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    {ABOR_BODY}The forces of Chaos are nearing the boders of Ostland! Worried by this news the commoners of the city have gathered a sum of money and levied a forceto aid you.{ABOR_TITLE} Chaos forces are at the gates!{ABREK_BODY}Chaos forces are very close to the borders of Ostermark! Fortunately, we have received word that the army of Talabecland will arrive in time to help

    us repel this invasion.{ABREK_TITLE} Chaos forces are at the gates!{AGNA_BODY}Crom's forces are near the Dwarf Empire's borders!{AGNA_TITLE} Chaos forces are at the gates!{AKINFEEV_BODY} My Lord! Our scouts report that Dark Elves are ready to attack Heedenhof! You must greet them with steel, iron bolts and the bravery of our hearts! They will find their death here!{AKINFEEV_TITLE}Enemies are close!{ALDONIN_BODY}Though some claimed the doomsayers were merely being alarmist, ourworst fears have been realised. From the north, a great horde has come upon ourlands. Savage barbarians from Norsca, exalted champions of the Chaos Gods, abomib=nable spawns - Demons of the Ruinous Powers, all of them march to the south,

    an unstoppable tide to wash away the naive fools who would dare to stand in their way.The dread legions of the Lord of the End Times have fallen upon the landsof the Empire with a thirst for carnage and destruction unseen before.{ALDONIN_TITLE}Storm of Chaos{ALLY_BODY}Champion of Chaos! A message from Malekith has arrived. He is pleasedat your decision to form an alliance with him, but now the Witchking demands aworthy quantity of slaves to be delivered to him. To achieve this goal, you mustcapture High Elves' Camp, Salzenmund and Dietershafen in 20 turns. If you failto achieve this goal, the Dark Elves might consider finding a stronger ally...{ALLY_TITLE}Alliance with Malekith{ANUKOV_BODY}Watchers report that the fires of enemies' camp can be seen from the walls of Heedenhof!{ANUKOV_TITLE}Enemies are close!

    {ARGER_BODY}Chaos forces are near Kislev's northern borders! My Lord, you shouldbe ready to repel the attack.{ARGER_TITLE} Chaos at the gates!{ARSHAVIN_BODY}The armies of our enemies are a mere day's march from our camp! We must be ready for their onslaught.{ARSHAVIN_TITLE}Enemies are close{ARULRIK_ELECTED_BODY}The elder priests of the White Wolf have finally decided upon an individual worthy enough to become the new High Priest and leader of theCult of Ulric.{ARULRIK_ELECTED_TITLE}New Ar-Ulric{ARZAR_BODY}Chaos forces are near Kislev! My Lord, you should be ready to repelthe attack on our capital.

    {ARZAR_TITLE}Chaos forces are at the gates!{ASSASINS_QUESTION_BODY}Do you wish to enable recruting of assassins in the game, for you as well as for the AI? \n\nWARNING!The AI uses its assassins quite oddly, often targeting its allies. This may lead to the destruction of entire factions. We do not recommend enabling this option, but the final decision is yours to make.{ASSASINS_QUESTION_TITLE}Enabling Assassins in CoW{ASSASIN_BODY}Assassins are perhaps the most feared adepts of Khaine, Lord of Murder, and an essential feature of Dark Elf society.The Witch Elves, priestessesof the cult of Khaine, sacrifice some Dark Elves during Death Night, taking their victim's children. These children are indoctrinated by the Witch Elves and ruthlessly trained, becoming Assassins. Anyone wealthy enough may hire an assassinto eliminate a rival or an enemy in Naggaroth. The authorities will not punish s

    omeone for hiring an assassin; assassination is an accepted fact of life in DarkElf society and a means of weeding out the weak and foolish. Assassins may alsobe used by the Dark Elf military. During battles they conceal themselves in the

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    ranks of a regular unit, waiting for the right opportunity to kill an enemy champion amidst the confusion of battle.{ASSASIN_TITLE}Shadowblade{AVERHEIM_BODY}Your Grace! A delegation of nobles and venerable citizens of Averland has arrived at your court. They marvel at your glory, your victories and the strength of your armies. They hope that Your Grace will show valour and listento their humble pleas, for every Averlander, no matter how rich or poor, no mat

    ter how old or young, has lost his most precious possession the homeland of hisancestors. Hochland has fallen before the ruthless onslaught of countless enemies. Turned into homeless wanderers and vagabonds, the Averlanders will go to anylengths to regain their lands. If Your Grace were to show the wisdom of a far-sighted politician and help the Averlanders return to their lands their gratitudewould know no bounds. They swear to become your allies and come to your aid in times of need. The wealthiest merchants of Averland have gathered the remaining parts of their fortunes and are ready to offer a modest sum of 15000 gold if ourarmies will march to the liberation of Averheim. Your Grace, it is wise that you have accept this offer and chosen to help these miserable people in their timeof need. Who knows to what length they are ready to go to accomplish their goals. And good deeds done always return, with interest.

    {AVERHEIM_TITLE}Restoring Averland{AVER_BODY}Your Grace! The citizens of Averheim praise your name and call you anhonorable and valiant man. You have brought salvation and liberation to this land, torn asunder by the horrors of war, and shown graciousness by returning thehomeland of the Averlanders to them. Now our forces must leave Averheim, and pass the burden of protecting this country to Averland's army. The wagons are ladenwith rich gifts and our regiments are ready to march. Praise Sigmar! And let Him guide us in this dark hour and strengthen the friendship between our counties.{AVER_TITLE}Leaving Averheim{BAY_BODY}A large army of Chaos has crossed the Lynsk river and is heading for Bechafen. Worried by this news the commoners of the city have gathered a sum of money and levied a force to aid you. In addition, the Count of Talabecland has sent his army.

    {BAY_TITLE} Chaos forces are aiming for Bechafen{BEAST_BODY}Elector Count of Middenland! News has arrived that in Drakenwald Forest, beastmen are gathering in large bands and herds and may soon begin to threaten human settlements. Prepare to purge this threat!{BEAST_TITLE} Beastmen activity in Drakenwald Forest{BECHAFEN_SIEGE_BODY}My Lord! In recent years the activities of Chaos have grownin scale and scope. Bands from the North now roam through Kislev and the Empire, pillaging and killing. This time a large host is nearing Bechafen. You shouldman the battlements!{BECHAFEN_SIEGE_TITLE}Bechafen is under siege{BEREZA_BODY}The great grandson of the famous master thief Hans Shadufboren wascaught by accident. He was turned in by a street whore, seduced by the prize money offered for Erchard. He was then given a simple choice either a noose or a chance to serve his Elector Count. Erchard was no fool, and had to accept this generous offer, becoming an agent of the Secret Police. Now one of the best agents ofthe Police, he

    s trusted with the most complicated and delicate missions, eventhough he still calls them contracts. Many are amused by a strange habit of his: Shadufboren highly values an old female brooch, a stone of singular beauty, rimmed with an ancient blackened chase. Erchard always carries it with him, fastenedto the inside of his collar. There are rumours that this is the famous brooch ofvan der Kuiper, stolen by his legendary grandfather.{BEREZA_TITLE}Coming of Erhard Shadufboren{BLOOD_DRAGONS_BODY}Blood Dragons{BLOOD_DRAGONS_KNIGHTS_BODY}Blood Dragons{BLOOD_DRAGONS_KNIGHTS_TITLE}The Blood Dragons are Vampire Knights, usually from

    the realm of Bretonnia. They desire to hone their skills in military combat, but are unwilling to become rulers or land owners, thus making them undead KnightsErrant. Their goal is to succeed in mastering the art of combat, and thereby ob

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    tain the ability to permanently suppress the need to drink human blood to survive, just as their leader, Abhorash, did. Blood Dragons are tireless fighters, constantly perfecting and sharpening their skills and developing new killing techniques. The rage burning in their hearts will never let them rest. Having heard about the war started by Vampire lords of Sylvania, the Blood Dragons have approached the throne of the Carsteins

    and offered their assistance. Those enemies the Dragons deem worthy are given a sip of their blood, transferring the curse of

    immortality to them. These new warriors join the ranks, now after the same greatgoal.{BLOOD_DRAGONS_TITLE}The Blood Dragons are Vampire Knights, usually from the realm of Bretonnia. They desire to hone their skills in military combat, but are unwilling to become rulers or land owners, thus making them undead Knights Errant.Their goal is to succeed in mastering the art of combat, and thereby obtain theability to permanently suppress the need to drink human blood to survive, justas their leader, Abhorash, did. Blood Dragons are tireless fighters, constantlyperfecting and sharpening their skills and developing new killing techniques. The rage burning in their hearts will never let them rest. Having heard about thewar started by Vampire lords of Sylvania, the Blood Dragons have approached thethrone of the Carsteins

    and offered their assistance. Those enemies the Dragon

    s deem worthy are given a sip of their blood, transferring the curse of immortality to them. These new warriors join the ranks, now after the same great goal.{BORDER_ALLIANCE_BORDER_PRINCES_BODY}My Prince! The Emperor has graciously accepted our ambassadors. The Empire of Sigmar is ready to offer its assistance to the Border Princes in the form of troops, supplies and weapons, to aid us in our struggle. But the Emperor expects us to fulfill our end of the bargain in return.We would have to enter the Conclave of Light and prove our loyalty with our swords and our blood.{BORDER_ALLIANCE_BORDER_PRINCES_TITLE}Conclave of Light spreads{BORDER_ALLIANCE_REIK_BODY}Your Imperial Majesty! Ambassadors from the Border Princes have arrived. They bring rich gifts and plead for their elder brother, theEmperor, to hear them in their time of need. The people of the Border Princes are weary of constant attacks from countless foes. They beg you to establish your

    merciful protection over their lands and drive their enemies away with the force of Imperial weapons. The Princes are ready to join the Conclave of Light and offer their assistance in return. What would be your answer, Your Majesty?{BORDER_ALLIANCE_REIK_TITLE}Conclave of Light spreads{BORODA_BODY}As a rule, Dwarfs live for 200 years. If any Dwarf crosses the 200year mark, and this is very rare an event, he is called a Great-bearded.Great-bearded possess great respect among their people. They keep the wisdom of generations of the ancestors, the secrets of metalworking and weapon forging, knowledgeof sophisticated devices and Orcs cunning. In these dark times their experience are of specially great value to all Dwarfs. My Lord! Now that our enemies are countless and the earth trembles under the feet of beasts of Chaos, The Council ofElders has announced its will! Great-bearded, clad in the best mithril mail andwielding sharp runic weapons made by the masters of old, march from the underground halls to repel the Chaos invasion and assist their brethren not only with wise advice, but also with the mighty strokes of their axes.{BORODA_TITLE} Great-bearded{BRETONIA_BODY}It has been reported that a large Bretonnian Host is marching tothe aid of the Empire. It passed the mountain paths and entered Wissenland. Unfortunately earthquakes destroyed the mountain roads and only a vanguard of knights was able to make it through.{BRETONIA_TITLE}Aid from Bretonnia{BRIGHT_WIZARD_BODY}My Lord, the Colleges of Magic have sent you a unit of theiradepts, who have mastered the power of Fire. Bright Wizards have no rivals on the battlefield. They know dozens of destructive spells, and their ability to call down fire and create explosions is the greatest demonstration of their excepti

    onal skills.{BRIGHT_WIZARD_TITLE}Bright Wizards{BRONZINO_RECRUITMENT_AI_BODY}My Lord, a ruler has hired Bronzino, and can now t

