heir apparent the power-point version of the total immersion rpg
TRANSCRIPT
Heir ApparentThe Power-Point version
of the
Total Immersion RPG
Once Upon a Time…
It’s a quiet day on your small farm. You are happily playing with your dog when your mother calls you. You saunter up to your
house in all your bedraggled glory and see a man in a fine velvet suit standing next to
your mother. He wrinkles his nose in distaste as you approach…
Misplaced Royalty
Your mother introduces this man as Sir Deming and then tells you the shocking secret of your
birth. Yep, that’s right. You’re royalty-in-disguise, but the king has died and named
you sole heir, alienating your three brothers, who you are expected to go and meet at the
palace. What do you do?Refuse to leave.
orRide off into the unknown with this Sir Deming, leaving your family and dog behin
d.
No, No, I Won’t Go!You refuse to leave. After all, you grew up
here. You know absolutely zip about how to run a country, and you’re not about to
start now. Let someone with more experience handle it. You live out your
days pleasantly enough as a sheep farmer, but you always wonder what might have been… especially when the new king
raises your taxes.
GAME OVER
Into the Woods
You ride off with Sir Deming. The carriage stops at a small shrine in the middle of the woods. Sir Deming tells you that you must pass a test in order to prove that you’re the
true heir to the throne. Do you…
Refuse (after all, he came looking for you, that should be proof enough)
.
or
Want to know more.
No way, Jose
Ok, really? This guy came to your house, claims that you’re the heir to the throne,
which you had no idea about until just this morning, and now he wants you to prove
yourself. Not gonna happen. You bail, getting yourself hopelessly lost in the woods
in the process. What do you do?Struggle on. You can find your own way.
orReturn to Sir Deming to ask for directions.
Howl at the Moon
Night falls as you blindly make your way through the forest. You hear the howling of wolves close by. It sounds like they might be inviting you to dinner.
Game Over
The TestSir Deming takes you into the shrine where you see the statue of a knight. He tells you
that this is the statue of Sir Bruce the Warrior Poet. Sir Bruce currently has
possession of a magic ring that you will need to win over your family. The test? You have to recite a poem. If Sir Bruce likes your poem, you get the ring. If not, you lose your head. No bailing this time.
Start reciting.
Heir Apparent Idol
Did Sir Bruce like your poem?
Yes or No
Don’t Lose Your Head
Sir Bruce’s hands shake, and you glance over to Sir Deming to see if you did all right. The last thing you see before Sir
Bruce’s sword comes crashing down is Sir Deming’s smirking face.
Game Over
Don’t Lose Your HeadSir Bruce’s hands shake and the sword drops
from them revealing a secret compartment where a small gold ring is stored along with a long letter from your father the king that basically tells you that the ring has the power to make anyone like you. You contemplate using it on Sir Deming, but do you really want to waste it like that?
Yes or No
Rough Customer“Finally!” Sir Deming proclaims, like it should
have been easy coming up with a poem that would please a moldy old statue. He grabs your arm roughly and hustles you
into the carriage.
You travel the rest of the way to the castle
with barely a civil word between you.
Prince/Princess Charming
You use the ring, and instantly you notice a change in his rapport with you. What a
relief! Now you don’t have to deal with the mean stares and the constant reminders
of your horrible hygiene.
Now you can proceed happily with the business of ruling a kingdom.
Home Sweet Castle
You’ve arrived at the castle just after dinner, and well, to be honest, you kinda stink. The
queen is demanding your presence right away.
Do you…
Take a bath
or
visit your family immediately?
Hot Water
The queen seems pretty peeved that you didn’t come when you were called, but
honestly, what can she do about it? You’re the one in charge after all. Begrudgingly,
she introduces you to your three brothers.
Smells Like Teen Spirit
You enter the throne room as quickly as possible. Everyone in the room makes a face of distaste as you enter trailing the whiff of farm life and a day on the road with you. The queen tries not to gag as
she introduces you to your brothers.
