how the conduit made alien controls intuitive through control customization

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How The Conduit Made Alien Controls Intuitive through Control Customization. Chris G. Daniel High Voltage Software Inc. How The Conduit…. …Made Alien Controls Intuitive…. …Made Alien Controls Intuitive…. …through Control Customization. High Voltage Wii Releases (pre-Conduit). - PowerPoint PPT Presentation

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Page 1: How The Conduit Made Alien Controls Intuitive through Control Customization
Page 2: How The Conduit Made Alien Controls Intuitive through Control Customization

How The Conduit Made Alien Controls Intuitive through Control Customization

Chris G. DanielHigh Voltage Software Inc.

Page 3: How The Conduit Made Alien Controls Intuitive through Control Customization

How The Conduit…

Page 4: How The Conduit Made Alien Controls Intuitive through Control Customization

…Made Alien Controls Intuitive…

Page 5: How The Conduit Made Alien Controls Intuitive through Control Customization

…Made Alien Controls Intuitive…

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…throughControl Customization

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High Voltage Wii Releases (pre-Conduit)1. The Grim Adventures of Billy & Mandy2. Harvey Birdman: Attorney At Law3. Ben 10: Protector of Earth4. Go, Diego, Go!: Safari Rescue5. Dora the Explorer: Dora Saves the Snow

Princess6. Go, Diego, Go!: Great Dinosaur Rescue7. V.I.P. Casino: Blackjack8. Gyrostarr9. High Voltage Hot Rod Show10. Evasive Space

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Critical Response

The controls options are deep and everyone will be able to find a setting they are comfortable with and find perfect for battle. More FPS titles need this kind of customization setup in place.

~ Matt Furtado (Kombo)

You’re bound to find a control scheme that suits you no matter how meaty and unsightly that thing you call a hand may be.

~Chris Antista (GamesRadar)

In a nutshell, the only way to rag on the control in The Conduit is by looking in a mirror.

~Dave Halverson (Play)

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[The Conduit] features the most… precise, enjoyable controls of any

console shooter created.~ Matt Casamassina (IGN)

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The Wii, Made for FPSs

Intuitive Interface

Page 12: How The Conduit Made Alien Controls Intuitive through Control Customization

The Wii, Made for FPSs

Gun peripherals

Page 13: How The Conduit Made Alien Controls Intuitive through Control Customization

The Wii was out2.5 Years before

The Conduit came out!

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Tons of Wii Shooters

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We understand this

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???

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[The Conduit] features the most… precise, enjoyable controls of any

console shooter created.~ Matt Casamassina (IGN)

Page 18: How The Conduit Made Alien Controls Intuitive through Control Customization

[The Conduit] features the most customizable, precise and

enjoyable controls of any console shooter created.~ Matt Casamassina (IGN)

Page 19: How The Conduit Made Alien Controls Intuitive through Control Customization

The Conduit is Ultra Customizable Nearly 30 different controls to change.

Completely interchangeable button/motion layout

Different controls/styles completely change play

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Customization ImprovedThe Conduit’s Controls

Page 21: How The Conduit Made Alien Controls Intuitive through Control Customization

The Conduit’s Customizationcan make other games

control better.

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EmpoweringControl Customization

(ECC for short)

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EmpoweringControl Customization

When dealing with new interfaceslet players make their own controls

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What Games can Benefit from Empowering Control Customization?

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Potential Interfaces for ECC

Motion Controllers

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Potential Interfaces for ECC

Touch Controls

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Potential Interfaces for ECC

New Tech

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Page 30: How The Conduit Made Alien Controls Intuitive through Control Customization

High Voltage Wii Releases (pre-Conduit)1. The Grim Adventures of Billy & Mandy2. Harvey Birdman: Attorney At Law3. Ben 10: Protector of Earth4. Go, Diego, Go!: Safari Rescue5. Dora the Explorer: Dora Saves the Snow

Princess6. Go, Diego, Go!: Great Dinosaur Rescue7. V.I.P. Casino: Blackjack8. Gyrostarr9. High Voltage Hot Rod Show10. Evasive Space

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None of HVS’sWii releases before

The Conduit had complex control customization

Why did The Conduit need it?

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Why The Conduit Demanded ECC

1. Requires a Unique Input Interface2. Requires Precision Control3. Hardcore Demographic4. Genre with a Tradition of

Customization5. Complex Controls6. Mostly Intuitive Controls

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1. Requires aUnique Input Interface

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1. RequiresPrecision Control

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3. HardcoreDemographic

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4. Genre with a Tradition of Customization

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Page 42: How The Conduit Made Alien Controls Intuitive through Control Customization

5. Complex Controls

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6. MostlyIntuitive Controls

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Intuitive Controls

Pointing to aim your gun

Pulling the trigger button to shoot

Thrusting your hand forward to do a melee attack

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Abstract Controls

Moving the Pointer to the screen edge moves your field of view

Analog Stick to strafe

Every button has an action

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Intuitive/Abstract disconnect makes control customization

important

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IntuitivePlayer wants to

intuit the controls

AbstractPrevents automatic

understanding

Page 51: How The Conduit Made Alien Controls Intuitive through Control Customization

Incentives for Empowering Control Customization1. Requires a Unique Input Interface2. Requires Precision Control3. Hardcore Demographic4. Genre with a Tradition of

Customization5. Complex Controls6. Mostly Intuitive Controls

Page 52: How The Conduit Made Alien Controls Intuitive through Control Customization

What is Empowering Control Customization?

