heir apparent the power-point version of the total immersion rpg

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Heir Apparent The Power-Point version of the Total Immersion RPG

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Page 1: Heir Apparent The Power-Point version of the Total Immersion RPG

Heir ApparentThe Power-Point version

of the

Total Immersion RPG

Page 2: Heir Apparent The Power-Point version of the Total Immersion RPG

Once Upon a Time…

It’s a quiet day on your small farm. You are happily playing with your dog when your mother calls you. You saunter up to your

house in all your bedraggled glory and see a man in a fine velvet suit standing next to

your mother. He wrinkles his nose in distaste as you approach…

Page 3: Heir Apparent The Power-Point version of the Total Immersion RPG

Misplaced Royalty

Your mother introduces this man as Sir Deming and then tells you the shocking secret of your

birth. Yep, that’s right. You’re royalty-in-disguise, but the king has died and named

you sole heir, alienating your three brothers, who you are expected to go and meet at the

palace. What do you do?Refuse to leave.

orRide off into the unknown with this Sir Deming, leaving your family and dog behin

d.

Page 4: Heir Apparent The Power-Point version of the Total Immersion RPG

No, No, I Won’t Go!You refuse to leave. After all, you grew up

here. You know absolutely zip about how to run a country, and you’re not about to

start now. Let someone with more experience handle it. You live out your

days pleasantly enough as a sheep farmer, but you always wonder what might have been… especially when the new king

raises your taxes.

GAME OVER

Page 5: Heir Apparent The Power-Point version of the Total Immersion RPG

Into the Woods

You ride off with Sir Deming. The carriage stops at a small shrine in the middle of the woods. Sir Deming tells you that you must pass a test in order to prove that you’re the

true heir to the throne. Do you…

Refuse (after all, he came looking for you, that should be proof enough)

.

or

Want to know more.

Page 6: Heir Apparent The Power-Point version of the Total Immersion RPG

No way, Jose

Ok, really? This guy came to your house, claims that you’re the heir to the throne,

which you had no idea about until just this morning, and now he wants you to prove

yourself. Not gonna happen. You bail, getting yourself hopelessly lost in the woods

in the process. What do you do?Struggle on. You can find your own way.

orReturn to Sir Deming to ask for directions.

Page 7: Heir Apparent The Power-Point version of the Total Immersion RPG

Howl at the Moon

Night falls as you blindly make your way through the forest. You hear the howling of wolves close by. It sounds like they might be inviting you to dinner.

Game Over

Page 8: Heir Apparent The Power-Point version of the Total Immersion RPG

The TestSir Deming takes you into the shrine where you see the statue of a knight. He tells you

that this is the statue of Sir Bruce the Warrior Poet. Sir Bruce currently has

possession of a magic ring that you will need to win over your family. The test? You have to recite a poem. If Sir Bruce likes your poem, you get the ring. If not, you lose your head. No bailing this time.

Start reciting.

Page 9: Heir Apparent The Power-Point version of the Total Immersion RPG

Heir Apparent Idol

Did Sir Bruce like your poem?

Yes or No

Page 10: Heir Apparent The Power-Point version of the Total Immersion RPG

Don’t Lose Your Head

Sir Bruce’s hands shake, and you glance over to Sir Deming to see if you did all right. The last thing you see before Sir

Bruce’s sword comes crashing down is Sir Deming’s smirking face.

Game Over

Page 11: Heir Apparent The Power-Point version of the Total Immersion RPG

Don’t Lose Your HeadSir Bruce’s hands shake and the sword drops

from them revealing a secret compartment where a small gold ring is stored along with a long letter from your father the king that basically tells you that the ring has the power to make anyone like you. You contemplate using it on Sir Deming, but do you really want to waste it like that?

Yes or No

Page 12: Heir Apparent The Power-Point version of the Total Immersion RPG

Rough Customer“Finally!” Sir Deming proclaims, like it should

have been easy coming up with a poem that would please a moldy old statue. He grabs your arm roughly and hustles you

into the carriage.

You travel the rest of the way to the castle

with barely a civil word between you.

Page 13: Heir Apparent The Power-Point version of the Total Immersion RPG

Prince/Princess Charming

You use the ring, and instantly you notice a change in his rapport with you. What a

relief! Now you don’t have to deal with the mean stares and the constant reminders

of your horrible hygiene.

Now you can proceed happily with the business of ruling a kingdom.

