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    Heroic Habitus vs. Sustainable Cyborg

    or

    Specularity and Heroism: The role of role-models in James Camerons Avatar

    Govinda Dickman, Feb 2011 University of West England

    ---

    Once upon a time, the word creativitywas used only to denote one of the divine

    characteristics of one being single being: The Creator, aka God. At that time, the notion

    that humans (His creatures) might be creative was both morally and grammatically

    absurd, and to attempt to use the word in most of its now current nuances would have

    resulted in either confusion or anger, depending upon the listener. The term Avatar

    has been subjected to a very similar semantic shift it is a Sanskrit word, originally used

    to denote the manifestation upon earth of a God.

    The Avatar par excellence is the infinite, revealing itself to finite human perception in

    terms it can comprehend.

    This observation is the crux of my review of the film Avatar(20th Century Fox, 2009),

    and is in fact the basis for a radically intercorporeal and ecological mode of cultural

    criticism,which has no name as yet but which has become my standard method for

    analysing cultural production in general. This is a broadly ecocritical way of looking that

    tries to bring into focus the material ramifications of the manner in which language and

    representation affects the way that bodies relate to each other in time, space and being.

    My intention is to make obvious the interlinked systems, the vast network of human and

    non-human entities, which constitute the matrix of every medium and are, essentially,

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    the medium in which all media are suspended, and then to ask why this rather self-

    evident observation is systematically suppressed by nearly every mode of cultural

    utterance.

    This focus upon the causal and proximal connections, which are made and broken by

    every utterance, every medium, every message, is my attempt at a radically ecological

    revision of cultural studies, and of the manner in which culture is traditionally

    conceived within this field. The etymological root of the word ecology is theGreek word

    (oikos) means home. To those who work in the field of cultural studies, and who

    have read Raymond Williams essay on the etymological root of the word culture,

    perhaps it will not seem so radical if I say that an ecological approach is the logical

    extension of the revolutionary move away from the study of high culture toward a

    more democratic focus upon the ontologically plural Everyday, whose radical

    multiplicity is the basis of pretty much all contemporary cultural studies. The attempt

    to value the broad spectrum of lived experience of people other than the cultural elite

    of any given society, actually leads inevitably to a critical re-evaluation of the

    anthropocentrism of the term culture itself. Even once it has been stripped of the

    classism, racism and sexism inherent in the term high culture, the term culture impliesand cannot avoid the nuance of what is valued, and so remains vulnerable to

    facilitating new forms of ideological victimisation, new ways of delineating boundaries

    between what is crop and what is weed, what is preserved and what is destroyed, what

    is hidden and what is shown, what is normal and what is abject, what is Us and what is

    Them.

    I believe, as an object of study, culture must be contextualized, grounded in anawareness ofwhere this growing, where this preserving and destroying actually occurs.

    What follows is my attempt to move towards a kind ofecologicalmode of cultural

    studies, one that situates culture firmly in the bodies it encompasses, and the actually

    existing world in which it inheres.

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    Im going to try to demonstrate and explain this method in the form of a critical

    response to the notion that James Camerons epic ecofiction in any way presents a

    viable role-model for environmentally friendly human practice what Karol & Gale

    (2005) term a sustainable habitus. Ive chosen this film as the focus for this

    experimental critical gaze for a number of reasons. The first is that one of the more

    important meanings of the rather poetic and enigmatic italicised statement, with which

    I begin this essay, is very well exemplified by this ubiquity: Avatar is an immensely

    popular film, one which all of my undergraduate and secondary school students will

    have heard about, and which most will have seen.

    The second reason is that it would be insane to pass up the opportunity: The ironies

    which accrete around this film, the bizarre tension between its ostensible message and

    its elided medium, the simple fact that it is called Avatar and that the avatar to which

    the title refers is at once (and in so many ways!) both digital icon and physical entity I

    can think of no mass produced and mass marketed product of popular western culture,

    which so crisply exemplifies the schizophrenia that I wish to bring into view, or which so

    clearly mirrors the main themes of my critical method, which are:

    1. The manner in which the ephemeral nature of the spectraland specularthingswe encounter in cyberspace, and the insubstantiality of cyberspace itself, has a

    strong tendency to elide the speculum in which they appear. By which I mean,

    the material and technological substructure, in which the spectre consists, is

    always rendered invisible by the presence of the spectre itself. What is lost or

    circumscribed - what subjectivity is alienated from in the moment of its

    encounter with the avatar - is the invisible matrix of sentient bodies and actually

    existing things that brought them together: the ecology that sustains them. The

    essence of my argument is that the aforementioned schizophrenia is analogous

    to (and caused by) a lack of ecological awareness, and it is an inherent potential

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    in all avatars, or at least in the subjectivities that are constructed by their

    encounters with avatars; e.g. it often arises as a false utopian/dystopian

    tendency to dichotomically oppose cyber spaces and physical spaces, wherein

    we fantasise the virtual word in order to semantically elide the phantasmatic

    nature of the real world. The avatar is notwhat appears instead of reality it

    is, or partakes in, the very essence of phenomenal reality itself, and the fact that

    this is not part of how we perceive them raises serious ethical and ontological

    questions about the nature and essence of what, in an attempt to dissolve the

    facile dichotomy of real vs. virtual, some theorists1

    are now calling actuality.

    2. The equal and opposite manner in which the immersive and pervasive nature ofcyberspace, the over-determined phenomenological presence (or pseudo-

    materiality, or hyperreality) of the spectres we encounter in cyberspace, elides

    their basic ephemerality and technicality Culture is the first cyber-space, the

    prototype if you will for the computer-based digital cyberspaces, which most

    people think of when you say the word cyberspace. As Im fairly certain many

    cultural theorists2

    would unhesitatingly agree, cyberspace is any intersubjective

    consensual space that is networked by language and protocol.

    The hidden and crucial role of fantasy and desire in the construction andmaintenance of cyberspace: In cyberspace, from the very beginning, Time &

    Space are permeated by Desire. What I mean by this is that cyberspace is

    ontologicallyan intersubjective or consensual space, wherein the matter in

    which the space consists models the minds in which it inheres, and vice versa. I

    intend to argue that this dualistic perception of space, time and being is basically

    a cause and effect of a culturally normalized schizophrenia which results in false

    perceptions of false objects, a process called identification that it might well

    1The focus upon the ergodic phase-space that is created in human subjectivity by games, rituals and

    social orders has become a crucial area of study in play theory and game studies, for instance, and is one

    of the clearest expressions of this insight that I have yet found. The distinction between real and virtual is

    basically irrelevant at the level of the haptic a cue is a cue is a cue

    2e.g. Bernard Steigler, Jean-Jaques Barthlmy, Dona Harraway, Espen Aarseth, Helen Kennedy, Jon

    Dovey, SethGiddings, DavidGauntlett

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    result in ecological disaster in the very near future. Very simply, I believe that

    the problem lies in manner in which most human cultures3

    ascribe and deny

    identity to Self, to Other, and to other than Other: The way we identify affects

    our ability to understand the nature and essence of the space and time, which

    these two imaginary entities are meant to share.

