human abilities: perception james landay john kelleher

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Human Abilities: Perception James Landay John Kelleher

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Human Abilities: Perception

James LandayJohn Kelleher

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Typical Person :^)

Do we really have limited memory capacity? Stay tuned

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Interface Hall of Shame !

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Basic Human Capabilities

Do not change very rapidly Not like Moore’s law!

Have limits, which are important to understand Our understanding of human capabilities does

change, ie Cognitive neuroscience Theories of color perception Effect of groups and situation on how we act and react

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Cognitive Psychology

In order to design something for someone, we need to understand the capabilities and limitations of that person How humans perceive the world around them How humans store and process information and

solve problems How humans physically manipulate objects

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What we need to know about people Input

Perceptual Systems Processing

Memories Information Processes

Skill Acquisition Learning Reasoning Problem Solving

Output Motor Systems Speech

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Outline

Perception Human visual system Guidelines for design

Cognition Models of human performance (MHP) Memory

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Human I/O Channels

Input via the senses Sight Hearing Touch Taste Smell

Output via motor control Limbs (feet?) Fingers Eyes Head Voice

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Human Visual System

Light passes through lens

Focussed on retina

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Retina

Retina covered with light-sensitive receptors rods

primarily for night vision & perceiving movement sensitive to broad spectrum of light can’t discriminate between colors sense intensity or shades of gray

cones used to sense color (contain photopigments)

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Retina

Center of retina has most of the cones ? allows for high acuity of

objects focused at center Edge of retina is dominated

by rods ? allows detecting motion of

threats in periphery

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Visible Spectrum

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Rods

Rods are very sensitive to light, and allow us to see under a very low level of illumination

They give us our night vision, in shades of white, grey and black About 120 millions rods in one eye Located mainly towards the edges of the retina (so better

for peripheral vision)

Can’t resolve fine detail Subject to light saturation

E.g. Leaving cinema during daytime

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Cones - Color Perception

Concentrated on fovea of retina 3 types each sensitive to different band of spectrum

64% red 32% green only about 2% blue other colors are perceived by combining stimulation

Wavelengths not ‘coloured’ Color results from interaction with nervous system Different wavelengths focused at different distances behind

lens Lens less sensitive to shorter wavelengths

More sensitive to longer wavelengths

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Color Sensitivity

from: http://www.cs.gsu.edu/classes/hypgraph/color/coloreff.htm

not as sensitive to blue

lots of overlap

16from http://insight.med.utah.edu/Webvision/index.html

Color Sensitivity

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Distribution of Photopigments Not distributed evenly on retina – mainly around fovea – mainly reds (64%) & very few blues (4%) ?

insensitivity to short wavelengths (blue) No blue cones in retina center (high acuity) ?

“disappearance” of small blue objects you fixate on As we age lens (& aqueous humor) yellows & absorbs shorter

wavelengths ? sensitivity to blue is even more reduced

Implication don’t rely on blue for text or small objects! good for background (sinks into distance) we hold different levels of sensitivity to shades of different colours

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Color Sensitivity & Image Detection Most sensitive to the center of the spectrum

blues & reds must be brighter than greens & yellows

Brightness determined mainly by R+G Shapes detected by finding edges

we use brightness & color differences

Implication hard to deal w/ blue edges & shapes

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Focus

Different wavelengths of light focused at different distances behind eye’s lens need for constant refocusing ?

causes fatigue careful about color combinations

Pure (saturated) colors require more focusing then less pure (desaturated) don’t use saturated colors in UIs unless you really need

something to stand out (stop sign)

hard to read text

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Perception & Brightness Size & Depth Perception

Visual angle (larger angle at same distance implies larger object)

Visual acuity (fine detail perception) Measured by Snellen chart e.g. 20/200

Law of size constancy relies on cues - overlapping objects, size and

height of object, familiarity with object. Brightness

Subjective quantity; affected by luminance; contrast visual system adjusts to perceive in differing lighting;

rods/cones visual acuity increases with luminance as does ‘flicker’

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Shape Constancy

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Graphical Representation at the Interface

Use realistic graphics in interface effective too expensive often unnecessary

Methods graphical modeling graphical coding

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Graphical Modeling

Represent 3D objects on 2D surface, requires depth cues Size - larger of two identical objects appears closer than the

smaller one Interposition - a visually blocked object appears to be behind the

blocking object Contrast, clarity and brightness - sharper, more distinct items

appear nearer, duller appears far Shadows - indicate relative position Texture - as apparent distance increases texture of detailed

surface becomes less grainy

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3-D Cues

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Depth cues, continued

Motion parallax- move head side to side, objects displaced at

different rates on screen: move camera so image on screen

moves, following rules of motion parallax

stereoscopic - two images, one per eye, shown from slightly

different angles (used in VR head-mounted displays)