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    rain his gunners in all mercenary camps.{BRONZINO_RECRUITMENT_AI_TITLE}Bronzino

    s Galloper Guns{BRONZINO_RECRUITMENT_BODY}My Lord, you have the opportunity to hire a famous Mercenary Captain, Bronzino, and his Battery of Galloper Guns. He demands 5000 gold crowns for his services. Do you wish to hire him? If you deny him he will without doubt find a more generous ruler.\n\nAppearance: Small, lightweight bronze or brass cannons harnessed to light limbers drawn by one horse. One of the gunner

    s rides the horse, the others run beside the gun carrying the ramrods and otherequipment. Bronzino is a big man riding his own horse and wearing ornate armour.\n\nBronzino

    s Gallopers were first employed at the Battle of Pattio. Their gunswere, in fact, lightweight cannons removed from their mountings on the galleysof Remas and fixed to specially made carriages. This was done on the instructions of Master Gunner Bronzino, who had been hired by Borgio the Besieger, Prince of Miragliano. This innovation contributed in no small measure to the victory andBronzino proceeded to raise a battery of specially designed guns forged in thevery same foundry as that used by Leonardo da Miragliano to cast his colossal brass statues.{BRONZINO_RECRUITMENT_END_BODY}Bronzino is dead, his mercenaries will soon return home.

    {BRONZINO_RECRUITMENT_END_TITLE}Bronzino is dead{BRONZINO_RECRUITMENT_PLAYER_BODY}You have hired Bronzino, and can now train hisgunners in all mercenary camps.\n\nMotto: The best bang for your buck!\n\nBattle-cry: Ready! Aim! Fire!{BRONZINO_RECRUITMENT_PLAYER_TITLE}Bronzino

    s Galloper Guns{BRONZINO_RECRUITMENT_TITLE}Bronzino{BUGMAN_RECRUITMENT_AI_BODY}Josef Bugman is the most famous Dwarf Master Brewerof all time. To a Dwarf, the art of brewing is a skill as worthy as that of thegreatest artisan. All Dwarfs drink vast quantities of ale, and enjoy nothing better than a raucous evening drinking and singing. There are many famous Dwarf ales, and many renowned brewers, but the name of Josef Bugman stands out as a paragon of quality. When he and his helpers were away on business, his brewery - located at the foot of the Black Mountains in Averland - was attacked and destroyed

    by Goblins. His kin disappeared and since then he has led a unit of Dwarf Rangers - the famed Bugman

    s Rangers. Working as mercenaries, he and his unit seek tohunt down as many goblins as they can, as well as any other greenskins that maycross their path. And now he stands before our gates and offers his axe, loyalty, hatred towards the greenskins and brewing skills to you, My Lord, in exchangefor the chance to find a new home.{BUGMAN_RECRUITMENT_AI_TITLE}Bugman was hired by the Dwarf King{BUGMAN_RECRUITMENT_BODY}Josef Bugman is the most famous Dwarf Master Brewer ofall time. To a Dwarf the art of brewing is a skill as worthy as that of the greatest artisan. All Dwarfs drink vast quantities of ale, and enjoy nothing betterthan a raucous evening drinking and singing. There are many famous Dwarf ales, and many renowned brewers, but the name of Josef Bugman stands out as a paragon of quality. When he and his helpers were away on business, his brewery - locatedat the foot of the Black Mountains in Averland - was attacked and destroyed by Goblins. His kin disappeared and since then he has led a unit of Dwarf Rangers -the famed Bugman

    s Rangers. Working as mercenaries, he and his unit seek to huntdown as many goblins as they can, as well as any other greenskins that may cross their path. And now he stands before our gates and offers his axe, loyalty, hatred towards the greenskins and brewing skills to you, My Lord, in exchange forthe chance to find a new home.{BUGMAN_RECRUITMENT_END_BODY}Bugman is dead, and the secret of his magnificent brew lost forever.{BUGMAN_RECRUITMENT_END_TITLE}Bugman is dead{BUGMAN_RECRUITMENT_PLAYER_BODY}Josef Bugman is the most famous Dwarf Master Brewer of all time. To a Dwarf the art of brewing is a skill as worthy as that of t

    he greatest artisan. All Dwarfs drink vast quantities of ale, and enjoy nothingbetter than a raucous evening drinking and singing. There are many famous Dwarfales, and many renowned brewers, but the name of Josef Bugman stands out as a pa

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    ragon of quality. When he and his helpers were away on business, his brewery - located at the foot of the Black Mountains in Averland - was attacked and destroyed by Goblins. His kin disappeared and since then he has led a unit of Dwarf Rangers - the famed Bugman

    s Rangers. Working as mercenaries, he and his unit seekto hunt down as many goblins as they can, as well as any other greenskins that may cross their path. And now he stands before our gates and offers his axe, loyalty, hatred towards the greenskins and brewing skills to you, My Lord, in exchan

    ge for the chance to find a new home.{BUGMAN_RECRUITMENT_PLAYER_TITLE}Josef Bugman{BUGMAN_RECRUITMENT_TITLE}Josef Bugman{CAMP_RECRUITMENT_AI_BODY}Word has arrived that one of the Counts has taken Marienburg and returned this foul nest of treacherous merchants to the Empire. It

    srumoured that one of the famous mercenaries of the city, Van Klumpf, and his band of soldiers, have joined him.{CAMP_RECRUITMENT_AI_TITLE}Marienburg is taken!{CAMP_RECRUITMENT_END_BODY}Van Klumpf is dead, his luck has abandoned him.{CAMP_RECRUITMENT_END_TITLE}Van Klumpf is dead{CAMP_RECRUITMENT_PLAYER_BODY}Marienburg has finally been returned to the Empire. This nest of treacherous merchants and foul souls from all over the Old World

    has fallen to our righteous armies, and the hoarded riches pour into our Treasury. Fleshy Burgomeisters of the city have sworn an oath of allegiance to you, MyLord, in order to save their hides! And some of the mercenary captains who previously guarded Marienburg have decided that they can turn a decent profit fighting for the Empire.\nVan Klumpf

    s Buccaneers are also known as the Murderers out of Marienburg and the Scourge of the Reik. These sellswords arrived at the Reiksport in 2545 and have been offering their services ever since. As they have carved a brutal name for themselves on both land and river, their fees have steadilygone up. It is rumoured that Bartholomeus can Klumpf is the dispossessed son ofa Marienburg noble. This may be true as the Buccaneers are lavishly equipped - or at least they once were, before time and hard duty took its toll. The Buccaneers wear ornate tabards in Marienburg colours, but the rest of their garb is rather drab.

    {CAMP_RECRUITMENT_PLAYER_TITLE}Marienburg is taken!{CHEKISTD_BODY}A good death, if death can ever be good, for the men who dedicated themselves to fighting enemies of the state. They fell in battle with the countless foes of Kislev, protecting the Motherland to the last breath. Their namesare known to nobody, but their deeds will remain in peoples memory for generations to come.{CHEKISTD_TITLE}Chekists massacred{CHEKIST_BODY}Chekists have a dark reputation among the common citizens of Kislev. Serving as the state

    s secret police and counter-espionage organisation, theyguard the peace and comfort of Kislev against the undermining activities of enemy spies and false prophets. Their methods may seem unnecessarily harsh at times, for they act decisively and mercilessly, eradicating the treacherous taint ofChaos from the lands of Kislev. Hardy warriors, they prefer to use muskets inbattle, which they fire with deadly skill, shooting down even the heaviest of armoured warriors at full tilt. Their leader, Vladimir Pashenko, is a dangerous and vindictive man, but he does his work well and his subordinates respect him andwill follow him into the most dangerous of situations.{CHEKIST_ELECTED_BODY}By his high will, the Tzar has appointed a new head of Lubyanka. The most experienced of all the Chekists, merciless to foes of the stateand skilled in investigation, is now in charge of the Secret Police. A great burden and responsibility have been placed upon him, as recently the heathen cultsof Chaos have multiplied and the enemies of Kislev are getting stronger and bolder. His is the first line of defence against the insidious threats of Chaos.{CHEKIST_ELECTED_TITLE}New head of Lubyanka is appointed{CHEKIST_TITLE}Chekists

    {DAEMON_BODY}Great One! The Lord of Skulls has blessed one of his followers withhis favour. The gifts bestowed upon him for his decades of devoted service areimmortality and great strength and power, that which is desired by every discipl

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    e of Khorne. The Chosen Champion has been turned into a Daemon Prince, and now leathery wings bring him upon his enemies from above, so he may harvest yet moreblood for the Blood God!{DAEMON_TITLE}Daemon Prince{DARKHELPSQW_BODY}Would you like to form an alliance with Tzeentch Followers? You will receive 10000 gold crowns.{DARKHELPSQW_TITLE}Alliance with Tzeentch

    {DARKHELPSQ_BODY}Would you like to form an alliance with Slaanesh Followers? Youwill receive 20000 gold crowns.{DARKHELPSQ_TITLE}Alliance with Slaanesh{DARKHELPS_BODY}Champion of Chaos! A message has been delivered informing us that Dark Elves have landed in the Old World. They have extended an offer of alliance. But for their help they demand 20000 gold crowns. You should deliver the necessary sum in 15 turns. Do you agree to this? You had better think over this offer carefully, because if you decline the alliance, the Druchii could seek the help of other Chaos Lords.{DARKHELPS_TITLE}Dark Elven Help{DARKHELP_BODY}Champion of Chaos! A message has been delivered informing us thatthe Dark Elves have landed in the Old World. They have extended an offer of all

    iance. But for their help they demand 20000 gold crowns. You should deliver thenecessary sum in 15 turns. Do you agree to this? You had better think over thisoffer carefully, because if you decline the alliance, the Druchii could seek thehelp of other Chaos Lords.{DARKHELP_TITLE}Dark Elven Help{DARKS_BODY}Champion of Chaos! A message from Malekith has arrived. He is pleased at your decision to form an alliance with him. But now the Witchking demands aworthy quantity of slaves to be delivered to him. To achieve this goal, you must capture High Elves

