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    MODUS OPERANDI - IMAGESluxigon

    3D PREFERED FILE FORMATS

    3D EXPORT FILE FORMATS

    2D PREFERED FILE FORMATS

    .MAX

    .DWG .AI .EPS

    .FBX .OBJ .DAE

    .C4D .LWO .LXO .3DM

    file types

    information

    In order to make the process as smooth as possible we will need someinformation before starting. We know its not a perfect world but if we canget most of the elements listed below that would be of great help.

    Time- Project deadline - we wont work aer the deadline (seriously)- One week is required for up to three images if you provide a 3d model, two

    weeks if we have to model. Ideally. Renderings- Number of images

    - Type of images (typically exterior-eye level, aerial, interior)- Size of images and/or ratio- Atmosphere (night / dusk / thick fog)- Possible points of views Documents (preferably in a nice pdf doc- see next page)- Site localisation / Google coordinates- Summary of project program / functions- Material descriptions or references- Furniture description or reference- Landscape description Specific documents- Technical drawings in dwg (masterplan/plans/sections/elevations). Mostof us are architects so there are a lot of things we can gure out by ourselves(it will avoid asking stupid questions as well)

    PaymentWe expect the payment to be made no later than two months aer the imageshave been delivered. Good karma. AlsoAs a general idea the more freedom we have the better the images. We havebeen doing this job for quite a long time, were not perfect, but sometimes wecan have some really clever ideas.

    3D

    Were mostly working with Cinema 4D and its integrated renderer (AR) orVray. We also use 3DS Max with vray.

    We have no problems receiving models done in Rhino /Max / Lightwave /Modo. Models done in other soware need to be converted to les we canimport.

    2D

    We use dwg. Pdf or Illustrator les are not suitable for modelling but are OK

    for patterns or graphics.

    Want to know more?

    3dsmax

    autodesk

    fbx

    autodesk

    dwg

    alias

    wavefront

    collada

    adobe

    illustrator

    generic

    cinema4D

    cinema4D

    lightwave modo rhino

    http://www.maxon.net/en/home.htmlhttp://www.vrayforc4d.com/portal/

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    example of nice pdf doc

    site description program and functions site pictures

    schematic drawings

    material description and reference

    images reference

    rendering references

    furniture ref

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    3D model (you do)

    3D model (we do)

    If you plan to deliver the 3d model here are a few useful things that can bedone:

    - Please try to make the le comprehensible by naming the dierent layers ina way a human can understand.- e best is to organize layers by elements > slabs/columns/wall/partition

    walls/stairs/furniture ...- Avoid Sketchup. I repeat: Avoid Sketchup.

    We will need all available CAD documents,ideally: masterplan, plans, sections, elevations.

    - Indications of functions and materials- Some quick sketches can save a lot of time.

    Common issues in models:- Frozen layers - It is better to clean the les and keep only the elements we

    will use- Multiple objects at the same position- Coplanar geometry- Flipped or inconsistant normals- Non welded points- Glass with no or abnormal thickness.- People/cars/trees - We wont use them and they just will make the lesheavier.

    .DWG

    autodesk

    dwg

    layer slab layer partition

    layer furniture

    layer column

    layer wall

    layer glass layer stair

    layer frame

    concrete dark glass

    ROOM BROOM A

    RING

    N

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    process

    Notes:

    - Its better to have a clean markup so nothing is forgotten or misinterprated- We might eventually charge extra depending on the complexity of the

    adjustments.- working late at night or over the week end is not a joy.

    Generally one or two rounds

    day 1-2

    day 3-4

    day 5-6

    day 7

    Generally one or two rounds

    Generally one or two rounds

    rough preview

    looking for the perfect point of view

    model check

    preview

    test for light, textures and ambiance

    final render

    le grand jeu!

    Adjustments :(