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Perceptual Errors

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Perception Errors

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Optical Illusions

Upside down TPonzo Effect

Tichener

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Color Guidelines Avoid simultaneous display of highly

saturated, spectrally extreme colors e.g., no cyans/blues at the same time as reds,

why? refocusing!

desaturated combinations are better pastels Colour not detectable in peripheral vision

most accurate in foveal vision

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Using the Hue Circle

Pick non-adjacent colors opponent colors go well

together (red & green) or (yellow

& blue)

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Color Components

Hue property of the wavelengths of light (i.e., “color”)

Lightness (or value) how much light appears to be reflected from a surface some hues are inherently lighter or darker

Saturation purity of the hue

e.g., red is more saturated than pink color is mixture of pure hue & achromatic color

portion of pure hue is the degree of saturation

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Color Components (cont.)

Lightness Saturation

from http://www2.ncsu.edu/scivis/lessons/colormodels/color_models2.html#saturation.

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Color

Red Text Appears to lie in one depth planeAnd blue text appears to lie in a different plane

Red Text Appears to lie in one depth planeAnd blue text appears to lie in a different plane

Red Text Appears to lie in one depth planeAnd blue text appears to lie in a different plane

Red Text Appears to lie in one depth planeAnd blue text appears to lie in a different plane

Color Stereoscopy: Blue and Red text appear to be in different planes.

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Color Guidelines Size of detectable changes in color varies

hard to detect changes in reds, purples, & greens easier to detect changes in yellows & blue-greens older users need higher brightness levels

Hard to focus on edges created by only color use both brightness & color differences

Avoid red & green in the periphery (no RG cones) Avoid pure blue for text, lines, & small shapes

also avoid adjacent colors that differ only in blue Avoid single-color distinctions

mixtures of colors should differ in 2 or 3 colors helps color-deficient observers

Older operators need higher brightness levels to distinguish colors.

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Colour Guidelines (contd.)

Use strong light/dark contrasts, not medium/medium contrasts. Remember international differences in colour associations

71% of Hong Kong Chinese associate “white” with “cold 96% of Americans associate “blue” with “cold” Chinese associate “red” with happiness

Colour is a powerful attention-getter - use sparingly! Stick to a mainly neutral palette, with occasional use of colour for

emphasis Don’t over-use colour (the “Las Vegas” effect)

Let users customise their colours but don’t pick poor ones in the first place!

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Why Study Color?

1) Color can be a powerful tool to improve user interfaces by communicating key information

2) Inappropriate use of color can severely reduce the performance of systems we build

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Color Coding

Powerful way of dividing display into separate regions

Useful for searching for information spotting an object in a list, but of less use for

tasks requiring categorization or memorization too many colors (>5±2) will increase search

times More effective with inexperienced users

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Reading Stages

Perception of visual pattern of word Decoded by reference to internal patterns Interpreted using knowledge of syntax, semantics,

pragmatics Pattern detection

saccades followed by fixations followed by regressions VDU reading poorer than paper - reasons? negative screen contrast (dark on light) increases

luminance and acuity

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Pattern detection

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Hearing

Physical Characteristics Outer ear

visible, protection, temperature constancy, amplifies, pinna & auditory canal Middle ear

small cavity linked to outer ear by ear drum and inner ear by cochlea cavity contains ossicles which concentrates and amplifies vibrations to cochlea

Inner ear fluid filled for better transmission of signal delicate hair cells (cilia) within cochlea release chemical transmission along

auditory nerve Processing sound

Characteristics of sound: Pitch – frequency (20-20,000 Hz) Loudness - proportional to amplitude of sound wave (30 – 100dB) Timbre - sound generated by different instruments Stereoscopy of sound

Location (50 arc for locating direction) Cocktail party effect (Cherry)

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Haptic Sense

May be key sense for someone who is visually impaired. Stimulus received via receptors in the skin Pressure (normal) Intense pressure (heat/pain) Temperature (hot/cold)

Sensitivity, Dexterity, Flexibility, Speed Where important?

Mouse, Other I/O, VR, surgery

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Movement

Time taken to respond to stimulus: reaction time plus movement time

Movement time: dependent on age, fitness etc

Reaction time: dependent on stimulus type Visual: 200 ms Auditory: 150 ms Pain: 700 ms

46CS / PSYCH 4750 46

Work Station Ergonomics – to Facilitate I/O

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Color: Edward Tufte

Variation in hue

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Color: Edward Tufte

Variation in luminance better

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Movement

Increasing reaction time decreases accuracy in the unskilled operator but not in the skilled operator.

Fitt's Law describes the time taken to hit a screen target Mt = a + b log_2(D/S + 1) where a and b are

empirically determined constants, Mt is movement time, D is distance and S is size

Targets in general should be large as possible and the distances as small as possible