    Camp, Salzenmund and Dietershafen in 20 turns. If you fail to achieve this goal, the Dark Elves might consider finding a stronger ally...{DARKS_TITLE}Malekith

    s Message{DEREVO_BODY} A talented entertainer and mistress of the lute, who has performedfor a number of noble houses in the Empire during the 2420s I.C.Selena Heimlich

    used her skills to lull her patrons, thereby enabling her to make offwith various items from these families.When discovered, Selena Heimlich succeeded in vanishing before she was caught.{DEREVO_TITLE}Coming of Selena Heimlich{DE_MAGE_BODY}My Lord, a Prince has arrived from our homeland with a coven of Witches.{DE_MAGE_TITLE}Witches of Khaine{DIEDRAGON_BODY}The Grandmaster has fallen, hacking and slashing at his foes even as he died. He killed many, but now his body is a feast for the worms.{DIEDRAGON_TITLE}Grandmaster of the Blood Dragons is dead{DIEHE_BODY}The White Tower of Hoeth mourns the loss of the archmages. So much priceless knowledge and skill has been lost lost with the deaths of the best! Thewisdom of centuries of research and study has passed into oblivion{DIEHE_TITLE}Archmages killed{DIEMAG_TITLE} Bright Wizards killed{DIENMAG_BODY}Even the mighty Bright Wizards, capable of reducing cities to a pile of embers, are mortal. And they can be killed with the basest of blades.{DIENULN_BODY}These talented men abandoned their research and joined the army tofight the tide of darkness spreading from the North. With so much they could have yet accomplishednow their cold bodies lie on the grounds of distant battlefields.{DIENULN_TITLE}Nuln Engineers killed{DIESHA_BODY}The Shamans are dead! Dey havent given enough sacrifices to Gork and Mork, and the capricious gods abandoned them!{DIESHA_TITLE}Orc Shamans defeated

    {DIESIG_BODY}The holy servants of Sigmar have fallen, carrying His word and protecting His servants against the horrors creeping from the North. May the Light of Sigmar shine on their graves and guard their bodies from desecration.

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    {DIESIG_TITLE}Priests of Sigmar defeated{DIE_STEAM_TANK_BODY}Even such a seemingly indestructible machine can be destroyed! Now the steel behemoth, king of the battlefield, is just a pile of smoking wreckage. All Imperial Engineers have sworn to wear black funeral bands for two weeks, mourning the loss of this marvel of construction.{DIE_STEAM_TANK_TITLE} Steam tank blown up{DIRGA_BODY}Scouts report that a large army of vampires is on its way to Wurtbad

    . They march day and night in dreadful silence, with only the creak of bones tobe heard. Be ready for a vicious battle!{DIRGA_TITLE}Vampires are at the gates!{DRONG_RECRUITMENT_AI_BODY}My Lord, a ruler has hired Long Drong, and can now train his slayers in all mercenary camps.\n\nMotto: Lost pay chest recovery our speciality. \n\nBattle-cry: Fifteen Dwarfs and a dead Dwarf

    s chest, yo ho ho anda flagon of ale...{DRONG_RECRUITMENT_AI_TITLE}Long Drong

    s Slayer Pirates{DRONG_RECRUITMENT_BODY}My Lord, you have the opportunity to hire a famous Mercenary Captain, Long Drong, and his Slayer Pirates. He demands 5000 gold crowns for his services. Do you wish to hire him? If you deny him he will without doubt find a more generous ruler.\n\nAppearance: Long Drong Slayer has a hook hand, peg

    leg, eyepatch, long red plaited beard, pistols stuffed down his breeches and aparrot on his shoulder which says

    bits o

    gold, bits o

    gold

    all the time. Hiscrew are a swarthy bunch of rogues who are proud to fight under the skull and crossbones flag.\n\nLong Drong (who as his name suggests, was a rather tall Dwarfand claimed a dubious line of descent from Drong the Hard, a legendary Dwarf hero known from many sagas), began his career as a Dwarf seafarer in Barak Varr. He worked his way up from cabin Dwarf to captain. That was until one terrible voyage around the coast of Sartossa. A storm blew up, the worst in a hundred years,and the ship foundered on the treacherous rocks, with the entire cargo of rareDwarfen ale lost.\n\nThis disaster was something no Dwarf could bear, and no self-respecting Dwarf captain would wish to survive. Long Drong knew his career asa Dwarf trader was over. He resolved to become a Slayer on the seven seas and toseek a heroic end worthy of a saga. His crew, who were just as shamed by the lo

    ss of the cargo as their captain, followed his example and swore upon their ancestors to lead a life of roving Sea Slayers until a worthy death ended their shame and redeemed them in legend.\n\nHaving thus takem the Slayer oath, Long Drong,now known as Long Drong Slayer, trekked inland to his destiny, which was to become the most notorious pirate ever to lurk on Sartosa. His first act was to storm the stronghold of the dreaded pirate Capitano Sisicco and capture his ship andtreasure stash. \n\nWith the latter, Long Drong hired Dwarf craftsmen to rebuild the flimsy vessel into something a Dwarf could be proud of, not sparing the iron! He also hired Dwarf smiths to forge cannons for the vessel, which Long Drongnamed

    The Fair Fregar

    , after a famous Dwarf maiden of Barak Varr, rumoured tobe very beautiful. A figurehead representing her was carved by the crew. Unfortunately, neither Long Drong nor any of his crew had ever seen a real life Dwarfmaiden, so they had to rely on their imagination and hearsay. The result, partsof which were shod in brass, made an awesome ram on the prow of the ship!\n\nTheprisoners, now chained in Long Drong

    s dungeons, were freed in return for telling him all they knew about buried treasure and handing over any maps they had. Long Drong learned that the key to success was often the possession of a pay chest full of gold with which to hire a mercenary army and hold it together under his command. Many such pay chests had been lost in battles and there were mercenary generals willing to pay handsomely for their return, even double the value ofanything in the chest, or a great fortune for the empty chest alone. This was because recovery of a lost pay chest is a matter of pride among mercenary generals, who regard such chests in the same way as other races do their army standards!\n\nSo Long Drong let it be known that, being a seafaring Dwarf, he could seek out and rescue a lost pay chest wherever it may be in the known world and return

    it to its rightful owner. All he asked was to keep any treasure that he might find in it, plus a reward in gold equal to as much as the chest would hold! By thestandards of mercenary generals this was but a small price to pay for the resto

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    ration of honour and respect, and soon offers to hire his services came flowingin by swift messengers.\n\nThus the Fair Fregar voyaged to many distant lands; Araby, Lustria, Albion and many uncharted islands, and brought back various pay chests which may or may not have been genuine. In doing so Long Drong raided thetreasure hoards of many notorious pirates and corsairs and made countless enemies determined to get their revenge on him. A price was on his head, everyone sought to accomplish his doom. What more could a seafaring Slayer ask for! His only

    friends turned out to be those mercenary generals for whom he had restored honour, and they soon began to hire Long Drong and his pirate crew to fight as a regiment in their armies. Their task, needless to say, was to seek out and capture the enemy pay chest on the battlefield. Only reckless Dwarf Sea Slayers seeking aheroic end would take on or succeed in such a task. As yet Long Drong has stillnot met his doom!{DRONG_RECRUITMENT_END_BODY}Long Drong is dead, his crew will soon disband.{DRONG_RECRUITMENT_END_TITLE}Long Drong is dead{DRONG_RECRUITMENT_PLAYER_BODY}You have hired Long Drong, and can now train hisslayers in all mercenary camps.\n\nMotto: Lost pay chest recovery our speciality. \n\nBattle-cry: Fifteen Dwarfs and a dead Dwarf

    s chest, yo ho ho and a flagonof ale...

    {DRONG_RECRUITMENT_PLAYER_TITLE}Long Drong

    s Slayer Pirates{DRONG_RECRUITMENT_TITLE}Long Drong{DUB_BODY}Felix Jaeger is the disowned son of an Imperial merchant, a poet, andthe rememberer and travelling companion of the famous Dwarf Slayer Gotrek Gurnisson. Felix once drunkenly pledged to travel with Gotrek and record his gloriousdeath.{DUB_TITLE}Coming of Felix{DWAA_BODY}The Dwarfs are very close to Warboss Camp. Sharpen our choppas, a nice smashing awaits!{DWAA_TITLE}Dwarfs are approaching!{DWA_BODY}Dwarfs have entered the Dark Lands and are close to Warboss Camp.{DWA_TITLE}Dwarfs in the Dark Lands{EEE_BODY}It has become known that the Herald of Archaon, Vardek Crom, has issue

    d forth from the Chaos lands with a huge army. He

    s aiming for Karaz-A-Karak. You must be ready to greet him with steel and fire.{EEE_TITLE}Vardek Crom

    s March{ELFINVANSION_SLAANESH_BODY}Great Chaos Lord! It has became known that the cunning Elves have sent an expedition to support the peoples of the Old World. It

    s possible that they might land on the coast of Norsca.{ELFINVANSION_SLAANESH_TITLE}Elven Landing{ELF_KHORN_BODY}Elven Lord! Your forces have successfully landed in the Old World and set up a fortified settlement. But the forces of Chaos are not sleeping. They will surely try to breach your walls soon.{ELF_KHORN_TITLE}Chaos Threat{ELVEN_SEA_STORM_BODY}Winter has begun. Fell storms roll over the sea and no reinforcements can arrive until they end. Try to hold out till the end of winter with your remaining forces.{ELVEN_SEA_STORM_TITLE}Winter Storms{ELVE_ELVE_SPS_BODY}- My Lord! Look who

    s here! a spearman in a blood spatteredbrigantine escorted a pale-looking Elf out of the dark cellar, carefully supporting his hand. The Elfs once luxurious and gorgeous garments were torn and muddy but he bore himself with a defiant dignity.\n The Elf softly put aside the spearman

    s hand and straightened up Whom should I thank for the rescue?\n- My name

    s Eldossa. Search and rescue party, reconnaissance. We have cleansed this foul nestof necromancers and wiped out all the vile creatures that infested it. \n- My Name is Fieran, Defender of the North. I am the Ambassador of His Highness to thelands of the Empire the Elf bowed ever so slightly. Those bastards had treacherously ambushed me and my people. They tortured us, and threw us into the dungeon

    to rot! I

    d appreciate you freeing my guards as well, they are still here, in the lower levels.\n- I will make sure they are rescued. Don

    t worry, Ambassador Fieran, you are no longer in danger. Please, rest in our camp and then you can ca

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    rry on with your journey. We will provide you with adequate provisions and horses.{ELVE_ELVE_SPS_TITLE}Elven ambassador rescued{ELVE_SPS_BODY}- My Lord! Look who

    s here! grinned a swordsman in a blood spattered cuirass as he dragged a furiously resisting Elf out of the dark cellar. Hisonce luxirious and gorgeous garments were torn and muddy but the Elf bore himself with defiant dignity. \n- Let me go, foolish peasant! The Elf straightened up

    Whom should I thank for the rescue?\n- The soldiers of the Empire of Sigmar. Wehave cleansed this foul nest of necromancers and wiped out all the vile creatures that infested it. \n- My name is Fieran, Defender of Light. I am the Ambassador of His Highness to the lands of the Empire the Elf bowed ever so slightly.\n-An ambassador? Here? In the dungeons of the Brass Keep? One of the soldiers giggled mockingly.\n-Wait! The captain raised his hand would you care to explain, Sir Ambassador? \n- Those bastards had treacherously ambushed me and my people. They tortured us, and threw us into the dungeon to rot! I

    d appreciate you freeingmy guards as well, they are still here, in the lower levels. \n- I will make sure they are rescued. You are no longer in danger, Sir. Please, rest in our camp,and then you can carry on with your journey. We will provide you with adequateprovisions and horses.

