how to personalize the online experience to increase ......control –no real-time messaging 533,925...
TRANSCRIPT
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How to Personalize the Online Experience to Increase Engagement
Michael ZaneSenior Director Online MarketingPublishers Clearing House
Courtney EckerleManager of Editorial ContentMECLABS
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Session speaker
Michael Zane
Senior Director Online Marketing
Publishers Clearing House
Michael Zane has more than 20 years of experience in marketing and online product management. As Senior Director of Online Marketing, Zane is responsible for PCH.com, the flagship site for Publishers Clearing House, which has experienced fast and steady growth over the past few years.
His team has added game mechanics and focused on an engaging customer experience anchored by chances to win as the site has evolved into a true destination site for an enthusiastic customer base.
@mpch
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What is PCH.com?
The company calls attention to its products by providing site visitors with chances to win valuable sweepstakes and instant prizes.
• 5 million new registrants per year• More than 5.8 million UVS per
month• Database of more than 10 million
customers
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How PCH.com works
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Optimization goals
Convert more visitors to customers
Increase the engagement of players
Retention
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What is real-time marketing?
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Which of the following qualify as real-time marketing?
Personalizingcontent or creativein response tocustomer interactions
76% Respondingto customers inWeb interaction
74% Respondingto trends and specificcurrent events insocial media
68%
Triggered emails
54%Engaging withprospects + customerson social media withcontent and offers
49%Mobile appswith geofencing
42%Live website chat
66%
36% mobile communications such as SMS
5% other
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Personalize experiences
1. Define the personas that visit your site
2. Identify visitor’s persona based on behavior
3. Determine challenge for personas
4. Engage visitor based on their persona and challenge
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Defining PCH.com personas
Engaged visitor
Unengaged visitorCustomers who had visited two or more times, but had not yet played a game or entered a sweepstakes
Customers who had played one or more instant win or sweepstakes
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Discovering how to reach our unengaged visitors
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Experiment 1.1: Engaging with a top banner
Objective: To convert unengaged visitors into engaged customers.
Primary Research Question: Will a simple, but attention-grabbing, header convince unengaged visitors to play a game?
Test Design: A/B split test
Experiment Research Notes:
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Test Design: Runs for 7 days
Unengaged repeat visitor
Message drops from top after 2-second delay
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PCH.com: Control
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Hey there, Speedy! Don’t leave yet! We have winners every day, MichaelB – Play now and you could be one of them!
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Unengaged message variations
Hey there, Speedy! Don’t leave yet! We have winners every day, [username] – play now and you could be one of them!
FREE Money! Daily WINNERS Guaranteed! [username], how can you say no?
Is it a Bird? Is it a Plane? No, it’s [username] coming and going SO FAST! Slow down & play awhile – it could win you BIG CASH!
Money! Money! Money! We’re giving it away, [username] – Play Now!
We saw you left without playing last time, [username]. Don’t you want to win?
Don’t leave without playing our $2,500.00 Instant Win Scratch Cards, [username]! A BIG WIN could be just a few clicks away!
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36% lift in engaged usersCompared to the control
Engaging the Unengaged: Results
Initial test shows strong results, but they are only valuable if it can be repeated.
Size % Engaged
Control – No real-time messaging 152,634 14%
Treatment – Real-time messaging with in-line banner 273,198 19%
Lift 36%
!
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Experiment 1.2: Engaging with pop-up
Objective: To convert unengaged visitors into engaged customers using a different presentation of the messaging.
Primary Research Question: Can we improve on results of round 1 by using a pop-up instead of a banner?
Test Design: A/B split test
Experiment Research Notes:
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Test Design: Runs for 7 days
Unengaged repeat visitor
Message pops up in the center after 2-second delay
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-1.3% decrease in engaged usersCompared to the control
Experiment 1.2 Results
Experiment 1.2 wasn’t working, so it was stopped after four days.
Size % Engaged
Control – No real-time messaging 94,270 20.8%
Treatment – Real-time messaging with lightbox pop-up 118,977 20.5%
Lift -1.3%
!
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Why did this test fail?
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Objective: To convert unengaged visitors into engaged customers.
Primary Research Question: Can the results from the first test be repeated?
