high time-resolution sprite imaging: observations and implications

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Leiden October 2007 High Time-Resolution Sprite Imaging: Observations and Implications H. C. Stenbaek-Nielsen Geophysical Institute University of Alaska Fairbanks M. G. McHarg U.S. Air Force Academy

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High Time-Resolution Sprite Imaging: Observations and Implications. H. C. Stenbaek-Nielsen Geophysical Institute University of Alaska Fairbanks M. G. McHarg U.S. Air Force Academy. This ppt version was prepared for conference web site posting. - PowerPoint PPT Presentation

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Page 1: High Time-Resolution Sprite Imaging:  Observations and Implications

Leiden October 2007

High Time-Resolution Sprite Imaging: Observations and Implications

H. C. Stenbaek-NielsenGeophysical Institute

University of Alaska Fairbanks

M. G. McHargU.S. Air Force Academy

Page 2: High Time-Resolution Sprite Imaging:  Observations and Implications

Leiden October 2007

This ppt version was prepared for conference web site posting.

There are no animations in this version. Animations havebeen replaced with a representative image, and some additionalexplanatory text has been added.

I will be preparing compressed version of animations.(Most are too large for email)

Some are available with our publications through AGU’s journal website:McHarg et al. GRL, 34, L06804, doi:10.1020/2006GL027854, 2007Stenbaek-Nielsen et al., GRL, 34, L11105, doi:10.1029/2007GL029881, 2007

For further info contact us by email:[email protected]

Page 3: High Time-Resolution Sprite Imaging:  Observations and Implications

Leiden October 2007

Trans Luminous Events (TLE)

Elve: 1 ms E&M pulse

Halo: 1-5 ms: glow discharge

Sprite: 1-10 ms; streamer discharge

Afterglow: 1-200 ms chem. processes

Blue jets, beads, crawlers, ambers etc.: 5-1000ms process ?????

Page 4: High Time-Resolution Sprite Imaging:  Observations and Implications

Leiden October 2007

2 examples at 1000 fps

• Sprite dynamics• Images show features well known from TV

image sequences with better detail– Halo, tendrils, branches, and beads

• Images colorized for emphasis• Altitude scale derived assuming sprite to

be at lightning strike (NLDN)

Page 5: High Time-Resolution Sprite Imaging:  Observations and Implications

Leiden October 2007

Sprite at 1000 fps

Sequence: 15 ms.

Selected frames from animationAnimation

Page 6: High Time-Resolution Sprite Imaging:  Observations and Implications

Leiden October 2007

Sprite at 1000 fps

Sequence: 30 ms. Note: No halo with second sprite

Animation Selected frames from animation

Page 7: High Time-Resolution Sprite Imaging:  Observations and Implications

Leiden October 2007

Rebrightening

Page 8: High Time-Resolution Sprite Imaging:  Observations and Implications

Leiden October 2007

Features to be addressed

Time scales

← Branches < 1 ms(not resolved at ms)

← Beads/afterglow > 1 ms

←Tendrils < 1 ms (not resolved at ms)

Image: 18 Aug 1999, WIRO, Wy.

Page 9: High Time-Resolution Sprite Imaging:  Observations and Implications

Leiden October 2007

Effect of frame rate9 July 2005 06:06:46 UT

Streamers (almost) resolved at 50 μs (20,000 fps)

33 ms video 1 ms 50 s

10,000 fps makes a lot of difference…..

Page 10: High Time-Resolution Sprite Imaging:  Observations and Implications

Leiden October 2007

Link to streamers in the lab

Exposure: 300 ns 50 ns 10 ns 2 nsCourtesy of Prof. Ute Ebert and T. Briels of TU Eindhoven, Netherlands

Page 11: High Time-Resolution Sprite Imaging:  Observations and Implications

Leiden October 2007

Scaling of process time

• Time development scales as 1/n

• Density at ground level: 3 1019 /cc• Density at 80 km altitude:3 1014 /cc

• Scaling factor: 105

Page 12: High Time-Resolution Sprite Imaging:  Observations and Implications

Leiden October 2007

Scaled to 80 km altitude

30 ms (~TV) 5 ms 1 ms 0.2 ms 33 fps 200 fps 1000 fps 5000 fps

Page 13: High Time-Resolution Sprite Imaging:  Observations and Implications

Leiden October 2007

Scaled to 80 km altitude

30 ms (~TV) 5 ms 1 ms 0.2 ms 33 fps 200 fps 1000 fps 5000 fps

10,000 fps makes a lot of difference…..