    {ELVE_SPS_TITLE}Elven ambassador rescued{ENGLAND_BODY}High Prince of Ulthuan! The Phoenix King has deemed that in orderto help our allies and successfully confront the forces of Chaos you need to capture Skaelings Settlement, located to the north of your Camp. It is also vital to kill the Northmen leader who has taken shelter in the fort to the north of Skaelings Settlement. He is well known for his brutal pirate raids, and eliminatinghim will ensure Ulthuan

    s security. If you kill him before turn 20 you will receive monetary and military aid from Ulthuan.{ENGLAND_TITLE}Phoenix King

    s Edict{ERENGARD_BODY}Count of Ostland! The forces of Chaos are launching a massive assault, and their armies have besieged Erengard. Chaos reinforcements are nearingthe city. Do you want to send help and crush these reinforcements? If that is the case the armies of Kislev will be able to arrive in time and help Erengard. Th

    e city must not fall!{ERENGARD_TITLE} Erengard Defense{EXPED_BODY}Dwarfs, furious due to the constant raids on their homes, have decided to destroy the Orc Warboss Grimgor and are organising an expedition to capture Warbosss Camp. Be ready to meet them!{EXPED_TITLE}Dwarfs Expedition{FERNANDO_RECRUITMENT_AI_BODY}My Lord, a ruler has hired Pirazzo, and can now train his soldiers in all mercenary camps. \n\nMotto: Trained in Lustria. \n\nBattle-cry: Death or riches!{FERNANDO_RECRUITMENT_AI_TITLE}Pirazzo

    s Lost Legion{FERNANDO_RECRUITMENT_BODY}My Lord, you have the opportunity to hire a famous Mercenary Captain, Pirazzo, and his Lost Legion. He demands 5000 gold crowns for his services. Do you wish to hire him? If you deny him he will without doubt finda more generous ruler.\n\nPirazzo

    s Lost Legion are all that remain of an expedition sent to Lustria by the merchants of Tobaro. The regiment was one of threerecruited in Tobaro from amongst the reckless and poverty-stricken youths of thecity. The promise of untold wealth to be found in the jungles of Lustria was atemptation none could resist and they joined the colours in droves.\n\nFernandoPirazzo was hired to command one of the regiments. Although young, he was already an experienced mercenary captain, skilled in the art of war. Before the expedition embarked he trained his men in the use of both pike and crossbow, the two traditional weapons of Tilean mercenaries, foreseeing the conditions that the regiment would encounter in the jungles of Lustria. No sooner had the expedition arrived in Lustrian waters than it ran into trouble. When all the mercenaries haddisembarked, the sailors of the ships, who were also mercenaries, weighed anchor

    and abandoned them, taking the pay chests of the three regiments with them. Ofcourse, as a precaution against an opposed landing the pay chests had been leftonboard, to be unloaded last! Pirazzo had advised against this, but had been out

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    voted by the other two captains. Now the mercenaries realised that he was by farthe best leader and the other two regiments mutinied. Their incompetent and unfortunate captains were cast adrift on rafts in the mangrove swamps and the mercenaries joined together as a single regiment under Pirazzo

    s command, calling themselves the

    Lost Legion

    .\n\nEverybody knew that obeying Pirazzo

    s orders was their best hope of survival, and so no one objected when he insisted that the troops remain encamped on the coast until everyone was trained to use both pike and

    crossbow. After several weeks all the bad elements among the stranded mercenaries were either dead, executed or had split off into the jungle in small groups,to their inevitable doom. The rest were all trained to Pirazzo

    s exacting standards and were men he could rely on to obey his orders to the letter. Now he was ready to lead them into the interior, to adventure, riches or death!\n\nAfter a gruelling march, the Lost Legion came upon some Lizardman ruins. Cautiously theyentered the ruined city and soon found gold and gems in various vaults and chambers. As the mercenaries were marching out again, laden with treasure, the Lizardmen launched a series of ambushes on the causeways and amid the spawning ponds of the ruined city. Thanks to Pirazzo

    s foresight in training his men to use crossbows and pikes none of the enemy could get at the regiment in sufficient numbers to force them off the causeway. Their first ambush was met with a hail of cros

    sbow bolts, while the second ran into massed pikes. In the afternoon, the Skinksmet with crossbow volleys again and later the Saurus were repulsed by the pikes. The losses among the Skinks and Saurus were terrible and soon the ponds were choked with scaly corpses.\n\nJust when the heat, thirst and fatigue were almostbeyond endurance, the Mage Priest called off the attacks. The enemy seemed to have the answer to both his skirmishers and his shock troops and so he had to think of more cunning tactics. In the interval, Pirazzo found himself considering the possibility of striking a deal with the Mage Priest, to serve him as a mercenary and ultimately to return home rich. It was almost as if the idea had been put in his mind from by someone else. Quickly he ordered his men to put down theirloot and retreat along the causeway. He was obeyed without question, though itbroke the men

    s hearts to abandon the gold! The regiment marched back into the ruins and made camp in the plaza to await events, although Pirazzo did not know w

    hat to expect.\n\nWhen the sun rose, the sentries were amazed to see that not only were the piles of treasure returned to the mercenaries, less the biggest andbest tablets of gold, but also heaps of food and great gourds of refreshing water. The plaza was lined with Saurus warriors, permitting only one way out of theruins: to the south. The Lost Legion took the loot, the supplies and the road appointed for them.\n\nThe legion marched for many weeks to the south. They did not encounter any more cities, but did find further piles of supplies along the route. Eventually they entered an eerie landscape of foetid swamps. Here they wereattacked by the Zombie hordes of the Vampire Coast. Now it was clear that the priests had sent Pirazzo against their most dreaded enemies. The Lost Legion fought valiandy and defeated the Undead wherever they met them. At last they reachedthe sea. Here the mercenaries filled their knapsacks with treasure from shipwrecks which they found scattered along the coast. Then, taking the best timbers, they repaired the most seaworthy of the decaying hulks and put to sea.\n\nJust when the hulk was on the verge on sinking, Pirazzo sighted land. It was the coastof Araby. Not long after the Lost Legion marched inland they were hired by one of the emirs of the corsairs who was afraid of what Pirazzo and his men might doif he didn

    t hire them. Since then, Pirazzo

    s Lost Legion has fought its way across Araby, Sartosa and into Tilea once more, serving many masters, winning greatwealth and recruiting the reckless and adventurous into the regiment.{FERNANDO_RECRUITMENT_END_BODY}Pirazzo is dead, his soldiers will soon disband.{FERNANDO_RECRUITMENT_END_TITLE}Pirazzo is dead{FERNANDO_RECRUITMENT_PLAYER_BODY}You have hired Captain Pirazzo, and can now train his soldiers in all mercenary camps.\n\nMotto: Trained in Lustria. \n\nBattle-cry: Death or riches!

    {FERNANDO_RECRUITMENT_PLAYER_TITLE}Pirazzo

    s Lost Legion{FERNANDO_RECRUITMENT_TITLE}Fernando Pirazzo{FORT_BODY}The Prince of Ulthuan is requesting your aid against the forces of Ch

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    aos advancing against his base of operations in the Old World. Are you ready toanswer his call?{FORT_TITLE}Battle at High Elves

    Camp{FUKRA_BODY}A Chaos Horde is at the borders of Talabecland! They head for the capital. Sharpen your swords, ready your arrows, reinforce the gates! Be ready toface the tide of Chaos!{FUKRA_TITLE}Chaos forces are at the borders!

    {GARBARA_BODY}Orcs are nearing Castle Reikguard!{GARBARA_TITLE}Orcs are at the gates!{GIGANT_BODY}- Haw-haw-haw, Boss!! Da big and stupid guys will now fight for Orcs, and stump with their hooves petty hummies. Da Giants are big and strong, butstupid. And we, Orcs, are very clever and cunning. We will command da big and stupid guys and they will do everything da Big Boss commands!{GIGANT_TITLE}Giants{GNOM_ELVE_SPS_BODY}- My Lord! Look who

    s here! grinned a sturdy dwarf in bloodspattered armour as he dragged a furiously resisting Elf out of the dark cellar. His once luxurious and gorgeous garments were torn and muddy but the Elf borehimself with defiant dignity.\n- Let me go, stupid Dwarf! The Elf straightened up My name is Fieran, Defender of the North. I am the Ambassador of His Highness

    to the lands of the Empire the Elf bowed ever so slightly.\n- An ambassador? Here? In the dungeons of the Brass Keep? One of the younger dwarfs giggled mockingly.\n-Wait! The captain raised his hand let him explain! \n- Those bastards had treacherously ambushed me and my people. They tortured us, and thrown us into thedungeon to rot! Id appreciate you freeing my guards as well, they are still here, in the lower levels. \n- Allright, sir Elf, stop trembling, I will see to it.You are out of danger now. We are not northern barbarians, you know. You may rest in our camp and then carry on with your task. Have a safe journey, Ambassador,and don

    t get yourself into trouble again. There might not be a dwarfen helpinghand around to rescue you!{GNOM_ELVE_SPS_TITLE}Elven ambassador rescued{GOBL_ATTACK1_BODY}Troublsome news comes from the borders. Our rangers report large concentrations of goblin forces near Karak Eight Peaks. Their spies prowl th

