how to monetize free players - webgame conference

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WebGame Conference How to monetize free players Benjamin FAURE CMO – SCIMOB 24 juin 2015

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Page 1: How to monetize free players - WebGame Conference

WebGameConferenceHow to monetize free players

Benjamin FAURECMO – SCIMOB 24 juin 2015

Page 2: How to monetize free players - WebGame Conference

Basedin Montpellier

8employees

Who are we?

FrenchTechawarded

Revenue 2015:10M

Downloads:60M

Page 3: How to monetize free players - WebGame Conference

Our games

94’’ 94° 94% Word Academy

Page 4: How to monetize free players - WebGame Conference

International release 2013 2014 2015

Downloads 15million

16million

23million

#1 in Trivia Games 91countries

96countries

61countries and more

94’’ 94° 94%

Audience for the 94 series

↗ ↑

↗ ↑

Page 5: How to monetize free players - WebGame Conference

% of all our players will never pay

Why monetize free players?

94

Page 6: How to monetize free players - WebGame Conference

What are the risks?

Bugs

In-app purchasecannibalization

Brandimage

UX

Ads can impact all these aspects in your app

Page 7: How to monetize free players - WebGame Conference

2 kinds of Ads

App-initiated User-initiatedThe user chooses to

see the adWe choose to show

the ad to the user

VS

Page 8: How to monetize free players - WebGame Conference

App-initiated ads

Banner Interstitial Video Native ads

Page 9: How to monetize free players - WebGame Conference

User-initiated ads

Offer wallRewarded video

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Finding balance is difficult

UX

Revenue

- - - + + ++ + + =- - -

+ + +

+ +

+

Banner

Native ads

Incentivizedvideo

Interstitial

Video

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Finding balance is difficultYou’re an Android dev?

We’re hiring in Montpellier!

As seen on

TV

Page 12: How to monetize free players - WebGame Conference

Who’s your user?

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Simple targeting

Engagedno more coins

Didn’t paystill playing

Rewardedvideo Interstitials

Paidusers

No ads

Newplayers

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Advanced targeting

iPhoneRussia

@ Level 2

iPadFrance

1 placement

iPhoneUSA

@Level 5

AndroidFrance

Until level 3

AndroidMexico

2 placements

Rewardedvideo InterstitialsNo ads

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Less is more

Example: 94%

Interstitials-50%

eCPMx2

Revenueunchanged

Better UX

$

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Maximize revenue

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Find the right balance

Fillrate

Non-intrusive

eCPM

UXRevenue

UX matters The right formatYour objective

Viral

CrossMkt

Cash

Page 18: How to monetize free players - WebGame Conference

Our vision of ads in 2015

Nativeads

Rewardedvideo

In-app purchaseIn-house ads

Crossmarketing

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Key takeaways

94% of our userswill never pay

Know yourusers

Choose the best format,timing, frequency

& network

Keep your userengaged

Don’t forgetto download

our apps

Page 20: How to monetize free players - WebGame Conference

Thank you!

Benjamin FAURECMO – SCIMOB

[email protected] @bfaure