htp glengarry
TRANSCRIPT
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4 KILOMETERS SOUTH OF HALIDON
GLENGARRY
SKYE MARCH, FEDERATED COMMONWEALTH
17 APRIL 3056
Sergeant Glenn Kellum held his teeth apart just far enough to let his tongue restbetween them. The soft tissue absorbed some of the vibration from the Condor’sbig Jones diesel and the lift fans, but his skin was still raw from rubbing againstthe hard canvas-covered seat. He’d been in blowers for a decade but no one couldtake four hours of flank running without side effects. He rocked forward as far ashis restraints would allow, almost bringing his helmet into contact with the visionblocks. Sinews in his neck and shoulders crackled. He touched the intercom. “Fuel?”
“Another hour—two, if we slow down,” the Condor’s driver, Corporal Gomez,said. The driver’s compartment was two meters forward, behind a bulkhead andshrouded in blast curtain. Kellum knew Gomez was suffering more than he was—
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STICKS IN TH
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Welcome to Historical Turning Points: Glengarry, a campaign book de
landmark conicts of the Inner Sphere’s tumultuous history.
The general information contained in the Atlas and Combatant
number of engagements on Glengarry, while the Track section gives det
planetary struggle. The Track sections can be used with stand-alone games
The Atlas section presents a global view followed by some quick facts abtables broken into various categories. These tables can be used as a random
id i id f h f i f d h ld Thi
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Kelso
Scoe
A T L A S GLENGARRY, 3056
Noble Ruler: Archon Prince Victor Steiner-DavionAppointed Ruler: Baron Grayson Death Carlyle
Star Type (Recharge Time): K1IV (192 hours)
Position in System: 3 (of 4)
Time to Jump Point: 5.00 days
Number of Satellites: 1 (Celine)Surface Gravity: 0.97
Atm. Pressure: Standard (Breathable)
Equatorial Temperature: 29° C (Arid)
Surface Water: 65 percent
Recharging Station: NoneHPG Class Type: B
Highest Native Life: Reptile
Population:123,334,000
Socio-Industrial Levels: C-C-B-C-B
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A T L A S
GLENGARRYGlengarry is a prime representative of the decline — technological
and societal — forced by the Succession Wars that rocked the post-Star
League Inner Sphere. During the Star League Glengarry was a small but
growing colony, close enough to the bosom of the Terran Hegemony that
it met many of its needs through trade rather than infrastructure. The arts
flourished as artists, philosophers, and other great thinkers flocked to the
quiet pastoral world, and the capital (and main settlement) at Dunkeld
quickly grew into a metropolis to rival any in the Inner Sphere. Architects
shaped the city into a symbol of peaceful expression, a shape that still
survives today in the form of the Municipal Center in West Dunkeld.
The fall of the Star League was a disaster for the entire Inner Sphere,
and for Glengarry especially. Although Dunkeld was a fine city it lacked
the infrastructure to support itself. The disruption of trade when Amaris
claimed the Hegemony was a warning flare, but the fall of the Hegemony
in the wake of Amaris’ defeat and Kerensky’s Exodus sealed Glengarry’s
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R A N D O M A
S S
I G N M E N T T A B L E S
RANDOM
ASSIGNMENT TABLE The Random Assignment Tables are meant to be used by players wish-
ing to determine their forces randomly, or help them determine the likely
equipment used by each side during the Battle of Glengarry. Players are
not required to use these tables, especially when using player-group
units. To randomly assign pilot quality, see the appropriate tables in Total
Warfare (see p. 273, TW )
RANDOM ASSIGNMENT TABLE:
GLENGARRY, 3056
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T H E B A T T L E O F G L E N G A R R Y
/ C O M M A N D E R S
THE BATTLE OF
GLENGARRY The assassination of Archon Melissa Steiner-Davion in 3055 sent
shockwaves through Lyran society, but in the always-secessionist Isle of
Skye those shockwaves washed the sand off of pent-up dreams of Skye
independence that had been buried by the Archon’s late husband, Prince
Hanse Davion of the Federated Suns. By April 3056 the Isle of Skye had
nearly exploded into open rebellion, but most of the Federated Common-
wealth bureaucracy believed the threat would never rise to that level.
They were wrong.
On the first of April a Free Skye Separatist flotilla of six Invader -class
JumpShips entered the Glengarry system and released their DropShipsand aerospace cover, quickly destroying the few Gray Death Legion
aerospace assets at the jump point They were unable to stop one of
At C
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at Loch
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Skye G
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C O M M A N D E R
S / C O M B A T A N T S and deny the Skye Guards victory until Glengarry was relieved by the
Northwind Highlanders.