    e old tunnels and mines, seeking the hidden and long-forgotten entrances to thecity, trying to find breaches and weak spots in our defences. Two larges armiesare reported gathering in the nearby valleys.\nWe should be on our guard. Sharpen your axes and ready your armour! The time of battle is nigh!{GOBL_ATTACK1_TITLE}Goblins are planning an assault on Karak Eight Peaks{GOTREK_RECRUITMENT_AI_BODY}My Lord, a Dwarf ruler has hired the famous Slayer Gotrex Gurnisson.\n\nGotrek Gurnisson is a famous Dwarf Slayer. He is known for travelling with his rememberer, companion and possible friend Felix Jaeger, a human poet from the Empire. Gotrek was part of an ill-fated expedition to find thelost city of Karag Dum. Finding and claiming a magical and ancient Rune Axe, Gotrek was one of only three survivors to return from the Chaos Wastes. This axe isextremely powerful, capable of slaying Dragons and Greater Daemons. A vision ofArek Demonclaw shows that after returning from the Chaos Wastes Gotrek found his wife and children dead. The vision then shows Gotrek in the court of an unnamed dwarf lord, and Gotrek arguing with said lord. Afterwards the dwarf lord sendsGotrek to an unnamed fate (it is never made clear what was said as we do not hear what was said in the court). Gotrek kills the Lord and his bodyguard and allothers that do not flee. Wracked with guilt and shame Gotrek shaved his head, becoming a Slayer.{GOTREK_RECRUITMENT_AI_TITLE}Gotrex Gurnisson{GOTREK_RECRUITMENT_BODY}My Lord, you have the opportunity to hire Gotrek Gurnisson, a famous Slayer. He demands 5000 gold crowns for his services. Do you wishto hire him? \n\nGotrek Gurnisson is a famous Dwarf Slayer. He is known for travelling with his rememberer, companion and possible friend Felix Jaeger, a humanpoet from the Empire. Gotrek was part of an ill-fated attempt to find the lost c

    ity of Karag Dum. Finding and claiming a magical and ancient Rune Axe, Gotrek was one of only three survivors to return from the Chaos Wastes. This axe is extremely powerful, capable of slaying Dragons and Greater Daemons. A vision of Arek

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    Demonclaw shows that after returning from the Chaos Wastes Gotrek found his wifeand children dead. The vision then shows Gotrek in the court of an unnamed dwarf lord, and Gotrek arguing with said lord. Afterwards the dwarf lord sends Gotrek to an unnamed fate (it is never made clear what was said as we do not hear what was said in the court). Gotrek kills the Lord and his bodyguard and all othersthat do not flee. Wracked with guilt and shame Gotrek shaved his head, becominga Slayer.

    {GOTREK_RECRUITMENT_END_BODY}Gotrex Gurnisson has found his destiny.{GOTREK_RECRUITMENT_END_TITLE}Gotrex Gurnisson is dead{GOTREK_RECRUITMENT_TITLE}Gotrek Gurnisson{GRAAL_BODY}This regiment consists of the re-animated remains of Bretonnian Grail Knights and their horses. These were once the most valorous of all mortal men,now they are terrible and twisted parodies, dead creatures filled with the blasphemous powers of the necromancy. The Black Grail filled with blood has becometheir symbol and token. Fear is their weapon. They are relentless killing machines that know no mercy and are strictly the instruments of the Necromancer who raised them. And they are ready to serve you, My Lord.{GRAAL_TITLE}Black Grail Knights{GRANDMASTERBULL_ELECTED_BODY}A new Grand Master of the Knights of the Bull has

    arisen.{GRANDMASTERBULL_ELECTED_TITLE}New Grand Master of the Bull Knights{GREENSKIN_ALLIANCE_GOB_BODY}High Shaman, o greatest and mightiest leader, the Orcs have finally accepted your intellect and the strength of your cunning mind -they have recognised your unquestionable authority, your superior intelligenceand your insidious scheming. They have offered us an alliance! If we were to accept their offer, we could benefit greatly, using the brute force of the stupid Orcs to our advatage. What is your reply?{GREENSKIN_ALLIANCE_GOB_TITLE}Greenskin Alliance{GREENSKIN_ALLIANCE_ORC_BODY}Warboss, da small weaklings offer us an alliance! Gobba fight badly and cowardly. But there be many of them! They be useful. What be your answer, Boss?{GREENSKIN_ALLIANCE_ORC_TITLE}Greenskin Alliance

    {GRI_BODY}A message has been delivered informing us that the Orc warboss Grimgorand his Waaagh have crossed the World

    s Edge Mountains and will arrive soon near Hochsleben. Grimgor has learnt that the Empire is distracted by Archaon

    s invasion and sees this as opportunity to attack the poorly defended Southern Provinces. He plans to attack Nuln and then march to the north to challenge Archaon.{GRI_TITLE}Grimgor has crossed the World

    s Edge mountains!{GRUNORR_BODY}Orcs are nearing the borders of Reikland.{GRUNORR_TITLE}Orcs at the borders of Reikland{GRUNOR_BODY}Orcs have been sighted in the South and are marching for Auerswald.{GRUNOR_TITLE}Orcs are marching for Auerswald{GRUN_BODY} A message has been delivered informing us that a large Orcish host has infested our lands and poses a threat to Grunburg. They loot and burn villages and crops in their path, murder the peasants, steal cattle, destroy villages,and do not spare even the cats and dogs. Like green locusts, they moved towardsGreenburgh, leaving only scorched earth and smouldering ruins behind, and have lain siege to it. The Emperor is requesting your help. Are you ready to march against the Orcs?{GRUN_TITLE}Battle at Auerswald{GUNB_BODY}It has became known that the Dwarfs are gathering a large host to capture Mount Gunbad. You had better prepare for the onslaught.{GUNB_TITLE}Mount Gunbad{HARVEST_BAD_BODY}This year the harvest has been worse than expected.{HARVEST_BAD_TITLE}Bad Harvest{HARVEST_GOOD_BODY}This year the harvest has been better than expected.{HARVEST_GOOD_TITLE}Good Harvest

    {HARVEST_NORMAL_BODY}This year the harvest has been normal.{HARVEST_NORMAL_TITLE}Normal Harvest{HARVEST_VERY_BAD_BODY}This year the entire harvest was destroyed by foul weathe

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    r. Expect riots.{HARVEST_VERY_BAD_TITLE}Starvation{HARVEST_VERY_GOOD_BODY}This year the harvest has been bountiful.{HARVEST_VERY_GOOD_TITLE}Very Good Harvest{HERESY_AVERLAND_BODY}A province has fallen into heresy.{HERESY_AVERLAND_TITLE}Heresy has arisen in the lands of theEmpire{HERESY_CHAOS_BODY}A province has fallen into heresy.

    {HERESY_CHAOS_TITLE}Heresy has arisen in the lands of theEmpire{HERESY_DWARFS_BODY}A province has fallen into heresy.{HERESY_DWARFS_TITLE}Heresy has arisen in the lands of theEmpire{HERESY_ELVES_BODY}A province has fallen into heresy.{HERESY_ELVES_TITLE}Heresy has arisen in the lands of the Empire{HERESY_END_AVERLAND_BODY}The heretic Count is dead. The heresy has been suppressed.{HERESY_END_AVERLAND_TITLE}The heresy has been suppressed{HERESY_END_CHAOS_BODY}The heretic Count is dead. The heresy has been suppressed.{HERESY_END_CHAOS_TITLE}The heresy has been suppressed{HERESY_END_DWARFS_BODY}The heretic Count is dead. The heresy has been suppresse

    d.{HERESY_END_DWARFS_TITLE}The heresy has been suppressed{HERESY_END_ELVES_BODY}The heretic Count is dead. The heresy has been suppressed.{HERESY_END_ELVES_TITLE}The heresy has been suppressed{HERESY_END_HOCHLAND_BODY}The heretic Count is dead. The heresy has been suppressed.{HERESY_END_HOCHLAND_TITLE}The heresy has been suppressed{HERESY_END_KHORN_BODY}The heretic Count is dead. The heresy has been suppressed.{HERESY_END_KHORN_TITLE}The heresy has been suppressed{HERESY_END_KISLEV_BODY}The heretic Count is dead. The heresy has been suppressed.

    {HERESY_END_KISLEV_TITLE}The heresy has been suppressed{HERESY_END_MIDDENLAND_BODY}The heretic Count is dead. The heresy has been suppressed.{HERESY_END_MIDDENLAND_TITLE}The heresy has been suppressed{HERESY_END_NORDLAND_BODY}The heretic Count is dead. The heresy has been suppressed.{HERESY_END_NORDLAND_TITLE}The heresy has been suppressed{HERESY_END_NURGL_BODY}The heretic Count is dead. The heresy has been suppressed.{HERESY_END_NURGL_TITLE}The heresy has been suppressed{HERESY_END_ORKS_BODY}The heretic Count is dead. The heresy has been suppressed.{HERESY_END_ORKS_TITLE}The heresy has been suppressed{HERESY_END_OSTERMARK_BODY}The heretic Count is dead. The heresy has been suppressed.{HERESY_END_OSTERMARK_TITLE}The heresy has been suppressed{HERESY_END_OSTLAND_BODY}The heretic Count is dead. The heresy has been suppressed.{HERESY_END_OSTLAND_TITLE}The heresy has been suppressed{HERESY_END_REIKLAND_BODY}The heretic Count is dead. The heresy has been suppressed.{HERESY_END_REIKLAND_TITLE}The heresy has been suppressed{HERESY_END_SILVANIA_BODY}The heretic Count is dead. The heresy has been suppressed.{HERESY_END_SILVANIA_TITLE}The heresy has been suppressed{HERESY_END_SLAANESH_BODY}The heretic Count is dead. The heresy has been suppres

    sed.{HERESY_END_SLAANESH_TITLE}The heresy has been suppressed{HERESY_END_STIRLAND_BODY}The heretic Count is dead. The heresy has been suppres

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    sed.{HERESY_END_STIRLAND_TITLE}The heresy has been suppressed{HERESY_END_TALABAKLAND_BODY}The heretic Count is dead. The heresy has been suppressed.{HERESY_END_TALABAKLAND_TITLE}The heresy has been suppressed{HERESY_END_TZINCH_BODY}The heretic Count is dead. The heresy has been suppressed.