Page 14: Heir Apparent The Power-Point version of the Total Immersion RPG

Home Sweet Castle

You’ve arrived at the castle just after dinner, and well, to be honest, you kinda stink. The

queen is demanding your presence right away.

Do you…

Take a bath

or

visit your family immediately?

Page 15: Heir Apparent The Power-Point version of the Total Immersion RPG

Hot Water

The queen seems pretty peeved that you didn’t come when you were called, but

honestly, what can she do about it? You’re the one in charge after all. Begrudgingly,

she introduces you to your three brothers.

Page 16: Heir Apparent The Power-Point version of the Total Immersion RPG

Smells Like Teen Spirit

You enter the throne room as quickly as possible. Everyone in the room makes a face of distaste as you enter trailing the whiff of farm life and a day on the road with you. The queen tries not to gag as

she introduces you to your brothers.

Page 17: Heir Apparent The Power-Point version of the Total Immersion RPG

Wulfgar

• Your oldest brother who would have inherited the throne, had you not been around.

• He has been educated abroad.• He’s dark, brooding, and he may well have

a dirty secret or two.Do you befriend him or

use the ring to make him befriend you or wait to be introduced to the next brother?

Page 18: Heir Apparent The Power-Point version of the Total Immersion RPG

Prince/Princess Charming

You use the ring, and instantly you notice a change in his rapport with you. What a

relief! Now you don’t have to deal with the mean stares and the constant reminders

of your horrible hygiene.

Now you can proceed happily with the business of ruling a kingdom.

Page 19: Heir Apparent The Power-Point version of the Total Immersion RPG

Abas

• Your second oldest brother, and seemingly the queen’s favorite.

• Even though he’s a bit of a momma’s boy, he’s definitely not a wimp. You find that he’s actually a pretty good warrior, even if he’s a bit lacking in the brains department.

Do you befriend him or use your ring to make him befriend you or wait to be introduced to your next brother?

Page 20: Heir Apparent The Power-Point version of the Total Immersion RPG

Prince/Princess Charming

You use the ring, and instantly you notice a change in his rapport with you. What a

relief! Now you don’t have to deal with the mean stares and the constant reminders

of your horrible hygiene.

Now you can proceed happily with the business of ruling a kingdom.

Page 21: Heir Apparent The Power-Point version of the Total Immersion RPG

Brotherly Love

After the meeting, you make friends with Abas. He invites you to train with him. You go along with it, and soon he’s got you in a head-lock. You try to struggle and let him

know that this isn’t funny anymore, but pretty soon it’s lights out.

Game Over

Page 22: Heir Apparent The Power-Point version of the Total Immersion RPG

Barbarians Invade!

An alarm bell sounds and a guard rushes in to tell you that barbarians have invaded! They are demanding a crown that was

stolen from them by your father. You have no idea where this crown is.

What do you do?Attack!

Run and Hide. Try to Reason with them.

Page 23: Heir Apparent The Power-Point version of the Total Immersion RPG

I laugh in the face of danger…then I hide until it goes away.

You take one look at this situation and you bolt. Hey, you don’t need this, you just got here. The barbarians find you hiding in a pile of hay in the barn. They kidnap you, and demand the crown as ransom. You

know very well that your new royal family isn’t about to pay.

Game Over

Page 24: Heir Apparent The Power-Point version of the Total Immersion RPG

ATTACK

You lead the charge against the invading barbarians, and your guards aren’t fighting with all their might, but they are defending themselves. You find yourself face to face

with the barbarian king…

Page 25: Heir Apparent The Power-Point version of the Total Immersion RPG

Betrayal

The king demands your head as payment for the crown that your father stole. Your brother, Abas, nods his agreement. The last thing you see when barbarian king executes you is Abas waving goodbye,

and the ring that is missing from his finger.

Game over

Page 26: Heir Apparent The Power-Point version of the Total Immersion RPG

Kenric

• Your youngest brother.

• Magic user. He conjures a storm at your entrance.

Do you befriend him or use your ring to make him befriend you or decide you’d rather be friends with Abas or Wulfgar?

Page 27: Heir Apparent The Power-Point version of the Total Immersion RPG

Prince/Princess Charming

You use the ring, and instantly you notice a change in his rapport with you. What a

relief! Now you don’t have to deal with the mean stares and the constant reminders

of your horrible hygiene.

Now you can proceed happily with the business of ruling a kingdom.