Test Design: A/B split test to validate the results of the first test
Experiment 1.3: Engaging with a top banner
Experiment Research Notes:
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Test Design: Runs for 7 days
Unengaged repeat visitor
Message drops from top after 2-second delay
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Hey there, Speedy! Don’t leave yet! We have winners every day, MichaelB – play now and you could be one of them!
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Unengaged visitor message variations
Hey there, Speedy! Don’t leave yet! We have winners every day, [username] – play now and you could be one of them!
FREE Money! Daily WINNERS Guaranteed! [username], how can you say no?
Is it a Bird? Is it a Plane? No, it’s [username] coming and going SO FAST! Slow down & play awhile – it could win you BIG CASH!
Money! Money! Money! We’re giving it away, [username] – Play Now!
We saw you left without playing last time, [username]. Don’t you want to win?
Don’t leave without playing our $2,500.00 Instant Win Scratch Cards, [username]! A BIG WIN could be just a few clicks away!
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15% lift in engaged usersCompared to the control
Experiment 1.3 Results
The header worked so well that we let it run for another 16 days.
Size % Engaged
Control – No real-time messaging 279,135 21%
Treatment – Real-time messaging with in-line banner 413,134 24%
Lift 15%
!
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Keeping our visitors engaged
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Objective: To increase engagement of current and engaged visitors.
Primary Research Question: Will a simple, but attention-grabbing, header convince current players to play more games?
Test Design: A/B split test
Experiment Research Notes:
Experiment 2.1: Engaging with a top banner
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Test Design: Runs for 7 days
Engaged repeat customer and game player
Message drops from the top after 2-second delay
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As an active player, we know you want to win, MichaelB! Don’t forget to go for your $10,000 Bonus Today!
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Engaged visitor message variations
As an active player, we know you want to win, [username]! Don’t forget to go for your $10,000.00 Bonus Today!
We’re glad to see you back again today, [username]! A smart player like you knows what it takes to WIN BIG – Keep it up!
Get your game on in a big way today, [username]! Go for big prizes with our Instant-Win Games and you could win a serious fortune!
Want to win big cash, [username]? Make sure you play ALL our Instant-Win Scratch-offs for your shot at $1,000.00 or even $2,500.00 right on the spot!
Did you know that we have winners every day, [username]? Keep playing like you do and you could be one of them!
That $10,000.00 Bonus could be yours today, [username]! Go for it now!
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40% lift in games playedCompared to the control
Experiment 2.1 Results
Engaged visitors playing 40% more is game-changing. This experiment was extended from one week to one month.
Size Avg. Plays
Control – No real-time messaging 206,257 15.5 games
Treatment – Real-time messaging with in-line banner 517,579 22 games
Lift 41%
!
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Objective: To increase engagement of already-engaged visitors.
Primary Research Question: Will a “bubble” message work as well as the top banner messaging to convince current players to play more games?
Test Design: A/B/C split test
Experiment Research Notes:
Experiment 2.2: Engaging with real-time messaging
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Test Design: Runs for 7 days
Messages pop up in the center after 2-second delay
Already-engaged visitor
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Treatment 2: Real-time messaging with bubble pop-up
Treatment 1: Real-time messaging with in-line banner
Experiment 2.2: Engaging with real-time messaging
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18% lift in games playedCompared to the control
Experiment 2.2 Results
Multiple messaging options to increase engagement from engaged users is crucial.
Size Avg. Plays
Control – No real-time messaging 533,925 19.4 games
Treatment 1 – Real-time messaging with in-line banner 913,561 23 games
Treatment 2 – Real-time messaging with bubble pop-up 928,338 23 games
Lift Versus Control 18%
!
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43% Lift in Time on Site46% Lift in Total Engagement
Overall results of real-time optimization efforts
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12% Lift in Revenue per 1,000 Visitors
Overall results of real-time optimization efforts
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Key takeaways
Real-time marketing doesn’t have to be complex
Focus messaging to be customer-centric
Let personas drive your testing
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Thank you
Michael Zane
Publishers Clearing House
www.pch.com
@mpch
Courtney Eckerle
MECLABS
@CourtneyEckerle