Page 14: High Time-Resolution Sprite Imaging:  Observations and Implications

Leiden October 2007

Streamer head formation

• First downward, later upwards moving streamer heads

• Upward starts from– Lower altitude – Existing luminous

sprite structures

(animation: GRL, 34, 11, 2007)

9 ms image sequence

Animation

Page 15: High Time-Resolution Sprite Imaging:  Observations and Implications

Leiden October 2007

Streamer head formation

9 July 2005 06:33:11 UT: 10,000 fps Gating 50 µs Duration 5.0 ms

Downward streamers first

Upwards streamers later and

- from lower altitude

- from existing structure

Streamer velocity up to 0.3 c

Animation

Page 16: High Time-Resolution Sprite Imaging:  Observations and Implications

Leiden October 2007

Streamer head formation

Downward streamers first

Upwards streamers later and

- from lower altitude

- from existing structure

Streamer velocity up to 0.3 c

7 July 2005 08:31:20 UT: 5,000 fps Gating 100 µs Duration 5.0 ms

Animation

Page 17: High Time-Resolution Sprite Imaging:  Observations and Implications

Leiden October 2007

Downward Streamer

• Summary of downward streamers:– Streamer head starts 70 - 90 km altitude– Halo may or may not be present– Streamer head brightens as it moves down– Direction largely straight down– Velocity up to 6 107 m/s– Both increase and decrease in speed

observed

Page 18: High Time-Resolution Sprite Imaging:  Observations and Implications

Leiden October 2007

Upward Streamer

9 July 200504:15:17 UT 10,000 fpsAnimation

Page 19: High Time-Resolution Sprite Imaging:  Observations and Implications

Leiden October 2007

Upward Streamer

• Summary of upward streamers:– Not present in all events– Starts later than downward streamers– Starts at lower altitude than downward streamers– Starts from bead structures– Ends with a “puff” and upward motion stops– Velocities similar to downward streamers– Significant horizontal velocity component

Page 20: High Time-Resolution Sprite Imaging:  Observations and Implications

Leiden October 2007

Morphology

• C-sprite– Downward streamers– No upward streamers

• Carrot sprite– Downward streamers– Upward streamers

Page 21: High Time-Resolution Sprite Imaging:  Observations and Implications

Leiden October 2007

Main Points

• All sprites start with downward moving streamer heads

• Streamer heads are small. Appear in images just like background stars

• Individual streamer heads move in one direction only

• No example of double headed streamers• No evidence of geomagnetic field effects

Page 22: High Time-Resolution Sprite Imaging:  Observations and Implications

Leiden October 2007

Streamer head brightness

• Streamer heads:– Gaussian profile– Similar to stars Smaller than spatial

resolution Point sources Stellar mag -6

Emission rates:5 1021 to 3 1024 phot/s

Page 23: High Time-Resolution Sprite Imaging:  Observations and Implications

Leiden October 2007

Size

• Smaller than our ~150 m resolution• Telescope obs: 10-200 m (Gerken et al.)• Models ~25 m (Liu and Pasko)

Assuming 25 m size:Average brightness: 1 – 100 GR

Page 24: High Time-Resolution Sprite Imaging:  Observations and Implications

Leiden October 2007

Size

Assuming 8 1011 #/cm3/s (Sentman et al.):Size from 30 – 300 m

Page 25: High Time-Resolution Sprite Imaging:  Observations and Implications

Leiden October 2007

Streamer brightness presented is in the June 16 issue of GRL.

Reprints available here at meeting

Page 26: High Time-Resolution Sprite Imaging:  Observations and Implications

Leiden October 2007

Implications

• Streamer heads very bright– Source of energy for local chemical processes

(talk Friday by D. Sentman) – Longer lasting effects?– Significant effects on the mesosphere?

