WIDEN UP YOUR GAMES LIBRARY
Cracking Game?Free
Games:KongregateGamejoltY8.comArmor
GamesNewground
sAndroidiOSWindows
Store
Cheap Games:SteamOriginIndieGalaHumble BundleSmall games? Pfft
YOUTUBE
Be The FirstBe The BestBe Different
Create new trendOut of the Box
Being Different
Everyday Activities Theme
Now, The Real lecture
7 Lesson Designing a Game
Know Your Audience
#1 Fighting against human nature is a losing battle
“Dont Change Your Players
To Match Your Game”“Change Your Game
To Match Your Players”
Preloaded-knowledge playerPreloaded-emotion playerUse it to make learning easier
#2 Make use of piggybacking
“You Dont have to teach players
Things they already know”
#3 Allow your player to make the game personal
#4 Design the game for the audience it’s intended for
Who is your audience?
“When you aim to please everyone, you often please no
one”
#5 Be more afraid of boring your players than challenging them
Challenging Platformer Game
“Challenging is not punishing”
Forced to exploreWhat we might not able toTeach us something new
#6 Restrictions breed creativity
ThemeSet
Open EndedSet
Which is harder to make?
#7 Your audience is good at recognizing problems
Developer Perspective
Audience Perspective
“ Idea is CheapExecution is Everything ”