iawwbr v0.5
TRANSCRIPT
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InaW
orldW
hereBricksRu
le
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In a World Where Bricks RuleLife is a constant battle. Or something kind of
like a battle, anyway.These rules will show you how those kind-of-
battles play out.
CharactersCharacters are defined by four
main attributes:
Level an approximation of thecharacters combat ability and
toughness.
Class lets you know what
special abilities the characterhas.
Defense how hard it is to hit
the character with an attack.
Range indicates whether or
not the character is able toattack characters with which it isnot in contact. A character either
has range, or it doesnt.
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Combat
To begin each round, one player rolls four six-sideddice (4d6). All characters with a defense value less
than or equal to the roll can act this round. Players(starting with the youngest) take turns activating onecharacter at a time. When all characters have acted,a new round begins.
Characters can take two actions when activated.
They may move, attack, or perform an actionindicated by a special ability. Characters may alsoleave any actions unused.
To move, a character is moved up to one full length,in a straight line. A length can be any convenientdistance agreed upon by players and reasonable tothe size of the figures. (For conventional brickfigures, a 16-stud brick is pretty useful.) A charactercannot move through or over tall objects (includingother characters). Moving through difficult terrain(swamps, thick brush, etc.) requires two move
actions to be spent for each move performed. If acharacter is in base contact with an enemy, one moveaction must be spent to break free. A move actionmay also be spent to pick up a weapon or other item,or to climb onto an object.
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An attack may be made by one character on anotherif the two characters are in contact (at least basecontact) or are within one length of each other if the
attacking character has a ranged attack. To attack,roll a d20 and add the attacking characters level(plus any modifiers indicated by special abilities orcombat conditions). If the result is equal to or greaterthan the targets defense value, the attack issuccessful, and the defending character is given one
hit.
Attack modifiers:
Melee attack by a character with range attack: -2
Target is at a lower elevation: +2
Target has
50% cover: -2 Target is in contact with a character on the same
side as the attacker: -2
When a character has sustained hits equal to orgreater than its level, the character is knocked out
and removed from the battle. The battle ends whenonly one side has characters remaining orwhen anagreed-upon objective is completed (such ascapturing a base).
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Character Classes
Archer: +3 to attack rolls with a bow or crossbow.
Brute: Deals an extra hit when an attack is
successful; can sustain one extra damage beforebeing knocked out.
Knight: Subtract 6 from defense for activationpurposes.
Ninja: Ninja are assumed to carry shuriken and canbe given a ranged attack even if they do not appear
to possess a ranged weapon (no penalty to meleebecause of this).
Soldier: Subtract 3 from defense for activationpurposes; +1 to attack rolls with a gun (firearm,blaster, etc.).
Space Trooper: Can move using a jetpack (or a
magic ring or something) not affected by terrain orcharacters that would block its movement.
Swordsman: +3 to attack rolls with a sword.
Undead: When knocked out, may still activate eachturn by rolling a d6. On a 1 or 2, the Undead comesback at full strength and can be activated
immediately.Vigilante: When it hits with a melee attack, the hitcharacter drops its weapon.
Wizard: As an action, you may roll a d6. On a 1-3, acharacter within one length takes a hit and cant actthis round. (Can only be used once per round.)
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Character
Level: ______ Defense: ______ Range
Name: _______________________________________
Class: _______________________________________
Description: __________________________________
_____________________________________________
This work was inspired
in part by the games
Searchers of the
Unknown, BrikWars,and Song of Blades
and Heroes. Check
them out online (SotU
and BWare free, and
SBHis cheap!)
then go to
wherebricksrule.com
for additional rules,
artwork, and other
goodies!
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wordsby
Jonathan
Linneman
picturesby
J.R.
Mounts