Page 27: High Time-Resolution Sprite Imaging:  Observations and Implications

Leiden October 2007

Streamer head splitting

9 July 200506:33:11 UT 10,000 fps

Animation

Page 28: High Time-Resolution Sprite Imaging:  Observations and Implications

Leiden October 2007

Streamer head splitting

• Splitting on the run• 2005 data show splitting a ‘slow’ process:

– Individual streamer heads propagate ~30 km, but only a few splitting events observed

– Only 1 or 2 new streamer heads formed in each splitting

– No ‘slow down’ while splitting• But 2007 telescopic images show many

and multiple streamer heads forming

Page 29: High Time-Resolution Sprite Imaging:  Observations and Implications

Leiden October 2007

Streamer head splitting

• 23 June 2007 07:01:01 UT, Langmuir, NM• 10,000 fps, 50 μs exposures• Field of view: 2.12x1.58 degrees• Altitude 80 km at 600 km range• Velocity: 3 107 m/s; Size: ~0.1 to ~2 km

Animation

Page 30: High Time-Resolution Sprite Imaging:  Observations and Implications

Leiden October 2007

Streamer head splitting

23 June 2007 04:22:49 UT10,000 fps, 50 μs exp.Field of view: 2.12x1.58 degAltitude 80 km at 600 kmVelocity: ~107 m/s; Size: ~0.1 to ~2 km

Page 31: High Time-Resolution Sprite Imaging:  Observations and Implications

Leiden October 2007

Streamer head splitting

• Preliminary analysis• Difficult to match with

earlier larger FOV images– More splits– More streamer heads

• Maybe the sequences are from the central part of the sprite Animation

Page 32: High Time-Resolution Sprite Imaging:  Observations and Implications

Leiden October 2007

Afterglow

9 July 200504:38:00 UT 10,000 fps

Page 33: High Time-Resolution Sprite Imaging:  Observations and Implications

Leiden October 2007

Afterglow

• Very little spatial motion• Vertical structure and brightness not as

expected from streamer head brightness• Duration of afterglow vary between events• Energy beyond streamer heads alone• Can last from a few ms to several 100 ms• Total optical power may be larger than for

streamer heads

Page 34: High Time-Resolution Sprite Imaging:  Observations and Implications

Leiden October 2007

Afterglow spectrum(300 fps)

N2 1P spectra. Some altitude differences indicating additional local processes (Kanmae et al., GRL, 2007).

Page 35: High Time-Resolution Sprite Imaging:  Observations and Implications

Leiden October 2007

Streamer head spectrumSlitless spectroscpy

Star background. 0th and 1st order spectra clearly seen.

Wavelength coverage 400-900 nm

Page 36: High Time-Resolution Sprite Imaging:  Observations and Implications

Leiden October 2007

Streamer head spectrum50 μs (20,000 fps)

Primarily N2 1P

Page 37: High Time-Resolution Sprite Imaging:  Observations and Implications

Leiden October 2007

Atmospheric effects

Sprites were at 600-700 km so blue attenuated by ~x100

Page 38: High Time-Resolution Sprite Imaging:  Observations and Implications

Leiden October 2007

Optical spectra

• Primarily N2 1P band emissions in both streamer heads and afterglow

• Spectral altitude differences in afterglow• No N2 ion emissions detected (yet)• Would expect differences between

streamer heads and afterglow (not proven yet – we are working on it)

• Chemical processes and their consequences

Page 39: High Time-Resolution Sprite Imaging:  Observations and Implications

Leiden October 2007

Delayed Sprite

Video (30 fps). FOV: 21x16 degrees

Note: First one sprite then a large carrot sprite and finally some activity at lower altitude

1000 fps images covering the first sprite to the onset of the carrot sprite

(Left-right reversed. Sorry!)

AnimationAnimation

Page 40: High Time-Resolution Sprite Imaging:  Observations and Implications

Leiden October 2007

Lightning

Lightning at USAFA

66,000 fps (15 μs)

Distance? (very close!!)

Field of view: 8x8 deg

Pix size: ~0.2 m (200 m range)

Thanks for your attention.