    The third reason Ive chosen this film as the focus of this analysis, is the aggressively

    publicized notion that Avatar is an environmentalist project of some sort, and that it

    in some way exemplifies a new and ecologically sustainable attitude toward nature

    that we might want to inculcate as a permanent part of our psychic and physical

    comportment toward the planet. As well as being a very carefully established aspect of

    the Avatar brand identity, this idea has been the text and subtext of many of even its

    most negative reviews4, and is moreover a claim implicit in Camerons own account of

    the ecosystemic representations to be found in this film5. When he tells us that a

    certain (read miniscule) proportion of the films theatrical revenue will be dedicated

    to environmental causes, he presents this as proof that leftist environmentalism is

    what the film has always been all about. This claim is absurd, because his statements

    deny (or elide) both the very undemocratic cultural semiotics in which the film consists,

    3This statement is not intended to elide the violent history of globalization, nor to compound the process

    by which alternative modes of being have been systematically wiped out or warped by progressive

    patriarchalism, which manifests most frequently as aggressively expansionistic imperialism. War and

    oppression have set the tone for the development of every culture on this planet in one way or another,

    even those that were not built on this model. We must not forget the reasons whyhuman beings of so

    many different kinds and conditions all come to partake in the schizophrenia that is characteristic of the

    imperial weltanschauung does not mean that they are all alike, or that globalised neoliberalism is in any

    way the natural evolution of human culture, as some people seem determined to infer from the fact

    that it has, effectively, rendered every other option unviable or invisible.

    4The bibliography includes a cultural reference section where youll find a list of URLs whose intention

    is to give a sense of what Avatarmeans to people by illustrating some of its actual cultural impact. This

    does include some reviews of the sort just described, but it focuses more upon identifying the actions,

    habits and perceptions, which this film has induced or inspired. I find this collection of ramificatory and

    indexical signs, of tangible results and palpable resonances, more eloquent than even the most delicate

    analysis could ever be.

    5http://www.dailymotion.com/video/xd21he_avatar-sequel-to-be-a-deep-sea-affa_news and

    http://www.guardian.co.uk/film/2011/jan/25/james-cameron-avatar-2-3 and

    http://patdollard.com/2009/12/say-it-aint-so-james-cameron-admits-avatar-fuels-left-wing-agenda/

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    the quintessentially hierarchical nature of the systems of both its production and its

    consumption, and the much greater stream of revenue that will be generated by the

    gigatonnes of decidedly non-eco-friendly plastic merchandise and spin-off tech, which

    mustbe factored into any realistic picture of what the film actually is6.

    It may come as some surprise that I consider this eco-critical method appropriate for a

    secondary school syllabus, when one considers the range of influences that have gone

    into shaping it. One of the greatest technical and ethical difficulties I have faced in

    writing this essay has been trying to decide on whether to just do the critique, so that

    its evident that this complicated mish-mash of idiosyncratically interpreted theory can

    actually result in a valid and rigorous analytic method that is also actually quite simple

    to teach and do, or to explain the method, so that the analytic gaze itself is more

    available for evaluation and critique. I hope that you will find the balance I have settled

    upon satisfies both the practical need for clarity andthe ethical need for transparency. I

    feel I am impelled to address the latter point, because I really do have an odd take on

    some of the theories I deploy here: Im a community film-maker and sometime political

    activist turned academic; Ive come to the ideas I use here by strange paths, and am by

    no means an expert in many of the fields upon which I touch. It is an ethical tradition in

    cultural studies writing to account for ones subjectivity before embarking upon an

    ideological discourse, and so I feel morally obliged to begin by admitting that this

    method, this way of looking, is what happens when someone who is hired to teach a

    critical and culturally embedded mode of media production feels obliged to understand

    more about the field in which they work, but is too embarrassed to ask explicitly, in case

    people accuse him of being a fraud, and begin to ask uncomfortable questions about

    6greenwash |grn w sh; -w sh | noun

    disinformation disseminated by an organization so as to present an environmentally responsible public

    image : the oil companys highly publicized campaign to preserve the 12 remaining plants of a rare species

    of cactus which once grew abundantly in an area whose ecosystem their operation has irreparably

    compromised, is yet another example of their corporate greenwash.

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    what hes doing teaching in the first place. It is a very idiosyncratic synthesis of some of

    the most notoriously difficult areas of cultural theory, most of which Ive encountered

    autodidactically, outside of the cultural and pedagogic frameworks of the disciplines

    wherein the theories themselves pertain. The sea in which I flounder is a very heady

    interdisciplinary brew:

    1. A lot of phenomenology, but in the mode of Emmanuel Levinas or Julia Kristeva,rather than the closed egological loop of Heidegger and Husserls philosophy.

    Egology is a term coined by Levinas in his critique of philosophy in general and

    Heidegger in particular, whose focus upon the primacy of what he perceived

    (and I assume experienced) as a sort of primordially alienated human

    subjectivity led both him and Husserl to what Levinas perceived as serious errors

    in thought and judgment, not the least of which is blindness to the ontologically

    intersubjective (or ecological) nature of their own subjectivity.

    2. Donna Harraways cyborg theory, but filtered and modified by a slow anddifficult familiarization with certain elements of post-humanism and the post-

    anthropological philosophy of Stiegler and Barthlmy;

    3. Deleuzian ontology, insofar as I understand it; my first philosophical training wasin Buddhist Abidharma, and I found Deleuze and Gauttaris approach to language

    (especially the idea of the rhizome) instantly recognizable, which led me to

    grapple with their frankly mind-boggling and often incomprehensible texts, and

    whatever commentaries upon them, which I could find. Deleuzians around the

    world will probably howl in horror to hear me say this, but Ive come to the

    conclusion that his anti-taxonomic ontology is extremely close to the Mahayana

    Buddhist teachings on emptiness and form, up to and including the ethics he

    and Gauttarri felt were implied by it a theory for which I present as proof the

    whole approach to perception and the question of what therapy ought to be

    that is implied in the term schizanalysis.

    4. I also make extensive use of Charles Saunders Pierces semiotic method, thoughit must be said that my use of this system is extremelyidiosyncratic, and I am not

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    certain that the gentleman in question would recognise or approve of my

    interpretation of his taxonomy of signs. The main difference between my

    approach and CS Pierce is that, having read Deleuze, I began to believe that

    Pierces taxonomic approach was fundamentally, indeed radically misled, and

    that in fact what Pierce had stumbled upon was an interesting series of

    observations about modalities of signing, in which subjectively apprehended

    individual signs may participate, given the right contexts and conditions. His

    taxonomy is useful to me only on the understanding that a) the type of sign

    which appears to appear is actually a modality of signing that is allowed to

    dominate in any given sign process, and the dubious entity status of the sign is

    a culturally and contextually specific construct, and b) in fact, all signs, always, in

    all ways, participate simultaneously in all modalities of signing.

