how to use engineers in a ux department
TRANSCRIPT
Barbarians at the Gates
How to Bring Engineers into Your UX Department in order to Lower Coordination and Transaction Costs and
Accelerate Product Development
Stephen M. James • @tweetllama • UX Department O!site
Despite UX following UCD, yet most digital products are mediocre or even substandard. And things won’t get easier. As interactions progress from clicks to taps and other gestures, traditional UCD processes will face even greater challenges. “Great user experiences requires great front-end development,” UX Matters
Lower coordination and transaction costs and accelerate product development Resolving disconnects later in the product life cycle requires more time and negotiation, extends deadlines, and frustrates everyone who is part of the discussion, including UX, Engineering, and Product Management.
If we aren't doing this, then this team isn't doing its job.
Designers and FEDs in a common studio space working together toward the same goal.
Run past an interaction idea or discuss feasibility of a design. BOOM!
Frequent knowledge-sharing sessions on both UX and front-end topics, so everybody shares a base literacy.!
Emphasis on rapid sketching and fast coding to maximize your numbers of iterations and variations.!UXA wants to help inform design direction, not focus on validating already made design decisions, so we can !x issues earlier in the process.
We don’t want to just be the UX department’s product team.
It's never too early to start showing your design ideas to users, beginning with your first rough sketches.!Users may even feel more free to comment on sketches.
The smaller the component we pass along the likelier it will aid the product team and make it into production for the upcoming release.
Since the amount of code reuse should be proportional to the time spent, we would like to stop using the term prototype.
!We have come up with some new names for projects.