Page 53: How The Conduit Made Alien Controls Intuitive through Control Customization

EmpoweringControl Customization

When dealing with new interfaceslet players make their own controls

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4 Rules

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4 Rules of ECC

1. Implement Customization Early

2. Include Lots of Options

3. Give Immediate Feedback

4. Make Customization Easy

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IncludeCustomization Early

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First Playable Debug Control Customization Player Control Customization

- More time to test - Dev team is encouraged to try their

own styles

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First Playable Debug Control Customization

First Public Playable Player Control Customization

- The earlier this can happen the more you will benefit from ECC

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Most Playerswill never use

Control Customization

You need good controlsout of the box

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GoodOut of the Box Controls

Play testers can improve your controls

Community can give you direction

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Take Control ofThe Conduit

Button Layout Contest

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The Conduit’sControls were Good

Page 63: How The Conduit Made Alien Controls Intuitive through Control Customization

BUTThe Conduit’s controls

were too sensitivefor new players

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Changes Based on Player Feedback

Lower default sensitivity

Slower default player movement speed

The addition of a 180° turn button

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Early Customization Benefits More time to test Makes your controls more friendly out

of the box

Makes your fans more involved/happy - The hardcore love customization - Asking players for feedback during

production gives them a feeling of ownership

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IncludeLots of Options

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The Conduit’s Customizable Controls Dead Zone X Dead Zone Y Turn speed Run speed Auto Center Cursor

(when off screen) Wii Remote Thrust

Sensitivity Nunchuk Shake

Sensitivity Vertical View Horizontal View

Turn while cursor off-screen

Full button layout customization

Camera Style X Look Y Look

Cannot Invert Y-Axis

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What Optionsto Include

1. Start with the debug menu - Everyone had their own preference - Preferences change with

experience2. Open up debug to players

3. Remove Obsolete Options3. Remove/Add Options

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Lots of OptionsLeads to Emergence

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EmergenceLeads to Bugs Being able to remap paused caused an

unexpected error where you couldn’t use the pause menu

Turning thrust sensitivity too low made it impossible to trigger

Being able to change the run speed made things unbalanced in multiplayer

Full customization requires more testing, implement early

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GiveImmediate Feedback

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MoreControls

More Confused Players

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More Controls+

New Type of Interface

+Menu SystemIn the Middle

ReallyConfusing

!?

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In The Conduit you can customize your controls during

gameplay

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Changes are felt immediately

(no one expects players to change the sound settings without a sound cue, controls are no different)

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Minimum menu learning curve

(Don’t know what an option does, change its value and you’ll see results immediately)

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Only need to navigate menus once

(When players make their controls worse they are right there to fix them)

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Skeptics are forced to spend time feeling the controls

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In The Conduitplayers can…

shoot while customizing controls get shot while customizing controls unlock an achievement while customizing

controls die while customizing controls beat a level while customizing controls beat the game while customizing controls

Implement early to ensure your system has the required flexibility

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MakeCustomization Easy

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MakeCustomization Easy

Help Text

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MakeCustomization Easy

Hierarchy

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MakeCustomization Easy

Easy Revert

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MakeCustomization Easy

Numbers

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MakeCustomization Easy

Visual Feedback

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MakeCustomization Easy

Presets

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4 Rules of ECC

1. Implement Customization Early

2. Include Lots of Options

3. Give Immediate Feedback

4. Make Customization Easy

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Lesson Learned from Implementation in The Conduit

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Lessons Learned

Don’t forget Genre Basics

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Lessons Learned

Experiment Early

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Lessons Learned

Include more control duringImmediate Feedback

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Critics Respond to Customization

The controls options are deep and everyone will be able to find a setting they are comfortable with and find perfect for battle. More FPS titles need this kind of customization setup in place.

~ Matt Furtado (Kombo)

You’re bound to find a control scheme that suits you no matter how meaty and unsightly that thing you call a hand may be.

~Chris Antista (GamesRadar)

In a nutshell, the only way to rag on the control in The Conduit is by looking in a mirror.

~Dave Halverson (Play)

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Customization Leaves an Impression

It’s nearly as varied in selection as The Conduit was.

~Dustin Chadwell (Gaming Age)

Control is fluid and customizable but not to the same level as The Conduit.

~Jonathan Wahlgren (Nintendo Life)

When it comes to overall options given to Wii users, Reflex is… Trumped by only The Conduit…

~Mark Bozon (IGN)

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The Conduit benefited greatly from Empowering Control Customization

HVS’s future games will benefit from ECC

Your games can benefit too

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Questions?

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Feedback Please fill out the evaluation forms