igs @ gdc austin: john graham - 'effective marketing for indie game developers

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Wolfire’s Indie PR Making noise from day 1.

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Page 1: IGS @ GDC Austin: John Graham - 'Effective Marketing For Indie Game Developers

Wolfire’s Indie PRMaking noise from day 1.

Page 2: IGS @ GDC Austin: John Graham - 'Effective Marketing For Indie Game Developers

What Is PR?

Public relations (PR) is the practice of managing the flow of information between an organization and its publics.

--http://en.wikipedia.org/wiki/Public_relations

Page 3: IGS @ GDC Austin: John Graham - 'Effective Marketing For Indie Game Developers

Some PR Tips!• Only show off finished assets.

• Never mention the competition.

• Avoid direct interaction with fans.

• Don’t generate buzz too early.

• Let the game speak for itself.

Page 4: IGS @ GDC Austin: John Graham - 'Effective Marketing For Indie Game Developers
Page 5: IGS @ GDC Austin: John Graham - 'Effective Marketing For Indie Game Developers

Some PR Tips!La• Only show off finished assets.

• Never mention the competition.

• Avoid direct interaction with fans.

• Don’t generate buzz too early.

• Let the game speak for itself.

Page 6: IGS @ GDC Austin: John Graham - 'Effective Marketing For Indie Game Developers

Wolfire’s PR

Make Friends

Build a Community

Open

Development

Make Noise

Page 7: IGS @ GDC Austin: John Graham - 'Effective Marketing For Indie Game Developers

Making Noise

• Be Open About Everything• Be real• Make Noise Often

Page 8: IGS @ GDC Austin: John Graham - 'Effective Marketing For Indie Game Developers

Tech Posts

http://youtube.com/watch?v=SAtwQa8t_3g&hd=1

Page 9: IGS @ GDC Austin: John Graham - 'Effective Marketing For Indie Game Developers

Concept Art

Page 10: IGS @ GDC Austin: John Graham - 'Effective Marketing For Indie Game Developers

Game Design

Page 11: IGS @ GDC Austin: John Graham - 'Effective Marketing For Indie Game Developers

Silly Posts

Page 12: IGS @ GDC Austin: John Graham - 'Effective Marketing For Indie Game Developers

Esoteric Posts

Page 13: IGS @ GDC Austin: John Graham - 'Effective Marketing For Indie Game Developers

Personal Experiences

Page 14: IGS @ GDC Austin: John Graham - 'Effective Marketing For Indie Game Developers
Page 15: IGS @ GDC Austin: John Graham - 'Effective Marketing For Indie Game Developers

PR ChartMake Noise

Build a Community

Open

Development

Make Friends

Page 16: IGS @ GDC Austin: John Graham - 'Effective Marketing For Indie Game Developers

Making Friends Online

• Cold Emails• Talk about other indies that inspire you• Cross-Promotion Opportunities

Page 17: IGS @ GDC Austin: John Graham - 'Effective Marketing For Indie Game Developers

Cold Emails

Page 18: IGS @ GDC Austin: John Graham - 'Effective Marketing For Indie Game Developers

David’s Design Tours

http://youtube.com/watch?v=XAoW9fjKmo4&hd=1

Page 19: IGS @ GDC Austin: John Graham - 'Effective Marketing For Indie Game Developers

Cross Promotion

• Cletus Clay• Gratuitous Space

Battles• Rubber Ninjas

http://youtube.com/watch?v=h9Ob_CEjzBY

Page 20: IGS @ GDC Austin: John Graham - 'Effective Marketing For Indie Game Developers

Making Friends Offline

• Parties • Meetups• ConventionsResult: Warmer Emails

Page 21: IGS @ GDC Austin: John Graham - 'Effective Marketing For Indie Game Developers

Edmund’s Birthday

Page 22: IGS @ GDC Austin: John Graham - 'Effective Marketing For Indie Game Developers

Conference != Vacation

Page 23: IGS @ GDC Austin: John Graham - 'Effective Marketing For Indie Game Developers

Meet The Press

Page 24: IGS @ GDC Austin: John Graham - 'Effective Marketing For Indie Game Developers

Warmer Emails

”… and their main marketing dude at industry events wears a kilt and a lumberjack beard."

-Reverend Anthony Burch, Destructoid

Page 25: IGS @ GDC Austin: John Graham - 'Effective Marketing For Indie Game Developers

PR ChartMake Noise

Make Friends

Open

Development

Build A Community

Page 26: IGS @ GDC Austin: John Graham - 'Effective Marketing For Indie Game Developers

Building A Community

• Facilitate Communication• Be “Sticky”• Start Now

Page 27: IGS @ GDC Austin: John Graham - 'Effective Marketing For Indie Game Developers
Page 28: IGS @ GDC Austin: John Graham - 'Effective Marketing For Indie Game Developers

• Translations in 20+ languages

• International news sites

Page 29: IGS @ GDC Austin: John Graham - 'Effective Marketing For Indie Game Developers
Page 30: IGS @ GDC Austin: John Graham - 'Effective Marketing For Indie Game Developers

Footholdby Hale

http://youtube.com/watch?v=5R45xrFWerA&HD=1

Page 31: IGS @ GDC Austin: John Graham - 'Effective Marketing For Indie Game Developers

Communication: A Two Way Street

Page 32: IGS @ GDC Austin: John Graham - 'Effective Marketing For Indie Game Developers

Wolfire’s Bag o’ PR Tools

Make Noise

Make Friends

Build a Community

Open

Development

Page 33: IGS @ GDC Austin: John Graham - 'Effective Marketing For Indie Game Developers

Blog

• Blog often• Pick relevant topics• Use pretty pictures and

videos• Encourage feedback• Make it sticky!