Page 28: Heir Apparent The Power-Point version of the Total Immersion RPG

Advice Column

Your brother tells you that in order to rule, you must choose an advisor. He leads you to the library where you meet:

Sister Mary Ursula

Counselor Rawdon

And the already familiar Sir Deming

Page 29: Heir Apparent The Power-Point version of the Total Immersion RPG

Sister Mary Ursula

• One with the world and skinny dipping

• She’s very nice, but make no bones about it. She’s anti-magic.

Do you want to go skinny-dipping with Sister Mary Ursula?

Yes or No

Page 30: Heir Apparent The Power-Point version of the Total Immersion RPG

Counselor Rawdon

• Your father’s former counselor.

• He’s very well-dressed and only has good things to say about you.

Do you keep him on for the sake of tradition?

Yes or No

Page 31: Heir Apparent The Power-Point version of the Total Immersion RPG

Sir Deming

• Gruff and rude, but he hasn’t steered you wrong thus far.

Do you stick with Sir Deming?

Yes

If not, you need to choose another adviser, will it be

Sister Mary Ursula or Counselor Rawdon

Page 32: Heir Apparent The Power-Point version of the Total Immersion RPG

Barbarians Invade!

An alarm bell sounds and a guard rushes in to tell you that barbarians have invaded! They are demanding a crown that was

stolen from them by your father. You have no idea where this crown is. What do you

do?Attack!

Run and Hide Try to Reason with them

Page 33: Heir Apparent The Power-Point version of the Total Immersion RPG

I laugh in the face of danger…then I hide until it goes away.

You take one look at this situation and you bolt. Hey, you don’t need this, you just got here. The barbarians find you hiding in a pile of hay in the barn. They kidnap you, and demand the crown as ransom. You

know very well that your new royal family isn’t about to pay.

Game Over

Page 34: Heir Apparent The Power-Point version of the Total Immersion RPG

ATTACK

You lead the charge against the invading barbarians, and your guards aren’t fighting with all their might, but they are defending themselves. You find yourself face to face

with the barbarian king…

Page 35: Heir Apparent The Power-Point version of the Total Immersion RPG

Friends Indeed

When you face the barbarian king, he demands your head as payment for the

crown that your father stole. You are able to convince him that you might be able to work this out. He agrees to meet with you

and your advisors.

Page 36: Heir Apparent The Power-Point version of the Total Immersion RPG

My kingdom for a crown

Your advisors inform you that the crown was indeed stolen from your father and was a magic crown that was lost to a gnome in a riddling contest. No one knows where the

gnome lives, but the country’s magic-user’s might. You call for a meeting of the

magic-users.

Page 37: Heir Apparent The Power-Point version of the Total Immersion RPG

Magic Moment

The kingdom’s magic-user’s are called together. Only one of them has the ability

to tell you where the gnome is, but he wants a particular item for his troubles. It is a ring that allows its user to command the

friendship of one person.

Do you still have the magic ring?

Yes or No

Page 38: Heir Apparent The Power-Point version of the Total Immersion RPG

Explain Yourself

You tell the Barbarian king that you are very sorry and explain what happened with the crown. He curses himself and say that he

was wrong to trust you.

That’s the last thing you hear before he lops off your head.

Game Over

Page 39: Heir Apparent The Power-Point version of the Total Immersion RPG

Barbarians Invade!

An alarm bell sounds and a guard rushes in to tell you that barbarians have invaded! They are demanding a crown that was

stolen from them by your father. You have no idea where this crown is. What do you

do?Attack!

Run and Hide Try to Reason with them

Page 40: Heir Apparent The Power-Point version of the Total Immersion RPG

ATTACK

You lead the charge against the invading barbarians, and your guards aren’t fighting with all their might, but they are defending themselves. You find yourself face to face

with the barbarian king…

Page 41: Heir Apparent The Power-Point version of the Total Immersion RPG

Friends Indeed

When you face the barbarian king, he demands your head as payment for the

crown that your father stole. You are able to convince him that you might be able to work this out. He agrees to meet with you

and your advisors.

Page 42: Heir Apparent The Power-Point version of the Total Immersion RPG

My kingdom for a crown

Your advisors inform you that the crown was indeed stolen from your father and was a magic crown that was lost to a gnome in a riddling contest. No one knows where the

gnome lives, but the country’s magic-user’s might. You call for a meeting of the

magic-users.