Special Abilities: Alexander Carlyle is a Veteran-level MechWarrior
who quickly learned his task during the Battle of Glengarry. He possesses
a 3-TP Equipped Trait, as well as a 4-TP Fast Learner Trait and 2-TP Reputa-
tion. Alex has +3 Skill Roll Modifiers to all Leadership and Tactics rolls.
LEONIDAS BRANNOCK
Rank: Hauptmann General, commander of the Fourth Skye Guards
Born: 3000 (56 in 3056)
A graduate of the Sanglamore Academy on Skye, Leonidas Brannock is
a consummate ’Mech offi cer and Skye loyalist. His first posting after San-
glamore was to the Skye Rangers, where he served as both a lance and
company commander in the Fourth Succession War against the Draconis
Combine. It was seeing the raiding into the Isle of Skye that followed
the Fourth War, and then Hanse Davion’s heavy-handed treatment of the
secessionists in 3034 that pushed Brannock into the Free Skye camp. It
wasn’t until he rose to the rank of colonel, however, that he came to the
GRAY
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T R A C K S
PRISON BREAKSITUATION
Dunkeld Glengarry, Federated Commonwealth
4 April 3056
Under threat of invasion Glengarry’s civilian leader, Governor-Gen-
eral Roger DeVries, tried to strike a deal for the Legion’s neutrality with
General-Kommandant von Bulow before the invasion fleet reached
orbit. He hoped to keep combat from wrecking the delicate recov-
ery Glengarry had been experiencing, and he had the full weight of
the Planetary Guard to back him. DeVries stealthily scooped up the
senior Legion offi cers and their families and ensconced them in theResidence near Castle Hill, intending to use them as a lever against
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T R A C K S
BAKE UNTIL WARMSITUATION
Dunkeld Glengarry, Federated Commonwealth
7 April 3056
When orbital scans revealed a section of the invasion fleet ma-
neuvering to land in Dunkeld spaceport, per the agreement reached
with Governor-General DeVries, Colonel Carlyle and the Legion im-
mediately planned an ambush to take the lead company down. Using
the heavily-armored hangar buildings scattered around the tarmac,
a reinforced company of ’Mechs, vehicles, and armored infantrymen
hid from the incoming DropShips until the invaders were down anddeployed, then struck while one of the functional Legion Union-class
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T R A C K S
LOCH SHEOLSITUATION
Loch Sheol Glengarry, Federated Commonwealth
11 April 3056
The first overt move to land forces on Glengarry after the defeat at
the spaceport fell on the small community of Loch Sheol, when four
Free Skye DropShips fell out of orbit and grounded outside of town.
The Legion, having made a great show of keeping its forces around
Dunkeld for orbital observers, snuck a company of ’Mechs to Loch
Sheol on maglev cargo cars. The Legion force unloaded without being
detected and moved quickly toward the Free Skye landing zone, hop-ing to take the unsuspecting Separatists by surprise.
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T R A C K S
THREE-GAUGE SITUATION
ColtbridgeGlengarry, Federated Commonwealth
11 April 3056
Even as the Legion forces under Alex Carlyle were accepting the
surrender of the Free Skye force in Loch Sheol, a second, larger force
was hot-dropping near the small city of Coltbridge. Reaction compa-
nies under the command of weapons master Davis McCall sped to
contest the landing but were too late to hit the Skye Guards before
they’d secured their landing zone. Still, the Legion pressed forward,
determined to throw this latest attack into retreat as well. The num-bers were against them, but they were the Gray Death Legion on their
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T R A C K S
HIGH-VALUE REAL ESTATE SITUATION
HalidonGlengarry, Federated Commonwealth
17 April 3056
The Skye Guards, certain that the Legion couldn’t hope to respond
to attacks everywhere at once, quickly pushed a force into the hills
around Halidon before the Legion could recover from its wounds
at Coltbridge. Their strategy was simple: get enough boots on the
ground and the Legion would have to back down, instead of pushing
the Skye Guards back out of landing zones. Once they had a secure
base on the ground they could land the entire force and take the warto the Legion.
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T R A C K S
COMPANIONSITUATION
Ryco PassGlengarry, Federated Commonwealth
17 April 3056
The Skye Guards pushed the Legion hard all the way to Ryco Pass,
but the damage done to the Guards meant that the pursuit became
ragged, with the lighter, leading elements of the Guards being the
only ones able to keep up with the fleeing Legion. When the Gray
Death reached Ryco Pass several ’Mechs stopped and turned around,
ready to ambush the following Separatists and open the Legion’s lead.