Wulfgar
• Your oldest brother who would have inherited the throne, had you not been around.
• He has been educated abroad.• He’s dark, brooding, and he may well have
a dirty secret or two.Do you befriend him or
use the ring to make him befriend you or wait to be introduced to the next brother?
Prince/Princess Charming
You use the ring, and instantly you notice a change in his rapport with you. What a
relief! Now you don’t have to deal with the mean stares and the constant reminders
of your horrible hygiene.
Now you can proceed happily with the business of ruling a kingdom.
Abas
• Your second oldest brother, and seemingly the queen’s favorite.
• Even though he’s a bit of a momma’s boy, he’s definitely not a wimp. You find that he’s actually a pretty good warrior, even if he’s a bit lacking in the brains department.
Do you befriend him or use your ring to make him befriend you or wait to be introduced to your next brother?
Prince/Princess Charming
You use the ring, and instantly you notice a change in his rapport with you. What a
relief! Now you don’t have to deal with the mean stares and the constant reminders
of your horrible hygiene.
Now you can proceed happily with the business of ruling a kingdom.
Brotherly Love
After the meeting, you make friends with Abas. He invites you to train with him. You go along with it, and soon he’s got you in a head-lock. You try to struggle and let him
know that this isn’t funny anymore, but pretty soon it’s lights out.
Game Over
Barbarians Invade!
An alarm bell sounds and a guard rushes in to tell you that barbarians have invaded! They are demanding a crown that was
stolen from them by your father. You have no idea where this crown is.
What do you do?Attack!
Run and Hide. Try to Reason with them.
I laugh in the face of danger…then I hide until it goes away.
You take one look at this situation and you bolt. Hey, you don’t need this, you just got here. The barbarians find you hiding in a pile of hay in the barn. They kidnap you, and demand the crown as ransom. You
know very well that your new royal family isn’t about to pay.
Game Over
ATTACK
You lead the charge against the invading barbarians, and your guards aren’t fighting with all their might, but they are defending themselves. You find yourself face to face
with the barbarian king…
Betrayal
The king demands your head as payment for the crown that your father stole. Your brother, Abas, nods his agreement. The last thing you see when barbarian king executes you is Abas waving goodbye,
and the ring that is missing from his finger.
Game over
Kenric
• Your youngest brother.
• Magic user. He conjures a storm at your entrance.
Do you befriend him or use your ring to make him befriend you or decide you’d rather be friends with Abas or Wulfgar?
Prince/Princess Charming
You use the ring, and instantly you notice a change in his rapport with you. What a
relief! Now you don’t have to deal with the mean stares and the constant reminders
of your horrible hygiene.
Now you can proceed happily with the business of ruling a kingdom.
Advice Column
Your brother tells you that in order to rule, you must choose an advisor. He leads you to the library where you meet:
Sister Mary Ursula
Counselor Rawdon
And the already familiar Sir Deming
Sister Mary Ursula
• One with the world and skinny dipping
• She’s very nice, but make no bones about it. She’s anti-magic.
Do you want to go skinny-dipping with Sister Mary Ursula?
Yes or No
Counselor Rawdon
• Your father’s former counselor.
• He’s very well-dressed and only has good things to say about you.
Do you keep him on for the sake of tradition?
Yes or No
Sir Deming
• Gruff and rude, but he hasn’t steered you wrong thus far.
Do you stick with Sir Deming?
Yes
If not, you need to choose another adviser, will it be
Sister Mary Ursula or Counselor Rawdon
Barbarians Invade!
An alarm bell sounds and a guard rushes in to tell you that barbarians have invaded! They are demanding a crown that was
stolen from them by your father. You have no idea where this crown is. What do you
do?Attack!
Run and Hide Try to Reason with them
I laugh in the face of danger…then I hide until it goes away.
You take one look at this situation and you bolt. Hey, you don’t need this, you just got here. The barbarians find you hiding in a pile of hay in the barn. They kidnap you, and demand the crown as ransom. You
know very well that your new royal family isn’t about to pay.