    {HERESY_END_TZINCH_TITLE}The heresy has been suppressed{HERESY_END_VICILAND_BODY}The heretic Count is dead. The heresy has been suppressed.{HERESY_END_VICILAND_TITLE}The heresy has been suppressed{HERESY_HOCHLAND_BODY}A province has fallen into heresy.{HERESY_HOCHLAND_TITLE}Heresy has arisen in the lands of theEmpire{HERESY_KHORN_BODY}A province has fallen into heresy.{HERESY_KHORN_TITLE}Heresy has arisen in the lands of theEmpire{HERESY_KISLEV_BODY}A province has fallen into heresy.{HERESY_KISLEV_TITLE}Heresy has arisen in the lands of theEmpire{HERESY_MIDDENLAND_BODY}A province has fallen into heresy.{HERESY_MIDDENLAND_TITLE}Heresy has arisen in the lands of the Empire

    {HERESY_NORDLAND_BODY}A province has fallen into heresy.{HERESY_NORDLAND_TITLE}Heresy has arisen in the lands of theEmpire{HERESY_NURGL_BODY}A province has fallen into heresy.{HERESY_NURGL_TITLE}Heresy has arisen in the lands of theEmpire{HERESY_ORKS_BODY}A province has fallen into heresy.{HERESY_ORKS_TITLE}Heresy has arisen in the lands of theEmpire{HERESY_OSTERMARK_BODY}A province has fallen into heresy.{HERESY_OSTERMARK_TITLE}Heresy has arisen in the lands of the Empire{HERESY_OSTLAND_BODY}A province has fallen into heresy.{HERESY_OSTLAND_TITLE}Heresy has arisen in the lands of theEmpire{HERESY_REIKLAND_BODY}A province has fallen into heresy.{HERESY_REIKLAND_TITLE}Heresy has arisen in the lands of the Empire{HERESY_SILVANIA_BODY}A province has fallen into heresy.

    {HERESY_SILVANIA_TITLE}Heresy has arisen in the lands of the Empire{HERESY_SLAANESH_BODY}A province has fallen into heresy.{HERESY_SLAANESH_TITLE}Heresy has arisen in the lands of the Empire{HERESY_STIRLAND_BODY}A province has fallen into heresy.{HERESY_STIRLAND_TITLE}Heresy has arisen in the lands of theEmpire{HERESY_TALABAKLAND_BODY}A province has fallen into heresy.{HERESY_TALABAKLAND_TITLE}Heresy has arisen in the lands of theEmpire{HERESY_TZINCH_BODY}A province has fallen into heresy.{HERESY_TZINCH_TITLE}Heresy has arisen in the lands of theEmpire{HERESY_VICILAND_BODY}A province has fallen into heresy.{HERESY_VICILAND_TITLE}Heresy has arisen in the lands of theEmpire{HERNAN_RECRUITMENT_AI_BODY}My Lord, a ruler has hired Hernan Cortez, and can now train his soldiers in all mercenary camps.{HERNAN_RECRUITMENT_AI_TITLE}Bandolleros Gringos{HERNAN_RECRUITMENT_BODY}My Lord, you have the opportunity to hire a famous Mercenary Captain, Hernan Cotrez, and his Bandolleros Gringos. He demands 5000 goldcrowns for his services. Do you wish to hire him? If you deny him he will find more generous ruler without doubt.{HERNAN_RECRUITMENT_END_BODY}Don Hernan Cotrez is dead, his mercenaries will soon return home.{HERNAN_RECRUITMENT_END_TITLE}Don Hernan Cotrez is dead{HERNAN_RECRUITMENT_PLAYER_BODY}You have hired Don Hernan Cotrez, and can now train his soldiers in all mercenary camps.{HERNAN_RECRUITMENT_PLAYER_TITLE}Bandolleros Gringos{HERNAN_RECRUITMENT_TITLE}Don Hernan Cotrez

    {HE_MAGE_BODY}My Lord! Messengers of the White Tower of Hoeth, Temple of the Lord of Wisdom and Knowledge, have arrived. They are ready to bring down the mightof their mages upon those who stand on our way. When the very essence of Chaos r

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    ips apart the fabric of the Universe, the greatest mages of Ulthuan cannot stepaside. Their pure magic will crush the foul sorcerers of the Ruinous Powers andbring peace to our world.{HE_MAGE_TITLE}High Elven Archmages{HISTORY_MARIENBURG_BODY}Marienburg has long been the largest and most prosperous trading city in the Old World. Many call it the City of Gold, which alone conveys a good idea of the wealth of this sprawling cosmopolitan city. Nowhere else

    can be found the vast array of shops selling goods from as far away as the Elvenkingdoms of Ulthuan in the west, and distant Cathay in the east. The city

    s craftsmen represent every skill known to man, and a few others beside, such that itis said in Marienburg there is no activity that cannot be quickly turned to profit. Many mercantile guilds have set up their headquarters in Marienburg, the most important of all being the secretive High Order of Honorable Freetraders, which represents the elite amongst mercantile society. This large, rich and ambitious body of men feel themselves shackled by the old order and are eager to seizepower for themselves. Marienburg was once a part of the Empire, but gained independence through a massive transfer of gold into the Imperial coffers during thereign of the corrupt Emperor Dieter IV. Any subsequent attempts to subdue Marienburg and bring it back within rule of the Empire have failed, and today Marienbu

    rg remains a fiercely independent city-state where the Count of Nordland, nominally the ruler of Marienburg, is forbidden to return, under pain of death. The armies of this city-state resemble those of its great neighbour, the Empire, but consist mostly of mercenaries from all over the world. These mercenary armies arelead by hired generals, rogue wizards or the Burgomeister himself. Perhaps that

    s why units of noble knights in the armies of Marienburg are a rare sight to behold.{HISTORY_MARIENBURG_TITLE}Historical note{HOHLAND_BODY}Your Grace! A delegation of nobles and venerable citizens of Hochland has arrived at your court. They marvel at your glory, your victories and strength of your armies. They hope that Your Grace will show valor and listen to humble pleads of the citizens of Hochland. Every Hochlander, no matter how rich orpoor, no matter how old or young has lost the most precious thing the homeland

    of their ancestors. Hochland fell before the ruthless onslaught of countless enemies.Turned into homeless wanderers and vagabonds, Hochlanders can go to any lengths to return their lands. If Your Grace will show the wisdom of far-sighted politician and help Hochlanders return their lands, their gratitude will know no bounds. They swear to become your allies and come to your aid at times of need. The wealthiest merchants of Hochland have gathered the remaining bits of their fortunes and are ready to offer a modest sum of 15000 gold if our armies will march to the liberation of Wissenland.Your Grace, it is wise that you accept the offers and help the miserable people in times of need. Who knows to what length they are ready to go to accomplish their goals. And the good deeds done will return with interest.{HOHLAND_TITLE}Restoring Hochland{HOH_BODY}Your Grace! Citizens of Hochland praise your name and call you honorable and valiant man. You have brought salvation and liberation to this land tornasunder by the horrors of war, and showed graciousness by giving their homelandback to Hochlanders.Now our forces must leave Hochland to pass the burden of protecting this country to Hochland army.The vans are laden with rich gifts and regiments are ready to march.Praise Sigmar! And let He guide us in this dark hour and strengthen the friendship between our Counties.{HOH_TITLE}Leaving Hochland{HRE_BODY}Emperor! A message has been delivered informing us that a large Orcishhost has infested our lands and that it poses a threat to Auerswald. They lootand burn villages and crops in their path, murder the peasants, steal cattle, destroy villages, and do not spare even the cats and dogs. Like green locusts, they move to Greenburgh, leaving only scorched earth and smouldering ruins behind.

    You must prepare the defenses of the city. Its walls are high, but the garrisonlacks experienced soldiers.{HRE_TITLE}Orc Threat

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    {HUNTERD_BODY}The fearless warriors have fallen. But they hadn

    t faltered, hadn

    t wavered, standing their ground to the bitter end as they defied the horrors ofChaos. They served their cause and died defending the Empire, a worthy end forsuch heroes of the realm.{HUNTERD_TITLE}Witch Hunters destroyed{HUNTER_BODY}Witch Hunters{HUNTER_TITLE}"These poor, simple folk - too fearful or too dull-witted to see t

    he vulgarity and evil in their own midst. They wail and complain about my... uncompromising methods, but who among you can say that hanging half a village is ahigh price to pay for the assurance that corruption has been exposed and destroyed this day?" -Ernst Traugott, Templar Witch Hunter. The Lord Protector of the Holy Order of the Silver Hammer, having heard about the woes that have befallen the true children of Sigmar, sends you a unit of brothers from the Order, blessedto fight the unholy sorcery and corruption in the lands of Empire. From the times of Sigmar we were a mere flickering candle of hope in the dark sea of desperation and decay, but never before have we faced so many perils. Now the time hascome for decisive actions, and only within our sacred Order is there still strength and will remaining, righteous fury and true devotion, which are needed for the salvation of all the people of the Empire. Peasants call us Witch Hunters, in

    their deep folly and ignorance never grasping the full scope of the terrible deeds we accomplish for their very good.{ICE_MAGED_BODY}They were true sons of Kislev, children of the icy wastes and cold plains. And although they have fallen in battle, their deeds have covered themselves with immortal glory.{ICE_MAGED_TITLE}Ice Mages killed{ICE_MAGE_BODY}Great Tzar, hear the news! Worried by the putrid breath of Chaosfrom the north, a group of Ice Mages have arrived at the court. They draw theirpowers from the vast snowy wastelands, from the wrath of blizzards and the deathly tranquility of frost. Renegades who contravened the law that allows only women to practice magic, they could not remain aloof in the face of the coming storm, lest the ancient land of Kislev suffers under the boots of Chaos-worshippers.{ICE_MAGE_TITLE}Ice Mages

    {IGNASHEVICH_BODY}My Lord! I sense the presence of a malevolent will directed against us. Our watchers have seen the dark ships of the Druchii out at sea. Theyare doubtless preparing a raid to level our camp to the ground. Soon the wrath of the Dark Elves will test the strength of our arms and the skill of our archers.{IGNASHEVICH_TITLE}Dark Elves{IKTADAR_BODY}Watchmen on the towers report that the vanguard of the Chaos Armycan alredy be seen from the walls of Bolgasgrad.{IKTADAR_TITLE}Chaos forces are at the gates!{IKTA_BODY}Orcs are at the borders of Averland!{IKTA_TITLE}Orcs are at the gates!{INTRODUCTION_AVERLAND_BODY}The world stands on the brink of annihilation. It has done so since the dawn of time itself, when the great civilisation of the OldOnes was destroyed. The collapse of the Old Ones

    gate flooded the world with the energy of Chaos. Since that ancient era, the world has been doomed to inevitable extinction. While the world itself dies its slow death, the fragile civilisations of mortals cling to their existence. They must battle against the corruption of Chaos from within, and fight wars to protect themselves from the hordes ofthe Chaos gods that constantly seek to overthrow law and order and turn the whole world into a seething, anarchic Realm of Chaos. As the winds of magic blow strong and the marauders stir, the armies of the Chaos gods are further swelled bythe most horrific creatures to despoil the world: Daemons. Sustained by magic, Daemons are mortal

    s hopes, fears, lusts, and nightmares given form. Vast daemonic hosts emerge from the Realm of Chaos, driven forth by the Greater Daemons andDaemon Princes, their infernal intent to destroy all in their path until only th

    ey and the Gods of Chaos rule. Now a new Champion of the Gods has arisen to leadthe armies of Chaos. Archaon, Lord of the End Times, has mustered a force the likes of which has not been seen since the Great War against Chaos two centuries

