how to find, vet, and work with game developers for your serious game project

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How To Find, Vet, And Work With Game Developers For Your Serious Game Project. By Tom Sloper. So you have a serious game project... How to begin?. Assumptions: You know what kind of game you want You have at least an idea of how to market the game when it’s finished You have funding - PowerPoint PPT Presentation

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Page 1: How To Find, Vet, And Work With Game Developers For Your Serious Game Project
Page 2: How To Find, Vet, And Work With Game Developers For Your Serious Game Project

How To Find, Vet, And Work With Game

Developers For Your Serious Game Project

By Tom Sloper

Page 3: How To Find, Vet, And Work With Game Developers For Your Serious Game Project

So you have a serious game project... How to begin?

• Assumptions:– You know what kind of game you

want– You have at least an idea of how to

market the game when it’s finished– You have funding– You’re not an experienced game

producer

Page 4: How To Find, Vet, And Work With Game Developers For Your Serious Game Project

Finding Developers

• Conferences like this one. Others:– GDC, MIGS (Montreal), AGC (Austin), GDC

London, TGS, KGC

• Websites That List Game Developers– Gamasutra, Wikipedia, IGN, Neoseeker,

Gamesup

• Fishing Expeditions– Get on the phone with trusted pros, ask for

leads, call those, ask them for more leads

Page 5: How To Find, Vet, And Work With Game Developers For Your Serious Game Project

Selecting The Best Developer For Your Project

• You want experience and expertise in:– Subject matter– Platform– Genre– Your market

• Location – will there be travel? Time zone?

• Language – fluent in English?• Cost – in your price range?

Page 6: How To Find, Vet, And Work With Game Developers For Your Serious Game Project

Initial Contact

• Call them on the telephone. Interested in discussing your project? Available?

• Execute an NDA before revealing any specifics of your project. Standard templates easily findable on the web.

• After some initial fact-sharing, determine if they’re a good fit.

Page 7: How To Find, Vet, And Work With Game Developers For Your Serious Game Project

Check Their Creds• See games listed on their websites.

– GameSpot, GameRankings, other review sites

– Call their publisher, ask about the developer’s working style, responsiveness, timeliness, attitude

• Better Business Bureau – any reports?

• Credit bureaus – how’s their stability?

Page 8: How To Find, Vet, And Work With Game Developers For Your Serious Game Project

Go see their office if you can• You can learn a lot by visiting a

developer.• Messy? Lots of electronic equipment,

jumble of wires, games, toys, posters – like a grown-up day school?

• Neat and tidy, professional-looking, with well-dressed personnel?

• Very small developers may work out of the staffers’ homes, rather than an office. Visit anyway.

Page 9: How To Find, Vet, And Work With Game Developers For Your Serious Game Project

The Bid Package

• Highly detailed specifications for what you want. Make your expectations crystal clear... in writing.

• Developer should give you cost, time, and any other needs.

• Tell them what format you want that bid in, and when you need the bid.

Page 10: How To Find, Vet, And Work With Game Developers For Your Serious Game Project

Contract, Milestones

• Select the developer based on the criteria that are important to you.

• Your lawyers draft the contract. If your lawyers aren’t familiar with the needs of a game development contract, hire a game lawyer.

• Milestones are important – they spell out your expectations. Two ways you can go:

Page 11: How To Find, Vet, And Work With Game Developers For Your Serious Game Project

Typical Milestones• All spelled out in the beginning.

– Pros: Clear and predictable. You know what the project will cost and when it’s to be done.

– Cons: Inflexible. If your project involves uncertain or experimental technology or novel concepts, may not be best structure.

Page 12: How To Find, Vet, And Work With Game Developers For Your Serious Game Project

Flexible Milestones• Define first 1 or 2 milestones at

outset; subsequent milestones to be defined as part of milestone delivery.

– Pros: Flexibility may provide better fun factor of product. Greater reliability of getting deliverables as defined and on time.

– Cons: Reduced predictability of final cost and completion date.

Page 13: How To Find, Vet, And Work With Game Developers For Your Serious Game Project

Establish Working Relationship

• Early on, discuss frequency, format, and detail level of:

–Progress reporting

–Builds and deliveries

–Payments

–Visits, meetings

Page 14: How To Find, Vet, And Work With Game Developers For Your Serious Game Project

Monitor But Don’t Micro-Manage

• The developer is a pro, else you wouldn’t have hired him.– He understands how to build the

product; you don’t... and you don’t need to.

– Trust him to do his job; don’t be a pest.– The time to ask hard questions is when

he delivers late or delivers below expectations.

Page 15: How To Find, Vet, And Work With Game Developers For Your Serious Game Project

Feature Creep• Once the specifications have been

defined, don’t request new features and ideas.

• Once the specifications have been defined, don’t accept new features and ideas from the developer.

• Exception: when money’s no object, and it doesn’t matter when it’s finished. Or the whole thing is an exploratory venture.

Page 16: How To Find, Vet, And Work With Game Developers For Your Serious Game Project

The Fine Art of Listening and Planting Seeds

• It’s rare for two people to see things the same way.

• It’s rare that the other party will instantly bend to your way of thinking immediately upon your merely expressing your viewpoint.

• Listen to his ideas. At least promise to think them over.

• Make your ideas sound like his ideas, if possible.

• Don’t press for immediate acquiescence.

Page 17: How To Find, Vet, And Work With Game Developers For Your Serious Game Project

When to Email, When to Call, When to Fly

• Email is for normal and frequent communications.

• Phone is to maintain at least some humanity in the relationship. Weekly or biweekly... monthly at most.

• Face-to-face visits vital at the outset, when reviewing 1st Playable, and at Alpha.

Page 18: How To Find, Vet, And Work With Game Developers For Your Serious Game Project

Make Payments When Due

• Developer needs initial payment to get started.

• Developer needs milestone payments per contract in order to afford to work on your project.

• Withheld payments damage the relationship and may well end the project precipitously.

Page 19: How To Find, Vet, And Work With Game Developers For Your Serious Game Project

For More Information• Game Production Handbook (Chandler,

Chas. River Media)• Introduction To Game Development

(Rabin, Chas. River Media)• The Mythical Man-Month (Brooks, Addison-

Wesley) • The Peter Principle: Why Things Always

Go Wrong (Peter, Harper Collins)• Parkinson's Law (Parkinson, Buccaneer)

Page 20: How To Find, Vet, And Work With Game Developers For Your Serious Game Project

Thanks for listening. Questions?

Tom SloperSloperama ProductionsLos Angeles, CA, USA

[email protected]