Page 43: Heir Apparent The Power-Point version of the Total Immersion RPG

The Price is Not RightYou arrive at the meeting after not having any luck locating the crown because, well, none of the magic-users will meet with you

now that Sister Mary Ursula’s around. Sister Mary Ursula is in the room, and she and the barbarian king are definitely flirting with each other. You’re pretty annoyed with

her as it is. What do you do?Offer Sister Mary Ursula’s hand in marriage instead of the crown

Explain the situation

Page 44: Heir Apparent The Power-Point version of the Total Immersion RPG

It’s the Thought that Counts

“I have a crazy idea,” you say, and then, you explain that you have no idea where to find the gnome that won that magic crown, but you suggest that Sister Mary Ursula would make a great wife and a better substitute

than some silly old crown. She blushes, and the barbarian king laughs and tells you that if it were up to him, he’d take you up on it, but

it’s not. So, he lops off your head.Game Over

Page 45: Heir Apparent The Power-Point version of the Total Immersion RPG

In the Deep Dark…

The magician consults his crystal ball and tells you that the gnome is living in the catacombs of a church graveyard in a

town that is only a day’s travel from the castle. You decide to head out to the

catacombs accompanied by a small set of guards.

Page 46: Heir Apparent The Power-Point version of the Total Immersion RPG

Oops

The magician refuses to help you without proper payment, and so you are forced to

go to the Barbarian king and

explain the situation.

Page 47: Heir Apparent The Power-Point version of the Total Immersion RPG

Good Knight

It is nearly midnight when you and your party arrive in the village. The guards want to start searching for the gnome tomorrow,

what do you do?

Search the catacombs yourself.

Tell the guards off for being lazy.

Promise a bonus to the guards who help you.

Page 48: Heir Apparent The Power-Point version of the Total Immersion RPG

You’ve got to do it yourself

You start searching the catacombs yourself and discover that you’re hopelessly lost. Suddenly, there is a noise behind you…

Page 49: Heir Apparent The Power-Point version of the Total Immersion RPG

Onward

A few of the guards agree to help you, and together, you search the catacombs. You end up down a wing yourself, you hear a

noise behind you….

Page 50: Heir Apparent The Power-Point version of the Total Immersion RPG

Wolf in Sheep’s Clothing

You turn. It is your brother, Wulfgar, but something is wrong with him. He starts to twitch, and you watch amazed as he turns

into a werewolf.

You KNEW he was hiding something.

Game Over

Page 51: Heir Apparent The Power-Point version of the Total Immersion RPG

Royal Tantrum

You’re tired; you’re hungry, and you’ve got to get into those catacombs. Why can’t these lazy guards see that? You tell them off for being so lazy, but they’re overworked and underpaid and not in the mood to deal with your shenanigans.

Game Over

Page 52: Heir Apparent The Power-Point version of the Total Immersion RPG

Thief in Our Midst

After you agree to sign on with Counselor Rawdon, everyone sighs with relief and heads down to dinner. Your counselor

disappears from your party along the way, and as you sit down to dinner a guard

bursts in telling you that Counselor Rawdon has disappeared along with the contents of your treasury! You call forth

the captain of the guards for an explanation.

Page 53: Heir Apparent The Power-Point version of the Total Immersion RPG

Grumble, grumbleThe captain of the guard agrees to meet with you, but that’s all. He tells you that the

guards have not been paid. No one is going to help you unless you give them their rightful wages. What do you do?

Promise to return their wages when you find the treasure

.

Send them out in search of the treasure anyway

.

Kill the guards. You can always get more.

Page 54: Heir Apparent The Power-Point version of the Total Immersion RPG

We’ll Find It!

You promise to return the guards wages just as soon as you can recover your

treasury. If the guards will assist you in this endeavor, they’ll get paid that much

faster. They agree and tell you that Counselor Rawdon was last seen riding

out toward Fairfield. They even join you in traveling to Fairfield.

Page 55: Heir Apparent The Power-Point version of the Total Immersion RPG

Fairfield

No one remembers seeing Counselor Rawdon, except one little boy, but he’ll only

tell you for a price. The price is one gold coin, and he wants it now.

You haven’t a cent to your name, what do you do?

Beat up the boy

or

Beg money off the guards?

Page 56: Heir Apparent The Power-Point version of the Total Immersion RPG

Everyone’s Got a Price

The boy tells you that the last time he saw Counselor Rawdon he was headed into

the catacombs under the graveyard of the church.