    5. Baudrillards taxonomy of simulacra has received a similar treatment; I love itbut I use it with great care. Baudrillards taxonomy can easily be deployed in a

    rather paranoid attempt to take control of our encounters with simulacra that

    effectively places us at odds with what simulacra (and we) actually are. From my

    experience of teaching this very valuable theory at undergraduate level, I have

    found it can allow the analyst to deny the fact simulacra are primordiallyauthentic part and parcel of subjectivity itself. This can lead to errors that

    equate to scapegoating hyperreality by semantically constructing a non-existent

    Them and accusing them of trying to pull the wool over an equally non-

    existent our eyes by creating this or that simulacrum These errors can be

    avoided if one has a more nuanced appreciation of the relationship between

    perception and reality that is inherent in intersubjectivity itself; and if one is

    aware that the 4 orders of simulation are inevitably and inherently synchretic,inseperable, the same. The first thing I teach is that any to attempt to

    distinguish categorically between types of simulation present in any given sign,

    is to enter in conflict with the nature of the sign itself.

    6. The area I have studied most thoroughly and systematically are the post-

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    structural approaches to cinema and media-in-general, which ultimately led

    away from a linguistic approach to language. You could interpret everything I

    write here as a sort of radically post-Marxist version of Baudrys apparatus

    theory, since it emphasizes the importance of tearing ones gaze away from the

    spectacle and looking at the whole speculum instead, I suppose Ive been very

    influenced by post-Marxist critiques of Marxist critical theory and the closely

    related tradition of psychoanalytically informed cultural critique, especially

    insofar as this approach was applied by Kristeva, Barthes, Derrida, Said (and

    others) to a systematic critical appraisal of the methods and aims of

    anthropology and sociology, and as it is deployed in the post-colonial critique of

    language and identity to be found in the work of bell hooks, Elspeth Kydd,

    Thomas Laqueur, (and others...).

    7. Pierre Bourdieus theory ofhabitus is one of the key ideas in this essay, butviewed very much in the light of feminist and post-feminist phenomenology,

    especially Luce Irigarays wonderful critique of Lacanian psycholinguistics and her

    writing on the speculum. In the end, though I have no formal training in it, I

    would say that this body of psychoanalytically informed writing has been the

    most influential upon me. I cannot imagine thinking about culture withoutthinking about Michel Foucault and the critical debates his sometimes-flawed

    but always brilliant insights have initiated. I cannot imagine imagining without

    Judith Butler and Elizabeth Groszs (to me) revolutionary focus upon the

    materiality of subjectivity, first encountered via Gail Weisss writings on

    intersubjectivity. These are the people who taught me that bodies think space

    and vice versa, and while I own that I might well have totally misunderstood all

    of them, I remain grateful to them for the language they have helped me todevelop, and for the thoughts this language has allowed me to think, and for the

    things which these thoughts have allowed me to realize, for better or for worse

    Culture is medium and medium is culture. What I mean by this is: Not only are all

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    media culturally embedded techniques of utterance, they are, primarily, the

    technological utterance of cultural itself; every utterance utters culture. This is because,

    in cyberspace (and culture is the cyberspace par excellence) identitycircumscribes, or

    precedes and defines, entity. Therefore, to make an utterance is either to iterate the

    culture in which the medium of that utterance is embedded or consists, or it is to

    change it, challenge it, baffle or elude it. Cultured subjectivity is, and always has been,

    the quintessential cyborg, for one of the prerequisites of its being is that it has

    internalized the social gaze upon itself, and more-or-less successfully habituated the

    techniques and technologies by which it becomes intelligible to itself and its field.

    Donna Haraway makes a very useful distinction between this kind of cyborg the pre-

    technical, or proto-technical, or primordial cyborg we all already are by virtue of our

    intersubjective natures - and the phallological cyborgs, the attempts to literally become

    embodied as the phallic power of technology itself, that are exemplified by the more

    conventionally understood half-man-half-machine model. The latter she characterises

    as a kind of spectre, a fantasy that can never actually be realized, for they are the over-

    determination of a very masculine conception of the super-ego, which results in an

    attempt to reify a phantasmatically male super-self, via technique and technology. One

    of the reasons I so like post-humanism is that it has given us the basis of a fairly good

    working definition of sanity to add to Freuds list of socially viable socialized

    subjectivities: the ability to clearly distinguish between egological cyborgs, who

    neurotically literalise (fetishise or internalize) technologies in order to increase their

    material agency, and ecological cyborgs, who embody and embrace their

    intersubjectivity, their permeability, their specularity.

    If mediation is how culture utters itself to its selves, then avatars (identities) are the

    medium/message, which entities must utter within culture in order to be and be

    understood. To make a non-cultural utterance, to appear not as an avatar, but as

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    alterityitself

    is difficult to imagine. Indeed, it is the very definition of unimagineable. This

    observation is arguably the basis of both feminist phenomenology and post-colonial

    critical thinking, which in pointing out that when we explore the envelop of the

    intelligible, we discover the boundary beyond which lies the abject - both in their way

    seek to remind us that, in reality if not in actuality, we encounter alterity all the time:

    The internal and external truth of each object we encounter in experience, including the

    self who encounters, is genuinely alternative to what we imagine. Its right there, in

    front of our noses. Why do we see spectres instead? It is because, from the very

    beginning, the Time & Space in which identity is constituted are manifestations of

    Desire We see spectres, because we are cyborgs regarding (ourselves in) a speculum.

    What is a spectre? Avatars are spectres, as Ive already suggested. Heroes are spectres,

    as are villains. Selves are spectres, and so are Others. When it comes right down to it,

    you would be hard pressed to identify a single object in your phenomenological sphere

    that is not a spectre, because identity itself is spectral, and all processes of identification

    are specular. For this reason, the most I can assert about any given spectre / avatar /

    thing, is that to encounter it is to encounter a sign, albeit be a sign that upon closer

    inspection appears to be without clear referent or referee, whose precise modality and

    location is necessarily unclear because part of the task of such signs is to create modality

    and location.

    If it is a sign, it will be what all signs always are: a phenomenological complex of the

    indexical, the iconic, the symbolic andthediagrammatic.

    Index What are the material and phenomenological prerequisites for what you are

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    looking at? What is this direct evidence for? A whole material history is always masked

    or encoded in what appears, as are the corporeal and cultural schemata of perception

    itself: To seek for the index is to consider everything that had and has to happen in

    order to make this trace, this HereNow, here, now It is to regard all things as causes

    and effects, within an infinitely receding web of causes and effects. As an example, the

    film Avatarexists only by virtue of its reference to (or deference to) a vast technical,

    technological and cultural superstructure some call history: it would be both

    unimaginable and unachievable outside of the very specific physical and psychological

    contexts of its production, viz. the technosphere of globalised post-modernity.

    Icon What does it look like? To which senses does it appear, and how is it brought

    there? An example, from the film under discussion: The megarealistic iconography

    created via a stereoscopic fusion of video footage of the actress Zoe Saldana and some

    mighty clever CGI is also a fusion of symbolic memory-cognition and corporeal

    perception-synaesthesis. The 10ft tall blue-skinned Pocahontamazon who appears

    instead of Saldana and CGI, the character Neytiri, is a synaesthetic spectre, or

    simulacrum. That she is spectral is an inevitable artifact of her synaesthetic essence;

    that she is simulacric is an artifact of her specularity, and of the manner in which

    spectators are conditioned to relate with synaesthetic spectres. My point is that icons

    are actually intertextual symbols, in both the semiotic and psychoanalytic senses of this

    term; they are syntheses of realistic and phantasmatic cues, that create in an

    appropriately conditioned subjectivitythe experience of a quasi-encounter with a

    hyperreal spectre (presence-that-masks-absence-of-self-and-absence-of-indexical),

    which we experience as both new and uncannily familiar: sacred, mesmeric, erotic,

    threatening, phantasmatic, cool, huge, tiny etc.