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    ago. He has struck hard and fast towards the heart of the Empire. Hell-bent on the destruction of all that the Empire stands for, his force marches for the cityof Middenheim, greatest bastion of the Old World. Here, Archaon hopes to defilethe temple of Ulric, God of winter and battle, and take the ancient deity

    s power for his own. Archaon would become a god. But despite the seemingly overwhelming power of the vast legions gathered at Archaon

    s command, all is not lost. Thearmies of those who would see sanity prevail stand in his way. Men of the Empir

    e, Kislev and Bretonnia, the Dwarfs of the mountains, and even the arrogant lords of Ulthuan have come together to face this terrible threat. At their head stands Valten, avatar of the Empire

    s God-Founder Sigmar. Can even Archaon, chosen of the Chaos Gods, defeat a living god?{INTRODUCTION_AVERLAND_TITLE}Welcome!{INTRODUCTION_CHAOS_BODY}Welcome to the Warhammer world.{INTRODUCTION_CHAOS_TITLE}Welcome!{INTRODUCTION_DWARFS_BODY}The world stands on the brink of annihilation. It hasdone so since the dawn of time itself, when the great civilisation of the Old Ones was destroyed. The collapse of the Old Ones

    gate flooded the world with theenergy of Chaos. Since that ancient era, the world has been doomed to inevitableextinction. While the world itself dies its slow death, the fragile civilisatio

    ns of mortals cling to their existence. They must battle against the corruptionof Chaos from within, and fight wars to protect themselves from the hordes of the Chaos gods that constantly seek to overthrow law and order and turn the wholeworld into a seething, anarchic Realm of Chaos. As the winds of magic blow strong and the marauders stir, the armies of the Chaos gods are further swelled by the most horrific creatures to despoil the world: Daemons. Sustained by magic, Daemons are mortals

    hopes, fears, lusts, and nightmares given form. Vast daemonichosts emerge from the Realm of Chaos, driven forth by the Greater Daemons and Daemon Princes, their infernal intent to destroy all in their path until only theyand the Gods of Chaos rule. Now a new Champion of the Gods has arisen to lead the armies of Chaos. Archaon, Lord of the End Times, has mustered a force the likes of which has not been seen since the Great War against Chaos two centuries ago. He has struck hard and fast towards the heart of the Empire. Hell-bent on the

    destruction of all that the Empire stands for, his force marches for the city of Middenheim, greatest bastion of the Old World. Here, Archaon hopes to defile the temple of Ulric, God of winter and battle, and take the ancient deity

    s powerfor his own. Archaon would become a god. The Empire is not only threatened fromthe north. East, across the Worlds Edge Mountains, a horde of Kurgan warriors is poised to launch its attacks, bolstered by the infernal war machines and Slavemasters of the Chaos Dwarfs. Led by Vardek Crom, known as the Conqueror and theself-proclaimed Herald of Archaon, this barbaric horde is ready to cross the Peak Pass and descend on the people of Stirland and Averland. Against them stands Ungrim Ironfist, the Slayer King of Karak Kadrin. Fulfilling ancient oaths of loyalty and duty sworn to the Emperor, the King and his resolute Dwarf warriors must hold the pass so that the Empire can muster its might against the legions of Archaon attacking from the north. While Ungrim Ironfist holds Peak Pass against Vardek Crom, his son follows a different path. Karak Kadrin has been filled withSlayers in their thousands, and Garagrim Ironfist has come forth to lead them into Kislev and perhaps even up into the Chaos Wastes. Known as the War-Mourner, Garagrim has taken the Slayer vow before becoming King in the hope of ending thetwin duties, that of a King to protect his people and that of a Slayer to die inglorious battle, that his line can never properly fulfill. As Archaon heads south, he is unaware of the orange-haired, tattooed mass of Dwarfs making haste toward him.{INTRODUCTION_DWARFS_TITLE}Welcome!{INTRODUCTION_ELVES_BODY}The world stands on the brink of annihilation. It has done so since the dawn of time itself, when the great civilisation of the Old Ones was destroyed. The collapse of the Old Ones

    gate flooded the world with the e

    nergy of Chaos. Since that ancient era, the world has been doomed to inevitableextinction. While the world itself dies its slow death, the fragile civilisations of mortals cling to their existence. They must battle against the corruption o

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    f Chaos from within, and fight wars to protect themselves from the hordes of theChaos gods that constantly seek to overthrow law and order and turn the whole world into a seething, anarchic Realm of Chaos. As the winds of magic blow strongand the marauders stir, the armies of the Chaos gods are further swelled by themost horrific creatures to despoil the world: Daemons. Sustained by magic, Daemons are mortals

    hopes, fears, lusts, and nightmares given form. Vast daemonic hosts emerge from the Realm of Chaos, driven forth by the Greater Daemons and Dae

    mon Princes, their infernal intent to destroy all in their path until only theyand the Gods of Chaos rule. Now a new Champion of the Gods has arisen to lead the armies of Chaos. Archaon, Lord of the End Times, has mustered a force the likes of which has not been seen since the Great War against Chaos two centuries ago. He has struck hard and fast towards the heart of the Empire. Hell-bent on thedestruction of all that the Empire stands for, his force marches for the city ofMiddenheim, greatest bastion of the Old World. Here, Archaon hopes to defile the temple of Ulric, God of winter and battle, and take the ancient deity

    s powerfor his own. Archaon would become a god. But despite the seemingly overwhelmingpower of the vast legions gathered at Archaon

    s command, all is not lost. The armies of those who would see sanity prevail stand in his way. Men of the Empire,Kislev and Bretonnia, the Dwarfs of the mountains, and even the arrogant lords o

    f Ulthuan have come together to face this terrible threat. At their head standsValten, avatar of the Empire

    s God-Founder Sigmar. Can even Archaon, chosen of the Chaos Gods, defeat a living god?{INTRODUCTION_ELVES_TITLE}Welcome!{INTRODUCTION_HOCHLAND_BODY}The world stands on the brink of annihilation. It has done so since the dawn of time itself, when the great civilisation of the OldOnes was destroyed. The collapse of the Old Ones

    gate flooded the world with the energy of Chaos. Since that ancient era, the world has been doomed to inevitable extinction. While the world itself dies its slow death, the fragile civilisations of mortals cling to their existence. They must battle against the corruption of Chaos from within, and fight wars to protect themselves from the hordes ofthe Chaos gods that constantly seek to overthrow law and order and turn the whole world into a seething, anarchic Realm of Chaos. As the winds of magic blow str

    ong and the marauders stir, the armies of the Chaos gods are further swelled bythe most horrific creatures to despoil the world: Daemons. Sustained by magic, Daemons are mortals

    hopes, fears, lusts, and nightmares given form. Vast daemonic hosts emerge from the Realm of Chaos, driven forth by the Greater Daemons andDaemon Princes, their infernal intent to destroy all in their path until only they and the Gods of Chaos rule. Now a new Champion of the Gods has arisen to leadthe armies of Chaos. Archaon, Lord of the End Times, has mustered a force the likes of which has not been seen since the Great War against Chaos two centuriesago. He has struck hard and fast towards the heart of the Empire. Hell-bent on the destruction of all that the Empire stands for, his force marches for the cityof Middenheim, greatest bastion of the Old World. Here, Archaon hopes to defilethe temple of Ulric, God of winter and battle, and take the ancient deity

    s power for his own. Archaon would become a god. But despite the seemingly overwhelming power of the vast legions gathered at Archaon

    s command, all is not lost. Thearmies of those who would see sanity prevail stand in his way. Men of the Empire, Kislev and Bretonnia, the Dwarfs of the mountains, and even the arrogant lords of Ulthuan have come together to face this terrible threat. At their head stands Valten, avatar of the Empire

    s God-Founder Sigmar. Can even Archaon, chosen of the Chaos Gods, defeat a living god?{INTRODUCTION_HOCHLAND_TITLE}Welcome!{INTRODUCTION_KALMAR_UNION_BODY}Welcome to the Warhammer world.{INTRODUCTION_KALMAR_UNION_TITLE}Welcome{INTRODUCTION_KHORN_BODY}Khorne is the Chaos God of hate, bloodshed and war. Every act of killing gives Khorne power; the more senseless and destructive, the better. Khorne holds a special disdain for Slaanesh due to his dislike of the god

    s indiscriminate hedonism. In addition, Khorne

    s value of

    death to all

    is at odds with Slaanesh

    s

    enjoy life as much as possible

    attitude. Khorne is viewedas the most direct of the four great Chaos powers. However, it must be noted tha

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    t Khorne

    s followers do not act in order to cause pain because pain, as a counterpart of pleasure, is the domain of Slaanesh. Instead, while the followers of Khorne may express Khorne

    s rage, they wish only to kill so that the blood and skulls of their victims strengthen Khorne. The fact that the suffering and excess of this conflict also strengthens Slaanesh has been reported as further reason for conflict between Khorne and Slaanesh. Khorne himself is seen as a mighty being, clad in armour, sitting atop a mighty brass throne worked in skulls, which its

    elf is held aloft by a mountain of skulls standing in a sea of blood - made up of every skull his followers take and every droplet of blood they spill. He regards the number eight as sacred. The battle cry of the followers of Khorne reflects his desire for wanton violence: "Blood for the Blood God! Skulls for the SkullThrone!" The preferred weapon of the followers of Khorne is the axe.{INTRODUCTION_KHORN_TITLE}Welcome!{INTRODUCTION_KISLEV_BODY}The world stands on the brink of annihilation. It hasdone so since the dawn of time itself, when the great civilisation of the Old Ones was destroyed. The collapse of the Old Ones

    gate flooded the world with theenergy of Chaos. Since that ancient era, the world has been doomed to inevitableextinction. While the world itself dies its slow death, the fragile civilisations of mortals cling to their existence. They must battle against the corruption

    of Chaos from within, and fight wars to protect themselves from the hordes of the Chaos gods that constantly seek to overthrow law and order and turn the wholeworld into a seething, anarchic Realm of Chaos. As the winds of magic blow strong and the marauders stir, the armies of the Chaos gods are further swelled by the most horrific creatures to despoil the world: Daemons. Sustained by magic, Daemons are mortals

    hopes, fears, lusts, and nightmares given form. Vast daemonichosts emerge from the Realm of Chaos, driven forth by the Greater Daemons and Daemon Princes, their infernal intent to destroy all in their path until only theyand the Gods of Chaos rule. Now a new Champion of the Gods has arisen to lead the armies of Chaos. Archaon, Lord of the End Times, has mustered a force the likes of which has not been seen since the Great War against Chaos two centuries ago. He has struck hard and fast toward the heart of the Empire. Hell-bent on thedestruction of all that the Empire stands for, his force marches for the city of