Game Over
ATTACK
You lead the charge against the invading barbarians, and your guards aren’t fighting with all their might, but they are defending themselves. You find yourself face to face
with the barbarian king…
Friends Indeed
When you face the barbarian king, he demands your head as payment for the
crown that your father stole. You are able to convince him that you might be able to work this out. He agrees to meet with you
and your advisors.
My kingdom for a crown
Your advisors inform you that the crown was indeed stolen from your father and was a magic crown that was lost to a gnome in a riddling contest. No one knows where the
gnome lives, but the country’s magic-user’s might. You call for a meeting of the
magic-users.
Magic Moment
The kingdom’s magic-user’s are called together. Only one of them has the ability
to tell you where the gnome is, but he wants a particular item for his troubles. It is a ring that allows its user to command the
friendship of one person.
Do you still have the magic ring?
Yes or No
Explain Yourself
You tell the Barbarian king that you are very sorry and explain what happened with the crown. He curses himself and say that he
was wrong to trust you.
That’s the last thing you hear before he lops off your head.
Game Over
Barbarians Invade!
An alarm bell sounds and a guard rushes in to tell you that barbarians have invaded! They are demanding a crown that was
stolen from them by your father. You have no idea where this crown is. What do you
do?Attack!
Run and Hide Try to Reason with them
ATTACK
You lead the charge against the invading barbarians, and your guards aren’t fighting with all their might, but they are defending themselves. You find yourself face to face
with the barbarian king…
Friends Indeed
When you face the barbarian king, he demands your head as payment for the
crown that your father stole. You are able to convince him that you might be able to work this out. He agrees to meet with you
and your advisors.
My kingdom for a crown
Your advisors inform you that the crown was indeed stolen from your father and was a magic crown that was lost to a gnome in a riddling contest. No one knows where the
gnome lives, but the country’s magic-user’s might. You call for a meeting of the
magic-users.
The Price is Not RightYou arrive at the meeting after not having any luck locating the crown because, well, none of the magic-users will meet with you
now that Sister Mary Ursula’s around. Sister Mary Ursula is in the room, and she and the barbarian king are definitely flirting with each other. You’re pretty annoyed with
her as it is. What do you do?Offer Sister Mary Ursula’s hand in marriage instead of the crown
Explain the situation
It’s the Thought that Counts
“I have a crazy idea,” you say, and then, you explain that you have no idea where to find the gnome that won that magic crown, but you suggest that Sister Mary Ursula would make a great wife and a better substitute
than some silly old crown. She blushes, and the barbarian king laughs and tells you that if it were up to him, he’d take you up on it, but
it’s not. So, he lops off your head.Game Over
In the Deep Dark…
The magician consults his crystal ball and tells you that the gnome is living in the catacombs of a church graveyard in a
town that is only a day’s travel from the castle. You decide to head out to the
catacombs accompanied by a small set of guards.
Oops
The magician refuses to help you without proper payment, and so you are forced to
go to the Barbarian king and
explain the situation.
Good Knight
It is nearly midnight when you and your party arrive in the village. The guards want to start searching for the gnome tomorrow,
what do you do?
Search the catacombs yourself.
Tell the guards off for being lazy.
Promise a bonus to the guards who help you.
You’ve got to do it yourself
You start searching the catacombs yourself and discover that you’re hopelessly lost. Suddenly, there is a noise behind you…
Onward
A few of the guards agree to help you, and together, you search the catacombs. You end up down a wing yourself, you hear a
noise behind you….
Wolf in Sheep’s Clothing
You turn. It is your brother, Wulfgar, but something is wrong with him. He starts to twitch, and you watch amazed as he turns
into a werewolf.
You KNEW he was hiding something.
Game Over
Royal Tantrum
You’re tired; you’re hungry, and you’ve got to get into those catacombs. Why can’t these lazy guards see that? You tell them off for being so lazy, but they’re overworked and underpaid and not in the mood to deal with your shenanigans.