    Symbol What does it mean and to whom? What kind of tool is it, and what systems of

    representation contain or sustain it? What is it for, and who has found uses for it?

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    Symbols are tools - both technological and abstract and so always serve a

    generalisable function within an apparatus of some sort In Peirces definition, the

    symbol par exellence lacks direct correspondance with the referent it hypothetically

    indicates / discursively assumes, but this does not (necessarily) mean that symbols are

    artificial in the sense thats implied by the convention of using words and abstract

    designs as examples of the symbolic. The symbol maysimply be an instrumentalised

    icon, or a generalised index! In the symbol, there is always a tension between the

    general and the specific, the homogenous and heterogenous, the homogenic and

    schizogenic. As an example of what I mean, the physical realism of Avatars

    iconography also functions a symbolic iteration of a very culturally specific distinction

    between the real and the imaginary.

    Diagram Diagrams are instructional, structural, and technical. Diagrams are maps,

    techniques, paradigms, and programs. Diagrams are ontological (in Heideggers sense

    of this word), and as such all diagrams may be regarded as programmatic what

    Deleuze and Guattarri called biogrammatic. This modality of signing, which might also

    be termed ergodicsigning, or haptic signing is the least studied, the most mysterious,

    and indeed has only recently been identified as (ahem) significant. In a nutshell, the

    study of signs required the challenge that post-modernity brought to the whole notion

    of significance before it could become evident how crucial it is to engage with signs at

    this level of operation. CS Pierce, whose taxonomy of signs I have hijacked in here,

    thought diagrams were merely a special class of icon. What he failed to grasp was that

    the meaning of diagrams is not significant, in that it is not innate in the sign itself and

    so will not be found if it is sought there. As has now been noted in many fields

    (psychoanalysis, game studies, play theory, intercultural communication studies) the

    classic linguistic and literary-studies approach to the study of signs has suppressed

    awareness of the importance of the physiological and psychological responses that are

    triggered in the body that perceives the cue, and of the dynamic context in which those

    signs appear. To identify the diagrammatic/biogrammatic aspect of a given sign allows

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    you access to both of those suppressed realities, for it is to ask What does this sign

    program or entail? What do the manners in which it appears to a given subjectivity,

    and the manners in which it does not appear to that same subjectivity, simply imply

    about itself, the perceiving subjectivity, and the world where they both seem to appear?

    Though I call it a sign in order to foreground the interplay of index, icon, symbol and

    diagram which is common to all signs, and which will prove so useful in my critique of

    Camerons film, the more conventional definition of the spectre is a phantasm a

    desire-born pseudo-entity (identity), a cathectic symbol whose job is to shape and

    mobilize libidinal energy, that can appear only in a speculum. What, then, is a

    speculum? It is mirror, and it is probe. Fundamentally, specula are, or inhere in,

    techniques: theyre ways of seeing that instrumentally manipulate/mitigate the ever

    present tension between mimesis and poesis that is ontologically innate to interpretive

    perception. Their function is to triangulate subjectivity in relation to the environment:

    to tell us who and where we are. We may say that specula are ontologically ecological

    (or ecologically ontological?), if we recall that ecoin = home, surrounding, context,

    connective system, matrix.

    That all perceivable or imaginable things are spectres is not, in itself, a problem except

    to petulant philosophers or belligerent demagogues who refuse to accept what that

    implies for any project that has absolute objective understanding as its goal. That

    phenomenal reality (Deleuzes plane of immanence) is primordially simulacric only

    becomes problematic when hyperreality ceases to be a genuinely ecologicalprocess,

    and becomes what Levinas called egologicalinstead. This is why Levinas always insisted

    that ontology doesnt inform ethics: it is ethics.

    To clarify: Whilst specular techniques can be purely ideological (technical), theyre more

    often quite manifestly technological. Specula always at least partly create what they

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    appear to reveal, and that is why both they and the spectres that appear to appear

    within them fall into the category of simulacra, or hyperreality. However, its important

    never to lose sight of the fact that, while the spectre will always be spectral and

    specular, this does not imply that it is ephemeral: The hyperreal may be illusory7, but

    that does not mean it is immaterial! I therefore tend to define specula either as

    materially manipulative ways of looking that make some things visible and other things

    invisible, or ways of seeing that bestow and deny material agency.

    It is this link between specularity and agency that is important here. There is a rich and

    deliberate controversy in Vedic and Buddhist philosophy about whether, when one

    regards the phenomenological manifestation of a deity (called an avatar), one regards

    the God itself, or merely encounters some aspect of its agency, its manifest power. I

    dont intend to provide a solution to this metaphysical puzzle here; I mention it because

    I wish to point out that the answer to the question ofwhat, precisely the worshipper

    encounters when they encounter an avatar very often boils down to a prescription, a

    foreclosure-via-description (or discursive circumscription) ofthe worshippers agency:

    Avatars are phenomenological phenomena they dont appear to worshipping

    subjectivities; they appear as the subjectivity called worship.

    When we regard James Camerons Avatar, there is a world of difference between what

    we are seeing, and what we are looking at. What we are looking at is a gargantuan

    material and ideological apparatus that extends way beyond the frame in time, space,

    and matter; what we are seeing is a megarealistic diegesis, a hyperbolically realistic

    NowHere whose pseudo-immanence is phenomenologically over-determined: it

    7For me, the most useful definition of the ontic/ontological status of phenomena is to be found in

    Mahayana Buddhist abhidharma (the metaphysical branch of Buddhist philosophy). Specifically, I refer to

    the unbreakable link between ethics and ontology that is implied in the Heart Sutra, and in the

    Mdhyamaka philosophy of Nagarjuna, which describe phenomena as empty of inherent existence, but

    warn against both materialistic and nihilistic interpretations of emptiness.

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    envelops our sensorium, and so transfixes our attention upon the spectacle of the

    present moment. This misleading disjuncture between whatis, and what is revealed

    may be characterized as a none-too-subtle conflation of the iconic and the indexical

    (realistic vs. real), or the symbolic and the indexical (truth vs. proof). The main effect of

    this conflation, this masking of the symbolic nature of the signs and techniques the film

    deploys, is to elide the material, social and psychological preconditions of those signs

    and techniques. This elision is an essential part of both the ideological and aesthetic

    impetus of the film, for without it, the illusion would have no power, no impact, no

    meaning: no value.