    Middenheim, greatest bastion of the Old World. Here, Archaon hopes to defile the temple of Ulric, God of winter and battle, and take the ancient deity

    s powerfor his own. Archaon would become a god.But despite the seemingly overwhelming power of the vast legions gathered at Archaon

    s command, all is not lost. The armies of those who would see sanity prevail stand in his way. Men of the Empire, Kislev and Bretonnia, the Dwarfs of the mountains, and even the arrogant lords ofUlthuan have come together to face this terrible threat. At their head stands Valten, avatar of the Empire

    s God-Founder Sigmar. Can even Archaon, chosen of the Chaos Gods, defeat a living god?{INTRODUCTION_KISLEV_TITLE}Welcome!{INTRODUCTION_MIDDENLAND_BODY}The world stands on the brink of annihilation. Ithas done so since the dawn of time itself, when the great civilisation of the Old Ones was destroyed. The collapse of the Old Ones

    gate flooded the world withthe energy of Chaos. Since that ancient era, the world has been doomed to inevitable extinction. While the world itself dies its slow death, the fragile civilisations of mortals cling to their existence. They must battle against the corruption of Chaos from within, and fight wars to protect themselves from the hordes of the Chaos gods that constantly seek to overthrow law and order and turn the whole world into a seething, anarchic Realm of Chaos. As the winds of magic blow strong and the marauders stir, the armies of the Chaos gods are further swelled by the most horrific creatures to despoil the world: Daemons. Sustained by magic,Daemons are mortals

    hopes, fears, lusts, and nightmares given form. Vast daemonic hosts emerge from the Realm of Chaos, driven forth by the Greater Daemons and Daemon Princes, their infernal intent to destroy all in their path until onlythey and the Gods of Chaos rule. Now a new Champion of the Gods has arisen to le

    ad the armies of Chaos. Archaon, Lord of the End Times, has mustered a force thelikes of which has not been seen since the Great War against Chaos two centuries ago. He has struck hard and fast towards the heart of the Empire. Hell-bent on

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    the destruction of all that the Empire stands for, his force marches for the city of Middenheim, greatest bastion of the Old World. Here, Archaon hopes to defile the temple of Ulric, God of winter and battle, and take the ancient deity

    s power for his own. Archaon would become a god.But despite the seemingly overwhelming power of the vast legions gathered at Archaon

    s command, all is not lost. The armies of those who would see sanity prevail stand in his way. Men of the Empire, Kislev and Bretonnia, the Dwarfs of the mountains, and even the arrogant lor

    ds of Ulthuan have come together to face this terrible threat. At their head stands Valten, avatar of the Empire

    s God-Founder Sigmar. Can even Archaon, chosenof the Chaos Gods, defeat a living god?{INTRODUCTION_MIDDENLAND_TITLE}Welcome!{INTRODUCTION_NORDLAND_BODY}The world stands on the brink of annihilation. It has done so since the dawn of time itself, when the great civilisation of the OldOnes was destroyed. The collapse of the Old Ones

    gate flooded the world with the energy of Chaos. Since that ancient era, the world has been doomed to inevitable extinction. While the world itself dies its slow death, the fragile civilisations of mortals cling to their existence. They must battle against the corruption of Chaos from within, and fight wars to protect themselves from the hordes ofthe Chaos gods that constantly seek to overthrow law and order and turn the whol

    e world into a seething, anarchic Realm of Chaos. As the winds of magic blow strong and the marauders stir, the armies of the Chaos gods are further swelled bythe most horrific creatures to despoil the world: Daemons. Sustained by magic, Daemons are mortals

    hopes, fears, lusts, and nightmares given form. Vast daemonic hosts emerge from the Realm of Chaos, driven forth by the Greater Daemons andDaemon Princes, their infernal intent to destroy all in their path until only they and the Gods of Chaos rule. Now a new Champion of the Gods has arisen to leadthe armies of Chaos. Archaon, Lord of the End Times, has mustered a force the likes of which has not been seen since the Great War against Chaos two centuriesago. He has struck hard and fast toward the heart of the Empire. Hell-bent on the destruction of all that the Empire stands for, his force marches for the cityof Middenheim, greatest bastion of the Old World. Here, Archaon hopes to defilethe temple of Ulric, God of winter and battle, and take the ancient deity

    s powe

    r for his own. Archaon would become a god.But despite the seemingly overwhelmingpower of the vast legions gathered at Archaon

    s command, all is not lost. The armies of those who would see sanity prevail stand in his way. Men of the Empire,Kislev and Bretonnia, the Dwarfs of the mountains, and even the arrogant lordsof Ulthuan have come together to face this terrible threat. At their head standsValten, avatar of the Empire

    s God-Founder Sigmar. Can even Archaon, chosen ofthe Chaos Gods, defeat a living god?{INTRODUCTION_NORDLAND_TITLE}Welcome!{INTRODUCTION_NURGL_BODY}Nurgle is one of the Four Great Powers of Chaos. He istitled the Great Lord of Decay and represents pestilence, disease, and physicalcorruption. Of the four Chaos Gods he is said to be the most attentive and involved with the plight of mortals. Those afflicted by his contagions often turn tohim in order to escape their suffering. The physical likeness of Nurgle is described as gigantic and bloated with corruption, with foul-coloured leathery and necrotic skin. Nurgle is also known by the names Neiglen, Onogal and Nurglitch, derived from his Dark Tongue name of Nurgleth. Human Chaos Marauders call him Lordof Flies or the Plague Crow. Humans who are afflicted with illness, plague, grievous injuries or starvation often pledge themselves to the service of Nurgle intheir desperation. Followers of Nurgle are still afflicted with disease and pestilence, but instead of killing them, it makes them tougher.{INTRODUCTION_NURGL_TITLE}Welcome!{INTRODUCTION_ORKS_BODY}Having heard much of the great warriors who lived in thefrozen north, Grimgor Ironhide decided to test his might against the marauder tribes. The warlord forged his way across the High Pass and battled against the Kurgan that were making their way to the west to join up with Archaon

    s army. Fro

    m captives taken in these battles, Grimgor learnt two things. First, that the world was soon going to get a lot more interesting. The human warlord Archaon wasgoing to give the Empire a good kicking. Second, another human warlord, who laug

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    hingly called himself the Conqueror, was coming to High Pass with an immense army. Sensing a foe worthy of his attentions, Grimgor ordered his trusted Boyz to round up as many Orcs and Gobbos as they could muster, and these reinforcements met up with Grimgor at the foot of the High Pass as it descends into the Dark Lands. Here, the army of Crom the Conqueror met the horde of Grimgor. The battle lasted from sunrise to sunset, the blood of the two forces staining the snow and mud crimson. Grimgor and Crom fought their way through the press to face each oth

    er and met in single combat. While the two battled, Crom

    s army overwhelmed theGreenskins and drove them back to the High Pass. Grimgor and Crom traded blows for many hours, neither willing to back down. Eventually, as darkness fell, Cromrelented and stood back, allowing Grimgor to see the remnants of the Orc army fleeing to the west. Surrounded on all sides by Chaos tribesmen, Grimgor had to back down. Though he himself had not been defeated, Grimgor smarted at Crom

    s victory over his Boyz. Grimgor had been given a new goal to redeem himself in the eyes of Gork and reclaim his title as the baddest, meanest, hardest warlord to have ever lived. His army has survived years of constant battling against Men, Skaven, other Orc tribes, and now the hordes of Chaos. Although the size of his armyhas been reduced over the years, the survivors of Grimgor

    s exploits are toughened veterans of countless battles. With these

    Ardboyz, as Grimgor has begun cal

    ling them, the warlord has returned to the Old World to show this Archaon upstart just who

    s boss.{INTRODUCTION_ORKS_TITLE}Welcome!{INTRODUCTION_OSTERMARK_BODY}The world stands on the brink of annihilation. It has done so since the dawn of time itself, when the great civilisation of the OldOnes was destroyed. The collapse of the Old Ones

    gate flooded the world with the energy of Chaos. Since that ancient era, the world has been doomed to inevitable extinction. While the world itself dies its slow death, the fragile civilisations of mortals cling to their existence. They must battle against the corruption of Chaos from within, and fight wars to protect themselves from the hordes ofthe Chaos gods that constantly seek to overthrow law and order and turn the whole world into a seething, anarchic Realm of Chaos. As the winds of magic blow strong and the marauders stir, the armies of the Chaos gods are further swelled by

    the most horrific creatures to despoil the world: Daemons. Sustained by magic,Daemons are mortals

    hopes, fears, lusts, and nightmares given form. Vast daemonic hosts emerge from the Realm of Chaos, driven forth by the Greater Daemons andDaemon Princes, their infernal intent to destroy all in their path until only they and the Gods of Chaos rule. Now a new Champion of the Gods has arisen to lead the armies of Chaos. Archaon, Lord of the End Times, has mustered a force thelikes of which has not been seen since the Great War against Chaos two centuriesago. He has struck hard and fast towards the heart of the Empire. Hell-bent onthe destruction of all that the Empire stands for, his force marches for the city of Middenheim, greatest bastion of the Old World. Here, Archaon hopes to defile the temple of Ulric, God of winter and battle, and take the ancient deity

    s power for his own. Archaon would become a god.But despite the seemingly overwhelming power of the vast legions gathered at Archaon

    s command, all is not lost. Thearmies of those who would see sanity prevail stand in his way. Men of the Empire, Kislev and Bretonnia, the Dwarfs of the mountains, and even the arrogant lords of Ulthuan have come together to face this terrible threat. At their head stands Valten, avatar of the Empire

    s God-Founder Sigmar. Can even Archaon, chosen of the Chaos Gods, defeat a living god?{INTRODUCTION_OSTERMARK_TITLE}Welcome!{INTRODUCTION_OSTLAND_BODY}The world stands on the brink of annihilation. It hasdone so since the dawn of time itself, when the great civilisation of the Old Ones was destroyed. The collapse of the Old Ones

    gate flooded the world with theenergy of Chaos. Since that ancient era, the world has been doomed to inevitable extinction. While the world itself dies its slow death, the fragile civilisations of mortals cling to their existence. They must battle against the corruption

    of Chaos from within, and fight wars to protect themselves from the hordes of the Chaos gods that constantly seek to overthrow law and order and turn the wholeworld into a seething, anarchic Realm of Chaos. As the winds of magic blow stro

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    ng and the marauders stir, the armies of the Chaos gods are further swelled by the most horrific creatures to despoil the world: Daemons. Sustained by magic, Daemons are mortals

    hopes, fears, lusts, and nightmares given form. Vast daemonichos