As the firing began Alex Carlyle seemed to go berserk, charging theenemy single-handedly. The Free Skye assault stumbled as the Archer
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’MECH RECORD SHEET
'MECH DATA WARRIOR DAT
Name:
Gunnery Skill: Pilo
1
3
2
5
3
7Consciousness#
Hits Taken
Type:
Movement Points:
Tech Base:
Weapons & Equipment Inventory (hexes)
Qty Type Loc Ht Dmg Min Sht Med Lng
Tonnage:
Walking:
Running:
Jumping:
4
6
0
ZEUS LEONIDAS
Inner Sphere
Star League
80
1 Med. Pulse Laser CT 4 6 [P] — 2 4 6
1 ER Large Laser LT 12 8 [DE] — 7 14 19
1 Med. Pulse Laser LT(R) 4 6 [P] — 2 4 6
1 LRM 20 RA 6 1/Msl 6 7 14 21
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HOVER VEHICLE RECORD SHEET
VEHICLE DATA CREW DATA
CRITICAL DAM
Crew:
Gunnery Skill: Dr
Type:
Movement Points:
Tech Base:
Weapons & Equipment Inventory (hexes)
Qty Type Loc Dmg Min Sht Med Lng
Tonnage:
Movement Type:
Engine Type:
Cruising:
Flank:
En
Stabilizers
Motive System Hits
Sensor Hits
DrCommander Hit MoSki
Modifier to all Skill rolls
+1
Turret Locked
Inner SphereClan Invasion
1 PPC T 10 [DE] 3 6 12 18
20
Hover
Fusion
8
2
12
PPC HEAVY WEAPONS CARRIER
A01 A01 A01 A
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0 0 0
P01
N 0 3
N 0 6
N 0 8
N 0 8
N1 1
N1 3
N1 3
N1 6
N1 8
L 0 3
L 0 5
L 0 6
L 0 7
L 0 8
L 0 8
L 1 0
L 1 1
L 1 2
L 1 3
L 1 3
L 1 5
L 1 6
L 1 7
L 1 8
J 0 3
J 0 4
J 0 5
J 0 6
J 0 7
J 0 8
J 0 9
J 1 0
J 1 1
J 1 2
J 1 3
J 1 4
J 1 5
J 1 6
J 1 7
J1 8
H
0 2
H
0 3
H
0 4
H
0 5
H
0 6
H
0 7
H
0 8
H
0 9
H
1 0
H
1 1
H
1 2
H
1 3
H
1 4
H
1 5
H
1 6
H
1 7
H
1 8
F 0 1
F 0 2
F 0 3
F 0 4
F 0 5
F 0 6
F 0 7
F 0 8
F 0 9
F 1 0
F 1 1
F 1 2
F 1 3
F 1 4
F 1 5
F 1 6
F 1 7
F1 8
D 0 1
D 0 3
D 0 4
D 0 6
D 0 6
D 0 8
D 0 9
D1 1
D1 1
D1 3
D1 4
D1 6
D1 6
D1 8
B 0 1
B 0 6
B 0 6
B 1 1
B 1 1
B 1 6
B1 6
M 0 3
M 0 5
M 0 6
M 0 8
M 0 8
M1 0
M1 1
M1 3
M1 3
M1 5
M1 6
M1 8
O 0 3
O 0 8
O 0 8
O1 3
O1 3
O1 8
K 0 3
K 0 4
K 0 5
K 0 6
K 0 7
K 0 8
K 0 9
K 1 0
K 1 1
K 1 2
K 1 3
K 1 4
K 1 5
K 1 6
K 1 7
I 0 2
I 0 3
I 0 4
I 0 5
I 0 6
I 0 7
I 0 8
I 0 9
I 1 0
I 1 1
I 1 2
I 1 3
I 1 4
I 1 5
I 1 6
I 1 7
G 0 1
G 0 2
G 0 3
G 0 4
G 0 5
G 0 6
G 0 7
G 0 8
G 0 9
G1 0
G1 1
G1 2
G1 3
G1 4
G1 5
G1 6
G1 7
E 0 1
E 0 2
E 0 4
E 0 5
E 0 6
E 0 6
E 0 7
E 0 8
E 0 9
E 1 1
E 1 1
E 1 2
E 1 3
E 1 4
E 1 6
E 1 6
E 1 7
C 0 1
C 0 3
C 0 6
C 0 6
C 0 8
C 1 1
C 1 1
C 1 3
C 1 6
C 1 6
P01 P01
1 3 5 7
2 4 6 8
N
KEY
Plains
Desert
Woods
Water
Mountains
KEY
Plains watEr
forEst
itEm of
intErEst
dEsErt
droPPort
mountains
CitYEPiCEntEr of
mEtroPolitan
ComPlEx;P oPulation
of surrounding
arEa > 50,000,000
CitYPoPulationof
surrounding
arEa < 1,000,000
arCtiC
Kelso
EastportLochSheol
Lochaber
Strathtay
Moray
IvertayColtbridge
Arbroath
Petlad
Mar
Scoe
GlecoeIverrie
Killiecrakie
DunKELD
Halido