Page 57: Heir Apparent The Power-Point version of the Total Immersion RPG

Advice Column

Your brother tells you that in order to rule, you must choose an advisor. He leads you to the library where you meet:

Sister Mary Ursula

Counselor Rawdon

And the already familiar Sir Deming

Page 58: Heir Apparent The Power-Point version of the Total Immersion RPG

Sister Mary Ursula

• One with the world and skinny dipping

• She’s very nice, but make no bones about it. She’s anti-magic.

Do you want to go skinny-dipping with Sister Mary Ursula?

Yes or No

Page 59: Heir Apparent The Power-Point version of the Total Immersion RPG

Counselor Rawdon

• Your father’s former counselor.

• He’s very well-dressed and only has good things to say about you.

Do you keep him on for the sake of tradition?

Yes or No

Page 60: Heir Apparent The Power-Point version of the Total Immersion RPG

Sir Deming

• Gruff and rude, but he hasn’t steered you wrong thus far.

Do you stick with Sir Deming?

Yes

If not, you need to choose another adviser, will it be

Sister Mary Ursula or Counselor Rawdon

Page 61: Heir Apparent The Power-Point version of the Total Immersion RPG

Does Not ComputeKenric rolls his eyes when you choose Sister Mary

Ursula. “I should have known you’d choose her,” he says with a sneer. Sister Mary Ursula stops

like a stubborn mule and shakes her head. “I will not work with a magic user!” She insists. The two start bickering, and you decide your best option

is to fire one of them? Who do you choose?

Fire Sister Mary Ursula

or

Fire Kenric?

Page 62: Heir Apparent The Power-Point version of the Total Immersion RPG

You’re Fired

Choose another brother:

Wulfgar

Abas

Page 63: Heir Apparent The Power-Point version of the Total Immersion RPG

You’re Fired

Choose another advisor:

Counselor Rawdon

Sir Deming

Page 64: Heir Apparent The Power-Point version of the Total Immersion RPG

Barbarians Invade!

An alarm bell sounds and a guard rushes in to tell you that barbarians have invaded! They are demanding a crown that was

stolen from them by your father. You have no idea where this crown is. What do you

do?Attack!

Run and Hide Try to Reason with them

Page 65: Heir Apparent The Power-Point version of the Total Immersion RPG

I laugh in the face of danger…then I hide until it goes away.

You take one look at this situation and you bolt. Hey, you don’t need this, you just got here. The barbarians find you hiding in a pile of hay in the barn. They kidnap you, and demand the crown as ransom. You

know very well that your new royal family isn’t about to pay.

Game Over

Page 66: Heir Apparent The Power-Point version of the Total Immersion RPG

ATTACK

You lead the charge against the invading barbarians, and your guards aren’t fighting with all their might, but they are defending themselves. You find yourself face to face

with the barbarian king…

Page 67: Heir Apparent The Power-Point version of the Total Immersion RPG

Friends Indeed

When you face the barbarian king, he demands your head as payment for the

crown that your father stole. You are able to convince him that you might be able to work this out. He agrees to meet with you

and your advisors.

Page 68: Heir Apparent The Power-Point version of the Total Immersion RPG

My kingdom for a crown

Your advisors inform you that the crown was indeed stolen by your father and was a

magic crown that was lost to a gnome in a riddling contest. No one knows where the

gnome lives, but the country’s magic-user’s might. You call for a meeting of the

magic-users.

Page 69: Heir Apparent The Power-Point version of the Total Immersion RPG

Magic Moment

The kingdom’s magic-user’s are called together. Only one of them has the ability to tell you where the gnome is, but he wants a particular item for his troubles. It is a ring that allows its user to command the friendship of one person.

Do you still have the magic ring?

Yes or No

Page 70: Heir Apparent The Power-Point version of the Total Immersion RPG

Oops

The magician refuses to help you without proper payment, and so you are forced to

go to the Barbarian king and

explain the situation.

Page 71: Heir Apparent The Power-Point version of the Total Immersion RPG

Explain Yourself

You tell the Barbarian king that you are very sorry and explain what happened with the crown. He curses himself and say that he

was wrong to trust you. That’s the last thing you hear before he lops off your

head.

Game Over

Page 72: Heir Apparent The Power-Point version of the Total Immersion RPG

In the Deep Dark…

The magician consults his crystal ball and tells you that the gnome is living in the catacombs of a church graveyard in a

town that is only a day’s travel from the castle. You decide to head out to the

catacombs accompanied by a small set of guards.

Page 73: Heir Apparent The Power-Point version of the Total Immersion RPG

Good Knight

It is nearly midnight when you and your party arrive in the village. The guards want to start searching for the gnome tomorrow,

what do you do?