Game Over
Thief in Our Midst
After you agree to sign on with Counselor Rawdon, everyone sighs with relief and heads down to dinner. Your counselor
disappears from your party along the way, and as you sit down to dinner a guard
bursts in telling you that Counselor Rawdon has disappeared along with the contents of your treasury! You call forth
the captain of the guards for an explanation.
Grumble, grumbleThe captain of the guard agrees to meet with you, but that’s all. He tells you that the
guards have not been paid. No one is going to help you unless you give them their rightful wages. What do you do?
Promise to return their wages when you find the treasure
.
Send them out in search of the treasure anyway
.
Kill the guards. You can always get more.
We’ll Find It!
You promise to return the guards wages just as soon as you can recover your
treasury. If the guards will assist you in this endeavor, they’ll get paid that much
faster. They agree and tell you that Counselor Rawdon was last seen riding
out toward Fairfield. They even join you in traveling to Fairfield.
Fairfield
No one remembers seeing Counselor Rawdon, except one little boy, but he’ll only
tell you for a price. The price is one gold coin, and he wants it now.
You haven’t a cent to your name, what do you do?
Beat up the boy
or
Beg money off the guards?
Everyone’s Got a Price
The boy tells you that the last time he saw Counselor Rawdon he was headed into
the catacombs under the graveyard of the church.
Advice Column
Your brother tells you that in order to rule, you must choose an advisor. He leads you to the library where you meet:
Sister Mary Ursula
Counselor Rawdon
And the already familiar Sir Deming
Sister Mary Ursula
• One with the world and skinny dipping
• She’s very nice, but make no bones about it. She’s anti-magic.
Do you want to go skinny-dipping with Sister Mary Ursula?
Yes or No
Counselor Rawdon
• Your father’s former counselor.
• He’s very well-dressed and only has good things to say about you.
Do you keep him on for the sake of tradition?
Yes or No
Sir Deming
• Gruff and rude, but he hasn’t steered you wrong thus far.
Do you stick with Sir Deming?
Yes
If not, you need to choose another adviser, will it be
Sister Mary Ursula or Counselor Rawdon
Does Not ComputeKenric rolls his eyes when you choose Sister Mary
Ursula. “I should have known you’d choose her,” he says with a sneer. Sister Mary Ursula stops
like a stubborn mule and shakes her head. “I will not work with a magic user!” She insists. The two start bickering, and you decide your best option
is to fire one of them? Who do you choose?
Fire Sister Mary Ursula
or
Fire Kenric?
You’re Fired
Choose another brother:
Wulfgar
Abas
You’re Fired
Choose another advisor:
Counselor Rawdon
Sir Deming
Barbarians Invade!
An alarm bell sounds and a guard rushes in to tell you that barbarians have invaded! They are demanding a crown that was
stolen from them by your father. You have no idea where this crown is. What do you
do?Attack!
Run and Hide Try to Reason with them
I laugh in the face of danger…then I hide until it goes away.
You take one look at this situation and you bolt. Hey, you don’t need this, you just got here. The barbarians find you hiding in a pile of hay in the barn. They kidnap you, and demand the crown as ransom. You
know very well that your new royal family isn’t about to pay.
Game Over
ATTACK
You lead the charge against the invading barbarians, and your guards aren’t fighting with all their might, but they are defending themselves. You find yourself face to face
with the barbarian king…
Friends Indeed
When you face the barbarian king, he demands your head as payment for the
crown that your father stole. You are able to convince him that you might be able to work this out. He agrees to meet with you
and your advisors.
My kingdom for a crown
Your advisors inform you that the crown was indeed stolen by your father and was a
magic crown that was lost to a gnome in a riddling contest. No one knows where the
gnome lives, but the country’s magic-user’s might. You call for a meeting of the
magic-users.
Magic Moment
The kingdom’s magic-user’s are called together. Only one of them has the ability to tell you where the gnome is, but he wants a particular item for his troubles. It is a ring that allows its user to command the friendship of one person.
Do you still have the magic ring?