Page 34: IGS @ GDC Austin: John Graham - 'Effective Marketing For Indie Game Developers

Forum

• Discussions, fans can answer each other’s questions

• Builds a community• Fans can share content

and make maps together

• Can be crazy?

Page 35: IGS @ GDC Austin: John Graham - 'Effective Marketing For Indie Game Developers

Public IRC Channel

• Group live chat• Multiple devs can

field questions• Fans can field each

others questions• Mibbit• Rabbot

Page 36: IGS @ GDC Austin: John Graham - 'Effective Marketing For Indie Game Developers

Meebo Live Chat Widget

Visitors: • are psyched by

live chat• can ask questions• can get support• can troll me

Page 37: IGS @ GDC Austin: John Graham - 'Effective Marketing For Indie Game Developers

Google App Engine &Amazon Cloud Front

Page 38: IGS @ GDC Austin: John Graham - 'Effective Marketing For Indie Game Developers

Social Media

Page 39: IGS @ GDC Austin: John Graham - 'Effective Marketing For Indie Game Developers

ModDB Page

• Friendly towards Indies

• Community is hardcore gamers and modders

• New posts get sent to the front page

Page 40: IGS @ GDC Austin: John Graham - 'Effective Marketing For Indie Game Developers

YouTube Channel

• YouTube has HD• YouTube has a lot of

viewers• So make lots of videos

http://youtube.com/watch?v=tdx8dBGbi4c&hd=1

Page 41: IGS @ GDC Austin: John Graham - 'Effective Marketing For Indie Game Developers

The 3 Pronged Attack

http://youtube.com/watch?v=cc5L9sBF7D0&hd=1

Page 42: IGS @ GDC Austin: John Graham - 'Effective Marketing For Indie Game Developers

Insights

Page 43: IGS @ GDC Austin: John Graham - 'Effective Marketing For Indie Game Developers

Facebook Page

• Lots of users• Easy to Use• Can import your blog• Uploaded media shows

up on your wall• Promotions• Fosters its own

discussions

Page 44: IGS @ GDC Austin: John Graham - 'Effective Marketing For Indie Game Developers

Twitter

• Twitter is like a mini blog• Makes noise• Can attract followers• Medium for meeting

people in the industry• Great for tidbits

Page 45: IGS @ GDC Austin: John Graham - 'Effective Marketing For Indie Game Developers

Steam Group

• Avatars• Screenshots• Posting

announcements• Group chat room• Room for

improvement

Nimai used our map editor to make each of us an in-engine house. This is David’s house.

Page 46: IGS @ GDC Austin: John Graham - 'Effective Marketing For Indie Game Developers

Games Press• Games Press is the one PR

service we pay for• Provides a nice way to get

PR announcements auto fed to news sites

• Games Press has helped us get content on IGN, GameTrailers, GameSpot and G4 among others

Page 47: IGS @ GDC Austin: John Graham - 'Effective Marketing For Indie Game Developers

GameTrailers

Page 48: IGS @ GDC Austin: John Graham - 'Effective Marketing For Indie Game Developers

Worst of GT Quotes

• Boring! What kind of game even is this? Animatsion? Get real

• i can't wait for the nerd to comment an try and correct everyone talking about how cool the textures look an this is revolutionary... too bad its a f**king ROCK....show some f**king character models not a rock changing colors wtf is this crap.

• And if THIS is how they're trying to sell the game... you KNOW the game is going to be really... really bad.

Page 49: IGS @ GDC Austin: John Graham - 'Effective Marketing For Indie Game Developers

Early Preorders

• TaleWorlds• Data Realms• Wolfire Games• Unknown Worlds• Valve?

Page 50: IGS @ GDC Austin: John Graham - 'Effective Marketing For Indie Game Developers

Conclusion

• Open development– Make Noise– Make Friends– Build a Community

• Start early.• Stay agile.• Note: The Wolfire Experiment isn’t over yet.

Page 51: IGS @ GDC Austin: John Graham - 'Effective Marketing For Indie Game Developers

Question To Ponder

http://youtube.com/watch?v=yOXrAQhShDk&hd=1

Page 52: IGS @ GDC Austin: John Graham - 'Effective Marketing For Indie Game Developers

Final PR Tip

Leap at every opportunity!

If GDC invites you to speak, say “yes”!