci [5]paradigm

Language versus Action

• actions do not always speak louder than words!

• DM – interface replaces underlying system

• language paradigm

• interface as mediator

• interface acts as intelligent agent

• programming by example is both action and language

Page 21: Hci [5]paradigm

Hypertext

• 1945 – Vannevar Bush and the memex

• key to success in managing explosion of information

• mid 1960s – Nelson describes hypertext as non-linear browsing structure

• hypermedia and multimedia

• Nelson's Xanadu project still a dream today

Page 22: Hci [5]paradigm

Multimodality

• A multi-modal interactive system

is a system that relies on the use

of multiple human communication

channels (mouse, display screen)

• a mode is a human

communication channel

• emphasis on simultaneous use of

multiple channels for input and

output

Page 23: Hci [5]paradigm

Computer Supported Cooperative Work

(CSCW)

• Another development in computing in the 1960s was the

establishment of the first computer networks which

allowed communication between separate machines

• CSCW removes bias of single user / single computer

system

• Can no longer neglect the social aspects

• Electronic mail is most prominent success

Page 24: Hci [5]paradigm

The World Wide Web

• Hypertext, as originally realized, was a closed system

• The web is built on top of the internet, and offers an easy to use, predominantly graphical interface to information, hiding the underlying complexities of transmission protocols, addresses and remote access to data

• The computers of the internet all communicate

• using common data transmission protocols (TCP/IP) and addressing systems (IP addresses and domain names)

• Simple, universal protocols (e.g. HTTP) and mark-up languages (e.g. HTML) made publishing and accessing easy

• The world wide web project was conceived in 1989 by Tim Berners-Lee

• Critical mass of users lead to a complete transformation of our information economy.

Page 25: Hci [5]paradigm

Agent-based Interfaces

• Original interfaces

• Commands given to computer

• Language-based

• Direct Manipulation/WIMP

• Commands performed on “world” representation

• Action based

• Agents - return to language by instilling proactivity and

“intelligence” in command processor

• Avatars, natural language processing

• Email filter

Page 26: Hci [5]paradigm

Ubiquitous Computing

“The most profound technologies are those that disappear.”

Mark Weiser, 1991

Late 1980’s: computer was very apparent

How to make it disappear?

• Shrink and embed/distribute it in the physical world

• Design interactions that don’t demand our intention

Page 27: Hci [5]paradigm

Sensor-based and Context-aware

Interaction • Humans are good at recognizing the “context” of a

situation and reacting appropriately

• Automatically sensing physical phenomena (e.g., light,

temp, location, identity) becoming easier

• How can we go from sensed physical measures to

interactions that behave as if made “aware” of the

surroundings?