    This notion ofvalue is essential to Pierre Bourdieus theories about social identity

    performances, which focus upon the interdependence of the habitus (the habitual

    complex of behavioural and attitudinal comportments adopted by individual

    subjectivities), the intersubjective socio-cultural fieldin which those subjectivities

    subsist/consist, and the relative capital, or status, or value, which may be ascribed to

    identities within that field. The identities performed, perceived or embodied by habitus

    aredurable, transposable dispositions, structured structures predisposed to function as

    structuring structures (Bourdieu, 1977, p.72), by which he means thatcultivated

    performances express a learned, conditioned or contingent belief in the value or

    identity of the things we perceive and project. For a social being, the meaning or

    cultural capitalof any given object, practice or attitude is inextricable from the field

    where it has value. Though he himself is very vague on what precisely might be the

    social and psychological mechanisms that define the relationship between habitus,

    capitaland field, PierreBourdieus model of enculturationimplies some form of

    speculum: The ascription of value implied in the term capitalseems analogous with the

    Freudian notion of libidinal projection and cathexis, and the unconscious (or un-self-

    conscious) internalization of the value system, implied by the term habitus, seems to

    imply that we have become some ambulent form of technical gaze or gazing

    technology. How else are we to explain the manner in which external/cultural value

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    systems become manifest as behaviours, comportments, attitudes?

    Prior to Bourdieu, the term habitus was used, primarily, in the field of orthopaedic

    medicine: Its first meaning, the meaning which synchretically circumscribes its use in

    cultural studies and psychoanalysis, is the way we tend to hold our bodies (in certain

    situations). In psychoanalysis and cultural theory the focus shifts from the actual

    physical comportment that it originally denoted, to the contextually specific

    performance: the situation. This shift in focus from comportment to situation reflects

    the decentralization implicit in Lacans theory of the Gaze, and indeed habitus has been

    presented as symptom, proof, performance or manifestation of the internalized Gaze. It

    has come to denote the learnedattitudes and predispositions we carry into archetypal

    situations (or by which we perceive those situations): our cultured habitual perceptions

    of things and our resulting habitual comportment toward them.

    If habitus is a kind of synaesthetic speculum - a culturally constituted cyborg that

    sees, embodies and enacts identity- then perhaps an ecotopian revolution

    begins within the feedback loop between individuals performative attitudes

    towards things, and the manner in which these things are represented in their

    cultures? This, I think, is the intuition that has led Cameron and others to claim

    that Avataris eco-friendly: Integral to the much hyped notion that there is an

    ecological message to the film is the claim that the Navi - the aliens who seek

    to protect their planet from rapaciously capitalistic human invaders - are

    performative exemplars of an ideal ecological habitus.

    Certainly, most reviewers seems to concur that Avatar is a mainstream

    ecofictional epic, with a barely concealed anti-colonial (or racist, depending on

    how you spin it) subtext

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    but, although its makers are acutelyaware of the changing cultural capital

    (ahem) of environmentalism in the shadow of climate crisis, a conservative and

    realistic response is notwhat Avatar the film, Avatar the cultural fairground,

    induces in its audience. Despite its ostensible ecological and colonial topicality,

    the behaviours and attitudes, the comportment-towards-things, the habitus that

    Avatar mediates in all its intertextuality, is denialistic consumer frenzy8

    Ecstasis is the centrifuge of the Elysian aesthetic that seeks to transport the spectator to

    a world made by lightning, which I call megarealism.

    What are you looking at? What are you seeing? What are you looking for and what are

    you being shown? No matter how perceptive you are, most of what you are looking at

    is invisible to you: either imperceptible, or occluded, or simply elided by the very act of

    seeking. Lens, screen, mirror, telescope, microscope, language, taxonomy, paradigm,

    theory, toy, story, quest: All representational or simulatory techniques and

    technologies inevitably repress/elide some phenomena whilst foregrounding /

    magnifying others. They appear to do this in order to bring somethinginto focus for

    someone, but as Irigaray points out, their true and secret activity is to bring the gazing

    someone into focus, by locating them in relation to the gazed-upon. The entire

    corporeal and cultural field of the spectral/specular subjectivity - the matrix of power

    relationships which gives both the someone and the something their intelligibility -

    is implied by the speculum: a taxonomy implies taxonomists and everything required

    for them to taxonomise; gynecological specula imply prostrate and passive women and

    probingly active doctors; megareal cinematic icons imply synaesthetic corporeal

    subjectivities capable of comprehending synaesthetic symbols, and somewhere for their

    8I refer you again to the list of URLs at the end of this essay, which provides specific examples of the kind

    of cultural practice that have been inspired and facilitated by the film.

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    encounter to occur etc.

    The kind of spectre seen relies upon what kind of spectator you are, and what kind of

    speculum prefers you. Or is that vice versa? In the case ofAvatar, the spectre appears

    to be a synaesthetically megarealistic cinematic simulacrum which is both aesthetically

    and ideologically focused upon ecstasis, transport: a quintessentially technicalfictional

    world (or NowHere) called Pandora, which Camerons very large production team and

    20th

    Century Foxs equally impressive marketing department have applied every effort

    to render (sic) immersive, pervasive and ubiquitous in the HereNow of the audiences

    everyday. I say appears to be because the hyperbolically real NowHere of Pandora

    both is and is not the true spectre, in the same way that any given simulacrum both is

    and isnt the hyperreality in which it inheres.

    The hyperreality created by megarealistic (hyper-technical) systems of representation is,

    emphatically, not the spectral dreamworlds that appear to appear in the speculum of

    the cinematic apparatus. Nor is it the illusory sense of always-already-thereness

    bestowed upon the specular subjectivity that believes it regards the spectre, but is in

    fact invoked by it. Ultimately, the hyperreality is the HereNowbeyond the frame, the

    world where something like this film can exist, and make sense as a cultural utterance.

    More brutally: the hyperreality is the world where intelligent analysts purport to regard

    Avataras an example of ecologically sensitive storytelling, or where people are

    encouraged to regard taking a ride on a roller-coaster through a digital simulation of a

    phantasmatic wilderness, as a form of nature worship!

    Can a megarealistic representation of pure fantasy ever constitute an ecologically and

    environmentally sustainable ideal for the mental and physical disposition of human

    beings toward the objects that comprise their reality? Do any of the characters in Avatar

    represent a credible model for a sustainable habitus (Karol & Gale, 2005)?

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    The real question, of course, is How are people likely to interpret and respond to these

    representations? In the end, it really depends on what you think heroes (or

    sustainability) are

    By this I mean three things:

    1. what you think is representative of the heroic, and why?2. what you thinkheroes are made of, and why?3. what do you think heroes are for, and why?

    If the Navi are exemplars of a sustainable habitus, it behooves us to ask: What is the

    identity of the Navi? What do they embody for us?

    Regarded narratalogically, taken at face value as fictional characters in a story, the

    Navi may be heroes, but theyre not the hero! They are the human protagonists

    enemies-turned-mentors/lovers, in heroic contention with (mirrored by/opposed to)

    the technological forces of the acquisitive and destructive capitalist war machine, which

    has brought the true Hero to their planet: Jake Sully, a paraplegic mercenary seeking

    legs.

