hitlist engage

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engagement tool

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Page 1: HITLIST Engage

engagement tool

Page 2: HITLIST Engage

ENGAGEMENT TOOL

“Thousands of individuals visit your website. Some visitors purchase your products or services. Some visitors leave without purchasing anything. Why? What could be done to convert these visitors into customers? How can you serve them better? How do you gather real information from your visitors with-out annoying them or distracting them?

Introducing the revolutionary HITLIST Engagement Tool. The HITLIST is the modernized version of the simple radio concept “Caller #9 wins concert tick-ets.” Except it’s better. A lot better. Specifically, the HITLIST combines this simple prize concept with ad-vanced user feedback technology to creates a highly engaged audience that gladly and freely provides the information you need to turn visitors into customers. Here’s how it works....

“The custom designed HITLIST module sits in an in-dependent iFrame on your website. A user plays the HITLIST by clicking a large button on the HITLIST module interface, as seen in the image on the left. With each users hit a user’s “hit number” ascends se-quentially toward a “winning number”. The “winning number” is the equivalent of the proverbial “caller #9”. Each hit of the button is the equivalent of calling the radio station. Hanging up and calling back is as simple as clicking the button again.

If only one user were playing the game and she hit the button ten times in succession the resulting numbers displayed to her would be 1,2,3,4,5,6,7,8,10. Expand this scenarion to an environment with 100 individuals playing the HITLIST simultaneously. Each user’s hit number would ascend rapidly because 100 users are hitting the button at the same time from their indi-vidual machines. This game-play scenario creates an excited “race” mentality amongst users.

Users play for prizes ranging from $1 to $200 dollars. The constant flow of the game and continual display of winning numbers keeps site visitors engaged and captive on your individual website. Winners are sent prizes electronically.

During the course of play each user is required to answer one question per visit. Users are not allowed to continue playing the HITLIST until they answer the market question. This question is designed to either gather specific data or identify those users that are currently in the market for a particular product or service. Each individual response to a question may be followed up with an additional question or a spe-cial offer to help convert that user into a customer.

This feedback feature allows you, the business oper-ator, with real-time, personalized feedback from each user and a tool to immediately cater to each user. No more guessing.

The HITLIST has been tested and the results are un-paralleled.

HITLIST Users clock an average site duration of

45 minutes

The average HITLIST user clicks

the button 389 times per visit

Page 3: HITLIST Engage

HEADLINE HERE

The HITLIST and ancillary technology is currently patent pending.

The HITLIST technology is now being packaged and licensed as a SaaS to

select websites for a limited time. The HITLIST Tool does the following:

1. Gathers valuable information from site visitors without being intrusive.

2. Improves the mood of visitors and increases brand loyalty.

3. Increases visitor site duration.

4. Provides a feedback tool for website operators to incentivize and

convert visitors into customers.

5. Provides a research tool for website operators to gather statistically

significant data from site visitors.

Include Image of Bluehost Chat Client with HITLIST MODULE.

Include image title: Sample integration.

For a live demo and price please contact:

Andrew Stewart

[email protected]

801-735-3184 or 888.819.4674 ext. 1

Page 4: HITLIST Engage

The HITLIST concept has been in extensive beta testing with prominent brands such as United State Marine Corps,

Sony, Vivint, Yogurtland, and Texas Tech University.

The results speak for themselves...

“This is a Game Changer for the United States Marine Corps Officer Recruiting.”

- Lee Triggs, JW

“My primary goal was to generate

traffic to a new Sony Educational

Store for BYU. Through the HIT-

LIST I landed in the top 5 most

visited Sony Educational Stores in

the nation each of the 4 months

that I was working with them.”

- Brooke Arrington, Sony

HITLIST Beta Site received more unique users in its first 4 hours than Facebook’s first 4 hours.

“I won a $10 gift card from HIT-

LIST! It’s pretty legit. You guys

should check it out. It’s like

pushing the button from Lost

except that instead of saving

the world, you win prizes.”

BYU Student

HITLIST Beta Site recorded more unique users in its first 30 days than Facebook’s First 30 days. “With the HITLIST I can imme-

diately find those in the market

for an engagement ring. The HIT-

LIST has allowed me to get 15+

additional potential customers

through my door each month.”

- Richard Wilson, Wilson Diamonds.

The HITLIST button was hit

52,000,000 times by students

living within a 2-mile radius of

BYU and TTU campus during

initial beta tests.

0 - 9,500 Facebook likes in 4 months (2 markets)

HEADLINE HERE

Page 5: HITLIST Engage

COLLEGIATE ADVERTISING COMPANY223 W BULLDOG BLVD #402

PROVO, UT 84604