Yes or No
Oops
The magician refuses to help you without proper payment, and so you are forced to
go to the Barbarian king and
explain the situation.
Explain Yourself
You tell the Barbarian king that you are very sorry and explain what happened with the crown. He curses himself and say that he
was wrong to trust you. That’s the last thing you hear before he lops off your
head.
Game Over
In the Deep Dark…
The magician consults his crystal ball and tells you that the gnome is living in the catacombs of a church graveyard in a
town that is only a day’s travel from the castle. You decide to head out to the
catacombs accompanied by a small set of guards.
Good Knight
It is nearly midnight when you and your party arrive in the village. The guards want to start searching for the gnome tomorrow,
what do you do?
Search the catacombs yourself.
Tell the guards off for being lazy.
Promise a bonus to the guards who help you.
Onward
A few of the guards agree to help you, and together, you search the catacombs. You end up down a wing yourself, you hear a
noise behind you….
You’ve got to do it yourself
You start searching the catacombs yourself and discover that you’re hopelessly lost. Suddenly, there is a noise behind you…
Riddle Me This
A gnome is standing there with a crown on his head. You ask him for the crown. He smirks and says that he will give you the
crown and all of his treasure if you answer his riddle correctly. If you don’t, you will be
lost in the catacombs forever.
Then, he recites:
Under where?
Riddle me this. Riddle me that. What is over the head and under the hat? He looks at you expectantly. What do you answer?
The answer is “I don’t have time for this!”
The answer is hair.
The answer is crown.
I don’t have time for this!
You announce that the whole riddling contest is foolish and a waste of your time.
The gnome just laughs and disappears taking the crown and any hopes you had of finding your way out of the catacombs
with him.
Game Over.
Hair for the Heir
The gnome grins and sweeps off the crown and tosses it in your general direction. He disappears and leaves behind him a huge
mountain of treasure. You summon the guards and they gladly dig out the treasure.
You return home triumphant, give the barbarian king back his crown, and usher in
a new era of peace and prosperity.
You Win!
Something on your mind
The crown continues to wink at you. It’s so close, and it’s all you can think about. You blurt out, “Crown!” The gnome just shakes
his head sadly and disappears, leaving you to wander the catacombs, lost forever.
Game Over
Thief in Our Midst
After you agree to sign on with Counselor Rawdon, everyone sighs with relief and heads down to dinner. Your counselor
disappears from your party along the way, and as you sit down to dinner a guard
bursts in telling you that Counselor Rawdon has disappeared along with the contents of your treasury! You call forth
the captain of the guards for an explanation.
Grumble, grumbleThe captain of the guard agrees to meet with you, but that’s all. He tells you that the
guards have not been paid. No one is going to help you unless you give them their rightful wages. What do you do?
Promise to return their wages when you find the treasure.
Send them out in search of the treasure anyway.
Kill the guards. You can always get more.
We’ll Find It!
You promise to return the guards wages just as soon as you can recover your treasury.
If the guards will assist you in this endeavor, they’ll get paid that much faster.
They agree and tell you that Counselor Rawdon was last seen riding out toward
Fairfield. They even join you in traveling to Fairfield.
Fairfield
No one remembers seeing Counselor Rawdon, except one little boy, but he’ll
only tell you for a price. The price is one gold coin, and he wants it now. You
haven’t a cent to your name, what do you do?
Beat up the boy
Beg money off the guards
Everyone’s Got a Price
The guards laugh as you hand over the coin, but the boy tells you that the last time he saw Counselor Rawdon he was headed
into the catacombs under the graveyard of the church.
Highway Robbery
You send your guards off in search of the treasure, and they don’t come back. The last you hear about them is that they’re
living it up in Argentina.
Game Over
Violence Doesn’t Pay
People take offence to you beating up on them, and pretty soon, there’s an angry
mob beating on you instead.
Game Over
CONGRATULATIONS!
You’ve shown that you’ve got what it takes to rule a kingdom. You all live happily ever after!
Play again?