house of game//play talk: recent adventures in virtual worlds - some traveller's tales

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john murray program director computer science lab ([email protected]) recent adventures in virtual worlds: some traveller's tales

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Page 1: House of Game//Play talk: Recent adventures in virtual worlds - some traveller's tales

john murrayprogram directorcomputer science lab([email protected])

recent adventures in virtual worlds: some traveller's

tales

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stanford research instituteSRI originally founded by Stanford University in 1946

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a world-leading independent R&D organization

• ~2200 staff members• $4 billion in sponsored R&D in the last decade• $540 million in annual revenue• 4,000 issued patents• millions of lives improved or saved by SRI innovations• 70 years of significant contributions to society• 60+ spin-off companies

“The soul of Silicon Valley”

SRI headquarters, Menlo Park, CA

SRI Sarnoff, Princeton, NJ

SRI Washington, D.C.SRI Tokyo, JapanSRI Harrisonburg, Virginia SRI St. Petersburg, Florida

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EBayPayPalYahoo

Corsera.....

Facebook

GoogleTesla

VMware

HewlettPackard

LinkedIn

ElectronicArts

AppleSeagate

Oracle

GenentechOnxy Pharma

.....

UberLyft

Airbnb.....

ZyngaTwitter

Coinbase.....

SymantecSynopsys

.....

IntelAMDCisco.....

SLAC

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multidisciplinary research and development

advanced materials, microsystems, and

nanotechnology

oceanography and space systems

information technology

biotechnology and health sciences

learning and education systems

technology ventures and economic development

Silicon Valley

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identity in gaming worlds

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explore links between the real world characteristics of MMOG gamers and their

online behaviors, habits, and actions

behaviour patterns in gaming worlds

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real worldlab studies

real worldfieldwork

popular VWsfieldwork

closed VWlab studies

unifying demographics survey

VW/RW data collection strategy

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virtual world fieldwork

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virtual world fieldwork

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virtual world fieldwork

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virtual world lab studies

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virtual world lab studies

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virtual world lab studies

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real world lab studies

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real world fieldwork: schools

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real world fieldwork: LAN events

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audit-able data collection trail on player's progresshelps cross-check external real-world observationsenables comparison across multiple game environments

useful types of telemetrymillisecond timestamped in-game movement, activity, etc.host platform tech information, network performance, etc.menu access, player viewpoints, camera movementsmouse usage, hot-keys, other input devices, etc.

telemetry streams in digital games

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multimodal data analysis toolsin-game telemetry datadecisions/choices

resources & risksdesign selectionsself-representation

behaviors/actionsmovement patternshesitance & persistencegrouping behaviors

video/audio dataScreenflow, FRAPSTobii, Noldus, etc.

text entry/commandscommunication activityhot keys, script execution

analytical tool chestpredictive machine learning

feature selectionassociative rules

linguistics/text analysisNLP, communication behaviorlabeling/naming preferences

video/audio datavoice recognitionvideo data interpretation gaze tracking, engagementcoding/annotation techniques

statistical techniquesdemographic/contextual effectsformative assessment data

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merging quantitative and qualitative analyses

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studies of educational games

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studies of educational games

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studies of educational games

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studies of educational games

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studies of educational games

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design for assessment

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VEs for technical training

semantically-enabled automated assessment in VEscollaboration between learners and lesson authors

augmented reality mentor for maintenance technicianssee-thru head-mounted display, interactive audio

simulated manufacturing and prototyping toolsetuse robotics viz tools, 3D-printing for field repairs

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VEs for technical training

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supporting qualitative research: challenges and insightsblending methods and techniques across disciplinesestablishing common inquiry languages and frameworks mapping existing theories into unfamiliar territories

characteristics of leadership – real world vs virtual worldnew dimensions for assessing/understanding expertise

adjusted cultural norms for VW vs RW behavioursalternate views on play authorisation, server access, etc.

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strengthening human adaptive reasoning and problem-solving

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can a person's basal ganglia be used to identify them?

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involuntary motor controlautomated action selectionprocedural learning of routines

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games as innovative authentication tools

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dasher

software keyboard for people with limited input capability

zoom through a 2D alphabet space to enter text materialopen source (GPL), available for a variety of platforms

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crypto-dasher

explore potential use in cortical cryptography applicationsend-to-end security linking authentication and text input

8/24/16 CSL Program Review 34

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crypto-dasher

8/24/16 CSL Program Review 35

initial work on improving the input options (touch & tilt)

instrument Dasher to collect data about input patterns

can any of those patterns be used to identify the user?

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crowd-sourcing of software reliability:Improve the quality of critical software

and embedded systems, by transforming the formal verification process into

fun and easy-to-play computer games

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Xylem Gameplay

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an uninhabited jungle island full of never-before-seen plant species.

what will you discover?

xylem: the (code) of plants

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xylem: the (code) of plants

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xylem: the (code) of plants

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xylem: the (code) of plants

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xylem: the (code) of plants

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xylem: the (code) of plants

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Xylem Gameplay

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crowd-sourcing and citizen science

aimed at people who.....care about an important issue at hand

may –or may not– have much domain knowledge

are keen to help solve science problemswould like to learn more about these issues

enjoy participating and feeling “science-y”want to meet and communicate with othersshare their ideas, challenges, and interests

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binary fission

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binary fission

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binary fission

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binary fission

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new crowd-sourcing game

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5151

space research facilities

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hat creek radio observatory

search for extraterrestrial intelligence(SETI)

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worldwide annual game making festival 2-day event, started 20092016: 600+ sites in 95 countries

~7k games, >25k game-makers

www.globalgamejam.org

global game jam

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global game jam

worldwide annual game making festival 2-day event, started 20092016: 600+ sites in 95 countries

~7k games, >25k game-makers

www.globalgamejam.org

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fri 20 – sun 22 january 2017site registration starts in september

www.globalgamejam.org

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• creativity• innovations• new ideas• inventions

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intellectual property

intellectual property

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• patents• licenses• royalties• copyrights• trade secrets

intellectual property

intellectual property

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some questions of intellectual property ownership and rights

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Can students contribute to inventions?"Yes, a student can even be the sole contributor or inventor. As a ground rule, ownership to an invention (or ownership to an ideal share of an invention) made by a student lies with the student....."

[exceptions may apply if the work involves sponsored projects or employment duties.]

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john murray ([email protected])

recent adventures in virtual worlds: some traveller's tales

all questions answered.......all answers questioned!

alle tvivl besvaret.......alle svar betvivlet!

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we're hiring.....

www.sri.com/careers