    In the storythe Navi are real, and the Avatar of the films title is a mixture of human

    DNA (Sully) and the DNA of an unrevealed Navi donor: a suit for Sully to wear so that

    he can breathe an atmosphere poisonous to humans a wilderness so wild it is

    anathema to human life, Otherness epitomized as space. The avatar bestows agency,

    and we may recognize it as a speculum. It is designed to fulfill a fantasy, a desire: it will

    allow the hero to go where humans may not, to spy among the Navi, and basically

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    perform superhuman feats of physical and cultural prowess This element ofsuperness

    is important: Avatars plot and mise en scene more or less entirely consists in

    intertextual references to other Hollywood movies, and to genres whose primary

    function has been to iterate the cultural superiority of white folks, to be easy on the eye

    and mind of the spectator/consumer who is basically a prisoner of their own privileged

    immobility.

    In reality, which does and doesnt have any relation to the diegesis, the Navi continue a

    long line of exoticised Others in post-colonial narratives, which provide both the racial

    and gender stereotypes for Avatar: Theyre not real alterity, theyre what the white

    protagonist wishes he was, when in truth he is / regards himself as the bad guys

    Theyre the Tonto who exists to valorize (and serve) our Lone Ranger. Reading the racial

    and political semiotics of Avatar, we find that the film is a matrix of references to

    popular culture; it contains characters and narratological tropes from well-known

    westerns (especially Pocahontas and Dances With Oscars), post-digital war movies, a

    whole host of sci-fi & fantasy films and computer games, and is structurally identical to

    deep cover thrillers. Its aesthetic impact inheres in the same racist and sexist

    binarisms that define urban paranoia, nationalism, and the post-colonial condition in

    general

    Since Navi culture is an idealisation of, rather than an alternative to, the colonial

    worldview whose actual manifestation is abhorrently performed by the humans, it

    may or may not be genuinely sustainable (or even feasible!) The Navi exist only as a

    reflective duality, troped by comparison to the brutal technological agency of the

    humans in the story. Its clear from this comparison that Cameron wishes us to regard

    the use to which the Navi put their environment as the epitome of an humble and

    skillful self-sufficient habitus, but if we actually seek a coherent system of planet-saving

    practices here wed be very hard pressed to find it: The Navi are competitive, and have

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    a very technologistic relationship with their environment. The key metaphor is the

    weird conflation of control and union symbolized by the very literal manner in which the

    Navi bond with the planet, by literally jacking in with their capital phalli. The horses

    and dragons with whom they thus bond become theirmounts, not vice versa, and the

    ritual by which they bond with the earth itself is based upon the Balinese performance

    of the Ramayana, which is a performative metaphor for the ego itself! The centre

    directs the circumference, the ego is at once transcended and iterated in the waves of

    energy projected by the collective. Very beautiful to behold and surely better to

    participate in, but not alterity, not yet Though they worship via union with the planet,

    by jacking into it in the manner just described, it is not the planet which they worship, if

    the form of that worship is any evidence: what they worship is the tension between

    ecstatic individuation and oceanic immersion the need to be vs. the urge to merge.

    And indeed, from the evidence of the rest of the film, the Navi seem to regard Pandora

    mostly as a kind of dangerous playground: Potentially lethal, but great fun, if you know

    the rules and if youve developed the mastery (sic) required to survive a basically

    poisonous and inimical wilderness

    If the Naviare role-models, what they actually embody and perform is dichotomy:

    Theyare made of the same stuff as what they ostensibly oppose!

    This schizophrenia is present on every level of signification: Regarded as iconic symbols

    in a megareal story that is and isnt about how we should relate with the environment,

    theyre tragic 10ft tall superwarriors, ecosensitive dragontamers who are more than

    human, and yet who exist to serve humans theyre love interest, theyre

    psychotherapeutic healers, theyre sexual competitors. The question, which the film

    refuses to beg: What is it that makes Neytiri such a willing mentor to the storys

    flawed/broken/seeking protagonist, Jake Sully? What has she, or the Navi, to gain from

    this transfer of agency, in a battle against the technologistic agents of human greed?

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    Regarded indexically they are, of course, technology incarnate: pure tool, pure user,

    pure player.

    Regarded as diagram

    When you look at what the Navi are actually made of, they are an amazing synaesthetic

    synthesis of the inner and outer reality of the urban proletariat who comprise the films

    target audience. As such, the spectre which appears ought to be completely unique in

    each person who perceives them, for what appears when we regard them will depend

    upon how we are situated within the field of cultural memory where climate crisis and

    10 ft blue ecowarriors and Pandora and dragons and augmented reality and

    pervasive locative media and 3D BluRay find their meaning Surely, we will each

    relate differently with amazing CGI depending on for instance - whether we regard it

    in the capacity of consumer, producer, or outsider? Even the shot of adrenalin and

    seratonin which human bodies produce in response to the scale and speed and volume

    of such techonological extravaganzas will ramify something very different to say, the

    teenaged 21st

    century urbanite whose excitement will induce them to buy the DVD and

    the virtual reality toy and the collectors cards, and the person whose job it will be to

    make those things

    True, but not true enough. I say ought to be rather than is because I believe that

    any genuine plurality or multiplicity of meaning that the films content and form might

    achieve is suppressed in a number of ways, and that perspectival homogeneity is one of

    the primary aesthetic effects of megarealism, and of spectacle. In explanation, I

    return to the specular nature of Pandora, and the objects that appear to appear within

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    it: Theyare symbols in both the linguistic and psychoanalytic sense, whose

    function/action is to create what Judith Butler calls intelligibility- a coherent and

    circumscribed reality, complete with someone to experience it. I may safely categorize

    them as spectres in the spectatorial (egological, rather than ecological) sense, for three

    reasons:

    1) Pandora, and all it contains, is spectral, insofar as (if I am one of the people atwhom the film is targeted) every character, every event, every aspect of the

    design and plot, is part of a pre-existing moral or aesthetic spectrum: the sphere

    of intelligibility. Everything in this film is instantly recognizable, either

    reassuringly similar to, or not-unpleasantly different from, something I already

    understand if I am a certain kind of subject used to relating in certain ways to

    certain predefined objects. The formulaic plot, the ever-so-conventional power

    relationships embodied by the ever-so-conventionally gendered characters

    Even what is new in this film is new in a way that is pleasantly intelligible a

    logical progression of existing ideological and aesthetic codes. For me, this is

    especially and ironically true of the ideology of technological progress that is

    evidenced and exemplified in the physical realism of the next level computer

    generated imagery, but it pertains in truth quite fractally: in the design, in the

    plot, in the performances, in the bone and flesh of the film Its there in the

    night-club naturalism of the colour schemes; its evident in the faux-

    revolutionary manner in which the heroic and the villainous are troped; its

    implicit in the design of the alien race, the Navi, the oh-so-hip quasi-ethnic

    stereotypes who seem custom-made for the sensibilities of a computer gaming

    generation used to precisely this kind of patronizingly racialised trope:

    majestically endowed ecowarriors, blessed by nature and rendered heroically

    tragic in the image bows and arrows against gunships. Theyre a kind of sexy

    blue phantasm, a not-quite-alien who (ostensibly) performatively and

    narratologicallysymbolises a naturalness reminiscent of other autochthonous

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    Others we have known: Native Americans and Indian Indians, and Africans and

    Rastafarians, and the Elves in Lord of The Rings, and pussycats... The story

    happens very far away in time and space (NowHere, here pronounced

    nowhere), but its set in an uncannily familiar place, for NowHere is topologically

    (in Homi K Bhabas rather poetic sense of the word topoi) identical to HereNow.