Search the catacombs yourself.

Tell the guards off for being lazy.

Promise a bonus to the guards who help you.

Page 74: Heir Apparent The Power-Point version of the Total Immersion RPG

Onward

A few of the guards agree to help you, and together, you search the catacombs. You end up down a wing yourself, you hear a

noise behind you….

Page 75: Heir Apparent The Power-Point version of the Total Immersion RPG

You’ve got to do it yourself

You start searching the catacombs yourself and discover that you’re hopelessly lost. Suddenly, there is a noise behind you…

Page 76: Heir Apparent The Power-Point version of the Total Immersion RPG

Riddle Me This

A gnome is standing there with a crown on his head. You ask him for the crown. He smirks and says that he will give you the

crown and all of his treasure if you answer his riddle correctly. If you don’t, you will be

lost in the catacombs forever.

Then, he recites:

Page 77: Heir Apparent The Power-Point version of the Total Immersion RPG

Under where?

Riddle me this. Riddle me that. What is over the head and under the hat? He looks at you expectantly. What do you answer?

The answer is “I don’t have time for this!”

The answer is hair.

The answer is crown.

Page 78: Heir Apparent The Power-Point version of the Total Immersion RPG

I don’t have time for this!

You announce that the whole riddling contest is foolish and a waste of your time.

The gnome just laughs and disappears taking the crown and any hopes you had of finding your way out of the catacombs

with him.

Game Over.

Page 79: Heir Apparent The Power-Point version of the Total Immersion RPG

Hair for the Heir

The gnome grins and sweeps off the crown and tosses it in your general direction. He disappears and leaves behind him a huge

mountain of treasure. You summon the guards and they gladly dig out the treasure.

You return home triumphant, give the barbarian king back his crown, and usher in

a new era of peace and prosperity.

You Win!

Page 80: Heir Apparent The Power-Point version of the Total Immersion RPG

Something on your mind

The crown continues to wink at you. It’s so close, and it’s all you can think about. You blurt out, “Crown!” The gnome just shakes

his head sadly and disappears, leaving you to wander the catacombs, lost forever.

Game Over

Page 81: Heir Apparent The Power-Point version of the Total Immersion RPG

Thief in Our Midst

After you agree to sign on with Counselor Rawdon, everyone sighs with relief and heads down to dinner. Your counselor

disappears from your party along the way, and as you sit down to dinner a guard

bursts in telling you that Counselor Rawdon has disappeared along with the contents of your treasury! You call forth

the captain of the guards for an explanation.

Page 82: Heir Apparent The Power-Point version of the Total Immersion RPG

Grumble, grumbleThe captain of the guard agrees to meet with you, but that’s all. He tells you that the

guards have not been paid. No one is going to help you unless you give them their rightful wages. What do you do?

Promise to return their wages when you find the treasure.

Send them out in search of the treasure anyway.

Kill the guards. You can always get more.

Page 83: Heir Apparent The Power-Point version of the Total Immersion RPG

We’ll Find It!

You promise to return the guards wages just as soon as you can recover your treasury.

If the guards will assist you in this endeavor, they’ll get paid that much faster.

They agree and tell you that Counselor Rawdon was last seen riding out toward

Fairfield. They even join you in traveling to Fairfield.

Page 84: Heir Apparent The Power-Point version of the Total Immersion RPG

Fairfield

No one remembers seeing Counselor Rawdon, except one little boy, but he’ll

only tell you for a price. The price is one gold coin, and he wants it now. You

haven’t a cent to your name, what do you do?

Beat up the boy

Beg money off the guards

Page 85: Heir Apparent The Power-Point version of the Total Immersion RPG

Everyone’s Got a Price

The guards laugh as you hand over the coin, but the boy tells you that the last time he saw Counselor Rawdon he was headed

into the catacombs under the graveyard of the church.

Page 86: Heir Apparent The Power-Point version of the Total Immersion RPG

Highway Robbery

You send your guards off in search of the treasure, and they don’t come back. The last you hear about them is that they’re

living it up in Argentina.

Game Over

Page 87: Heir Apparent The Power-Point version of the Total Immersion RPG

Violence Doesn’t Pay

People take offence to you beating up on them, and pretty soon, there’s an angry

mob beating on you instead.

Game Over

Page 88: Heir Apparent The Power-Point version of the Total Immersion RPG

CONGRATULATIONS!

You’ve shown that you’ve got what it takes to rule a kingdom. You all live happily ever after!

Play again?