    On every level, we find that spectrality, or intelligibility, is the ideological and

    aesthetic centrifuge of the film.

    2) Pandora, and everything that occurs there, is specular, insofar as every aspect ofthe plot and mise en scene is reassuring or pleasing to the white heterosexual

    spectator for whom they have been contrived it makes me feel good about

    being who I am, reflects me back to myself in a flattering way. Zoe Saldana, who

    plays the native Neytiri, for instance, is the perfect not-too-Exotic Other to

    serve as love interest for the not-too-conventional white male hero, Jake Sully.

    Judith Butler would, I think, be quick to point out that Sullys is the only body

    that matters on Pandora, in two senses. Firstly, it is the safety of Jakes body

    that is what is always at stake, and secondly, it is the agency of that body, its

    capacity to affect other matter, which is what the story is all about... Jake Sullysstatus as hero and of the white male body as natural site-of-heroism is iterated

    and validated by the love of Neytiri, an aesthetically idealized Pocahontamazon

    whom I know is not real, but may experience as an almost-real 3D 10ft tall tribal

    killer witch from Hollywood heaven, who willingly abdicates her personal and

    social power for love of some indefinable quality embodied by the white

    protagonist If I stop and ask what that quality is, it appears to be the very

    same competitive agonistic striving which, for instance, drives the films villains,but part of the pleasure of this kind of film is that it allows me to deny the fact

    that the only difference between heroes and villains within an agonistic

    framework is that heroes win. Heroes are allowed what the villains are denied.

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    3) Finally: Pandora, Neytiri, Sully et al can be recognized as spectres because, like allspectres, their very immanence suppresses the conditions of their appearance

    megarealistic symbols are haptic icons, pre-eminently (indeed, spectacularly)

    immanent: theyre loud, theyre huge, and theyre sexy. They are hyperbolically

    phenomenological, and they are everywhere. Avatarreally is all around you, and

    Im not referring only to the 3D audio-visuals. Each medium creates a massive

    network of people and things, linked and defined by (visibilised and invisibilised

    by, uttered into and out of being by, culturedby) countless thousands of

    synchronized technological performances, or habits. The system of systems of

    habits and things linked by Avatar is vast, to say the least. James Cameron is

    everywhere that Rupert Murdoch, media and memory are

    and Murdoch, media and memory are everywhere.

    Megareal avatars are phantasmatic as well as representational technology. They utter

    culture, and are uttered within culture: Not only the digital and narratological wizardry

    that produces ecstasis but also the whole material and immaterial world that such

    wizardy implies, or entails.

    What is the absent, unseeable god whose manifestation is the avatar: Visible only to

    the cyborg, and all that is visible to the cyborg?

    It can only be the matrix itself, the whole assemblage of material and psychological

    techniques each of us is linked into, which creates spectatorial cyborgs, hungry and

    ready for the appearance of phanatasmatic Avatars in the pervasively megareal medium

    ofculture

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    and which elides the whole rapidly diminishing world of material things, the real world

    which invisibly becomes subsumed by the rapidly expanding matrix in which the

    medium is embedded. The 3D film had the longest and largest ever cinematic release in

    Hollywoods history, running up to the day of the DVD/BluRay release, and it was sold

    out every day in many places. It has earned more than any other film, ever, and it has

    given birth to a new era of 3D digital cinematech, interactive domestic merchandise,

    computer games, VR toys, the next generation of televisions and- an industry,

    basically. A whole new industry of hyper-immersive 3D mediatech.

    The aesthetic centrifuge of megarealism is ecstasis, the rollercoaster from HereNow, to

    a NowHere very like it, and Back Again, and this centrifugal force is present in every

    aspect of the film and its merchandising carnival. Avatar is a hyperbolic happening in

    the pervasive medium of culture itself: Its an intertextual cultural fairground and

    marketplace that proliferates around the 3D rollercoaster ride of the film, which is,

    absolutely, for all its patent fiction and impossibility, loosely based on real events:

    Both inside and outside the film, Avatar creates a hyperreality where the insubstantial is

    made substantial, and the material is rendered immaterial: The sheerpresence of

    hyperbolically realistic ecological icons and environmental sounding symbols,

    systematically veils their decidedly non-ecofriendly material and historical indexicality.

    Avatar is, without doubt, a structuring structure that tends to structure people and

    their habits regarding things and each other, on an enormous scale. The number of

    people involved in making it a cultural reality, whose days and nights and thoughts and

    actions it defined and continues to define, is only partly revealed by the very long credit

    sequence. In so many ways it exemplifies what I mean when I say All media are modes

    of cultural utterance, as well as being culturally embedded modes of utterance.

    Moreover, it is of course inseparable from other cultural structures that iterate the

    same identity patterns (because it arises from them, and feeds back into them).

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    In so many ways, it is true to say that Avatarexists in the form that it does, appears as it

    does where it does and when it does, because some things and people have been made

    visible and others invisible, in order that a hyperbolic megareality could appear The

    visible is made invisible, and vice versa; the material is made immaterial, and vice versa;

    the near is made far, and vice versa.

    On the eve of total climatic disaster, there are many possible roles an ultrarealistic

    ubiquitous synaesthetic representation of an ecological Hero in 10 dimensions could

    play, will play, especially since there are millions of them: it will be drug, living,

    inspiration, model, exemplar, ally, crutch, hurdle, gatekeeper, competitor, enemy,

    friend, proxy, scapegoat, tool, target, treasure, toy...

    Ultimately, though, toolis the key word: Heroes, like all avatars, are tools to lead

    subjectivity in the direction of certain attitudes and behaviours they create the reality

    that requires them, and are created by it. Megareal digital eco-warriors are both more

    and less diagrammatic than the term role model implies: they show the way or

    open the door to many things, each of which will be sustained, but not one of which is

    actually notably sustainable.

    Buy me, Im ecological!

    This fantasistic denial of material reality via the megareal representation of the realish is

    the precise antithesis of sustainable behaviour, but it should not come as a surprise:

    How can a role-model that is fundamentally alienated (i.e. competitive and

    manipulative) and a system of representation that is ontologically simulacric (i.e.

    specular and phantasmatic) be deployed in communicating either the realor the notion

    ofinterconnectedness, which many now recognise as an essential characteristic of any

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    truly sustainable human ethos?

    Jung regarded Heroes and hero-worship as an ineluctable aspect of corporeal

    subjectivity, believing that they are primordial archetypes whose function is to

    embody good. Post-structuralist theorists regard them as historically contingent

    entities, believing that both heroes and the good they embody are cultural

    constructs - hyperreal stereotypes that are part of how culture inculcates a

    consensual ideal of mental and physical comportment. Whether theyre naturally

    arising archetypes or culturally defined stereotypes, heroes may be regarded as

    specular figures, because they are a) the product of a Gaze, and b) a mirror in which

    we discover ourselves.

    If we are truly lucky, our heroes will lead us gently and wisely to the present moment

    and demand no fee for it, for we have no choice but to follow them (in our way) once

    we perceive them (in our way) and that is what the heroic archetype means, in its most

    basic sense...

    Spectres are always simulacric. Hero worship and the representation of heroic acts

    for emulation or adulation tend to reify both the phantasmatic hero and the reality

    that demands their being. If the hero is a spectre then the quest is the speculum in

    which they appear, and the quest is a mirror whose egocentric logic subsumes

    everything into an antagonistic framework: Quests both linguistically and

    performatively construct the Other as mere shadow of the Self

    The autopoetic dialogue of Self and Other is instrumental in the means by which

    social beings are cultivatedby their perception of their existential field and the

    relative value of objects within that field, and so develop the orthopedic habitus that

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    Pierre Bourdieu describes. The rhetorical impact of heroic narrative is that the

    ethos embodied by the heroic habitus is somehow absolute, a good thatpertains

    equally in all possible circumstances. Yet, as the material exigencies of cultures

    change, so the behaviours and attitudes expected and required of the ideal citizen

    also change, and so the Hero is a role-model always in flux The hero of one era (or

    age) frequently reappears as the villain or victim of another, and in a sense this

    recycling is the inevitable destiny of all heroes:

    The cultural capital of the Hero depends on whether the actions and attitudes they

    epitomise are deemed by those in power, to be "sustainable"

    By "sustainable" I do not (unfortunately) mean ecologically sound, except insofar as

    the hero iterates and polices the dominant paradigm of the ecoin; I simply mean that

    the ethical paradigm embodied by the Hero is valued by those dominant within a

    given field of cultural production, who wish to sustain that ethos because it is

    advantageous to them, or to the stability and growth of said culture. Historically, it

    must be observed, the Heroic paradigm has not been notably sustainable in either

    the current environmental or the strict semantic senses of the word! Considering

    the agonistic nature of the conventional heroic paradigm, it is debatable whether

    the conventional Hero can be considered sustainable at all: I repeat - How can a

    role-model that is fundamentallycompetitive, alienated, and contentious be

    deployed in communicating the notion ofinterconnectedness, which many now

    recognise as an essential characteristic of any truly sustainable human ethos?

    We are most fortunate, then, that the antagonistic or manipulative/acquisitive

    relationship with Other is not true of all heroes. It is far from true of truly heroic people,

    and this is the real problem: Agonistic heroism has a tendency to repress the very

    existence of the truly heroic, for in a cultural marketplace where the cathectic power of

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    the heroic archetype has become the central commodity of a multi-billion dollar industry,

    it isin competition with it.

    The trulyheroic worldview really embodies interconnectedness. The subjectivity it

    implies would be barely recognizable as subjectivity, for it imagines Selves and Others

    and Time and Space very differently from the alienated individual who, for instance,

    needs and perceives agonistic heroes. Truly heroic people embrace a union with alterity

    that is grounded in the present moment, not the ecstatic/phantasmatic HereNow, and

    so in the truly heroic habitus, fantasy and perception are not opposed, and bliss (or

    fulfillment) is sought/found, not in the nihilistic frenzy of conflict and catharsis, but in

    the boundless openness of the present moment

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    Bibliography/Reference

    Bacon, T and Dickman, G (2009). Whos The Daddy? The politics and aesthetics of

    representation in Alfonso Cuarons Children of Men. London: Continuum

    Baudrillard, J (1981). Simulations and Simulacra. Accessed online24/04/2010 at

    http://files.meetup.com/1392983/Baudrillard,%20Jean%20-

    %20Simulacra%20And%20Simulation.pdf

    Bourdieu, P (1977). Outline of a Theory of Practice (R. Nice, Trans.). Cambridge:

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    Butler, J (1993). Bodies That Matter: On the discursive limits of sex. London: Routledge

    Campbell, J (1968 / 2003). The Hero with a Thousand Faces. Princeton: Princeton

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    Dickman, G (2008). From HereNow to NowHere and back again: ThereCam and the

    politics of megarealism in contemporary Hollywood cinema. Bristol: University of West

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    Haraway, D (1991). "A Cyborg Manifesto: Science, Technology, and Socialist-Feminism in

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    Nature. New York : Routledge, pp.149-181.

    Irigaray, L (1985). The Speculum of The Other Woman. York : Cornell University Press

    Karol, J and Gale, T (2005). Bourdieus Social Theory and Sustainability: What is

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    http://www.aare.edu.au/04pap/kar041081.pdf

    Kennedy, B (2000) - Deleuze and Cinema: The Aesthetics of Sensation. Edinburgh :

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    LeGuin, U K (1989). A Carrier Bag Theory of Fiction in Dancing at the Edge of the

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    World: Thoughts on Words, Women, Places. New York : Harper & Row, pp. 165 -171

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    Massumi, B (1987). Realer Than Real The simulacrum according to Deleuze and

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    Mhlhuser, P (2003). Language of environment, environment of language: a course inecolinguistics. London: Battlebridge

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    Cultural Reference

    L.A.R.P (Live Action Role Playing)

    Microcultural: http://www.youtube.com/watch?v=yk2vR8w2sjc

    Macrocultural: http://www.google.co.uk/products?q=avatar+costumes&um=1&ie=UTF-

    8&ei=cAtUTdmSLImJhQeQmsTrBQ&sa=X&oi=product_result_group&ct=title&resnum=3

    &ved=0CGEQrQQwAg

    C.A.R.P (Computer Assisted Role Playing)

    Microcultural: http://vimeo.com/8306210

    Macrocultural: http://www.youtube.com/watch?v=ZKrx82WfCXo

    Hypercultural: http://james-camerons-avatar.wikia.com/wiki/Avatar_Wiki

    Previews: Culture is medium

    http://www.dailymotion.com/video/xd21he_avatar-sequel-to-be-a-deep-sea-affa_news

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    http://www.youtube.com/watch?v=7JWk_JIE3Ow

    http://www.youtube.com/watch?v=9w8f0gtq5No&feature=related

    http://www.youtube.com/watch?v=ZKrx82WfCXo&feature=related

    http://www.youtube.com/watch?v=cRdxXPV9GNQ

    http://www.rottentomatoes.com/dor/objects/800318/avatar/videos/avatar_hardware.

    html

    http://www.youtube.com/watch?v=P2_vB7zx_SQ

    http://uk.movies.ign.com/dor/objects/800318/avatar/videos/avatar_trl_082109.html;js

    essionid=aj0tfmwvyawb?show=hi

    http://www.youtube.com/watch?v=LJKxcbcvxa4

    http://www.youtube.com/watch?v=qrzOUA3z9vA&feature=related

    Reviews: Medium is culture

    http://en.wikipedia.org/wiki/Themes_in_Avatar

    http://www.youtube.com/watch?v=6dIOw2sffHI

    http://vimeo.com/groups/5484/videos/9389738

    http://www.youtube.com/watch?v=kXraSkgssFk

    http://www.dailymail.co.uk/tvshowbiz/article-1208038/Avatar-How-James-Camerons-

    3D-film-change-face-cinema-forever.html

    http://www.youtube.com/watch?v=7rBAooEJRTU